Fire Emblem sothis insults you 5 hours binaural asmr to sleep to |
- sothis insults you 5 hours binaural asmr to sleep to
- Zoom call for Lucina’s birthday!
- Celebrating 8 years of FE:A (and the 3H book to support them)
- To heal a grieving heart [Commission by @tomaarrie]
- I scheduled this to be posted at exactly 4:20 AM on 20th of April according to my timezone.
- All Crests for Animal crossing
- Happy 30th anniversary, here's every Camus
- [OC] The 3H lords as kids playing animal crossing
- [OC] Linhardt actually trying
- I drewSaleh and Erika from fe8!
- Poor lil clumsy Dimi :(
- I present you: Ferdinyan von Aegir.
- Caspar and Hilda
- The good, the bad, and the meh of Byleth’s implementation
- Happy 30th birthday to our Hero King!
- Happy 30 Years Fire Emblem!
- Chapter 28 now available!
- Pixel Art Julius
- An Evening Date, Ishtar X Seliph. (OC)
- Kane and Azura!Soleil I commissioned from @RacecarArt
- it appears that lady rhea has yet to notice that she has turned herself into a slice of bread in the middle of the church of seiros remote faculty meeting
- [FE5 English] Version 1.03 of Lil' Manster has been released!
- Happy birthday to the dragonspawn Kana !!!
- Awakening Anna sprite pattern for ACNH! Show your island’s affiliation with the Anna Foundation!
sothis insults you 5 hours binaural asmr to sleep to Posted: 19 Apr 2020 11:27 AM PDT
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Zoom call for Lucina’s birthday! Posted: 19 Apr 2020 03:41 PM PDT
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Celebrating 8 years of FE:A (and the 3H book to support them) Posted: 19 Apr 2020 09:32 AM PDT
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To heal a grieving heart [Commission by @tomaarrie] Posted: 19 Apr 2020 07:09 AM PDT
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I scheduled this to be posted at exactly 4:20 AM on 20th of April according to my timezone. Posted: 19 Apr 2020 06:20 PM PDT
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All Crests for Animal crossing Posted: 19 Apr 2020 09:50 AM PDT
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Happy 30th anniversary, here's every Camus Posted: 19 Apr 2020 03:42 PM PDT
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[OC] The 3H lords as kids playing animal crossing Posted: 18 Apr 2020 10:49 PM PDT | ||
Posted: 19 Apr 2020 03:14 PM PDT
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I drewSaleh and Erika from fe8! Posted: 19 Apr 2020 08:41 AM PDT
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Posted: 19 Apr 2020 05:36 PM PDT
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I present you: Ferdinyan von Aegir. Posted: 19 Apr 2020 01:11 PM PDT
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Posted: 19 Apr 2020 07:17 PM PDT
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The good, the bad, and the meh of Byleth’s implementation Posted: 19 Apr 2020 01:58 PM PDT Byleth in 3H has to straddle the line between a self insert and a character in their own right. Many of their strengths and pitfalls come from this. As a self insert, their dialogue was made to be selectable, but as a character in a story their dialogue has to fit the story. This is an overview of where they were implemented terribly, where it doesn't matter much at all, and where the mishmash made some great moments. The BadLoss of choice. This comes in 2 forms: loops and lack of options. Loops. For a game that is advertising itself as a game where the player gets all the choices, there are 4 times where the game will loop back to the choice before the player can choose the proper choice to progress. These are: the very first dialogue choice in the game (talk about a terrible first impression), handing over the diary to Claude (VW only), agreeing to the strategy to take Ft. Merceus (SS only), and finally when listening to Edelgard give her interpretation of what Byleth is (CF only). Lack of options. There are 132 out of almost 470 lines, so roughly 25% of all dialogue, that has 1 choice to proceed. Similar to the looping, these things need to be said so the story flows. One time, a character even quotes what was said by Byleth, so Byleth had to say it. You, the player, had no choice in it. Along with this, there are some choices that are not really options at all because they are merely 2 ways to say the same thing. Example:
There are even times where Byleth has a seemingly different choice, but the character responds as if Byleth had said one of them. For example:
Both result in this:
It doesn't quite seem like it flows if Byleth said they completely agreed, but more as if Byleth had asked about why people were obsessed. I can understand why these "choices" end up this way. The game has a narrative and one way or another Byleth's dialogue has to fit. I suppose a way to improve this would be to increase the number of meaningful choices. Alternatively, reduce the number of choices to only the impactful one so the player character seems more of their own character. The MehThis is where the bulk of the choices are. And mostly these are here to give different reactions by the characters to Byleth. It's interesting, but often doesn't help to reinforce Byleth's character, and sometimes means you get one set of answers for specific questions while missing others. An example is in AM, when asking Claude this:
You get some different flavorful ending to the scene, but the result is the same regardless. The GoodFirst let's discuss the character arc of Byleth before I dive into why I think these scenes were executed well in developing it. Byelth is that character archetype of "emotionless person gaining emotions." The best scene to demonstrate this is probably right after the victory celebration following the Battle of the Eagle and Lion:
All of the dialogue options convey story importance, at least within the BE route, or emotional options. If there were more of this, I think avatar characters with dialogue choices would be better received by the FE community. Perhaps the best way to implement a role playing avatar would be a bit of taking from the "bad" side, reduce the player's choices to establish a character, and then allow for the role-playing aspect when meaningful choices are present. Lastly, can we take a moment to appreciate this animation sequence? Many of Byleth's reactions involve a cut to Byleth after the character spoke just to view Byleth's reaction. This is one of the few times Byleth reacts during another character's speech, and it feels more natural. Whether FE is better off sticking to 2D for dialogue or trying to move forward with 3D during story scenes is an entirely different discussion. Though we're probably stuck with them. Bonus
[link] [comments] | ||
Happy 30th birthday to our Hero King! Posted: 19 Apr 2020 06:35 PM PDT
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Posted: 19 Apr 2020 08:22 PM PDT
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Posted: 19 Apr 2020 06:12 PM PDT
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Posted: 19 Apr 2020 04:23 PM PDT
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An Evening Date, Ishtar X Seliph. (OC) Posted: 19 Apr 2020 09:33 AM PDT
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Kane and Azura!Soleil I commissioned from @RacecarArt Posted: 19 Apr 2020 10:05 AM PDT
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Posted: 19 Apr 2020 08:51 PM PDT
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[FE5 English] Version 1.03 of Lil' Manster has been released! Posted: 19 Apr 2020 01:40 PM PDT
After a short break helping out on the Spanish FE5 patch (Check it out, btw. It's complete, and it's really good!), we're back in force. However, while I was out there, partying with the Spanish team, Ultimage studied the blade and did a bunch of cool UI updates. Here's what you can expect in this release:
Here's what you can't expect in this release:
For more details, check out my latest post in the SF forum thread, or read the Changelog in the zip file. EDIT: There was a small, but noticeable mistake in the original release's dialogue, which is now fixed. If you downloaded as soon as I posted this, consider re-downloading. [link] [comments] | ||
Happy birthday to the dragonspawn Kana !!! Posted: 19 Apr 2020 06:44 PM PDT
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Awakening Anna sprite pattern for ACNH! Show your island’s affiliation with the Anna Foundation! Posted: 19 Apr 2020 07:07 PM PDT
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