Fire Emblem Subreddit banner contest voting thread! |
- Subreddit banner contest voting thread!
- bernie bear WIP (twitter: jxh_soda)
- I Don't Know Why, But Now I Made a Fem Claude Concept Design So You Have No Choice But To Submit to The Golden Doe!
- Redraw of a screencap I took of my favorite boy
- i drew olivia
- Red Blue Yellow
- Happy Birthday Marianne! (Wedding Marianne) [Commission]
- Sophia eating a burger [commission]
- A Day in the Life of Heroes - Despair of the Fell Dragons
- |OC| Byleth going for a completely normal walk with his wife
- [OC] You got your Final Fantasy in my Fire Emblem! No you got your Fire Emblem in my Final Fantasy!
- (OC) Marianne and Celeste having tea
- Lorenz Plush sale and Special Iggy plush bundles! (Iggy & Lorenz and Iggy & Leonie)
- Lucia is the best example of a damsel in distress
- Path of Radiance on a CRT & Chill
- Marianne Kiss (Commission)
- Byleth but it’s pulp fiction
- Fire Emblem games should be more player phase focuse on higer difficulties
- My attempt at drawing TS Edelgard
- Catria talking with Warren, who has buried himself in snow
- [OC] I Drew Roy! Ink on paper, then I used a phone app to add in flat colors.
- I attempted to draw Dimitri badly.
- Tried drawing Dimitri (Instagram: yavanna_art)
- Berwick Saga Ranked - Chapter 7: Rescue Mission
Subreddit banner contest voting thread! Posted: 23 Nov 2020 08:34 PM PST Hello, readers of /r/fireemblem! Today we're opening voting for the subreddit banner competition! How it works is that below there will be the six entries posted as comments, and to vote for an entry you simply upvote the comment it's attached to. This post will be locked and set in Contest Mode, so the comments will have their scores hidden and be randomly sorted whenever the post is viewed so as to prevent strategic voting. Just choose the entrant(s) you like the most! A reminder of what's up for grabs here:
And last but certainly not least, we would like to thank /u/PsiYoshi, /u/Chinelo-is-not-Crash, /u/NightTide9, /u/CyanYoh, /u/averysillyman, and /u/Bakaretsu for taking their time to create all of these wonderful banners! Regardless of the winner, we appreciate the time and effort they all put into making these and allowing this little contest to be possible. Voting will close on the 1st of December, and we will have the results announced shortly afterward. [link] [comments] | ||
bernie bear WIP (twitter: jxh_soda) Posted: 24 Nov 2020 07:36 AM PST
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Posted: 24 Nov 2020 01:13 PM PST
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Redraw of a screencap I took of my favorite boy Posted: 24 Nov 2020 03:00 PM PST
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Posted: 24 Nov 2020 03:22 PM PST
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Posted: 24 Nov 2020 12:44 PM PST
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Happy Birthday Marianne! (Wedding Marianne) [Commission] Posted: 23 Nov 2020 10:38 PM PST | ||
Sophia eating a burger [commission] Posted: 24 Nov 2020 05:49 AM PST
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A Day in the Life of Heroes - Despair of the Fell Dragons Posted: 24 Nov 2020 06:32 PM PST
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|OC| Byleth going for a completely normal walk with his wife Posted: 24 Nov 2020 03:55 PM PST
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[OC] You got your Final Fantasy in my Fire Emblem! No you got your Fire Emblem in my Final Fantasy! Posted: 24 Nov 2020 02:27 PM PST
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(OC) Marianne and Celeste having tea Posted: 24 Nov 2020 06:43 PM PST
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Lorenz Plush sale and Special Iggy plush bundles! (Iggy & Lorenz and Iggy & Leonie) Posted: 24 Nov 2020 11:55 AM PST
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Lucia is the best example of a damsel in distress Posted: 24 Nov 2020 06:35 PM PST Often times people in the FE community complain that females end up being turned into damsels in distress. This isn't inherently bad, however, and in the case of Lucia, was done excellently IMO. A lot of what I said was actually posted in my analysis of Lucia's strategies in part two of RD. Anyhow, what makes Lucia's capture make her look strong is that she anticipated the possibility of her intel network being compromised and as a result warned Haar and a messenger in advance to alert Elincia and Geoffrey to prepare for Ludveck's arrival in Alpea.
If it wasn't for her thinking ahead, what would have happened is that Ludveck would have attacked Alpea and Elincia would be caught off guard and without additional fighters like Haar and Calill.
Furthermore, Geoffrey would not have reinforced Elincia because he wouldn't know he has to go to Alpea.
Lucia manages to outplay Ludveck even though she got captured and her intel compromised. This goes to show she's capable of making successful contingency plans even in the worst case scenario.
Geoffrey manages to flank Ludveck's army thanks to Lucia's message. Thus Lucia manages to surprise Ludveck yet again and break Ludveck's siege thus outmaneuvering him.
Finally, Lucia was the one to encourage Elincia to go through with the sacrifice and hence is a catalyst for Elincia's growth and resolve as reflected in her decision to sacrifice Lucia for the greater good.
TLDR: In summary, Lucia warns Elincia and Geoffrey in advance that she got captured, foiling Ludveck's surprise attack on Alpea, and instead surprising Ludveck instead. She deduced that her getting captured means Ludveck has infiltrated her intel network. From this, she further deduced that he knows her plan to hide Elincia in Alpea. Usually damsels in distress are quite passive and a burden but Lucia has the ultimate agency as her plans allow her to foil the enemy's and win a decisive victory. Caeda is touted as a strong female character because she is never a damsel, but I'd argue a damsel as well-written as Lucia is even more interesting than someone who never gets captured. [link] [comments] | ||
Path of Radiance on a CRT & Chill Posted: 24 Nov 2020 03:54 PM PST
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Posted: 23 Nov 2020 11:54 PM PST
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Posted: 24 Nov 2020 06:33 PM PST
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Fire Emblem games should be more player phase focuse on higer difficulties Posted: 24 Nov 2020 12:24 PM PST Now if there is one thing that the Fire Emblem series is known for, it definetely isn't balance. Things like: busted mounted units, unlimited range warp, super canto, broken skill combinations, ect. Those are commonplace in the FE series, however if there is one annoying thing that most FE games are guilty of is their heavy focus on the enemy phase. For those wondering what I'm talking about, let me explain. An enemy phase focused game is something like FE8, where the main strategy is to build up your units to the point where they can just equip a 1-2 range weapon and one round a huge wave of enemies. A player phase focused game is something like FE12 where one rounding is quite rare and often times multiple units need to work together in order to kill even a single enemy. Now IMO, on higher difficulties FE games should be more player phase focused rather than enemy phase focused. Why? Well, because what is more interesting? Sending Seth to the frontlines with a javelin and seeing him kill everything or needing to send in Gordin first to deal chip damage, then sending Cain and Abel to finish the enemy off. I think most people will agree that the second example is more strategically interesting. Now, I'm not saying that FE games should be purely brutal player phase focused games, what I'm saying is that the player phase should be the most important part of playing a map, but there should also be some potential to achieve a successful enemy phase. What am I saying? Well, I think that the player shouldn't get ridiculously OP tools that let the break the game in half for free. Getting a warp staff for free isn't very rewarding or interesting as afterwards your main plan is figuring out which chapters will be cleared fastest by using the warp staff, how long until you can fix said staff or get another one, who is going to be your bosskiller and how are you gonna get the main lord to the throne. Now, an obvious way to fix this is through making more diverse objectives aside from the traditional sieze one, however you will see that even in games like Gaiden, where route or kill boss are the most common objectives, units that can use warp are still considered top tier due to it's unparalleled utility. Now, making the warp staff a hard to get hidden item, making it limited range, not giving you many warp users once you get it unless your seriously train up your staff units is far more interesting. Giving the player broken tools isn't a bad thing, but breaking the game should at least take some effort. Another way modern FE games try to balance harder difficulties is by giving enemies a ton of skills, same turn reinforcements and ridiculous stats. This sadly isn't a very interesting way of making a higher difficulty. Now Conquest, despite having these two aformentioned flaws and some annoying map design choices, does something interesting by changing up the enemy placements in Lunatic mode which is a great way of keeping players on their toes. Conquest also has the very interesting mechainc of allowing you to turn enemy units into player units. This is particularly interesting because a notable enemy unit called "Rallyman" gives you multiple rallies in important stats which allow you to reach important stat tresholds by his help. Another interesting way of making the game more balanced is through restricting the player from abusing the more broken mechanics. Thracia tries to do this with fatigue, which prevents your from using too many units on multiple maps without them at least sitting one chapter out, but also allows you to use stamina drinks in order to fix their fatigue if you really need the for another chapter. However, because fatigue is based on HP, units like Dagdar can go through multiple maps while some of your other units can barely manage to go through two without getting fatigued. RD also does something similar by changing armies frequently making you build up strong units in multiple armies. However, RD suffers from letting you build up your two wyvern riders and have them just wreck the rest of the game with their high movement and insane stats. Ultimately, on harder difficulties FE games shouldn't let you easely break them by giving you strong units or tools for free, but should instead let you break the game through careful planning and knowledge of game mechanics. FE12 is the closest game to come to this, but it can often time feel a bit trial and error because of same turn reinforcement. Tell me how you think FE games should be balanced and what you'd do to make them harder and more interesting to play through. [link] [comments] | ||
My attempt at drawing TS Edelgard Posted: 24 Nov 2020 09:05 AM PST
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Catria talking with Warren, who has buried himself in snow Posted: 24 Nov 2020 07:16 AM PST
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[OC] I Drew Roy! Ink on paper, then I used a phone app to add in flat colors. Posted: 24 Nov 2020 06:59 PM PST
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I attempted to draw Dimitri badly. Posted: 24 Nov 2020 01:58 PM PST
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Tried drawing Dimitri (Instagram: yavanna_art) Posted: 24 Nov 2020 06:24 AM PST
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Berwick Saga Ranked - Chapter 7: Rescue Mission Posted: 24 Nov 2020 03:58 PM PST
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