Fire Emblem [Original Art] Princess of Renais, Eirika |
- [Original Art] Princess of Renais, Eirika
- when youre playing shadow dragon chapter 20 and camus starts moving before you enter his range
- 3H Dancer Mitama (Commission by @h_nyoro)
- I know that Sacred Stones is an easy game and all but I'm still proud of the fact that I finished off the final boss with a trained Marisa all the same.
- Halloween/Inktober Kronya
- [OC][Art][FE6/7] Warm Light: Lucius + young Araphen trio
- New classmate
- smol Lucina doesn't want to let go of Morgan for his naptime | by @Loustica_Lucia
- Janaff! I've never used him, have any of you? Is he any good?
- Shirtless Atlas ;)
- Great Lord Dimitri Cosplay
- Who is your favourite secondary villain? Why?
- Date with Fir [commission drawn by @BPunapuna on Twitter]
- Easy Fixes to "Difficulty Problems" with an Open Class System
- Reviving an old project of mine and starting from scratch I’m currently drawing every Smash Bros character in roster order Fighter 25E: Chrom (I know this is bad but it’s better than what would be my first attempt)
- Got this Forrest made for me by TristanCityMayor (source is in the original post I am linking)
- I Ironman every Fire Emblem game in the series, Part 1: Genealogy Gen 1
- How could an FE4 remake expand on gen 2, but still remain faithful?
- Fixing Fire Emblem maps #1- Abducted Princess
- If you somehow end up in one of the Fire Emblem worlds, which class would you try to become?
- Fire Emblem 3 Houses and putting yourself in a corner when designing a difficulty
- Am I ready for Conquest?
[Original Art] Princess of Renais, Eirika Posted: 04 Nov 2021 09:51 AM PDT
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when youre playing shadow dragon chapter 20 and camus starts moving before you enter his range Posted: 04 Nov 2021 01:19 PM PDT
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3H Dancer Mitama (Commission by @h_nyoro) Posted: 04 Nov 2021 10:24 AM PDT
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Posted: 04 Nov 2021 10:28 AM PDT
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Posted: 04 Nov 2021 03:34 AM PDT
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[OC][Art][FE6/7] Warm Light: Lucius + young Araphen trio Posted: 04 Nov 2021 01:56 PM PDT
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Posted: 04 Nov 2021 06:33 PM PDT
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smol Lucina doesn't want to let go of Morgan for his naptime | by @Loustica_Lucia Posted: 04 Nov 2021 07:36 AM PDT
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Janaff! I've never used him, have any of you? Is he any good? Posted: 04 Nov 2021 11:48 AM PDT
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Posted: 04 Nov 2021 01:12 PM PDT
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Posted: 04 Nov 2021 08:07 PM PDT
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Who is your favourite secondary villain? Why? Posted: 04 Nov 2021 09:08 AM PDT | ||
Date with Fir [commission drawn by @BPunapuna on Twitter] Posted: 04 Nov 2021 06:16 AM PDT
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Easy Fixes to "Difficulty Problems" with an Open Class System Posted: 04 Nov 2021 12:41 PM PDT So lately I have been seeing all sorts of posts that take it completely for granted that "if you have a system where any character can be any class, then it is impossible to balance." The problem is, I don't see the logic in that statement at all. Nearly all the complaints I see about Three Houses related to classes can be easily fixed in a way that still allows for a very open re-class system. Personally, I have loved the variety that crazy re-classes bring to repeat playthroughs, so I would hate to see them go. But at the same time, I would love for something a little more challenging than the "Hard" setting on Three Houses. Here are my thoughts:
So, am I crazy? Would these options solve your gripes with the difficulty of Three Houses while retaining the option to swap into whatever class you want. Or maybe the thought of free re-classing is just completely repugnant to some? Let me know. [link] [comments] | ||
Posted: 04 Nov 2021 05:11 PM PDT
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Got this Forrest made for me by TristanCityMayor (source is in the original post I am linking) Posted: 04 Nov 2021 10:49 AM PDT
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I Ironman every Fire Emblem game in the series, Part 1: Genealogy Gen 1 Posted: 04 Nov 2021 08:06 PM PDT So, I recently embarked on a journey to Ironman every Fire Emblem game* and do a little retrospective on each one after I beat them. I decided to do it mainly because I haven't really Ironmanned an FE game before, but I've seen enough of them that I decided I would definitely like them. The other reason why is because I feel like I rarely play FE outside of my playstyle (a semi-completionist philosophy) and I wanted to go through each one with a different perspective to gain a bigger understanding of how these games are designed. So, I've put in place a bit of a weird rule set that I hope will make sense. -No Resetting, obviously -No Turnwheel, casual mode, or divine pulse -I will be playing through each FE storyline once. All this really means is that I'm playing the remakes of the first three games instead of the originals. The complete games list is Genealogy through Three houses, plus Tear Ring Saga, Warriors, and Vision Quest for fun. -I will be modifying some of the games for my enjoyment, such as playing Thracia with the patch that allows you to see where you deploy units, Fe6 and Revelations with balance patches, and adding the Fun is For Casuals ruleset (https://youtu.be/7tQ-wFywV1E) to Birthright -Everything else is fair game. I'm not limiting myself to the highest difficulties, just trying to have fun along the way. Anyway, with that out of the way, time for the first bit of documentation FE4 Gen 1: Deaths: Arden (died to Ayra), Laquesis (killed by Elliot on turn 4), Ethlyn and Quan (Retreated after Ethlyn died to the Maliky ballista squad), Sylvia (Intentionally Sacked during chapter 4 to make sure Lewyn didn't marry her, then revived), Ayra (Killed by a brave axe general in Chapter 5, then revived) MVPs: Holyn for one-rounding Eldigan without getting hit, Noish for carrying the earlygame, Lewyn for sweeping the last map almost singlehandedly Pairings: Adean Azel (accidental, meant to do Midir) Ayra Dew Silvia Midir (accidental, wanted the substitutes, but it was too late to fix it) Erin Claude Tailtyu Lewyn Lex Brigid FE4 Gen 1 is an excellent game held back by being really slow. There is a lot of castle management that is pretty convoluted, and tons of wide open space. With that being said, Genealogy is downright genius in how it's mechanics support it's meta-narratives. From the holy weapons creating Gods among men, to the limited weapons creating excellent unit feel (the weapons feel truly unique and like an extension of the character that holds them), and the ridiculously tough bosses making you feel like a champion for beating them, FE4 is an absolute joy to Ironman, especially because not being able to permanently save discourages the abuse of many of the boring FE4 mechanics. The arena feels much more impactful now because you can't just save-scum past it. FE4 doesn't seem like a good Ironman game, but I assure you that it is forgiving enough that it ends up being pretty fun. I might be biased though, as it is my favorite FE game. So yeah, I'll likely start FE4 Gen 2 soon. Feel free to list tips for Gen 2 and FE5, as they are the next games. If anyone else wants to come along for the ride with me, feel free to add your own stories in the comments. [link] [comments] | ||
How could an FE4 remake expand on gen 2, but still remain faithful? Posted: 04 Nov 2021 07:08 PM PDT Haven't read any of the manga, but that might be a good place for IS to look for inspiration. I think it would be good if Seliph faced more challenges (like they did with Alm in SoV), but I don't know how they'd fit that in with him being set up to win. And definitely I'd want Seliph himself to have more character, but I hope he'd still be the same overall (my favorite lord lol). [link] [comments] | ||
Fixing Fire Emblem maps #1- Abducted Princess Posted: 04 Nov 2021 09:07 AM PDT
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If you somehow end up in one of the Fire Emblem worlds, which class would you try to become? Posted: 04 Nov 2021 05:48 AM PDT Personally I would try to be a Mercenary to later become a Hero because it's my favorite class to use in the GBA games and both Swords and Axes are my favorite weapons to use in these games. [link] [comments] | ||
Fire Emblem 3 Houses and putting yourself in a corner when designing a difficulty Posted: 04 Nov 2021 07:48 AM PDT A lot has been said about 3 Houses and in particular the Maddening difficulty. While 3H was criticised on release for how easy it was to break the game even before people found the optimal strats, Maddening was there to "fix" that aspect of 3H and in a way it sort of did. Enemies have a lot of annoying skills, high stats, there's a ton of them, they have strong weapons and of course there's the classic same turn reinforcements. Maddening is such an extreme jump in difficulty many people believe you can put an entire seperate difficulty mode in between hard and maddening. This has caused Maddening to gain the reputatuion of being an annoying slog that only is more frustrating than fun and is only really enjoyable if you're on New game+ and have the ability to progress the game faster and get most of your characters battle ready fairly quickly.H. And I while I do agree that most of the criticism is warranted, I must ask. What were the devs supposed to do? 3H is the most open FE game to date. Everyone can be any class (besides the gender locked classes) in almost any map of the game. No more are the days of that crappy armor knight being an armor knight, now they become a wyvern rider. And while it is fun at first, you quickly start to figure out that the game isn't really equipped to deal with all the tools the player has at their disposal. The maps in particular are extremely suceptible to warp + flyer strats and you can also rig the desired outcome way easyer thanks to the fact that you get the stride battalion super early and you can just rewind once you mess up thanks to divine pulse. And even if you don't just use the most optimal starts you will probably start outpacing the enemies significantly fairly quickly. So, the only real way to combat all the tools the player has is to significantly buff the enemies stats, give them a bunch of powerful skills and also let them attack on the same turn they arrive, to waste the players DPs. A lot of people like to mention Conquest and how it managed to make a challenging difficutly without resorting to big stat inflation and ambush spawns, but Fates and 3H are fundamentally different games. Despite all the freedom the devs can still know what tools the player has somewhat well, while in 3H that's not really possible. Just look at Cindered Shadows. Yes, the maps are very flawed, but they are overall of a higher quality than that of regular 3H because the devs know what tools the player has access to in every map and can design around that, while at the same time wastly limiting the number of DPs the player can use. Ultimately, I'm afraid that due to the financial and critical success of 3H IS will continue to follow in it's footsteps when designing the next FE game and as such I cannot see any way to make a compelling difficulty, as once you start limiting the number of tools the player has in every map and designing around that you're just not making 3H anymore, but something different. [link] [comments] | ||
Posted: 04 Nov 2021 05:35 AM PDT I have played awakening on normal as my first FE game and proceeded to play birthright on hard without Ryoma and without any grinding. Would conquest on hard still kick my ass? Or just skip conquest and play three houses [link] [comments] |
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