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    Thursday, August 26, 2021

    Fire Emblem The Golden Deer

    Fire Emblem The Golden Deer


    The Golden Deer

    Posted: 26 Aug 2021 07:39 AM PDT

    So I drew gatekeeper...

    Posted: 26 Aug 2021 01:15 PM PDT

    Lyn aggressively telling you not to give up

    Posted: 26 Aug 2021 09:16 AM PDT

    i drew lyn and florina

    Posted: 26 Aug 2021 04:28 PM PDT

    Haven’t used every unit, but I’ll do my best

    Posted: 26 Aug 2021 05:46 PM PDT

    Edelgard's Worst Nightmare

    Posted: 26 Aug 2021 06:29 PM PDT

    I doodled post timeskip Hubert

    Posted: 26 Aug 2021 11:36 AM PDT

    (Randomized Radiant Dawn)I got Tauroneo killed as a green unit and the game got so confused Elincia switched countries.I mashed bc I thought it was a game over but he has a unique retreat quote here.Can someone who can hack RD get the full quote?I didn't mess with recruitment so she's just here(?)

    Posted: 26 Aug 2021 04:22 PM PDT

    Blue Lions Enamel Pins

    Posted: 26 Aug 2021 05:38 AM PDT

    A Discussion of Battalions: Ludonarrative dissonance and other smarty-pants words

    Posted: 26 Aug 2021 01:10 PM PDT

    I'm not sure anyone else has tried to talk about this, but this has been nagging my brain since my first playthrough at launch, so here goes.

    Three houses introduced the franchise to battalions, a new feature that allows units to bring a small contingent of guards, mercenaries, street punks, maids or dancing troupes into battle, providing passive bonuses. Some allow the unit to perform a powerful gambit attack- immobilizing groups of enemies, breaking a giant monster's armor, or if you are well placed, both. Others can give powerful temporary stat buffs to groups of allies, give protection against attacks, or just let your Wyvern core fly through the entire map because who wants to play the game anyway?

    In any case, battalions seem at least partially designed to try and make the battles of Three Houses seem bigger, and with the fact that many enemies can also have battalions, this can easily put the total body count on a war field into the hundreds, which can help the game come over Fire Emblem's age old hurdle of "having your army…of 10 to 15 teenagers destroy the enemy empires' capital, the seat of power evil's power…defended by 40 to 50 guys." (Just as a quick point of reference, a quick look in the super zoomed in mode says that all foot soldier battalions have about 17 people in them at full strength. Armors seem to get 12, cavalry gets 8, and flying 6 units.) Of course, this is not a perfect solution, as wargames rarely accurately portray battle, especially in games as stylized as Fire Emblem, but there was an attempt. It's not impossible to just give in and allow the video game to have a bit of video game logic, right? …Right?

    Script nitpicks, part 1: This secret mission no one is supposed to know about sure is crowded

    Let's try to break this down through some story chapters.

    Three houses first introduce Battalions in chapter 2, where the class spends time training and fighting bandits- all's well and good. So is chapter 3, where everyone goes to clean up after a battle between Lonato and the church. Both chapters are situations where you would expect to bring a small contingent of guards or soldiers to help.

    Then we get to chapter 4. In this chapter, Byleth's class secretly decides to stake out the Holy Mausoleum in case the Western Church tries to break in. Presuming every character in your party has a battalion of their own, this makes to over 100 people lying in wait, standing off in the shadows. Perhaps they threw tarps over human pyramids to disguise themselves. This gets bumped up even further when you realize that the minimum of twenty enemies is bumped up by 7 or 8 infantry battalions, raising the number of enemies who infiltrated the monastery with just our plucky group of students noticing to 100+.

    Another example is chapter 6, where Byleth spends the entire day running around the campus looking for clues about Flayn's sudden and dramatic disappearance, then spend several weeks doing training missions rushing into Manuela's room to find her unconscious, before storming downstairs to confront the Death Knight, who has set up shop in the magic unexplained teleporter ruins. Of course, Byleth and all their students have the presence of mind to bring along a small army of bodyguards and tea service staff while being part of a campus wide manhunt. As you do. (I guess Ferdinand and Lorenz had the foresight to bring refreshments?)

    Script nitpicks, part 2: And you may ask yourselves, how did we get here?

    Moving past chapter 11, which has much the same problems as 4 and 6, let's go to past the time skip- specifically, Battle Before Dawn. To start with, let's go over Byleth's situation. They spent five years trapped in a coma after being thrown off a cliff all by themselves…And apparently, unseen by us, folded whatever battalion they had with them into their pocket nap dimension, because they show up equipped and ready to fight in that chapter. No questions, no complaints, no asking after family or friends-nothing.

    Meanwhile, Dimitri is now a feral shell of his formal self, a loner who scours the countryside for any signs of the imperial army, who only returns to the monastery by chance or perhaps a half-remembered ghost of a promise…and also shows up with his brand-new King of Lions Corps, equipped with shiny new armor and weapons, ready to support him in whatever endeavor he wishes to pursue. kind of undermines the whole murderhobo with a death wish thing he has going.

    I would complain about Claude bringing along his specially trained murder machine battalion to a class reunion in his route but bringing a professional hit squad everywhere he goes in the middle of the Alliance's then present turmoil does seem in character. (Plus being able to completely disable 13 tiles at 1-2 range with flying canto is delicious on maddening, so who am I to complain.)

    But this is all just lead up to my main problem with battalions. They are groups of people who have no emotions, no feelings, no desires. Once you get them, they are yours forever, doing what you say when you say it. They are never demoralized by losses, and their replacements when you need to replenish their endurance are automatically trained just as well as their formerly alive compatriots.

    If you recruit a knight of Seiros battalion, they will not say a word if you are on CF. In many paralogues, you are simply given battalions for completing the mission, without explanation or comment. Some might make sense, such as Dedue's countrymen paying him back or Petra's people joining to fight for their freedom, but for the most part it is just a hollow nothing. For instance, how does Marianne get Edmund troops after killing her great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great grandfather? Why does Seteth's battalion show up after he clears a beachside graveyard? This is most egregious in several post timeskip paralogues, where the Black Eagles will receive their custom battalion from seemingly nowhere, contrary to where one would assume the battalion's loyalties would lie. Why does the Hevring prayer troop join after beating up Gamera? Why should the Bergliez war group switch sides if you punch out the Death Knight (again)? Will someone tell me how Bernadetta has such a force of charisma to get her father's archers to join up after a battle that didn't even happen on the continent?

    The overarching complaint: Peons are people to

    I think it's quite telling that you assign battalions in the same menu as you do items. Because that's what battalions really are in the end-just another iron sword that you can reforge at the smithy or replace at the weapons shop. They have the appearance of people, but not a single character who matters, nor a single character who doesn't matter will ever comment on their casualties. When a battalion gets annihilated in a battle, all you need to do is go to the recruitment station and they instantly return to full strength. They fold into underground fights where space should be limited without hassle, and never blab about your secret plans to any spies that might be lurking around your base.

    Most irritating of all, for a game series that is largely about making sure you don't suffer a single casualty, having a whole class of people under your care who can croak and die without a single peep from even an NPC villager just seems wrong. It's not uncommon for people to ragequit when one of their more powerful units die in past games. But with these poor souls, you just get annoyed that you won't have their bonuses for the rest of the mission. If the devs want them to be the unavoidable cost of war, that's fine, even commendable, but they first have to actually make their loss mean anything more than one extra button to press on the next prep screen.

    Possible/partial solutions for future titles:

    1. On stealth missions, disable battalions for both the player and the enemy (depending on circumstance). This can have a cool side effect of making monster killing weapons and arts much more important, and just be an interesting mix up if battalions continue to be as omnipresent as they were in Three Houses.

    2. If you want to make battles seem bigger, have NPC soldiers show up and fight in battle animations. It allows armies to be bigger than your teenagers with attitude and the forty guys defending the most important castle in the kingdom. Battalions without battalions.

    3. Make the feature that you acquire like an item, is used and maintained like an item, and discarded like any powercrept item, an item. Have the gambits be magic staves that can only be used one or twice a day, a flute that summons a dragon to breath fire on someone, a pet rock turns into a bigger pet rock-anything really. You can have them be like dragon veins so only certain characters can use them, or have them be the Crests which are to blame. Anything is possible.

    Anyway, that's my rant/brain vomit. Tell me what you think- am I overreacting, thinking too hard? Not enough? Please share your thoughts.

    submitted by /u/CHPrime
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    Some revelation bosses but stripped

    Posted: 25 Aug 2021 10:02 PM PDT

    [OC] Ophelia

    Posted: 25 Aug 2021 08:10 PM PDT

    That second playthrough of Radiant Dawn was exhausting, take a break beside goddess Ashunera ������

    Posted: 26 Aug 2021 01:25 PM PDT

    Welcome to the FEDC Realm and the founders of both the JSI/JLA (commissioned by me artists in the captions)

    Posted: 26 Aug 2021 08:27 AM PDT

    Genealogy of the Holy War from an Awakening fella (LONG STORY)

    Posted: 26 Aug 2021 10:58 AM PDT

    First post to this sub, and kind of wanted to just catalogue my initial impressions with FE4 with Awakening being how I got into the series probably 4 years ago now. (games under belt prior to fe4 is gba trilogy, 3ds trilogy, 3H and FEH).

    Starting off, the only things I knew going into FE4 were who the lords were, that there were two generations, and that maps were long as hell. This always seemed daunting as I'd consider myself good but not great and slightly save-scummy. Finally biting the bullet and grabbing it, patching it up I decided to give it the strong go, but I wanted to do it blind, mostly.

    The only things I looked up were pairing options, but not what those pairings would give, I just didn't want to miss on any kiddos. As far as chapter spoilers, I only looked up map details AFTER completing a chapter, so that on a second playthrough I could scrub through and get the goodies RIP Brave Axe, persuit ring, bargain ring, and probably other goodies and this proved to be probably some of the most satisfying gameplay I've experienced in FE.

    This game is blowing me away. I think what makes FE4 feel so good is the impact and rushed/frantic nature of chapters. I'm usually a turtle type of player, playing super slow and doling out EXP to all of my favorite units and taking my sweet time. And I love how, from how it appears, FE4 forces me out of that mindset with multiple objectives and massive groups of enemies moving in a uniform formation.

    I just finished chapter 5. I did not know how the story went prior to going into chapter 5. I have not played past chapter 5 and would appreciate no spoilers past this point. But great Naga, what an impact. This story, this game, this writing. I FELT chapter 5.

    What have I gotten myself into.

    submitted by /u/BerticusMax
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    House Leader's Life Advice @Know Your Meme

    Posted: 26 Aug 2021 04:12 PM PDT

    Which is your favorite enemy phase theme?

    Posted: 26 Aug 2021 04:31 PM PDT

    Anyone interested in tabletop RPGs wanting to participate in a FE DnD Homebrew campaign

    Posted: 26 Aug 2021 06:09 PM PDT

    Over the past year or so I have been playtesting and perfecting a homebrew of DnD5E to more accurately copy fire emblems gameplay combining my two favorite things, Fire Emblem and Tabletops. The only issue I have is a lack of friends interested in either :( This is where you people of reddit come in, pm me if you have an interest and we vibe (be cool).

    The campaign will be 20-26ish chapters+gaiden chapters. Campaign for 3-5 players. Gameplay rules will be fairly lenient and things can be hotfixed for balance quickly (its a game, have fun).

    Note: Aplications will be first come first serve only if your cool, (I'm a pretty chill guy). If you flake out more than 3 agreed upon sessions in a row you will be removed.(If something comes up just tell me a day or two in advance we'll figure it out)

    submitted by /u/swagonballd
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    Fire Emblem in a modern setting

    Posted: 26 Aug 2021 01:48 PM PDT

    How do you think Fire Emblem would do in a modern setting? Any ideas?

    submitted by /u/Gamestar02
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    Why was Shadow Dragon!Marth's characterization poorly received in Japan?

    Posted: 26 Aug 2021 03:43 AM PDT

    This was something I always heard about, but I never really heard any explanations for.

    Despite Shadow Dragon!Marth's characterization being the preferred version of Marth in the West, why was it so poorly received in Japan? Especially that they reverted to Mystery of the Emblem Marth's character in FE12?

    submitted by /u/albsbabe
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