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    Sunday, April 19, 2020

    Fire Emblem sothis insults you 5 hours binaural asmr to sleep to

    Fire Emblem sothis insults you 5 hours binaural asmr to sleep to


    sothis insults you 5 hours binaural asmr to sleep to

    Posted: 19 Apr 2020 11:27 AM PDT

    Zoom call for Lucina’s birthday!

    Posted: 19 Apr 2020 03:41 PM PDT

    Celebrating 8 years of FE:A (and the 3H book to support them)

    Posted: 19 Apr 2020 09:32 AM PDT

    To heal a grieving heart [Commission by @tomaarrie]

    Posted: 19 Apr 2020 07:09 AM PDT

    I scheduled this to be posted at exactly 4:20 AM on 20th of April according to my timezone.

    Posted: 19 Apr 2020 06:20 PM PDT

    All Crests for Animal crossing

    Posted: 19 Apr 2020 09:50 AM PDT

    Happy 30th anniversary, here's every Camus

    Posted: 19 Apr 2020 03:42 PM PDT

    [OC] The 3H lords as kids playing animal crossing

    Posted: 18 Apr 2020 10:49 PM PDT

    [OC] Linhardt actually trying

    Posted: 19 Apr 2020 03:14 PM PDT

    I drewSaleh and Erika from fe8!

    Posted: 19 Apr 2020 08:41 AM PDT

    Poor lil clumsy Dimi :(

    Posted: 19 Apr 2020 05:36 PM PDT

    I present you: Ferdinyan von Aegir.

    Posted: 19 Apr 2020 01:11 PM PDT

    Caspar and Hilda

    Posted: 19 Apr 2020 07:17 PM PDT

    The good, the bad, and the meh of Byleth’s implementation

    Posted: 19 Apr 2020 01:58 PM PDT

    Byleth in 3H has to straddle the line between a self insert and a character in their own right. Many of their strengths and pitfalls come from this. As a self insert, their dialogue was made to be selectable, but as a character in a story their dialogue has to fit the story. This is an overview of where they were implemented terribly, where it doesn't matter much at all, and where the mishmash made some great moments.

    The Bad

    Loss of choice. This comes in 2 forms: loops and lack of options.

    Loops. For a game that is advertising itself as a game where the player gets all the choices, there are 4 times where the game will loop back to the choice before the player can choose the proper choice to progress. These are: the very first dialogue choice in the game (talk about a terrible first impression), handing over the diary to Claude (VW only), agreeing to the strategy to take Ft. Merceus (SS only), and finally when listening to Edelgard give her interpretation of what Byleth is (CF only).

    Lack of options. There are 132 out of almost 470 lines, so roughly 25% of all dialogue, that has 1 choice to proceed. Similar to the looping, these things need to be said so the story flows. One time, a character even quotes what was said by Byleth, so Byleth had to say it. You, the player, had no choice in it.

    Along with this, there are some choices that are not really options at all because they are merely 2 ways to say the same thing. Example:

    "Just like five years ago…" or "Just like the Battle of the Eagle and Lion…"

    There are even times where Byleth has a seemingly different choice, but the character responds as if Byleth had said one of them. For example:

    "I completely agree." Or "Why is everyone obsessed with Crests?"

    Both result in this:

    People believe Crests are blessings from the goddess, that they're necessary to maintain order in Fódlan. But the people are wrong.

    It doesn't quite seem like it flows if Byleth said they completely agreed, but more as if Byleth had asked about why people were obsessed.

    I can understand why these "choices" end up this way. The game has a narrative and one way or another Byleth's dialogue has to fit. I suppose a way to improve this would be to increase the number of meaningful choices. Alternatively, reduce the number of choices to only the impactful one so the player character seems more of their own character.

    The Meh

    This is where the bulk of the choices are. And mostly these are here to give different reactions by the characters to Byleth. It's interesting, but often doesn't help to reinforce Byleth's character, and sometimes means you get one set of answers for specific questions while missing others. An example is in AM, when asking Claude this:

    "What will you do now?" Or "Will you join our army?"

    You get some different flavorful ending to the scene, but the result is the same regardless.

    The Good

    First let's discuss the character arc of Byleth before I dive into why I think these scenes were executed well in developing it. Byelth is that character archetype of "emotionless person gaining emotions." basically Jaffar from FE7 Ideally the player's input would then be to guide Byleth through the potential emotions one might feel in such a situation. While this does happen often, after rescuing Flayn, many emotional choices end up dropped after Jeralt's death and continue through part 2. Byleth does eventually get better (losing a parent could feasibly regress emotional progress), though never to the same extent they were before Jeralt's death.

    The best scene to demonstrate this is probably right after the victory celebration following the Battle of the Eagle and Lion:

    BE: Am I that someone? Extend hand

    BE: I am unfit to guide an emperor. Shake head

    BL: We all did our part. Shake head and Smile

    BL: I agree. Nod and Angry

    BL: That stings. Head down and Frown

    BL: And now? Arms crossed and Smile

    GD: You all worked hard. Nod and Smile

    GD: Our opponents were strong too. Shake head and Smile

    GD: Just wait until you see my true power. Arms crossed and Angry

    All of the dialogue options convey story importance, at least within the BE route, or emotional options. If there were more of this, I think avatar characters with dialogue choices would be better received by the FE community. Perhaps the best way to implement a role playing avatar would be a bit of taking from the "bad" side, reduce the player's choices to establish a character, and then allow for the role-playing aspect when meaningful choices are present.

    Lastly, can we take a moment to appreciate this animation sequence? Many of Byleth's reactions involve a cut to Byleth after the character spoke just to view Byleth's reaction. This is one of the few times Byleth reacts during another character's speech, and it feels more natural. Whether FE is better off sticking to 2D for dialogue or trying to move forward with 3D during story scenes is an entirely different discussion. Though we're probably stuck with them.

    Bonus

    • Byleth has 2 dialogue choices that result in a smile… but lower supports.

    • Byleth can only get sparkly in the BL route.

    • The earliest Byleth can ever display emotion in front of the students is in Chapter 2 of the Black Eagles. They can frown.

    • Wordclouds of Byleth's dialogue for each route.

    • Byleth says "Edelgard" twice during CF, 6 times on AM, 6 times on SS, and 4 times on VW.

    • Byleth says "Dimitri" 7 times during AM.

    • Byleth says "Claude" 6 times on VW.

    • Byleth says "Rhea" twice on SS, but 11 times on VW. they go full Catherine/Cyril

    submitted by /u/dusky_salamander
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    Happy 30th birthday to our Hero King!

    Posted: 19 Apr 2020 06:35 PM PDT

    Happy 30 Years Fire Emblem!

    Posted: 19 Apr 2020 08:22 PM PDT

    Chapter 28 now available!

    Posted: 19 Apr 2020 06:12 PM PDT

    Pixel Art Julius

    Posted: 19 Apr 2020 04:23 PM PDT

    An Evening Date, Ishtar X Seliph. (OC)

    Posted: 19 Apr 2020 09:33 AM PDT

    Kane and Azura!Soleil I commissioned from @RacecarArt

    Posted: 19 Apr 2020 10:05 AM PDT

    it appears that lady rhea has yet to notice that she has turned herself into a slice of bread in the middle of the church of seiros remote faculty meeting

    Posted: 19 Apr 2020 08:51 PM PDT

    [FE5 English] Version 1.03 of Lil' Manster has been released!

    Posted: 19 Apr 2020 01:40 PM PDT

    SF thread: https://forums.serenesforest.net/index.php?/topic/90189-fe5-lil-manster-project-exile-booster-patch-french-translation-ch9-translations-to-es-de-it-tr/


    Quick, let's post it here before all the 30th Anniversary celebrations

    After a short break helping out on the Spanish FE5 patch (Check it out, btw. It's complete, and it's really good!), we're back in force. However, while I was out there, partying with the Spanish team, Ultimage studied the blade and did a bunch of cool UI updates.

    Here's what you can expect in this release:

    • More localized names! It's Munster, now.
    • Bigger item description boxes
    • Working Naga animation
    • The usual dozens of small fixes
    • (Optional) Weapon EXP display patch

    Here's what you can't expect in this release:

    • Lil' Munster

    For more details, check out my latest post in the SF forum thread, or read the Changelog in the zip file.

    EDIT: There was a small, but noticeable mistake in the original release's dialogue, which is now fixed. If you downloaded as soon as I posted this, consider re-downloading.

    submitted by /u/Miacis
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    Happy birthday to the dragonspawn Kana !!!

    Posted: 19 Apr 2020 06:44 PM PDT

    Awakening Anna sprite pattern for ACNH! Show your island’s affiliation with the Anna Foundation!

    Posted: 19 Apr 2020 07:07 PM PDT

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