Fire Emblem Rhea eating a burger(?) (commission done by @k0k0midess) |
- Rhea eating a burger(?) (commission done by @k0k0midess)
- POV: You're Lex and Just Asked Ayra to Dance || Ballroom Ayra: Astra's Radiance (Commission || Artist @tenchan_man)
- Rune factory 4 x 3h crossover! Catch these three farming every weekend now (OC)
- Sharing more art i made last year
- Fire Emblem Three Houses was a great game
- The more I look at it, the more it feels like Fire Emblem: Three Houses was never completed.
- The Devoted Butler (a redraw of some old art) [OC]
- The Lack of Progression in 3H
- Fire Emblem Three Houses but the intro is different
- Surfing Ingrid (etchimune)
- Sylvain and uh, wolf Shamir
- I kinda prefer "immersive" Support convos
- What are flaws you find in female lords/main characters?
- Chibi Mikaiah
- Fire Emblem Heroes - Special Heroes (Scions of Twelve)
- Some wallpapers I made while trying new things to get learn how to do them better so please let me know what you think, am I going in the right direction? :D
- Which characters in series can you fight the most?
- I know fates get flack for the story but how is the character writing?
- FE7 No Lyn Mode Efficiency Tier List
Rhea eating a burger(?) (commission done by @k0k0midess) Posted: 04 Sep 2021 08:14 AM PDT
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Posted: 04 Sep 2021 04:28 PM PDT
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Rune factory 4 x 3h crossover! Catch these three farming every weekend now (OC) Posted: 04 Sep 2021 11:51 AM PDT
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Sharing more art i made last year Posted: 04 Sep 2021 07:21 AM PDT
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Fire Emblem Three Houses was a great game Posted: 04 Sep 2021 08:44 AM PDT Shoutout to Three Houses. Without it, I'd have currently questioned whether my Switch was worth it or not. It was a kickass Fire Emblem game and it blew me away with all its full voice acting and branching routes despite not being split up into a "multi-purchase" release. It also had story-telling that made me give a damn about the cast, unlike some of the previous games that tried but failed. It was a worthy addition after the 3DS era of the brand, and suggested more of a "Classic-FE" level of complexity to storytelling that we did not see in Fates, and what might've been attempted in Awakening but to me felt all over the place and hard to follow despite its strong presentation. I want people to confess their love for Three Houses. [link] [comments] | ||
The more I look at it, the more it feels like Fire Emblem: Three Houses was never completed. Posted: 04 Sep 2021 03:46 AM PDT So I made the mistake of falling down the enormous rabbit hole that is TCRF and finishing yet another run through the game. And I have to say that although I do like the game a lot, knowing what I do now, having seen what was left out, and replaying all the routes several times... it just feels like it was never truly finished. And I'm not just talking about the huge abundance of unused battalions, weapons, UI elements, or the weird amount of unused blushing dialogue portraits. I mean the fact that a lot of details seemed to have just been overlooked or passed over in terms of implementation. It feels rushed in some ways, especially since in some cases, the materials they need to fix these errors have been found through datamining, and I can't really imagine why they were left out. As a few examples:
There's also so many different, fully functional (through modding) scenarios of students defecting to the Empire on their respective routes, making it seem like the game was originally going to be a lot more dynamic with its support system and maintaining certain allegiances. There's all sorts of activity lines for Rhea and Jeralt.. to say nothing of the fact that Rhea, Jeralt, and Sothis are practically 100% functional playable characters that are completely unused. Jeralt even has his own unique passive ability, "Blade Breaker." All of them are decked out with a full set of quotes and more. It's bizarre to me that all of this work was put in seemingly for nothing. Crimson Flower gets still images (some of which get reused) or in-engine cutscenes instead of animated cutscenes unless it absolutely need ones. It's also the shortest of all the routes and brushes off the other half of the conflict as "we'll just deal with them later" and only confirms that you do, in fact, deal with it in the ending narration. Unused difficulty mode (even though it seems absurd), unused quests for various NPCs complete with lines, additional functionality and lines for otherwise nonplayable characters like Judith and Rodrigue. Playable data for every other playable character (even Jeritza!) for Cindered Shadows. Written endings for Hilda on Crimson Flower (let's be honest here, the only reason she isn't playable on Crimson Flower is because Edelgard's paralogue is a tougher version of her own). Apparently there was going to be A Supports for Ferdinand and Lorenz. It all goes on. There's a very high probability that they just have all this content sitting in a dusty corner because it provides failsafes to prevent crashing or something, but it just doesn't feel right. It seems like the game was originally going to be so much bigger and more unique, but they ultimately ended up pushing it out early (the similarities between Silver Snow and Verdant Wind, and the shortness of Crimson Flower, did not go unnoticed) and then couldn't manage to find enough time or a place to put a lot of this stuff into post-launch updates or DLC packages. It really is a shame, because so much of this seems so interesting. I'd believe that most of the decisions they made in the end were wholly intentional if there were only a few bits and pieces left, but this is a lot of content, and people keep discovering more. I just can't imagine that they always planned on leaving it to be forgotten. And I think we're way past the point of hoping for another major content update at this point. I really do enjoy the game. I continue to play it because the fun hasn't faded from it yet. But I can't help but feel disappointed in some ways too. EDIT: Surprisingly, this blew up while I was sleeping. Unexpected. Even more unexpected is that I didn't get my head cut off! I'm happy to see all the discussion going on and to hear what people think. [link] [comments] | ||
The Devoted Butler (a redraw of some old art) [OC] Posted: 04 Sep 2021 04:33 PM PDT
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Posted: 04 Sep 2021 01:46 PM PDT I've been thinking about this for a solid two years now. I recently went back to play another route after a long time away from the game and I remembered what I hated the most about the monastery. Due to constantly returning to the monastery after every chapter, the world feels so incredibly tiny. Everything is so readily and easily accessible in an in game weekend. Games like Path of Radiance and Blazing Blade have you traversing an entire continent over the course of the whole story. You feel like you're actually slowly but surely moving throughout this massive world and building up your army. Even in games like Awakening and Sacred Stones where, although you can traverse the map, your story is still about traveling across the land. It still has that feeling of constantly wondering how the next leg of your trip will pan out. Nothing about Three Houses gave me that feeling of exploring a world. Every map really just felt like a level. I really hope the next game will get back to having a better sense of progression and not giving you all the pieces of your army from the start. [link] [comments] | ||
Fire Emblem Three Houses but the intro is different Posted: 04 Sep 2021 04:55 AM PDT | ||
Posted: 04 Sep 2021 08:22 AM PDT | ||
Posted: 04 Sep 2021 01:51 PM PDT
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I kinda prefer "immersive" Support convos Posted: 04 Sep 2021 10:45 AM PDT In the old games before Awakening and also in Echoes character Support dialogues happened within the gameplay itself, and I especially like generally how in the GBA games the idea is that the level itself is the playable space of the game, so you move characters to visit cities and standing next to NPCs to trigger occasional dialogues. I like grinding Supports to see numbers go up, but I never liked in Awakening/Fates how the Support dialogue felt cut off from everything else. The way they happened was kind of random and "nothing"-like. The same would be true of Three Houses but we literally walk around the school and they made triggers so the Supports can happen by approaching characters which triggers the special cutscenes. It's still not immersive enough though. I really like how in Echoes it's like "Yo Tobin, I was thinking of something..." the way they're written and the talks are prompted because incidentally characters end up fighting next to each other or while moving towards the enemy, so while the writing-format of a Support arc is still the same the way it's integrated feels seamless. Sometimes I don't understand why they changed it. The only supports you're going to get are by the characters you're actively using, so why not just keep it simple? I get that it's because they want more of a management-aspect to post-Awakening games, and Three Houses went downright "Persona" in spirit, but they also developed Fates: Conquest with old-school design, which proves that they might do that despite generally being more geared towards "Open-ended" game-design going forward. If they did another Conquest-style game where the levels are the big attraction, I think it would be super cool to have fully voiced and low-key cutscene-esque supports again, where you move characters next to each other during gameplay to initiate it. It just gave it this feeling that the relationships developed as a part of going through hardship together. It's a small change but the effect was stronger. [link] [comments] | ||
What are flaws you find in female lords/main characters? Posted: 04 Sep 2021 09:00 AM PDT I constantly see people have problems with the female lords/main characters and to me that a shame cause I think a lot of them are rather good. So in pursue in finding people flaw with them and possibly giving others a new perspective I ask what are your problems with these types of characters? [link] [comments] | ||
Posted: 04 Sep 2021 01:48 AM PDT
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Fire Emblem Heroes - Special Heroes (Scions of Twelve) Posted: 04 Sep 2021 08:01 PM PDT
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Posted: 04 Sep 2021 08:59 AM PDT | ||
Which characters in series can you fight the most? Posted: 04 Sep 2021 10:35 AM PDT Just something I was curious about. There's quite a few recurring bosses in each game that you fight multiple times. Sometimes they're the boss of the chapter and sometimes they're the cannon fodder but they're there. So I'm curious about which character, to your awareness, that we fight the most across the entire series. First there's a couple of rules: 1: Sequels and DLC count. Basically if you fight a character in one game and that game has a sequel where you fight that character again, that's added to their overall score rather than making a new character. Basically, there is no Gharnef (Shadow Dragon) and Gharnef (New Mystery), it's just Gharnef. 2: The battles have to be unique from the other times you fight them. Basically if you can fight a character multiple times but it's the same battle just across different pathways, it doesn't count (Edelgard in the Tomb counts as 1 because all 3 battles are essentially the same across all 3 pathways, except for the model change in CF/SS, but Edelgard in her palace counts as 2 since the AM fight has her in a unique form compared to the other 2). 3: No farmable methods. Basically if there's a way to farm the boss I.e. clones or battling the spot pass characters in awakening, they don't count. 4: Fights in Heroes and Warriors don't count. With all the stages in warriors and all the variants in Heroes, it would likely inflate the numbers of certain characters too much. 5: Characters clearly inspired by others don't count towards their inspiration. Basically just because you can fight Tharja in awakening and Rhajat in fates is basically a carbon copy, that doesn't mean Tharja gets 2 points since you can fight Rhajat. I think that's all the rules I need. Anyway, I'll give you who (to my awareness) has the most possible fights: Takumi in fates who you can fight up to 10 times. You fight him 5 times in conquest, 1 time each in revelations and birthright and 3 times in the DLC. If any of you know a character you fight more than that, please share. [link] [comments] | ||
I know fates get flack for the story but how is the character writing? Posted: 04 Sep 2021 01:40 PM PDT To be Frank, I wanna play more fire emblem, I have over 200 in three houses and loved the game despite its flaws. I wanna play more but I heard bad things about fates, I can overlook a nonsense story if the characters and supports of great like three houses. I loved path of radiance but was not happy with only being able to have 5 supports, which is dumb in my opinion. I'll play awakening but fates seems similar to three houses. How is the character writing in fates? [link] [comments] | ||
FE7 No Lyn Mode Efficiency Tier List Posted: 04 Sep 2021 02:27 PM PDT I love making tier lists, and I hope to learn insights I may have failed to consider previously by sharing the ones I make. This list is for an efficient (i.e., no grinding of any kind), Lyn Modeless Hector Hard Mode playthrough. All units are being recruited, and average stats are assumed. Units are ordered within tiers. Marcus is better than Nils/Ninian, for example. I'll explain my placements below: S tier: The best of the best. The units in here should come as no surprise to anyone.
A+ Tier: Great units that have flaws relevant enough to keep them from top tier.
A- Tier: Good units with more noticeable limitations than the A+ units.
B+ tier: Units that have many chances to contribute. They aren't as impressive or versatile as the A+ and A- units, but they still have memorable uses.
B- Tier: Units that have some uses for no investment or are good after a fair amount of investment.
C tier: Units that are pretty solid on their own merits, but they don't add much to the team that isn't already present. They're viable but a bit forgettable.
D tier: These guys have some respectable temporary utility, and some have random ways of contributing that are more helpful than you'd expect, but other than that, they're pretty bad.
E tier: They do something at some point, but they're just bad, and there's no way around it.
F tier: These units are literally worthless.
[link] [comments] |
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