Fire Emblem ⭐️WIP more FE characters in FF3 style⭐️ |
- ⭐️WIP more FE characters in FF3 style⭐️
- Happy birthday king; thank you for accompanying me throughout this shit year and for making me draw better art ✌ (20/12/19 vs 20/12/20)
- Tried drawing a more 'realistic' version of Mercedes!
- My ultra-low-budget cosplay of F!Dimitri, just in time for Dimitri's birthday!
- A Limstella commission!
- Live for what you believe in.
- My Bernie that her VA commissioned me
- My first drawing of Marianne ✏️
- Birthday Flowers
- Happy birthday to our special boy
- Birthday art for the King of Faerghus !!!
- Happy birthday to my favorite feral rat king Dimitri.
- Just in time for his birthday. Enjoy my Dimitri cosplay I made. It is the first big cosplay I have made from hand, and my daughter loved it as well. You can head to my Instagram @azarel_creations to see more!
- Christmas gift for my wife and I just hope she likes it as much as I do!
- FE7 was a story that Bartre fabricated to entertain the Etrurian Army on the way to the Eastern countries
- Behold the Prince of Faerghus ~ Happy Birthday!
- happy birthmas, dimitri! a quick doodle of him with peculiar eyes
- I like the idea of both Byleths being twins
- Happy Birthday Dimitri, my love <3 Crotchet dolls by me. I kindly ask you to read my comment below, thank you
- Drawing of Tiki (Fire Emblem Awakening)
- Dimitri Alexandre Blaiddyd by PendragonCosplay [self] [cosplay]
- FE1: An Outdated Yet Fun Experience
- Brigid Appreciation Post (FE4/FE5)
- Does anyone else think "Beneath a New Light" from Binding Blade sounds just like that song "Do They Know it's Christmas"?
⭐️WIP more FE characters in FF3 style⭐️ Posted: 20 Dec 2020 01:33 PM PST
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Posted: 20 Dec 2020 08:56 AM PST
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Tried drawing a more 'realistic' version of Mercedes! Posted: 20 Dec 2020 08:34 AM PST
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My ultra-low-budget cosplay of F!Dimitri, just in time for Dimitri's birthday! Posted: 20 Dec 2020 01:25 PM PST
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Posted: 20 Dec 2020 03:42 PM PST
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Posted: 20 Dec 2020 11:32 AM PST
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My Bernie that her VA commissioned me Posted: 19 Dec 2020 10:29 PM PST
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My first drawing of Marianne ✏️ Posted: 20 Dec 2020 06:18 AM PST
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Posted: 20 Dec 2020 06:13 PM PST
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Happy birthday to our special boy Posted: 20 Dec 2020 02:48 PM PST
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Birthday art for the King of Faerghus !!! Posted: 20 Dec 2020 03:40 PM PST
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Happy birthday to my favorite feral rat king Dimitri. Posted: 20 Dec 2020 09:17 AM PST
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Posted: 20 Dec 2020 02:22 PM PST
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Christmas gift for my wife and I just hope she likes it as much as I do! Posted: 20 Dec 2020 09:39 AM PST
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Posted: 20 Dec 2020 06:26 AM PST Why didn't Eliwood, Marcus, or Merlinus ever tell Roy anything about Nabata, Athos, or anything that happened 20 years prior? Why did Marcus tell Wolt that Eliwood didn't have any friends his age back when he was a teenager? Why does Fir think her parents met on the Western Isles when we see them meet in Ostia? Why didn't Igrene try appealing to Klein on behalf of the Nabatans' interests (instead of Douglas) when their parents were already well-acquainted with each other? Surely, House Reglay would have had a lot of clout and been willing to do her some favors. All of these plot holes and lore contradictions that spring up in FE7 can be perfectly explained when you consider that Bartre is secretly the unreliable narrator of the story and everything that happens in the game is an entirely fictional tall tale that Bartre is making up to entertain the kids on the march to Ilia or Sacae from Aquelia. Think about it: how come the only playable characters shared between FE6 and FE7 happen to be Roy's elderly retainers and Fir's family, and why them, specifically? Easy, Bartre's the one telling the story so he has to be there to support his claim of having witnessed everything on Eliwood's alleged adventure and, of course, he includes Karel into the story because he's his brother-in-law and Fir looks up to him as well as Karla because she's her mom. How come Marcus doesn't have support conversations with Bartre or Karel? They never even met! But they tolerate being included as characters in Bartre's stories because they're good sports and feel that Bartre raises everyone's morale. Why is Karla shoehorned so awkwardly into FE7? Because of course! How can you expect Bartre to stop himself when he wants to add in whatever interests him in this story he's trying to tell about Eliwood and Hector! Why is Lyn featured so prominently as the poster girl when she hardly does anything of merit in the plot? Consider that she's a beautiful Sacaean swordswoman who is introduced as a nomad who learns of her destiny as a princess, pulls a sword from a stone, handily overcomes all adversity that comes her way, whether is comes in the form of bandits or racist noblemen, and takes out her evil great uncle to save her grandfather from dying only to become a superfluous tagalong who doesn't make any significant contributions to anything in Eliwood and Hector modes. It's almost as if Lyn mode is a fairy tale with an overly simplistic plot and characters that Bartre would tell Fir when she was a child and the character herself is meant to be a surrogate to project herself onto as well as one for Bartre's own wife (because that's precisely what she is). She's never mentioned in FE6 because she never existed in the first place. Why would Bartre depict himself as an utter buffoon? Self-deprecating humor. Why is Hector such a powerful and charismatic lord? Hector is already dead at this point and Bartre extols his bravery to comfort Lilina. Why do Hector and Lyn have the best chemistry? Because Bartre's not so above being self-aggrandizing and appropriates Hector as an avatar for himself. So, in light of this: we can conclude that Hector and Lyn are parabolic representations of himself and his late wife. Why is it that every other person in FE7 happens to be a parent or other relative of a playable character in FE6? To make the story more relatable to his audience. Why is Nino so prominent in the story? Bartre cares deeply for the orphans and thinks it would bring them solace to fabricate an idealized mother for them from wholecloth. Although, in actuality, Nino never existed and it's much more likely that Lugh and Raigh's real mother is Cecilia but she had to abandon them in order to avoid a scandal. Why does Nino's face look so much like Lilina's? Nino is also meant to be a surrogate for Lilina. Why does Jaffar resemble Chad so closely? To plant the idea that Chad is a real brother to Lugh and Raigh (although his real mom is more likely to be Igrene). Why are Pent and Louise so amazing? They're depicted that way in order to flatter Clarine. Why doesn't Bartre wear teal in FE7? He actually casts himself as a symbol for Wade by wearing the same shade of blue as he does while Dorcas is clearly meant to resemble Lot. And that's not even all of it but I'm sure you can draw your own comparisons, as well. [link] [comments] | ||
Behold the Prince of Faerghus ~ Happy Birthday! Posted: 20 Dec 2020 12:19 PM PST
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happy birthmas, dimitri! a quick doodle of him with peculiar eyes Posted: 20 Dec 2020 04:36 PM PST
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I like the idea of both Byleths being twins Posted: 20 Dec 2020 07:10 PM PST
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Posted: 20 Dec 2020 01:18 PM PST
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Drawing of Tiki (Fire Emblem Awakening) Posted: 20 Dec 2020 03:08 PM PST
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Dimitri Alexandre Blaiddyd by PendragonCosplay [self] [cosplay] Posted: 20 Dec 2020 05:38 PM PST
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FE1: An Outdated Yet Fun Experience Posted: 20 Dec 2020 01:57 PM PST I beat Shadow Dragon and the Blade of Light yesterday and I felt like typing up my thoughts and sharing them. To get an idea of my perspective when going into this game, I've played and beaten every mainline post-Kaga game at least twice (except for PoR and RD, in which I've only played once so far), I've played and beaten the spin-offs, and I started playing FE's 2-5 with the intent to beat them but never finished them (and probably never will since I don't feel like getting a new emulator and I don't like playing games on my laptop). Before playing through FE1 on the Switch, I played the first chapter on an emulator but never bothered to try to play further and finish it like I did with the other Kaga games, so while this is technically my second time playing it, this is really my first attempt at really playing through it all the way. With that out of the way, let's dive in. Presentation The character portraits for the most part I'd say are serviceable with some obviously better than others. You got Camus and Nyna who hands down have the best portraits in the game, and then you got Jake and Beck whose faces look like weirdly shaped potato chips. Obviously, the most glaring issue is certain characters sharing the same portrait with one another. I know this is because they literally ran out of room on the cartridge, but it still doesn't change the fact that I literally cannot tell Dolph and Macellan apart. The maps overall look fine for the most part except for the indoor maps, which look hideous thanks to the ugly green floor tiles. It's honestly kinda hard to look at them, and this is coming from someone whose favorite color is green. As a side note, when playing at 2x speed, the animated river tiles in chapter 18 are actually pretty straining on the eyes, so you might want to play that chapter at 1x speed if that might be too much for you. The soundtrack is pretty good for the most part, with my favorites tracks being the final map, Gotoh's theme, and Medeus's battle theme. However, there is one huge problem with the soundtrack, and that is the player phase map music. It's a fine enough track, but with the exception of the final map you hear it every. Single. CHAPTER. After the first five or so chapters, I just turned down the volume and listened to either music or a podcast on my phone because it just got tiring listening to the same stinking music track every single chapter. The enemy phase music also has the same issue, though it's not as severe since enemy phase generally takes less time than the player phase and the track itself doesn't become as grating as the player phase music over time. Lastly, and this goes without saying, the animations for everything are really slow. It's fine at first for the first few chapters, but after a while you'll just want to get a move one, especially if you're ferrying stuff to and from the convoy or you've rewinded several times to get one of your units to finally hit the enemy. After I started playing all the chapters at 2x speed, it was pretty hard to go back to 1x speed. 2x speed being the best experience while playing kinda stinks since the music is sped up as well so it kinda butchers the soundtrack....buuuut if I'm being honest, in the case of FE1, I don't find that to be a huge problem because like I said earlier, you'll be wanting to listen to music from your phone or whatnot instead of listening to the game's same player phase and enemy phase map music. It's only really an issue with the final map, though I'd argue the player phase music in the final chapter still bops at 2x speed. Story I honestly don't have much to say about the story since firstly, I've already experienced the story in FE11, and secondly, it's an NES/Famicom game, so it's generally pretty simple and doesn't leave a lot for me to discuss. I will say though that a few of the end of chapter cutscenes felt kinda abrupt with how it connected to what was happening so far in the story. At the end of Lefcandith Gauntlet, I suddenly got a history lesson from Malledus and Gotoh suddenly appeared at the end of Oasis of Magic to tell me about Starlight (though, in the case of that one, I guess it felt abrupt more so because they don't show Marth reacting to Gotoh suddenly communicating to him and not the scene itself). Gameplay Oh man, where to begin. There's so many mechanical differences between this and the remake that they almost feel like two entirely different games. To start, aside from the lack of a weapon triangle, the biggest thing to note is the game's trading system, which is extremely clunky. You can only give items from one character to another; you can't swap or take items. And then there's the fact that units can only hold four weapons/items at a time. Combine this with the lack of a menu preparations screen that lets you swap items between units and access the convoy (which can only accessed on the field) and it makes for a pretty janky inventory system. For most chapters, whenever I wanted to do some inventory management, I would end up having to use my fliers to ferry items to and from the convoy tent after I beat the boss of a map, effectively wasting several turns just to prepare myself for the next map. This gets worse in the latter half of the game when you have to do more inventory management thanks to most of your units needing silver weapons which having lower durability and thus need to be replaced more frequently. Speaking of weapons, the balance between swords, lances, and axes in this game is a complete joke. As anyone who has played the later games already knows, the balance between swords, lances, and axes besides the weapon triangle, are: swords have the lowest might but have low weight and high accuracy, axes have high might but low accuracy and high weight, and lances are the in-between. In FE1, swords are the best weapon type in the game, hands down. Not only does each sword generally have the same might as their lance counterpart, they have way less weight and higher accuracy, and unlike the later games, armor and flying units can use them from the start. This effectively makes lances and silver lances completely worthless. Heck, lances don't even have the advantage of 1-2 range javelins being common, because starting with chapter 12, you can buy levin swords from certain armories, which get progressively more common the farther you get into the game. The ridersbane also gets shafted in the latter half of the game, because it's not effective against paladins, which pretty much completely replace enemy cavaliers in the last third of the game. Gradivus thankfully is really useful, but that kinda goes without saying since it's regalia weapon. Oh yeah, I guess there's also bows and axes. Bows are pretty helpful for taking down enemy dracoknights, especially since they have very high defense in this game, but that's par for the course for bows. Axes became irrelevant for me in the latter half of the game once you start promoting your units that can actually promote, and none of the axe users can promote, so I didn't use any in the latter half of the game. The only classes that can promote are mercenaries, archers, pegasus knights, cavaliers, clerics, and mages. This pretty much disincentivized me from using any units that couldn't promote because I didn't want my team to be completely outclassed by the enemies in the latter half of the game when they were all promoted classes. Now, to be somewhat fair, all stats for each class in the game except for hp, res, and move cap at 20 so the non-promoting characters can still be decent I assume, especially if you give them a stat booster which are really potent in this game, but not being able to promote still hurts them. Maybe I'll try using some non-promoting units in a second playthrough at some point. Magic is pretty interesting in this game ( With your own mages, while they can't really one-round most enemies due to no magic stat boosting your tomes' attack power, they're great for chipping away the health of armor knights, dracoknights, and manaketes, who generally have a really high defense stat. As for enemy mages, it forces you to really take into account what tome they're using and decide whether or not to use a barrier staff use when baiting them out and taking a hit from their magic. It's a neat change of pace from the later games where you typically just send your Pegasus knight or own mage with high res to bait them out without worry of taking a lot of damage. Another thing to note about magic units is that they don't gain exp when using staves. That means you'll need to let your clerics get attacked by enemies for them to gain exp and level up. Now, aside from Wrys, you don't really need to go out of your way to level up your clerics in this game to use them for healing, since not only do staves heal a fixed amount of hp (20 for mend, all hp for recover, and 10 hp for the rest), but Maria can use every non-prf staff in the game and Lena can wield them all except for barrier and fortify. Now, if you want to promote them to bishops so they can use tomes to help attack enemies, you'll need to have them be attacked, which really sucks. I actually ended up using both Wendell and Boah for my heal bots since they come promoted right out of the gate and can wield every non-prf staff in the game. That leads me into talking about weapon levels, which are only a thing in the original Archanea games. In later entries, a unit has a weapon rank that dictates what weapons they can wield and it can be increased to higher ranks by using that weapon type a lot, thus allowing that unit to wield stronger weapons. In the original Archanea games, units instead have a stat called Weapon Level. This is a stat that has a chance to be increased upon level-ups like all of the other stats. It's a system I'm glad was done away with, since it requires you to rely on rng to be able to use the stronger weapons with a unit. It's even worse with units who have a low weapon level growth rate, making the rng more unreliable. -------------------------------------- When compared to FE11, FE1 is definitely more tedious thanks to the clunky trading system and slower animations, but FE1 is also generally easier (and also less engaging) than FE11 in a few ways. For example, reinforcements are infinitely easier to deal with in FE1 than in FE11. In FE11, certain reinforcements will either trigger after you enter a certain part of the map, appear earlier than in FE1, or in some instances they added reinforcements where there were none in the original. A lot of the time in my playthrough I was able to get my mounted units to stand on the forts before the reinforcements arrive and just avoid having to deal with them altogether. Granted, part of the challenge with a lot of the reinforcements is just not knowing when and where they'll appear and I knew when and where they would appear with a guide, but I was able to cover the forts without much effort. Reinforcements also move the same turn they appear which is another aspect of what makes them a potential challenge to deal with and it incentivizes you to prevent them form appearing, but on certain maps when you stop the reinforcements in time, the map ends up feeling kinda braindead. Also, same-turn reinforcements can easily screw you over if you happen to be in the wrong place at the wrong time and are not expecting them, so screw same-turn reinforcements in general. Another thing that makes FE1 generally easier than FE11 are enemy thieves. Unlike the later games, thieves in FE1 cannot innately open locked doors. Instead, they have to use an item called a master key that only they can use to unlock doors. Enemy thieves don't actually have master keys on them, so any locked chests that are behind locked doors you don't have to worry about outracing the thieves to get them. The only chapters where you have to actively outrace the thieves to the chests or stop them in their tracks are chapters 6, 10, 15, 17, and 24. Chapter 6 in particular though is actually much more difficult than FE11 when it comes to outracing the thieves actually, since in this game, thieves don't drop stolen treasure, so you have to use the warp staff a couple of times to actively block them from the chests so you can get to them in time. This is really the only time in the game where dealing with enemy thieves is harder than in the DS remake. The final thing that makes FE1 generally easier than FE11 are ballistae. In a classic case of Early Installment Weirdness, ballistae in FE1 have a range of 2 instead of 3-10. This effectively makes enemy ballisticians a non-threat aside from the occasional arrowspate or pachyderm. Humorously, this actually makes chapter 13, the map with numerous enemy ballistae, not a pain in the butt like it is in the DS remake. The map is actually more fun in the NES/Famicom original than in the DS remake. That cracks me up to no end. On a side note, swarm tomes in this game also don't have a range of 3-10 like in the remakes (1-2 like all other tomes) , but they have a might of 16, so they're still a threat and not easy to trivialize like the ballistae. So yeah, unlike in the DS remake, chapter 13 is not the worst chapter in the game. Instead, that honor belongs to the final chapter, solely because all your units are separated into small groups far away from each other and you can't swap them around before starting a map or even change their order on the unit selection screen. This is another huge QoL problem the game has, and unlike the trade system, it's nowhere near as easy to circumnavigate. To shift the order of your units in the unit selection screen, you have to NOT select a unit (or multiple units) for a chapter, and then select them again for the next chapter since after you choose not to deploy a unit in a chapter after deploying them in the previous chapter, they will automatically be moved to the bottom of the unit list in the unit selection menu. This means that if you need to shift your units around for final chapter, you have to not deploy certain units in the previous chapter so that that each group at the start of the chapter can hold their own until they all meet up, and this is assuming you know ahead of time that you'll need to do this and know where each unit in the unit list will be dropped at the start of the chapter Thankfully, this isn't really a problem in literally every other chapter in the game (except maybe chapter 21) so it's only a problem in the final chapter (and I thankfully didn't have to worry about changing my unit order in my playthrough), but it is a huge problem nonetheless. The last thing I want to talk about with the gameplay is something that actively worsened my experience with the game and was, at least for me, the worst part of the game. Worse than the janky trading system and worse than the final chapter deployment fiasco. I am talking about 1RN. I'm going to be real with you all: after playing this game, I think anyone who vastly prefers 1RN to 2RN is freaking nuts. I cannot tell you how many times where I would attack an enemy and the game showed me that I had, oh, around an 80% chance to hit, and my unit would just. Fucking. Miss. I remember when I played chapter 8 and in practically every round of combat where Merric would double the enemy with blizzard, he would would hit the first time, and then miss the second time without fail. And in the final chapter, I was in a situation where I absolutely needed Boah to hit a paladin twice with blizzard in order for my strategy to work, and I had to rewind maybe about seven times before he finally hit both times. After dealing with a lot of this crap throughout the whole game, by the time I got to the last fourth of the game, I was actively scared whenever I used a weapon that didn't fill out the accuracy bar in the battle animations to 100% out of fear I would miss and I would have to rewind back to the beginning of the whole turn to try my strategy again, and it would usually be a strategy where I needed everyone to hit in order for no one to potentially get killed or so I could achieve some other goal on the map I was trying to do. Working with the game's clunky inventory system may have been tedious and some of the stuff with reinforcements and thieves as I mentioned earlier made the game a bit braindead and not as engaging to play through, but they at least never made my blood boil like the 1RN did. As a Port on the Switch I played the official localization of the game on the Switch, so I'll briefly talk about how the port fairs. First, I'll list the features the switch port gives you access to with a tap of the X button: – Turn Rewind feature, allowing you to turn back to up to 19 turns ago – Speed-up function, with the option to either speed up the whole game or just the enemy phase – You can create a bookmark at any time while playing that you can jump back to at any time – You can change the aspect ratio between 4:3 and 16:9 These are all pretty great, if basic, features for a port of an old Famicom game, and the speed up function and rewind feature are a godsend for this game. I don't think I would've had the patience to slog through this game at 1x speed, with its slow animations and 1RN screwing me over on multiple occasions forcing me to reset. There are a few problems I have with a couple of the features though. Firstly, while the game does ask you if you are sure when you click to create a bookmark, it doesn't ask if you are sure when clicking to load a bookmark. With one accidental misclick in the menu, you could lose up to a few hours of progress. If you're careful and paying attention to what you're doing whenever you pull up the Switch port's options menu, you should hopefully never have to deal with this, but the fact that it's so easy to do is a problem. The other problem I have is how when you create a bookmark and then proceed to save the game, either at the end of a chapter or midway through a chapter via the suspend option, the game when you restart it will start out at the speed you had the game going at when you created the bookmark. So, if you create a bookmark halfway through a chapter with the game going at 2x speed, change it back to 1x at the end of the chapter and then close the game after saving and quitting, the game will boot up at 2x speed instead of 1x speed. Others might not have a problem with this and will find this complaint trivial, but personally I found it to be annoying. When I boot the game up, I want to hear the intro music at regular speed instead of 2x speed, but I sometimes can't do that if I made a bookmark I really want to keep while playing at 2x speed. You can change the game speed back to 1x, create the bookmark, then go back to 2x, but good luck figuring out that's what you'll need to do if you want the game to start up at 1x speed without fiddling with the game yourself or reading this post, because the game never tells you this. I was only able to figure it out why the game kept starting up at 2x speed after I beat it and tried out some stuff. Again, I know this'll probably come across as extremely nitpicky to quite a few people, but I just felt the need to point it out, both the complain about it and to hopefully explain why this happens to people who have also ran into this issue and have been wondering what was happening. Conclusion You know, despite the game's janky inventory system, occasionally frustrating 1RN, and general archaicness to it....I actually had a pretty good time with Shadow Dragon and the Blade of Light. There was never really a point while playing the game where I thought about wanting to quit or take a few days off from playing the game. In fact, and I can't believe I'm saying this, I wouldn't mind playing through this game again. I probably won't play through it again anytime soon, and if given the choice I would play any other game in the series I've already beaten over this one (except FE6), but I'll definitely try to play through this again at some point later down the road. Now, would I recommend this game? Heh, no, not really. I may have enjoyed my time with this game, but I know damn well the problems I had with the game that I stated above will make many others not want to play through the whole thing. Hell, I'm still surprised I came out with an overall positive experience with the game. I think the reasons I ended up enjoying this game are:
If those first three bullet points I listed apply to you, then maybe I could recommend the game to you. If not, I recommend just playing the DS remake. It's so much better and is pretty fun in my opinion. [link] [comments] | ||
Brigid Appreciation Post (FE4/FE5) Posted: 20 Dec 2020 02:52 PM PST SPOILERS FOR GENEALOGY OF THE HOLY WAR AND THRACIA 776 BELOW: Brigid (and subsequently Eyvel after she loses her memories in FE5) has recently become one of my favorite characters in the franchise as I've played through FE4 and FE5, and I just wanted to share a bit about why I think she's awesome.
Overall, I just think Brigid is a really entertaining and interesting character to observe throughout all of her iterations. She's hot-headed and doesn't take crap from anyone, but she also shows through her actions that she is willing to do whatever it takes to do what she thinks is right. She's a breath of fresh air in Genealogy, since most of the first generation's main cast are knights or nobles who must first answer to some higher order. Brigid, instead, takes justice into her own hands, even when she knows it might get her killed or vilified in the eyes of others. While she does mellow out a little by the time Thracia 776 begins, we still see her serving as a surrogate mother figure for Leif, Nanna and Mareeta, all of whom had essentially lost everything through no fault of their own. I think Brigid should be up there with Finn as one of Jugdral's (and maybe even the whole franchise's) best characters.
[link] [comments] | ||
Posted: 20 Dec 2020 01:35 PM PST |
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