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    Monday, September 7, 2020

    Fire Emblem [Mini Comic] Fire Emblem Three Houses - Friendship AU

    Fire Emblem [Mini Comic] Fire Emblem Three Houses - Friendship AU


    [Mini Comic] Fire Emblem Three Houses - Friendship AU

    Posted: 07 Sep 2020 10:13 AM PDT

    (OC) Redrew a Bridal Tiki design I did around a year ago

    Posted: 07 Sep 2020 11:54 AM PDT

    Edelgard x Arcanine by SocNau162

    Posted: 07 Sep 2020 12:49 PM PDT

    What can you do, except look forward?

    Posted: 07 Sep 2020 07:19 PM PDT

    Happy bday petra!

    Posted: 07 Sep 2020 08:03 AM PDT

    Byleth & Sothis

    Posted: 07 Sep 2020 02:14 PM PDT

    What Causes A Reaction: How Fire Emblem Fates' Infamy Lingers Today

    Posted: 07 Sep 2020 04:30 PM PDT

    Regardless of how you feel about Fire Emblem Fates, it's hard to deny it hasn't had an absolutely colossal impact on the future of the fandom, and depending on whom you ask, your opinion can very much be either a total consolidation of every single ounce of hatred in the world for the game, or a general admiration and even appreciation of the game. There's no middle-ground; it's a well-known fandom berserk button and very much the cause of flame wars throughout every Fire Emblem community imaginable, and bringing up the narrative depending on the context means there's very much a chance things'll break out into a series of infighting and arguing.

    I say this because of the fact that I've been present during a lot of the general ire. Gaming outrage was definitely not an unheard of thing: with how much I follow pundits like Jim Sterling to outbreaks of rage and quickly-fading embers from Anthem to Fallout 76 and so on and so forth, whenever a game does something bad, it'll tend to provoke a reaction. But reactions are, like all emotional outbursts, usually a temporary thing that'll fade when people feel like they've made their catharsis well-known.

    Not Fates. And honestly, I think the reason why I've subjected myself to constantly pushing the envelop in GameFAQs asking why people hated the story (and I know why now, let me clarify) was because in a way, I was fascinated with the abject, extremely emotional reaction that was provoked by the game's story. To an extent, I can see why, but I think something that stuck with me to the present is how much the fandom clamped down hard on people talking good about the game, and acting like it was literally the worst piece of written work to ever exist. People didn't like it. At all.

    So, why do I bring this up? Well, for whatever possessed reason that motivated me to write this, it probably has to do with the fact that I'm pretty damn curious over something I've seen today. Thing is, Fates' honeymoon as the fandom's honorary punching bag burned as intense as it did for four years straight, and it was only after 3H was released people calmed down. But there was something I saw today after what I initially assumed was the fandom generally calming down post-3H. Namely, the reaction to a now-deleted forum response that goes into details regarding a certain, uh... shall we say, meme that is directly bringing up the fandom's sore spot.

    What struck me was several things: for one, the fact the comment had attained more than a thousand upvotes, but the comment sections apparently led to the assumption that the creator of the post was a Fates fan and began spawning outwards a volatile reaction accusing the poster of being a Fates apologist, and I quote:

    Without world-building and lore, the world the characters inhabit feels empty and meaningless. You need both for a good story, which is why games like Sacred Stones and Fates suffer. The characters can be good, but if they inhabit a world made of cardboard or a world with no context it takes away from the story and characters, as lore and the world that characters inhabit help influence their character motivations and the plot itself.

    eh, 3H lore is an utter contradictory mess but its characters are compelling. If anything, it feels like the opposite to me.

    Fates does get a lot of shit for lazy worldbuilding that I think would be ignored if people liked the characters overall.

    Not sure why OP keeps trying to insinuate that people who don't like fates are idiots and killed his dog or something. You keep trying to die on the hill of "fates ackshually good" when it just comes across as "why don't you like what I like". People have different opinions, get over it lol

    1.2K upvotes, everybody.

    And what's more, there's several things that never stop to amuse me: for one, it's the plethora of assumptions that the post, as the third publisher points out, is the publisher shilling the game... despite having only posted scantly in the last few days, haven't commented once on the very post, and many people just assuming they know what there is to say about OP despite having a meme-speak variant of 'Felix Fraudulus' in their name. And even more amusingly, it's the fact that those commenters immediately assumed they were talking about Fates, and pretty much went by any and all opportunities possible to act passive-aggressive despite it being a post that can be easily taken out of context.

    Of course, I find it amusing, because I almost assumed the fandom let go with 3H saving the series, or whatever. But given the fact that all one needed to do was press that one, singular button to trigger the hellish fury of a thousand burning suns really, really showcases Fates as a bitter point for so, so many people in general. I don't even find it maddening. Just... confusing. And honestly, kind of silly, given people should be within their rights to talk about what they liked about the game's controversial points without automatically becoming a pariah in the fandom.

    Such as me; I make no qualms admitting I seriously enjoyed Conquest's story for reasons pertaining to the characterization, but I'm not here to talk about that. Rather, what I want to really look into is: why? Why is it that Fates can be such a hot-button topic even today? A lot of people would point to the story, the characters, or whatever else there is to say, but what strikes me as interesting is there wasn't a post really articulating why; usually, they give examples saying "it has no world-building!" or "the characters sucks", which... honestly, proves the point the post was trying to make, and why I feel so many people upvoted that comment before it was taken off of the airwaves. Which is why I want to know why it is Fates inspires such an instinctive, defensive reaction from even slightly praising the narrative, or God-forbid, suggesting it's good.

    Now let me clarify so there's no misconceptions, I don't think Fates' story is great or even that good. It's flawed for reasons people have absolutely went into long before me, and I agree that as far as narrative goes, Fates' storytelling wasn't its strong suit. So this isn't a defense on the topic, because I know that won't end well relative to the general reactions. But what I want to cover is why it creates such a visceral narrative, and for that, the answer ends up being quite simple over how many factors were involved:

    A lot. A whole goddamn lot.

    To really go into detail about the circumstances, we need to rewind the clock back to pre-2015, at least pre-Fates' launch. So you're hot off the heels of Fire Emblem: Awakening, and while the game was universally agreed by critics to be good, many fans were split on the quality of the gameplay, storytelling and world-building as a whole, and especially the cast of characters. While Awakening succeeded wildly at bringing in new fans, it also succeeded at dividing the fandom like never before, with worries that the storytelling of FE4 would be a distant memory...

    ...but wait! IntSys just announced Fire Emblem Fates, citing and promising a story that puts itself on the level of FE4 from before! This got people extremely excited, and people often then began envisioning the game as this Jugdralian-level epic of intrigue and world-building, the kinds of things FE fans love to be able to be told about... and this was the first problem. The fact that expectations were over the roof, and when the game was released, the immediate backlash was intense as hell.

    But in a way, a lot of the game's other factors did a lot to make the circumstances for the backlash all the worst. Without going into too much details of the story, I think perhaps the biggest reason why the fandom had reacted so overwhelmingly negatively to Conquest's story was because of Corrin's reasons for joining Nohr, and namely, how the route pans out. Because of circumstances involving in confronting the realities of the story presented, Corrin chooses to embrace being the greater evil and helps invade Hoshido, in a bit to secure Garon on the throne and expose him as a puppet of Anankos. Now believe me when I say there's a lot of problems with this: the first of which, and arguably the thing that FURTHER fanned the flames here, was the fact that the story showcases Conquest in a matter of Nohr being the aggressor in helping invade Hoshido, and the feeling Corrin "got away with it" due to effectively help incentivize an invasion while still being portrayed as the good guys. Because of that tonal dissonance and the fact that Corrin's acknowledgement of what he's done and how he's done it isn't enough to really make up for his decisions I think really illustrates something we often take for granted: it's the dissonance that triggered such a response. Namely, the feeling that you're a pawn in a greater scheme and that what you've done over the route is being unjustly rewarded.

    There's something more to that, though - arguably it's because of that "greater of two evils but still sympathetic" narrative which caused all routes in 3H to try to uphold the "grey morality" people wanted while not actually portraying the side you choose as necessarily in the wrong: by virtue of having multiple sides to choose and Byleth single-handedly making them all morally better just by being there, it doesn't have that same ludonarrative dissonance that triggered such an angered response from the fandom: the feeling you're still doing right and actually making the world a better place.

    Now way I see it is that I actually really liked that due to me feeling that it's a pretty realistic portrayal about how conflicts happen and how often people within "good nations" get boiled down and spat out if they don't become bad people in their own right; namely, the paradox that people servicing authoritarian and militarist regimes are just "doing their jobs" while simultaneously being people who aren't waging war for the right reasons. War is absolutely hell, and very often written by the winners; the most anyone can do is make due with what they can do and save as many people as possible, which is something I enjoyed about the narrative due to me personally resonating with it when others didn't.

    But that's off-topic, so it's why I'd also comment how that ludonarrative dissonance and how Fates both showcases the realities of the conflict yet, subjectively speaking here, never "challenges" the Avatar is something that only added more fuel to the fire. And that was, mind you, on top of the mountains of other controversies that happened.

    Censorship. Unneeded fanservice and a below-average localization. Route splits being locked behind paywalls. Routes having vastly different standards of quality. All of this were what contributed to the massive pool of disappointment and frustration that caused the fandom to react the way they did, but I think Conquest's dissonance was the real kicker - because it both made no sense to a lot of people and generally turned observers' feelings from frustration to anger at the idea that somebody isn't hurt or punished by the system for their actions, and given Fire Emblem's fandom loves its sense of justice, perceived or otherwise, this caused an irate reaction, generally spilling into the bitter fandom response to it that became so heated it's no wonder that it became such a commonly associated point for character idiocy when it's an inability to really relate to the characters' actions.

    Really, the lack of world-building, the genuine flaws in the narrative (such as the over-usage of plot devices to advance the story forward), much of the cast's characterization being locked behind supports... all of this combined to create a reaction that was so intense, it could be likened beyond being a mere Fandom Berserk Button to outright being Fandom Heresy, and proved responsible for the genuine desire to cancel out people who spoke their enjoyment of the narrative to reclaim control of the narrative. The fact Fates was pushed for quite some time in Heroes and Warriors did not help.

    Of course, that brings up the other problem I have with the response: part of being a community is coexisting with other opinions, thoughts or feelings, regardless of how wrong it may seem to you. Because there's a time and place for that, such as gameplay tiers rather than something subjectively like storytelling. People, I don't think, should always try to be patient with others on how they feel and generally try to understand why they feel the way they do as to make the fandom a less toxic place, especially when I can testify from experience that it became taboo to even give a slightly nuanced response to that overall - all because of that dissonance proving to be the spark to create a wildfire.

    But I sill don't think it's an excuse for passive-aggressive behavior and general harassment/gatekeeping that went on for four years and have only ended with 3H dispelling so many fans' worries, only to then delve into the idea of the characters of 3H's side having one of them be objectively right or pure evil without redemption, or generally wishing for there to be a happy ending because, according to the fandom's standards, it's "deserved". Which really begs the question here:

    Why can't we acknowledge everyone's feelings are different and not uniform?

    We don't have to go into fights about this. We don't have to not act like normal, civilized people and actually be compassionate to others' feelings on the matter, because it's that, it's a game, and games don't hurt anyone in real life. We shouldn't get so upset because somebody likes a story that you may despise, or like characters in that same vein. Likewise, when people respond with such overwhelming force to attack somebody's opinion or try to "correct" it, it rarely comes with the idea that the cycle may continue with people being shitty to each other over tastes. Because I think discussion and referendum should come without emotion getting dogpiled to the mix, and I say that as somebody who is extremely emotional and empathetic. We shouldn't not allow talking about the things that get us so mad or angry, because we're better than that.

    We're certainly no longer a niche fandom, but we're not mainstream. We're in a middle zone that renders the fandom susceptible to not acting like somebody would in a calm, friendly discussion but rather pointing fingers at each other because of different tastes; this is spawned from something that I can see why angered so many people, and even after it's gotten better, it's still a embittering point. But I'd like to remind you the fandom's issues in accepting wildly-divergent opinions that don't involve gameplay are what often gets people into power via cult of personality, when they become so integrated you have somebody like Mangs shoot to the top of the fandom before only recently being brought down because some people had the courage to speak out.

    And I think we're better than that. Because Fire Emblem deserves better.

    Anyways, this wasn't as long as my last essay, but I want to thank you all for reading this far if you have. I'd also strongly appreciate it if the discussion from this was overall respectful, because I'll say it outright: I'm not against criticism of what I like so much. But I do feel discussion needs discourse to be challenged regularly to make it engaging, and if we don't do that as a fandom even to things that'd so regularly trigger such an infuriated response from, then as a whole I don't think we'd ever progress.

    Regardless, thanks for reading, and feel free to leave comments below, and please no flame wars/non-civilized discussion. Because again: I feel we as a fandom could always, always be better than that.

    submitted by /u/Wanderer2691
    [link] [comments]

    King of Lions

    Posted: 07 Sep 2020 09:50 AM PDT

    Finished drawing Elise, think she came out pretty good.

    Posted: 07 Sep 2020 06:18 PM PDT

    3D posed/modeled/sculpted Marianne. Suggestions before slicing for printing?

    Posted: 07 Sep 2020 01:05 AM PDT

    1.5 year progress, my feh main team, I switched Surtr for Tiki

    Posted: 07 Sep 2020 03:58 PM PDT

    dondon plays FE7 HHM 0% growths - chapter 13x

    Posted: 07 Sep 2020 02:52 PM PDT

    Little drawing of the Professor. :) Sorry for my slanted handwriting.

    Posted: 07 Sep 2020 04:06 PM PDT

    Commission of Lucina trying on Ann's pajamas (Persona 5 crossover) (Fenori)

    Posted: 07 Sep 2020 05:59 PM PDT

    September wallpapers for FEH!

    Posted: 07 Sep 2020 11:29 AM PDT

    Shadows of Valentia Discussion Series - Kliff: Curious Spirit

    Posted: 07 Sep 2020 04:29 PM PDT

    Today, we are discussing Emmeryn's greatest enemy Kliff.

    Kliff is a playable character in Shadows of Valentia, and is one of the Ram Villagers.

    With Kliff's background prior to Ram Village being unknown, many rumours surround Kliff, such as his father being a wealthy merchant, his mother coming from a village where many sorcerers lived, and that his parents divorced soon after but still provided for the family. Kliff soon attended school, where he was bullied, and due to having a self-centred and smothering mother, longed to broaden his horizons.

    After the war, Kliff bid farewell to Alm and vanished to another continent. Later, a boy claiming to be the son of Kliff served under Alm and displayed a great proficiency for magic.


    Kliff is supported by:

    He has the following quotes

    submitted by /u/Branded_King
    [link] [comments]

    Bramimond in acnh (I used feh bramimond as a base) anyways enjoy

    Posted: 07 Sep 2020 11:57 AM PDT

    Hero Axe Lachesis (commission)

    Posted: 07 Sep 2020 09:49 AM PDT

    dancer marianne carried my playthrough

    Posted: 07 Sep 2020 06:11 AM PDT

    dancer marianne carried my playthrough

    https://preview.redd.it/70r674ss5ql51.png?width=2022&format=png&auto=webp&s=e9de045edf3974a375da396661cb0f9d94d90a86

    i think marianne wound up with a higher K/D than anyone once she unlocked her chakra by learning to do the twist.

    the twitter link

    submitted by /u/aquamygdala
    [link] [comments]

    This is not your fault

    Posted: 06 Sep 2020 11:58 PM PDT

    Oops! All Rolfs: A Path of Radiance challenge where every playable character is replaced by Rolf. Episode 1 covers the Prologue through Chapter 3.

    Posted: 07 Sep 2020 06:18 AM PDT

    I made a picture MV/animatic about Claude before he goes to Garreg Mach!

    Posted: 07 Sep 2020 10:37 AM PDT

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