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    Fire Emblem Everyone Plays Fire Emblem - Week of February 23, 2020

    Fire Emblem Everyone Plays Fire Emblem - Week of February 23, 2020


    Everyone Plays Fire Emblem - Week of February 23, 2020

    Posted: 24 Feb 2020 09:00 AM PST

    Welcome to EPFE! This thread is a casual space that can be used to discuss any Fire Emblem playthroughs you have going on. Unit screenshots, general impressions, frustrations... gameplay stuff that would otherwise be removed as a standalone post under Rule 8 is fair game here.

    While you're free to ask for advice here, specific questions might get better responses in our General Question Thread.

    And as always, remember to tag your spoilers!

    submitted by /u/LaqOfInterest
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    I drew Byleths (S)

    Posted: 24 Feb 2020 08:19 AM PST

    Not your average dragon.

    Posted: 24 Feb 2020 10:09 AM PST

    When You Need a Clever Battle Cry

    Posted: 24 Feb 2020 10:55 AM PST

    I posted my Catherine cosplay in the 3 houses sub reddit, I thought I might post it here too! @phalafelcosplay on instagram ☺️

    Posted: 24 Feb 2020 03:41 AM PST

    Lonato would be proud.

    Posted: 24 Feb 2020 01:11 PM PST

    The Imperious Queen of Executions: Edelgard von Kirijo

    Posted: 24 Feb 2020 06:24 PM PST

    i drew annette and applejack!

    Posted: 24 Feb 2020 02:32 PM PST

    [OC] Yuri: If I can save one unlucky soul, well.. then I’m doing my part.

    Posted: 24 Feb 2020 04:56 PM PST

    I drew Hilda

    Posted: 24 Feb 2020 01:30 PM PST

    Made the sword of the creator with my sister and father's help

    Posted: 24 Feb 2020 01:59 PM PST

    This character looks slightly familiar for some reason��

    Posted: 24 Feb 2020 07:59 AM PST

    There was SO much good Fire Emblem cosplay at Japan Weekend last week! Are any of you guys planning to cosplay from the game this year?

    Posted: 24 Feb 2020 05:17 AM PST

    Ashen wolf Yuri fan art WIP

    Posted: 24 Feb 2020 03:21 PM PST

    What Fire Emblem Fates did right

    Posted: 24 Feb 2020 08:55 AM PST

    First of all, sorry if this isn't the right place for this, feel free to delete. I'm a huge fan of Three Houses, having sunk 400+ hours into it thus far and showing no real sign of stopping, though maybe I should, idk. Anyway, I know Fates is far from the most popular entry, and I'm no exception to that opinion. Despite numerous attempts, I've never had the patience to finish a play through. However, I see a lot of posts talking trash on the game and while I don't disagree with any of it per say, I wanted to do a shout out to all of the things I thought were very cool about that game specifically, and wouldn't mind seeing some of in 3H dlc or a future game. So here's everything I really appreciate about Fates:

    • It laid the groundwork for what is arguably the coolest aspect of Three Houses- having to take a side in a war between characters you care about. Though they didn't execute it perfectly, it allowed them to learn from their mistakes and make Three Houses a masterpiece.

    • Regional classes: I very much loved the fact that Hoshido and Nohr both had classes and weapon types that were unique to their country, and it made sense considering the different real life countries both were based on. This may have lead to some balancing issues, but I feel it could have been very cool to see some aspect of this in Fodlan- perhaps some unique master classes that would only be available in certain routes?

    • Speaking of classes, the much wider variety of interesting classes we haven't seen since. Perhaps classes like Ninja, Mechanist, Malig Knight, etc. wouldn't make sense in the setting of Fodlan, but they were sure fun to see while they lasted. Using daggers and throwing stars is an aspect of 3H I very much miss, as are classes such as spearmaster that allow for builds that are hard to pull off in 3H.

    • The creatures. From the beast classes like ancient dragons, kitsune, and wolfskin to the faceless, to the mounts such as Kinshi, Maligs (which I would LOVE to see again, seriously "evil dragons" they you get to take?) etc.

    Just to name the top few. Thought this would make for interesting discussion.

    submitted by /u/Kylerj96
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    Popular Proficiencies, Dominant Deficiencies - Skill Level Distribution in Three Houses

    Posted: 24 Feb 2020 11:02 AM PST

    Other side of the blessed boy charms. :)

    Posted: 24 Feb 2020 02:29 PM PST

    The Abysskeeper’s interactions are an emotional rollercoaster

    Posted: 24 Feb 2020 03:14 PM PST

    Dare I say the Abysskeeper from the Cindered Shadows DLC is the key figure in what could possibly be Three Houses largest emotional rollercoaster?

    His relationship with the Knight of Seiros was hilarious and somber at the same time. He gets apprehensive at first about this new guy to help him stand watch. Eventually they become really good friends, and then the Knight disappears.

    It's years later that we find out the Knight dies. They never got to hang out together again. Damn. Anyone else feel like this goofy story turned out to be something much more?

    submitted by /u/platysaur
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    To celebrate or review/rant of the Cindered Shadows DLC on She Made Me Play we had this made.

    Posted: 24 Feb 2020 10:00 AM PST

    "You are the ocean's gray waves"

    Posted: 24 Feb 2020 11:44 AM PST

    WAIFU: Leif

    Posted: 24 Feb 2020 12:32 PM PST

    What Is The Biggest Lie You've Ever Been Told About Fire Emblem?

    Posted: 24 Feb 2020 12:01 PM PST

    As the title says. What's something you heard about or were told about Fire Emblem that was completely untrue?

    submitted by /u/roundhouzekick
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    Fates: Ethnic and Ideological Conflict

    Posted: 24 Feb 2020 06:05 PM PST

    As things stand, Fire Emblem Fates (FEF hereafter, because saying FEF aloud is cute) is the ugly duckling of modern Fire Emblem. In the wake of Three Houses, it is easy to see it as an aberration whose main value is making FETH possible (and I would definitely say we should appreciate how FETH would not be near so beautiful if not for FEF). It is true that FEF is, in many ways, incomplete and the writing… we can still mourn those poor souls who chose Corrin X Azura before Revelations revelated certain revelations. But, as Borges observed, even though every writer judges each other for what is accomplished, every writer wishes to be judged according to what they hinted at (Como todo escritor, medía las virtudes de los otros por lo ejecutado por ellos y pedía que los otros lo midieran por lo que vislumbraba. – The Secret Miracle). FEF is deeply flawed, yes, but you can really get a sense of some brilliant ideas that the writers did not have the chance to explain or develop, whether or not they intended to do so.

    I submit that FEF puts forward themes largely absent in its counterparts. FEF depicts meaningful ethnic conflict and ideological schisms as they are experienced by the participants. By contrast, Fodlán's diversity exists mostly by implication. FETH's cast is a cross-section of the elite, who are nearly ethnically homogenous, with token representation of the different minorities. The key countries all share their history. The wars within Fodlán are not particularly ethnic, besides the Agarthan perspective. Awakening's cast draws from 2 continents and many ethnicities, but Awakening generally does not focus on characters' or regions' pasts. Shadows of Valentia has a similar setup to FEF, but is all-around simpler.

    Ethnicity is a conjunction of history, nationality, race, religion, ideology, and culture. Ethnicities form however people choose to group themselves together. FEF is focused on two ethnicities: Nohrians and Hoshidans. These ethnicities are historically, politically, culturally, religiously, and ideologically in conflict (race, sadly, is underexplored, although there is racial differentiation between the two parties). Hoshidans see themselves as productive, successful beneficiaries of bountiful land, with a hospitable culture and benevolent approach to foreigners. Nohrian self-image is less pleasant; their identity is permeated with desperation for resources and the closeness to conflict and death that comes from living in an infertile, hostile environment. Nohrians experience more violence and poverty than Hoshidans, but they are also quicker to help and forgive people on the wrong side of life (evidenced by how Hoshidan retainers are largely hereditary, while the Nohrian retainers are often people rescued from desperate circumstances or pardoned and converted to productive activity). These two groups are merely centralizers in a broader swirl of interacting races and ethnicities, fighting to maintain their identities against the influence of their neighbors. These smaller groups take positions of neutrality, appeasement, revolt, and alliance to survive, with varying success.

    The different histories, identities, and values of FEF's nameless continent are in a constant clash. Consider how the members of the different tribes (Rinkah, Felicia, Flora <3, Hayato) present themselves while living in Hoshido or Nohr. They tend to affix themselves to their cultures' values, more so than they would if they were among their own people, perhaps. When members of an ethnicity are isolated, they often seek to represent their peoples and values well. This can make them play into stereotypes and is especially difficult when they try to follow cultural norms that weren't designed for life among foreigners (e.g., Rinkah and the law of isolation).

    Speaking broadly, both Hoshidan and Nohrian perspectives have their merits. Hoshidans are conflict-averse and do well in those circumstances. However, much of their value system survives only in fair weather. In battle, they struggle to empathize with the enemy or behave magnanimously (worst exemplified when Ryoma denies safe passage to the Nohrians for a medical mission to save Elise. It is true he had no duty to aid the enemy, but being a good person in wartime is not a question of one's duty). Hoshidans do not take the needs of Nohrians seriously. Even in peacetime, Hoshidans are content to ignore international conditions as they prosper. In contrast, Nohrian culture isn't very aspirational, in good times or in bad. They are good at coexisting with people of different beliefs and behaviors, but they are too cautious in rebuking and combating corruption (this reaching a boiling point at the time of Fates).

    Nohr's internal ethnic struggle merits extra study. Nohr's historical religion reveres the Dusk Dragon, but Nohr's current crisis is based in a radical new religion taking root. The religious component is underplayed in the game, but the brilliant manga Nibelung's Crown emphasizes this point (https://www.reddit.com/r/fireemblem/comments/86wgz0/fe14_fire_emblem_fates_nibelungs_crown_volume_i/?ref=share&ref_source=link). It's important to remember that the primary method to effect change in monarchies is violence, to force a regime change, or control the monarch. Iago, the ideological leader and prime beneficiary of the Anankos Cult's rise, provokes a violent, internal struggle for the religious and political control of the kingdom. (Radicalization could have been a sufficient explanation for Garon's change in behavior from negligent but benign to corrupt and exploitative. Alas, Revelations decided to make him secretly an undead puppet instead.) A heretic, in medieval society, is a social contagion and unredeemable. They were considered to be a form of terrorist who brought destruction through ideas, rather than violence. This is the circumstances Nohrian society faces: the acceptable social behaviors become narrower and narrower and tolerance for disagreement disappears as a new, radical orthodoxy replaces the old semiliberal order.

    Throughout all these conflicts, Fates does something interesting: we almost never take a step back. The characters are active participants, without the benefits of hindsight. They are too proximate to the issues to analyze themselves in an archaeological sense. They have to make decisions and justify their decisions in the moment. They do not understand what is happening as it happens. Objectively, many of the heroes are bigots, rash, cruel, intolerant. Subjectively, there's almost nothing that would make them realize that. And so, they continue in their errors. And while games like FETH, where the characters understand better what they are doing, are brilliant, there is value and shades of reality in how FEF's cast is so much more caught up in the moment, in their histories, identities, and ethnicities.


    This is about all I have to say on the subject for now, but I wrote this because I want to talk about Fates in a positive light. Even if the games are imperfect, they are hated more than they deserve. The story, for all its faults, does things that the other modern FE games do not. And, on account of the hate, there's beautiful analysis that remains undone. Fates is not just a steppingstone towards better, later games. When it comes to FEF, there's a lot to love.

    submitted by /u/OctagonSun
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    Fire Emblem: Three Houses Devs Talk Sauna and Animal Interactions

    Posted: 24 Feb 2020 06:05 PM PST

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