• Breaking News

    Thursday, January 2, 2020

    Fire Emblem Murder.png

    Fire Emblem Murder.png


    Murder.png

    Posted: 02 Jan 2020 06:16 AM PST

    Golden Deer's got 2020 vision!

    Posted: 02 Jan 2020 01:36 PM PST

    I drew Lucina in a Persona artstyle! (Twitter source in comments)

    Posted: 02 Jan 2020 06:13 PM PST

    Hilda and Marianne fanart!

    Posted: 02 Jan 2020 01:42 PM PST

    Class with the Professor

    Posted: 02 Jan 2020 08:49 AM PST

    Ishtar's Sorrow

    Posted: 02 Jan 2020 02:03 PM PST

    Demon Slayer AU

    Posted: 02 Jan 2020 07:41 AM PST

    sad gorl in a sad world

    Posted: 02 Jan 2020 06:31 PM PST

    (oc) reason to replay crimson flower:

    Posted: 02 Jan 2020 05:34 PM PST

    A smol Mercedes [OC]

    Posted: 02 Jan 2020 11:27 AM PST

    Are you happy? ��

    Posted: 02 Jan 2020 08:41 AM PST

    WAIFU: Lysithea

    Posted: 02 Jan 2020 12:32 PM PST

    Winter Dimitri [OC]

    Posted: 02 Jan 2020 04:01 PM PST

    Drew this for a friend

    Posted: 02 Jan 2020 06:31 PM PST

    I drew me and my friends as house leaders

    Posted: 02 Jan 2020 04:31 AM PST

    All Fire Emblem Japanese Commercials Up To 2019

    Posted: 02 Jan 2020 07:22 AM PST

    A Short Critique of Three Houses

    Posted: 02 Jan 2020 02:40 PM PST

    Alright. I fundamentally love a lot of what Three Houses brought to the table, but I honestly don't think I could legitimately rate the game above a 7/10 in terms of being a Fire Emblem game.

    My main issues are as follows:

    -Lack of animations for repeated actions during supports (Sleeping, reading, painting, and ESPECIALLY training.)

    -Battalion animations being wonky, at best.

    -Reused maps, especially if they are used to represent two different locations. (I can excuse a few reused maps if they represent the same location, but what Three Houses had was too much.)

    -The following is true when maps are shared between routes after the timeskip without any change in gimmick. (For example, the post-timeskip map that gets set on fire. If, for example, the fire gimmick only changed the map on Claude's route, but it didn't happen on other routes, it would be much more excusable. It would freshen the experience on that playthrough.) Most of Edelgard's maps, for their change of perspective, dodge this critique.

    -The monastery getting repetitive and losing a lot of charm after a while. In my opinion, it either needed to be bigger with more areas to explore and more to do over time, or smaller and more focused.

    -Playing with dogs and cats: We just feed them, but there isn't really much animation that goes with it and thus I feel like this was a half-baked DLC idea that should've had more development time.

    -Anna having no supports.

    -Parents/Siblings of certain characters being oft mentioned but never shown.

    -No incentive to not use divine pulse/no option to have it toggled off during a run

    -The tutorial not going away on NG+ playthroughs (or just new playthroughs in general)

    -Time between battles felt useless... I found myself skipping monastery and tutoring stuff between battles just to get to the action.

    -Characters in the monastery spoiling events before they happened. (For example, characters discussing the Death Knight and then the Death Knight being the boss in the next chapter.

    What I love about the game:

    -The sheer volume of supports

    -Full voice acting

    -Three distinct and compelling lords

    -Great worldbuilding

    -Fun gameplay

    -Updates adding great new content, such as maddening mode and more save slots

    -The fact that it exists. I love fire emblem, and this game being here makes me happy.

    -The cast of characters, specifically Ferdinand Von Aeigr and Seteth

    -Gambits

    -The community

    -Assigning characters whatever class/skils I wanted. It was free and fun.

    -The number of save slots we now have. Bless IS.

    The integration of Seteth, Rhea and Flayn into the narrative and the multitude of ways a player could have their true origins revealed to them. I thought that was particularly well done.

    Jeralt's death This also was particularly well-executed, what with the use of divine pulse. Even if the player hadn't used divine pulse up until now, it still made sense narratively, and the scene was bolstered by the divine pulse usage. One of the best executed cutscene deaths in any video game I've played.

    My question now: Do you all agree? Disagree? Anything I missed in terms of the good? The bad? Was my rating too harsh?

    EDIT: Spoiler tags

    EDIT 2: Hopefully fixed spoiler tags

    EDIT 3: Definitely fixed spoilers. Thanks, guys.

    EDIT 4: Added more points.

    submitted by /u/Overlorddystroy
    [link] [comments]

    Sup Claude here

    Posted: 02 Jan 2020 02:28 AM PST

    Made a quick video depicting 90% of my time spent during Monastery “Free Time”

    Posted: 02 Jan 2020 02:52 AM PST

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