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    Friday, June 12, 2020

    Fire Emblem Lady Gaydelgard

    Fire Emblem Lady Gaydelgard


    Lady Gaydelgard

    Posted: 12 Jun 2020 09:23 AM PDT

    Black Eagles fanart

    Posted: 12 Jun 2020 06:50 AM PDT

    Whenever Soren is MVP

    Posted: 12 Jun 2020 04:50 PM PDT

    [Fe3H x ACNH] Lysithea encounters a ghost

    Posted: 12 Jun 2020 11:40 AM PDT

    A drawing of Robin that I spent way too much time on!

    Posted: 12 Jun 2020 04:55 PM PDT

    The emotional journey of Byleth for each route

    Posted: 12 Jun 2020 01:34 PM PDT

    I fixed Edelgard's S-support :)

    Posted: 11 Jun 2020 10:33 PM PDT

    The fact that Hanneman and Manuela don't have special battle dialogue together is a travesty- so I wrote some up! Let me know what you think.

    Posted: 12 Jun 2020 05:56 PM PDT

    Hanneman ally, Manuela enemy:

    Manuela: "Oh. It's you. I was hoping we'd never see each other again."

    Hanneman: "I could say the same."

    Manuela: "Well...as long as you're here, I wanted to say I'm sorry. I should have been nicer to you when I had the chance."

    Hanneman: "..."

    Manuela: "Speechless, huh? Am I really that pretty? shaky laugh"

    Hanneman: "...Yes. Should you die, I shall make sure you look twice as radiant when you are buried."

    Manuela: "Same to you. Ready?"

    Hanneman: "As I'll ever be."

    Manuela: "Then, no matter who wins- goodbye, Hanneman."

    Manuela ally, Hanneman enemy:

    Hanneman: "Manuela. I had hoped we would not be forced against one another, but-"

    Manuela: "What on earth are you doing, you stupid old man?!"

    Hanneman: "Old man?! Now wait just a-"

    Manuela: "Oh, shut it! You don't get to make some sad speech and then die! Come back to our side right this minute!"

    Hanneman: "I...I cannot. I am sorry."

    Manuela: "Stop being so damn stubborn! Why can't you just...sob"

    submitted by /u/Salvadore1
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    Byleth and Espurr, no thoughts head empty

    Posted: 12 Jun 2020 12:36 PM PDT

    My Tiki fanart (2017). I made this fanart on a A3 paper.

    Posted: 12 Jun 2020 03:54 AM PDT

    Made a Claudeleth wallpaper :)

    Posted: 12 Jun 2020 09:58 AM PDT

    Guinevere & Melady

    Posted: 12 Jun 2020 01:04 PM PDT

    ' I would die to protect him ' - Cordelia [ OC Fanart ]

    Posted: 12 Jun 2020 08:30 PM PDT

    Summoners Are Busted

    Posted: 12 Jun 2020 02:36 PM PDT

    Dimitri I drew yesterday

    Posted: 12 Jun 2020 02:28 PM PDT

    Velouria Fanart (Fire Emblem Fates) [OC]

    Posted: 12 Jun 2020 04:26 AM PDT

    [OC] Lysithea and Claude holding up signs, what are they saying?

    Posted: 12 Jun 2020 03:20 PM PDT

    Here is my Tiki fanart. I made this in 2017.

    Posted: 12 Jun 2020 03:50 AM PDT

    I finished Thracia 776, here are some thoughts

    Posted: 12 Jun 2020 03:25 PM PDT

    Previous thread.

    It took me six days and according to the records of units lost, probably a couple resets (at least!) to beat Thracia, but here I am. I came away from it incredibly positive, and while this might not be my favorite game in the series, it is easily my favorite story in the series. We're getting a bit ahead since I'm supposed to pretend future games don't exist, but I just want to mention it because holy crap Thracia's story is masterful.

    So, with that in mind, why not start with-

    Story

    I'd like to begin with the villains. I've often seen it said that Thracia villains are kinda boring, just evil, and far worse than say, Arvis but I couldn't disagree more. While they receive less development Arvis despite a similar amount of screentime, I feel like that's kind of missing the point. Raydrick and Veld are good villains because of their influence on the protagonist, rather than because they are in themselves interesting characters. They should be regarded more as plot devices than they are characters. When Raydrick tricks Leif, you're in full control, and you feel tricked, because you presumably agreed with Leif's decision to attack the gate. When Veld does a certain thing in chapter 5, you really feel Leif's pain since the gameplay implications of this story beat are pretty massive. They're "Just evil", but that's okay, their purpose isn't to be multi-faceted, they are merely part of Leif's development.

    The side cast of this game is less developed than FE4's, and that's kind of a shame. I miss the conversations from that game that let you know more about them. The cast of Thracia also feels bigger, so that adds to some of the more forgotten units having little personality. While someone like Safy and Linoan have decent development and give you a good idea of what they're about, you also have nobodies like Kane, Alba, and Robert. That said, at the same time, I feel like Augustus is probably the best adviser character in the series. He has a shady past, but pushes Leif to better himself all the while giving sound advice, and later gets a foil in the character of Dorius. It's all good stuff.

    The story of Thracia is a lot smaller scale than not only FE4, but more or less all of FE, and I think that's a good thing. It's Leif's struggle to rise to the occasion while he is surrounded by far stronger people, and it feels like a struggle because you struggle as a player, not just Leif as a character. When Leif is triumphant, I'm triumphant. When Leif is sad, I'm sad. Contrast this to FE4 where as Sigurd, as Seliph, you never really feel like you struggled at all. There were sad moments, but there wasn't as much of a cohesion between how the story presents the challenge facing them to the gameplay itself. And not only is this integration better done in the sense that it manages to immerse me more than Genealogy, it also added less negative gameplay elements for the sake of integration of story/gameplay.

    Which leads us right to..

    Gameplay

    The first thing to note is, as I mentioned, the integration of story and gameplay. In most Fire Emblem games, and certainly all the ones up until now, you're typically playing as someone who is fairly well off, a well-funded army that, yes, may be smaller than the opponent's, but can at least afford gear. However, this is not the case in Thracia, and a lot of the mechanics reinforce that. Notably, while there are shops on the map, you are never given any gold. You receive weapons here and there, but not that many, unless you count taking the weapons people come with off of them. Had this game used a traditional "just buy weapons" system, the story wouldn't have hit as hard.

    To supplement the lack of gold comes the capture mechanic. It's an interesting puzzle to figure out how/if capturing an enemy is worth it, and taking their stuff is inherently satisfying, especially if it's good gear or expensive gear that you can trade for stamina drinks in chapter 14. You may not really know what is worth stealing on your first go around, and it is entirely possible to run into a situation where the weapon situation is dire to say the least, but that's okay. If you failed to capture gear and run out later, that's just an issue with you not really knowing the basics of the game, and it's kind of on you for having failed it - much like it would be on you if you didn't buy enough weapons for a segment of the game where shops stopped disappearing, or if you somehow ran out of money to repair your weapons on FE4. I like it, and from a story integration standpoint, it's fantastic.

    Thieves finally have the ability to... Well, steal, and it's great. The requirements to steal (constitution stat being higher than the weapon) make sense from a thematic standpoint, and give you a decent incentive to train your thieves. While I still think it isn't particularly worth doing in most circumstances, it is an option that I quite like having if I wanted to go nuts on stealing master swords or something, as opposed to the FE1/3 thieves where... Well, chests and doors tend not to fight back.

    Speaking of constitution: It's great. It allows axes to be heavy while penalizing axe users less than in the previous games, and ties in really well to the rescue mechanic that I'll get to in a minute. It allows further differentiation in units since you can have a unit with lower con but higher speed that can choose between slowing themselves down or using their full speed with a lighter weapon.

    Rescuing is possibly my favorite mechanic that Thracia introduces. It's a mechanic that works at every single level of play. If you're looking at it on a basic level, you can use it literally as it says on the tin, rescuing a unit out of a tight spot. On a little more advanced level, you can rescue a unit to ferry them (which works especially well with fliers), and perhaps set up elaborate rescue chains and rescue drops. It's also pretty good as a way to handle bosses like Gomez, by attacking and then rescuing the attacker out.

    Fatigue, in my opinion, is a straight negative on the game. It isn't a big deal. I should stress this foremost. If one of the reasons you haven't played Thracia is because fatigue scares you, don't. For the most part, you barely interact with it... But that's just the rub isn't it? If you barely interact with it in a way that's fun, then why is it here? And when I do interact with it, it's either boring (make the decision to s drink or not), or negative, like when you're leaving Manster and Nanna might be fatigued. I think the only moment where it's super relevant is when deciding which warper to bring, or when you leave Lara 1 short of fatigue in order to have her next map. It does bring an incentive to not dance every turn, I suppose.

    Movement stars are fun when they happen, and I wouldn't necessarily want them to be out, but they need to be player only. While you can sort of play around the idea of one enemy getting a movement star out of a group of 20, if you get unlucky it can just fuck you up and you might as well have had an ambush spawn right on top of your army. Xavier's generals, bosses with movement stars, that one wyvern in chapter 10, the generals in chapter 17, are all example of movement stars on the enemy being a "Pray you don't get fucked" moment.

    Movement level ups are fun, but I'm not sure I want them back. They're super fun to get, and my homer got a whole three move level ups, which made him pretty fun to use. On the other hand, they're such a low odd that they're inconsequential. They're harmless fun, but I'm not sure I want them outside of Thracia.

    While most FE games have at least one stinker map, and this game is no different, at the very least its stinker map is optional (14x). The quality of maps overall is fairly high (I did A route, for the record), and the only time I really was frustrated is when I had to funnel my units through the shitty start of chapter 17A with forest and one-tile wide islands.

    Conclusion

    Coming away from the game, I don't know if it's my favorite FE. It's certainly my favorite story, and I'm glad that I played it, but it was also a rather exhausting experience at times. I ended up using fewod to see reinforcement info and maps, and I think that factored heavily into my enjoyment of the game because Thracia hates blind players. For instance, I never stepped on a warp tile. The dancer I mentioned above is in a gaiden (which you can miss), and from talking to the boss with a specific unit (that you might never bring). You can easily miss things like 21x if you get no one captured, or miss 14x if you say, visit the houses, realize they give you nothing, then when you restart the mission don't visit them again because why bother, it's a waste of time since they don't give anything. The ballista reinforcements in chapter 20 would have been a guaranteed reset if it was not from me knowing they were coming and backing down after killing the boss with Asbel.

    While you may not miss these elements if you don't know they're there, if you know that you're missing something (even if you don't know what exactly), that can be a pretty negative experience. Perhaps it wasn't as big a deal back in the day, but even if I wouldn't describe myself as a completionist, I would hate knowing that I'm likely to miss gaidens if I was playing truly blind, and I seriously wonder how anyone figured out the warp staff on chapter 12x. How would you know about PCC? You may notice Fergus crits a lot, but you might think you're lucky. Much like you might think you're unlucky if you miss 60% crits, only to realize crit is capped at 25% on the first hit, or perhaps your PCC is 0 and you can't crit.

    I love Thracia. I really do. It's my favorite story. But it is way too cryptic for its own good, even if enjoying these mechanics is very possible these days with Lil' manster and all the info compiled online.

    Following up will be a small detour to Tear Ring Saga before Binding Blade.

    submitted by /u/peevedlatios
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    A rendition of Idunn's portrait!

    Posted: 12 Jun 2020 09:08 PM PDT

    I have just been reminded of why I prefer playing Awakening over Conquest

    Posted: 12 Jun 2020 05:46 PM PDT

    My goodness chapter 17 on Lunatic is a chapter that encompasses two of the mechanics I really dislike about this game and actually make me kind of thankful for the (consistent) RNG hell that is Awakening.

    A ninja focused map wouldn't be too bad if they couldn't just take out 20 hit points from you.

    Even then it still wouldn't be too bad if they didn't also debuff you afterwards making the next hit hurt more.

    That still wouldn't be too awful if the skills didn't chain and they couldn't just pummel your best tanks to death.

    But my god the combination of all those plus an RNG system that while "technically" better for added challenge (I think it's a mid between 1-2 RNG or something) likes to go completely against your favor in the "best" moment and suddenly give enemies with low hit rates a hit and a crit because F goes the player. Awakening almost never let me down in that regard a loss (regardless of the fact that the game's still pretty unbalanced at higher difficulties) still felt like it was a semblance of my fault for lack of foresight or planning. Here it can feel really cheap really fast.

    This level reminded me of why I was okay to put this game to rest the first time I played it (aside from the fact that almost none of the characters are very interesting to me) and I know it'll only get worse in some later levels. But my goodness do I hate the fact that Ninjas are pretty much the best non/DLC class in the game but unlike Awakening (with sorcerers although I can see why there can be contention here) a gang of Ninjas can and absolutely demolish your team with a lack of precaution or just bad RNG

    submitted by /u/JanRoses
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    [FE4 Character Discussion] Examining the Crusaders #8: Finn, Novice Lance Knight

    Posted: 12 Jun 2020 07:09 AM PDT

    Welcome back to Examining the Crusaders, the series in which we look at the characters of the playable units in Fire Emblem: Genealogy of the Holy War. Last time we looked at Ethlyn, Spirited Princess. Ethlyn is an assertive character who isn't afraid of getting other people to do things the way she wants. She just wants to support her friends and family to the fullest extent, even if it gets on their nerves. Unfortunately, she is caught between wanting to help her family in Chalphy (Sigurd) and her family in Leonster (Quan); this is resolved in a less-than-satisfactory way. Today, we are going to look at Finn, Novice Lance Knight.

    ------

    Finn is a lance knight from Leonster who arrives on the third turn of the Prologue along with his lieges, Quan and Ethlyn. He is a faithful and loyal knight who serves Quan and Ethlyn to the fullest extent of his abilities; despite that, he is still inexperienced due to his youth and lacks confidence in himself because of that. We will see that in his appearances in the first generation; we will not look at second generation Finn today because in the second generation, Finn has different motivations and contexts in play.

    ------

    Recruitment conversation in Prologue: Quan, Ethlyn, and Finn arrive in the east near Chalphy. Quan expresses his relief that they aren't late and hopes that Sigurd has not been injured yet. Ethlyn then says that Sigurd is probably okay for now but needs a magic user to help him; she then apologizes to Quan for bringing him to aid Sigurd and thanks him for coming. Quan does not accept the apology, saying that Sigurd as his brother-in-law and close friend is very important to him. Ethlyn thanks Quan once again; Finn then says that they should hasten their pace to catch up to Sigurd.

    Finn does not speak too much in this conversation. He makes sure that Quan and Ethlyn don't dawdle in the back and catch up to Sigurd like a good advisor would; this shows that he's observant of time and other "smaller" but important things which his lieges might be too busy to notice. He also politely addresses his lieges as "Milord and milady," showing his respect for etiquette as a knight. Finn is merely a young knight most likely seeing his first battle experience that is trying to serve Quan to the fullest; this will get developed more in the next two conversations.

    ------

    Chapter 1 conversation with Quan: Quan apologizes to Finn for bringing him to the battle as he thought that it would not last as long as it ended up lasting. Finn then says that as Quan's servant, he would follow him wherever he was commanded to go; Quan thanks him for this. Afterwards Finn expresses that he is honored to have Quan's confidence but fears that he is of no use to him; Quan then decides to have Finn do a hands-on training session with him on the spot.

    Here, Finn's character develops a little bit more. He politely says that he will go wherever Quan wants him to; Finn has no intentions of betraying Quan because he is that loyal to him. But Finn also lacks confidence in himself as he deprecates himself to being a mere page. Despite this lack of confidence, Finn is still willing to train with Quan to get better so he can serve his lord more and reward Quan for putting confidence in him. That's just what Finn's priority is: to get to serve his lieges to the fullest extent of what he can, a priority that of course carries on into the second generation.

    ------

    Chapter 2 conversation with Quan: Quan remarks to Finn that the Agustrians are "far worthier opponents" for them to fight than the Verdanians; he then says that it is fitting to fight stronger enemies with a stronger weapon and gives Finn a brave lance. Finn is shocked that Quan is giving one to him and asks if he is sure about the gift; Quan doubles down and says that Finn is his "most promising young knight." As such, Quan feels that Finn must be armed properly; Finn thanks Quan for the honor of being gifted a brave lance.

    Finn once again is thinking less of himself than Quan does; he is shocked that Quan is giving himself, an inexperienced knight, a valuable brave lance. The brave lance is a symbol of how much trust Quan puts in Finn; Quan knows that Finn will use it better than anyone else he could possibly give it to. Quan also calls Finn his "most promising young knight," which reaffirms how much of a prodigy Finn is compared to his unseen countrymen; it sets up Finn as being talented enough to earn a close bond with Quan. This comes into play more in the second generation when Finn still feels obligated to continue serving Quan. Quan also calls Finn "[Leonster's] future" in this conversation; this foreshadows the vital role Finn would play later on in safeguarding the literal future of Leonster, Prince Leif.

    ------

    Chapter 4 departure: Finn thanks Sigurd for all he has done and says that he is departing for Leonster (with Quan and Ethlyn if they are still "alive") as they are going to organize reinforcements there to aid Sigurd. He then implores Sigurd to not give up as he thinks that one day, the false accusations against Sigurd will be cleared up. Sigurd then thanks Finn and asks him to be safe on his journey back to Leonster.

    At this point, Finn leaves because his lord orders him to just as a faithful knight like him would do. He expresses a wish of good luck for Sigurd, which shows that he has faith and optimism that in the end, the "good" will win out and Sigurd will have his name cleared. Overall, Finn is just a polite young man here as he thanks Sigurd for everything; he never even creates the impression that he may be lacking in manners.

    ------

    Final thoughts: Finn in the first generation mostly sets up context for his second generation appearance. In many ways he is like Oifey; the two are both prodigies taken to battle by their lords who prove their worthiness yet still lack confidence in their abilities. He also has a close relationship with his mentor Quan and commands the respect of the latter despite his youth and inexperience; this relationship sets up the stage for Finn's character and his behavior in the second generation.

    Thanks for reading this episode! Next time we will look at Midir, Faithful Bow. Until then!

    Previous: Ethlyn, Spirited Princess

    Next: Midir, Faithful Bow

    submitted by /u/Skelezomperman
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    Who is Ingrid referring to in the last line?

    Posted: 12 Jun 2020 02:18 PM PDT

    MONTHLY RAGE THREAD

    Posted: 12 Jun 2020 10:00 AM PDT

    FIRE EMBLEM RAGE GOES HERE IN THE DEFINITELY-NOT-LATE-AS-USUAL FIRE EMBLEM RAGE THREAD FOR FIRE EMBLEM RAGE.

    RULES

    1. CAPS

    2. FIRE EMBLEM RAGE

    3. BE POLITE

    4. TAG SPOILERS

    LAST THREAD

    submitted by /u/LaqOfInterest
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