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    Tuesday, November 3, 2020

    Fire Emblem Year 1191: Our Pride and Joy (OC)

    Fire Emblem Year 1191: Our Pride and Joy (OC)


    Year 1191: Our Pride and Joy (OC)

    Posted: 03 Nov 2020 07:03 AM PST

    Fell brand

    Posted: 03 Nov 2020 11:05 AM PST

    Sorry guys, no bunnies today. I'm a part of a Zine project for Felix/Annette and here is my Sleeping Beauty AU of them!

    Posted: 03 Nov 2020 06:53 AM PST

    Corn! (OC)

    Posted: 03 Nov 2020 03:29 AM PST

    [OC] Edward, Sword of Justice

    Posted: 03 Nov 2020 06:55 PM PST

    The Death Knight: How to not do a reoccurring villain

    Posted: 03 Nov 2020 04:29 PM PST

    In Three Houses you fight the mysterious death knight...

    who is honestly beyond a joke of a villain.

    Today I would like to compare him to Path of Radiance's Black Knight (gonna ignore Radiant Dawn for the sake of this comparison) who is a clear inspiration for Death Knight and I'll go over how Death Knight butchers so much of what made him great.

    Spoilers followed below for Tellius and 3H below

    Death Knight's Screentime and Build Up

    Holy shit you fight the Death Knight 7 times over the course of 3H including the Time Skip paralogue depending on the route. He has presence the first time on a map in chapter 4, but even then it's not that hard to deal with him and then on Maddening it's basically expected on remotely faster play. Every time you beat him you get a dark seal which is an actual incentive for 2 specific class lines that are actually absolutely worthless unless your name is Hubert in 3h bar 300 gold

    His next appearance is 2 maps later where he needs to be killed or rout the map. Another appearance where just killing him... is helpful.

    He proceeds to show up in chapter 8 as a random reinforcement...

    then chapter 12....

    He then has a paralogue appearance that means nothing because you know that's not how he actually dies. We do find out who his family is, however it adds nothing. This makes Mercedes fighting him a little tragic but it doesn't really contextualize why he sides with Edelgard or why he actually fights. Feels very empty.

    AM and VW/SS slightly separate here but like when it's his final fight.... it's just.... nothing. Literally, in back-to-back chapters you fight him again in VW/SS. There's no real significant difference in why he suddenly gets truly defeated here, he also minorly tells you about some random slither missles that don't make a single ounce of sense why he knows they're coming.

    In Azure Moon I guess he's slightly better? He stops showing up for 8 whole maps (minus paralogue if you have Caspar) but then he dies to minor fanfare if Mercedes is alive to mourn her brother. In a weak attempt to garner sympathy or depth.

    Over the course of the entire game, the only feat of note is capturing Flayn for a few days to no long term affects as far as we know.

    Black Knight's Screentime and Build Up

    He shows up first in a cutscene to tear down Greil without breaking a sweat.

    Not just your father, the strongest character in the story so far that handles that general Petrine and commands respect and authority of the entire Greil Mercs like Titania/Shinon who act with much more status than Ike.

    He then goes onto pummel Ike without effort belittling him before retreating by outside help from Caineghis.

    His next appearance is surprising Ike and the Greil Mercs where he is actually untouchable. You get to see the height of his power with insane stats. If someone enters combat with the Black Knight they will die if they get hit. It gives you real urgency to get along in the map to arrive (basically recontextualized as escaping now). He also makes an appearance over 10 maps later where he can be a reinforcement but you still fight him at the end of the map where you learn how you can hurt him for the first time.

    You don't see him as a unit again until his final meeting. It's treated as the real final climax that been built up.

    The Black Knight points out how Ike has lost twice already but Ike defiantly claiming this time will be different.

    Oh god I almost forgot about his music

    Just an absolutely perfect theme for really emphasizing how overwhelming as a character he is. Hell, he's so strong (too strong tbh but it plays up to how memorable he is) that the game directly tells you that it's not bad to run away from the Black Knight so you can live to fight another day.

    This post has so far been ignoring the secret identity of these characters. I'm going to be honest. I really don't even know how to articulate what even Jeritza is? Like I honestly assumed it couldn't be him because the game made it so blatantly obvious. He's just super weirdly at the monastery and just feels so weirdly out of place. Then he just vanishes from the Monastery.

    Zelgius... isn't great (remember only viewing from a PoR only lens). He's pretty minor but that's not the point of him as a reoccurring villain. It's supposed to bolster tension in a scene just by being the villain.

    I really can't figure out what Jeritza is supposed to be in 3H. A tragic villain? A Camus? A threatening one for showing up early? He also wants to be a rival as he seems to have some interest in fighting Byleth but it doesn't really seem to be his main focus? I think lacking a character theme here really embodies this. He's not special and he has no direction. He's not someone that deserves extra attention like other students/house leaders get in time skip that has songs lamenting the fact you are fighting one another.

    All in all I struggle to name a single well-done bit about Jeritza as a villain, and I really don't like ending these types of write ups on such a negative note but nothing the Death Knight does come off as competent in execution or confident in design.

    submitted by /u/SubwayBossEmmett
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    I'm a couple days late, but I've drawn witch Corrin for Halloween!

    Posted: 03 Nov 2020 12:06 AM PST

    A Day in the Life of Heroes - Dancing Around It

    Posted: 03 Nov 2020 07:18 PM PST

    Halloween Claudeleth fanart (pre&post-time skip)

    Posted: 03 Nov 2020 05:58 AM PST

    A Collection of Oifey's Costumes from the Fujimori FE4 Manga.

    Posted: 03 Nov 2020 02:01 PM PST

    So, you wanna get in to Fire Emblem - a handy guide to stop clogging up the subreddit

    Posted: 03 Nov 2020 03:58 PM PST

    There is no bad starting point for Fire Emblem

    For every game in the series I know a person where that game was their first, and they love that game as well as the rest of the series. There is no best game to start, you can play them in any order. Heck, my first FE is the crappy Fire Emblem Heroes mobile game and I've played through the rest of the series twice over. The Core Gameplay in this series is just that good, and every entry can stand on their own.

    Get a piece of paper with all the FE titles on it, throw a dart at it and play that game, It really doesn't matter, or just play the easiest one you can get your hands on, you can experience this series in any way you like.

    here's a list of all the games, system, and if they're japan only (J)

    1. Shadow Dragon and the Blade of Light, NES (J) (will soon be available in the west on switch)

    2. Gaiden, NES (J)

    3. Mystery of the Emblem, SNES (J)

    4. Genealogy of the Holy War, SNES (J)

    5. Thracia 776, SNES (J)

    6. Binding Blade, GBA (J)

    7. Blazing Blade, GBA

    8. Sacred Stones, GBA (3DS special limited release)

    9. Path of Radiance, Gamecube/Wii

    10. Radiant Dawn, Wii

    11. Shadow Dragon, DS (Shadow Dragon and the Blade of Light Remake)

    12. New Mystery of the Emblem: Heroes of Light and Shadow, DS (Mystery of the Emblem remake) (J)

    13. Awakening, 3DS

    14. Fates, 3DS (Fates is split between 3 different games with the subtitles: Conquest, Birthright, and Revelations)

    15. Shadows of Valentia, 3DS (Gaiden Remake)

    16. Three Houses, Switch

    (15x) Heroes, mobile/smart-phone (Heroes is considered by Nintendo to be a mainline game (made right before Shadows of Valentia), but not considered by the fans)

    check out this other handy guide that summarizes the games "New to the series, where should I start?"

    The only games you shouldn't really try first are 1 and 2 because they're really slow due to being on NES and have remakes in 11 and 15 respectively that make the game better. (It's general advice not to start on 14, especially Revelations, but i know a dozen people who started on Fates, and one guy who started on Revelations, they all love the series anyways, it really doesn't matter)

    If you'd like to play a game where you might recognize a character, Marth is from 1, 2, 11, 12; Roy is from 6; Ike is from 9, 10; Lucina, Chrom, and Robin are from 13; Corrin is from 14; Byleth is from 16

    If you've finished your first game and can't decide on a second, then play another game from the same console generation

    or if you're coming from Three Houses then get your dartboard ready because Three Houses has the most differences from the rest of the series, but I can guarantee that if you play any other game, you'll probably like it.

    Absolutely do not start on Heroes now, but if Heroes was your first game back in 2017, like me, then choose your favorite Heroes character and play their game, I like Nino so I played FE7.

    Keep in mind some games are japanese only, but you can download and apply a patch to play them in english. And some games are old, hard to find, or very expensive; Legally, I can not condone piracy but also it's really easy to google how to pirate, so don't ask anyone here how to do that.

    Also try other TRPGs and see what you like!

    Finally the most important thing you can do is:

    ignore everyone else and have fun

    submitted by /u/A_Dead_Robot
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    Huevember - Reyson

    Posted: 03 Nov 2020 12:49 PM PST

    Broke marth's nendoroid body. Didnt want to throw away the pieces. This is what i did

    Posted: 03 Nov 2020 07:22 AM PST

    So I drew Thrasir

    Posted: 03 Nov 2020 08:55 AM PST

    So excited to finally own this game. PoR was the last game I needed to complete my own personal GameCube collection, plus it came with the manual and one of the cleanest looking GC discs I’ve seen in a long time, so I’m justifying it as a “financial investment”

    Posted: 03 Nov 2020 11:15 AM PST

    Timeskip Balthus redesing

    Posted: 03 Nov 2020 12:21 PM PST

    for fun i made a tier list based on the FE6 reverse recruitment patch and how much better or worse units become

    Posted: 03 Nov 2020 11:04 AM PST

    On this Day November 3, 2003 – Fire Emblem was released for the Nintendo Game Boy Advance in North America. However, this also released in Japan, Australia and Europe on April 25, 2003, February 20, 2004 and July 16, 2004 respectively.

    Posted: 03 Nov 2020 09:42 AM PST

    Leif and his Voice Actors

    Posted: 03 Nov 2020 09:32 AM PST

    [FE4 Character Discussion] Examining the Crusaders #34 - Iuchar, Romantic Axe Knight

    Posted: 03 Nov 2020 06:37 AM PST

    Welcome to Examining the Crusaders, the series where we look at all of the playable characters of Fire Emblem: Genealogy of the Holy War. Last time we looked at Arthur, Defiant Mage. Today, we will look at Iuchar, Romantic Axe.

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    Iuchar (or Johan) is an axe knight from Dozel. He is the son of Duke Dannan and the older brother of Iucharba; through Dannan, he carries minor Neir blood. Iuchar can join in Chapter 6.

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    Chapter 6 introduction: Dannan after hearing of Ganeishire's fall orders for his sons to go out to fight the rebels. Iucharba hears of this and is unsure of what to do because Larcei is in Seliph's army; he feels that he cannot fight her. Iuchar notes that his father has a temper and also says in a more poetic way that he cannot hurt Larcei; he cannot decide which side of this dilemma to choose.

    Iuchar is introduced here as speaking in this trademark poetic way. He speaks like a Shakespeare character who has a dilemma: should he stick to his family, or should he betray them in the name of his love, Larcei? Unfortunately for players who do not find this charming, this style of talking persists for the rest of the game.

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    Chapter 6 battle with a member of Seliph's army: Iuchar lauds whoever he is fighting on their courage for fighting "Iuchar the Invincible" and says that it will be an honor for them to be killed by him. If Larcei is the one fighting him, he will ask her to stay her hand because he could never kill her. If he is killed, Iuchar poetically laments falling to the rebels and says that his love with Larcei will endure even beyond the grave.

    Here, Iuchar brands himself as "Iuchar the Invincible" which shows that he is a bit hammy; he tells the person fighting him that it is an honor to be killed by him. This shows that Iuchar thinks very highly of himself, that he's full of himself. He's even more hammy when he dies as he says that his (unrequited) love with Larcei will endure...somehow.

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    Chapter 6 conversation with Larcei/Creidne: Iuchar calls out to Larcei, saying that he has "yearned for the day" when "love and fate" are guiding them. Larcei is caught flatfooted by this and, in an annoyed tone, asks Iuchar if something is wrong with him; Iuchar then begins gushing about how "sweet" Larcei is. Larcei then yells at Iuchar to stop his swooning since this is a battlefield but Iuchar says that he cannot deny himself from being attracted to her for any longer. He orders his troops to join Seliph's army to fight in the name of "justice, love, and Larcei."

    Iuchar just is trying to pick up Larcei the entire way through this conversation. The good thing to come out of this is Iuchar coming on Seliph's side....as he equates fighting for "justice" with fighting for Larcei who doesn't even reciprocate his feelings. Those are some interesting priorities for sure.

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    Chapter 6 conversation with Iucharba: Iuchar sighs that his own brother is so "dense." Iucharba retorts by implying that Iuchar is the dense one and says that it's time to settle everything; Iuchar goes into the fight as well.

    We see a contrast here as the more "refined" Iuchar fights his down-to-earth brother. They both call each other dense though which shows that they probably didn't have the best relationship with each other - that they both thought the other one was stupid.

    ------

    Chapter 6 secret event with Creidne: Creidne will rebuke Iuchar for following her around all the time. After that Iuchar will say in a poetic way that he's hurt, which leaves Creidne just annoyed.

    Just more hamminess from Iuchar as he feels hurt that Creidne rejected his "love." Of course we know that Creidne hasn't exactly had good experiences with men, but Iuchar is too dense to realize this as he continues to make advances on her.

    ------

    Chapter 6 conversation with Dannan: Dannan curses Iuchar for letting himself be deceived by the "she-witch" (Larcei). Iuchar says that he is living his life "in love's name" now and asks Dannan to forgive him; Dannan is about to curse out Iuchar for being useless.

    Iuchar seems to regret fighting his own father, more-so than his brother does. But he feels that he has to fight Dannan in the name of his love with Larcei… The most important thing is that it contrasts against the attitude that we saw Lex take earlier towards his family (and that his brother Iucharba also takes), which is an attitude of resenting his family.

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    Endgame conversation with Brian: Brian calls Iuchar "traitorous scum" and curses him for bringing ruin to the house; Iuchar asks why Brian is so glum as he (Iuchar) is going to restore Dozel's honor. He then asks Brian to step aside while he can; Brian calls Iuchar a "dastard."

    This pretty much continues the theme that Iuchar doesn't really resent his family like Lex and Iucharba did. He feels regret in killing Brian and even advises him to get out of the way, probably out of some vain hope that Brian can still live.

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    Endgame conversation with Larcei/Creidne: Larcei asks Iuchar if everything is alright; Iuchar tells her (in a third-person, poetic perspective) that the battle is fierce enough to test him but her love is shielding him from danger. Larcei is annoyed by this and silently says to herself that she deserves to deal with this since she fell in love with him; Iuchar then tells Larcei to laugh. Larcei asks Iuchar not to slack off, and Iuchar is just swooning for her.

    Iuchar's lines read off like a Shakespeare character (again) as he tries to flirt with his now-lover Larcei to her chagrin. He is able to get Larcei to laugh though, which shows that Larcei doesn't completely hate him - on a deeper level, this shows that Iuchar at heart really is nice rather than being mean to people like he could be.

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    Ending: Iuchar says to Seliph that he owes him a debt. Seliph says that he is leaving Dozel to Iuchar; Iuchar replies that it is painful for him to go back home but that he must absolve the sins of his family. Seliph reassures Iuchar that he is known for being kind; Iuchar replies that he feels honored to hear this and hopes Seliph will forgive his house. Seliph says that he does forgive them and hopes that the world will prosper. Iuchar swears that he will be loyal to Seliph and Grannvale.

    Here, Iuchar vows to go rebuild Dozel just as he said to his brother Brian when he fought him. He knows the reality of his family getting an infamous reputation (much like with Arthur as we saw earlier) but still is willing to help rebuild Dozel and help Seliph in spite of that reality. All the while, he will still be the same Iuchar he always has been.

    ------

    Final thoughts: Iuchar is defined by the way he carries himself. He tries to speak nobly as he fights for honor and for his (unrequited) love, Larcei, whom he betrayed his own family for. Behind this façade, Iuchar still is aware of the harsh reality of Jugdral though; we see that he regrets having to fight his own family members when it comes down to that. But through this, Iuchar keeps his head up and focuses on fighting for the things he is fighting for and eventually getting the chance to restore his family's honor after three generations of people who disgraced Dozel; that is what defines him and sets him apart.

    Thanks for reading this episode. Next time (probably tomorrow) we will look at Iuchar's brother Iucharba, Casual Axe Fighter.

    Previous: Arthur, Defiant Mage (& Amid)

    Next: Iucharba, Casual Axe Fighter

    submitted by /u/Skelezomperman
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    What would you want as the premise for a future Fire Emblem game?

    Posted: 03 Nov 2020 11:01 AM PST

    I am really impressed with how well the academy setting works for Three Houses, so much so that I wouldn't mind if they wanted to linger on it and reuse an academy as a setting in a future game. But if they didn't, what would you want from a future Fire Emblem?

    One thing I really liked from this game is how if you don't recruit certain units they become enemies (as opposed to usual, where they start off enemies that can sometimes be recruited). It could be interesting to have some kind of firebrand leader going around recruiting units to their army, such that if you don't recruit someone they might get recruited by the rival army.

    I also really liked the academy as a setting, with the exploration element. I would love to see them build on that (maybe you're building a town as you build your army, and can explore further as you go, or something).

    What do you think? Would you like to see these or other new elements introduced, or would you prefer they draw back to a more traditional FE?

    submitted by /u/sweetbreads19
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    Hot take:The cast all being good isn’t really an issue but more so map design

    Posted: 03 Nov 2020 03:51 PM PST

    I seen a few people saying that all units should be good in fire emblem and others saying vice versa. My take on it is that all units should be good but the map design should be just as good. For example Conquest has a lot of good units, it's hard to say that there are any bad units cause they all have uses as well capability to not fall behind. It also have really good map design with its enemy placement as well have enemies scaling to your army strength. However Awakening has tons of good units yet the map design is terrible so you can't even use your units for all they're worth or even have the need to think things out.

    submitted by /u/MiuIruma332
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    Just a dumb little post about recruiting

    Posted: 03 Nov 2020 06:25 PM PST

    I know I'm not the only 1 here but gosh darn it is it hard to break off from your usual units. In all of my Playthroughs I've always stuck to the same old 4 recruited units in Sylvian, Lysithea, Leonie and Mercedes. With lesser exceptions like Bernadetta, Marianne, Ingrid, Hilda (in AM/SS) and Linhardt. Not really expecting people to comment on this post as it's meant to be more of a Venting than anything else. PS. I forgot Felix somehow

    submitted by /u/Xerovist
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    Greetings everyone I am The Averagest and part 14 of my (mostly) blind playthrough of Thracia is up! Also please join me this Saturday, Nov 7th for a 24 hr charity stream for Extra Life. Anyway, enjoy!

    Posted: 03 Nov 2020 06:05 PM PST

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