• Breaking News

    Friday, April 23, 2021

    Fire Emblem Everyone Plays Fire Emblem - Week of April 23th, 2021

    Fire Emblem Everyone Plays Fire Emblem - Week of April 23th, 2021


    Everyone Plays Fire Emblem - Week of April 23th, 2021

    Posted: 23 Apr 2021 06:23 PM PDT

    Welcome to the next installment of EPFE! This is a casual space for discussing any ongoing Fire Emblem (or related games) playthroughs. Screenshots, impressions, frustrations... gameplay stuff that would otherwise be removed as a standalone post under Rule 8 can be shared here.

    While you can of course ask for advice here, specific questions might get faster responses in the General Question Thread here.

    As always, remember to tag your spoilers, and have fun!

    Last week's thread can be found here.

    submitted by /u/Cecilyn
    [link] [comments]

    What if recruits got route-specific outfits? Ingrid gets an Adrestrian makeover for Crimson Flower [Commission] (by @sethkiell)

    Posted: 23 Apr 2021 04:53 PM PDT

    Lucina telling you the future will be better

    Posted: 23 Apr 2021 09:34 AM PDT

    Mourning Corn!

    Posted: 23 Apr 2021 02:27 PM PDT

    Fire Emblem Three Houses Last Supper Cover piece I worked on for Three Courses Cookbook Zine

    Posted: 23 Apr 2021 05:55 AM PDT

    Sacred stones doodle dump

    Posted: 23 Apr 2021 06:01 PM PDT

    I drew Camilla!

    Posted: 23 Apr 2021 09:47 AM PDT

    Marth, The Hero-King

    Posted: 23 Apr 2021 12:06 PM PDT

    CorMilla and ByMir's Child Collab

    Posted: 23 Apr 2021 03:44 PM PDT

    Cursed Verdant Wind (OC Genshin Impact parody)

    Posted: 23 Apr 2021 06:20 PM PDT

    I drew Marianne wearing a noble hat.

    Posted: 23 Apr 2021 11:06 AM PDT

    Modern AU #02

    Posted: 23 Apr 2021 08:13 PM PDT

    Resplendent Eirika (w/o wings), a commission I completed a long while ago.

    Posted: 23 Apr 2021 12:40 PM PDT

    Finally got all of the Fire Emblem x Super Groupies watches!

    Posted: 23 Apr 2021 09:07 AM PDT

    Step 13: Learn from history so you can repeat its mistakes

    Posted: 23 Apr 2021 07:02 AM PDT

    I Animated Ike in his Lord Class Running to Measure of Happiness

    Posted: 22 Apr 2021 11:30 PM PDT

    What do you think is the game has the best version of each class?

    Posted: 23 Apr 2021 07:50 PM PDT

    I haven't played all the games so I wanted to know. To clarify, I am not referring to the game with the best classes, I mean the game where each class stands out the most. Like, for example, the troubadours and dancers has its best version in genealogy and the falcon knights in awakening, I think.

    submitted by /u/jatxna
    [link] [comments]

    I decided to draw Byleth.

    Posted: 22 Apr 2021 09:09 PM PDT

    (Video) Give Incomplete Fire Emblem ROMHacks a Chance

    Posted: 23 Apr 2021 06:32 PM PDT

    FE Week: Page 3: Lady of The Plain and The Wandering Tactician (sketch by fvmarts aka me)

    Posted: 23 Apr 2021 04:48 AM PDT

    Just finished Berwick Saga

    Posted: 23 Apr 2021 04:50 PM PDT

    Berwick Saga - A better Tellius? Story

    So basically the world is divided into the raze empire, and the berwick league, which is an alliance of many states to the north of raze, the most important being veria. there is a war between these, which your side (the berwick league) is badly losing. the lord, reese, is the heir to the country of shinon. here he, along some knights, is sent to narvia to aid the war against raze. Most of the game is doing things for Volcens (the king of veria). Volcens is basically garon, except more incompetent. dude is constantly trying to imprison / kill his allies. i think the first mission you do for him he threatens to kill you if you fail or something. As with most fe's, there is a dark evil cult, this time led by pope urban iv pope urbanus iv. Anyway, the story is pretty slow paced generally. Around chapter 12 you sort of realize the game is almost over and your side has made almost no progress, and there are too much bosses left to fight, including the raze emperor, his son faival, zelgius zephyrus, levail arectaris, said leader of the raze church along with his 4 bishops. So the next chapters you fight the bishops of the raze church and the final boss is just the last bishop which I found very disappointing and anticlimactic. The storytelling is also hurt by the fact you are forced to stay in a city the whole game (much like 3 houses, but at least you aren't taking day trips to the edge of the continent every month).

    Chaos is an edgy mysterious guy with twin divine swords, vritra and varja (which I locked myself out of by not doing a seemingly unrelated sidequest). so hes sort of like the black knight. Chaos doesn't even have an alter ego though, i think originally Kaga was going to make him Faye's brother, but later scrapped that idea.

    The strongest point of the games story is arguably the characters. The cast is fairly small, and each character has a backstory and a few city events relating to them. none of the characters (that I saw, at least) were characters that base there personality on one gimmick like modern fe. Personally I'm not really that interested in a game having strong characters, but if you are this game does it well.

    Gameplay - Kaga's magnum opus?

    Imo the gameplay of berwick is where it really shines. It is vastly different than any fire emblem. The two most obvious changes are the turn system, where there is no longer a player phase and an enemy phase, but interspersed player and enemy unit moves, and the hexagonal grid. the hex tiles don't really change the gameplay that much imo, but the turn system imo adds more depth to the game and is superior to separate phases. The skill system is also really unique and imo the best in the series. you still have classic skills like adept, but there are new skills like overwatch which automatically bows units who enter range, desperation which increases your hit rate (important cuz hit rates are really unreliable in this game) at the cost of your own defense, and deathmatch where you enter a 5-round fight to the death. every character has ~ 5 skills.

    Swords, axes, and spears are actually unique in this game. basically axes are the strong weapons with low hit rates, and sometimes have other effects like negating shield + armor of knights. swords have higher hit rates, lower damage (except for blades, a subset of swords). there are a lot of swords that add a hit, or have brave effect (yes these are different things) (axes with this trait are very rare). the most unique is spears, which deal more more damage based on how many tiles you travel before use. lances are a subset of spears with even higher move bonus damage, 3, 4, or 5 a tile. this also makes enemies with lances very scary, as they will stay out of your range in order to use max move to deal 40+ damage to you.

    Berwick saga is decently difficult imo, despite having saves every 5 turns. Map design is good imo. Typically all main story maps have 3 side objectives, which range to visiting a house to killing a bandit that shows up later. There are a lot of green unit escort maps, and a bit too many maps that start off with 0 enemies on the map, and only gives a few reinforcements a turn until the last few turns where the game goes crazy. Enemy composition + formation can be very challenging. take chapter 9 for example, where you either have to fight 4 of the aforementioned lance users, which can 1round your units, and are covered by 2 ballistas, or open the bridge by crossing the ocean and fighting the guy with the 4x brave crossbow + sleep arrows. (only 2 units can cross the water before the bridge is up!). the game does give you ways to deal with these things though, like your own ballistician, miracle charm (negates death, but breaks), provoke skill (which makes enemies target you). After this you have to fight a gigas knight (axe gives them 20 defense), and a black rider (shield may reflect damage onto you). Hopefully you all did this before any of the green units died for the side objective! This still doesn't really do the enemy composition justice, but hopefully you get an idea what your up against haha.

    The game is only 15 main chapters, but there is usually 2 side missions between each story map. your lord and your jeigen can't be deployed there though. Growth rates are very low in this game and leveling up is slow. arguably level is the best stat as it enables access to higher rank weapons.

    Another criticism I had of the game was how slow it was. you can't turn off map animations and they are extremely slow. fortunately the lack of enemy phase makes this bearable, but it sure is annoying when you have to replay a couple turns from a save point.

    summary

    I had a lot of fun playing berwick saga, and If I had to rank it I would probably put it as #2 behind TLP FE10 as my favourite game. The story is a bit disappointing, but still ok, and the gameplay is fantastic.

    submitted by /u/xdfp64
    [link] [comments]

    Should ranking come back ?

    Posted: 23 Apr 2021 10:02 AM PDT

    So far, only 4 games in the series have proposed a ranking system judging the player performance rather than a turn count that may or may not be interpreted as such.

    Links toward relevant Serenes Forest and FEwiki pages :
    https://fireemblemwiki.org/wiki/Rankings
    Rankings - Serenes Forest (FE4)
    Rankings - Serenes Forest (FE5)
    Rankings - Serenes Forest (FE6)
    Summary - Serenes Forest (FE7)

    I had written a lengthy description of each ranking system before realising you could just click on the various link to have the same informations but in a better english. In short, FE5 are redondant with LTC Full recrutment, FE6 power and combat rank why, FE7 everything why.

    But honestly I think they should return. They provide a good incentive for occasional player to mesure their skills compared to the one of their friends and to try to get better at the games with an measurement system a bit more clear than a turn rank that will usually be in the three digits and don't give any good idea on wheter or not the player did well. Even the extremly buggy and poorly balanced HHM ranked is still a somewhat common way of player to challenge themselves, proving that they don't have to be extremly well balanced. An exemple of a game that would have greatly beneficied from a ranking system. Something like the power rank from FE6 would probably have helped to make the avatar slightly less of a black hole dominant force in the game.

    Just, stop obscuring the criterias for casual player (I don't think it's said anywhere in game that tactics rank is based on turn count, but there is a few pnj that hint that less turns = good for ranking). And combat rank probably isn't too detrimental but I still fail to see the point of it.

    submitted by /u/dfsqqsdf
    [link] [comments]

    No comments:

    Post a Comment