Fire Emblem [OC fanart] Rhea in Sothis's outfit |
- [OC fanart] Rhea in Sothis's outfit
- Persona: Three Houses
- Marianne in Pokemon Fanart
- I tried painting Dimitri in Hidari’s style!
- Grave Visiting (Feligrid)
- Marianne with the Shaky Hand, Part 2 (She finished the list!)
- Painted a portrait of my King
- Olivia
- [Fates] Proof-of-concept image from when the game was just "Fire Emblem 3DS II"
- Jeralt and Sitri [OC]
- Credit goes to @castlevaenia at Twitter
- Reach Out for the Fates
- My Tharja cosplay
- another limited palette minicomic, this one with edeleth! (oc)
- Claude, and he's wearing gold lipstick
- Precious Kana-Bun
- Felicia
- IT'S FINALLY DONE!
- TAS - Fire Emblem: Thracia 776 in 54:07
- In Radiant Dawn, if you manage to not kill anyone with your units, Nothing is listed in the records.
- Fate and Free Will in the Verdant Wind Route
- [3H] Subject weakness doodles
- Random Unit Review #9: Legault
[OC fanart] Rhea in Sothis's outfit Posted: 17 May 2020 12:02 PM PDT
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Posted: 17 May 2020 07:03 AM PDT
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Posted: 17 May 2020 01:59 PM PDT
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I tried painting Dimitri in Hidari’s style! Posted: 17 May 2020 08:54 AM PDT
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Posted: 17 May 2020 05:37 AM PDT | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Marianne with the Shaky Hand, Part 2 (She finished the list!) Posted: 17 May 2020 10:14 AM PDT
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Posted: 17 May 2020 06:03 PM PDT
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Posted: 17 May 2020 07:21 AM PDT
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[Fates] Proof-of-concept image from when the game was just "Fire Emblem 3DS II" Posted: 17 May 2020 09:12 AM PDT
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Posted: 17 May 2020 08:17 AM PDT
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Credit goes to @castlevaenia at Twitter Posted: 17 May 2020 02:41 PM PDT | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 17 May 2020 03:10 PM PDT
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Posted: 17 May 2020 10:14 AM PDT
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another limited palette minicomic, this one with edeleth! (oc) Posted: 17 May 2020 10:36 AM PDT
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Claude, and he's wearing gold lipstick Posted: 17 May 2020 07:17 PM PDT
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Posted: 17 May 2020 01:12 PM PDT
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Posted: 17 May 2020 06:14 AM PDT
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Posted: 17 May 2020 07:16 PM PDT After hours of work learning how to make and implement palettes, not to mention working with nightmare and FEbuilder, I give you the completed Flyer Emblem: The Sacred Stones (my ROMhack where all units excluding staff users, thieves, and tethys, are flyers) https://drive.google.com/open?id=1WH2gsMIKzsVqGCdsGJmyUyqyGZb7FO6p Please note I'm welcome to criticism, as this is my first romhack ever, hell I don't even think I'm completely done yet, but I'm completely finished as I don't know how to improve upon this without feedback. So here you go. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
TAS - Fire Emblem: Thracia 776 in 54:07 Posted: 17 May 2020 04:24 PM PDT
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In Radiant Dawn, if you manage to not kill anyone with your units, Nothing is listed in the records. Posted: 17 May 2020 09:07 PM PDT
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Fate and Free Will in the Verdant Wind Route Posted: 17 May 2020 05:09 PM PDT Fate and choice are often mentioned in tandem with Crimson Flower and Silver Snow, but that doesn't mean the other routes do not include them as themes. This is an exploration on how fate and free will are used in the Verdant Wind route. (If there's someone willing to take a stab at Azure Moon, that'd be nice to read.) Fate vs Free Will First we should take a simplistic look at fate, one that negates free will. Let's say you've become sick. You could go to a doctor, but it would have no effect. Fate has decreed you your outcome, and your choice will not matter in the slightest. The alternative that allows for the presence of both free will and fate goes like this: you have become sick. But, let's say fate has decreed you survive... but only if you see a doctor. Otherwise you die. The choice must be enacted on, and free will is preserved. Claude and Byleth Free Will Claude has views more in line with Manuela about the role of human action in events (see Manuela and Edelgard's supports), and teaches Byleth this. Now I'll take the pertinent (albeit numerous) dialogue in VW, in chronological order, to explore how free will and fate are shown to work together for the betterment of the world.
Claude does not think of his success as guaranteed. Recently there was a great post by /u/Lunallae exploring how much Claude's success in VW translates to making those dreams a reality (for a game world). This marks the first time in the story Claude displays the belief that he must make things happen himself. What's missing is any concept of fate, even in the prologue where he attributes his meeting Byleth to be luck. Claude states himself that he is not a believer in gods, so this lack of belief in fate is also a part of his atheism at the beginning.
Of course, Free Will is meaningless if there is nothing substantial to choose between. And is perhaps aptly described as the choice between freely choosing "good" or "evil." In the context of Three Houses, I'll be using Sothis (and the Church of Seiros) as the stand-in for "good," and Those Who Slither In The Dark (TWSITD) as the stand-in for "evil." The relationship with Tomas is interesting in Verdant Wind, as he's a bit more than the NPC standing around the monastery that players may or may not speak to. Tomas is actively attempting to turn Claude away from the church by presenting him small bits of information that are counter to Rhea's narrative. However, when Tomas reveals himself as Solon, and the one responsible for the tragedy in Remire, Claude begins to rethink his allegiance to opposing the Church of Seiros. Thus Claude is presented with a choice between uncovering the secrets of the church and potentially aiding TWSID, or opposing them. I believe this parallels the choice all people have, to willingly choose between doing good or doing evil in this world. Claude's Goddess Tower dialogue focuses heavily on this, and also manages to rope Byleth into this theme. To recap, Claude suggests he and Byleth pray that their ambitions come to fruition. To which even Byleth, who the month prior learned they are housing some being who shares the name of the goddess, responds dubiously to the claim that the goddess will take care of it for them. Claude reinforces this by ending that segment of the conversation with:
I've always interpreted this to imply that, despite praying to the goddess it is still incumbent upon the two of them to work for their dreams. Particularly since there is a follow up to this scene in the chapter "The Alliance Leader's Ambition." But before we get there, there are some choices that must be made. In particular, the choice to join forces, each one choosing to help the other.
I'm putting Claude's B+ support here since it unlocks after chapter 10. And since it is probably the most detail we get on exactly what he believes, it needs to be addressed. For starters, it implies a transition in his character from atheist to a believer (in something), as it could be said that for believers, according to St. John Paul II, "in the designs of Providence, there are no mere coincidences." From now on, he will mention fate directly, and there is no luck involved.
I may end up repeating myself a lot, but this notion that one must actively pursue their fate pervades dialogue in Verdant Wind. The first line is in response to Byleth saying they'll find a way to survive (the first choice). At this point, it seems Byleth is on board with the idea that humans must do what they can, and not rely outside forces to see it through. Claude reinforces Byleth's statement and attributes that their survival may be fated, but still needs to be earned (or, at least that they can't run away). His speech at the very end includes the hopeful idea that Byleth will help him achieve his fate. And he'll make the first step forward, by claiming he'll be on Byleth's side, positioning himself on the side of good and for the purpose of pursuing the truth (the secrets he wants to uncover). Now to get Byleth's choice, which comes in Chapter 14.
Claude's line is referencing that fate is upon them, if only everyone took up their arms to pursue it. Manipulate, for sure. But also quite possibly right about fate and the presence of the Knights considering SS. So there may very well be divine providence in Byleth leading the Knights of Seiros against the Empire. And here in Verdant Wind Byleth chooses to aid Claude and fight the TWSITD aligned Empire to find Rhea (it doesn't matter which option is picked as it was earlier determined that finding Rhea and fighting the Empire are the same goal.) It is not Seteth pushing destiny on Byleth as in SS (how many times does Byleth try to avoid fighting or leading there? Quite often.). But in VW it's Seteth following the path Byleth is deciding to travel ("If you intend to fight alongside the Alliance, then I will follow you as well.")
Here is the follow-up to the Goddess Tower scene. Once again, the two are meeting at the Goddess Tower and talking about fulfilling their dreams together. At this point Byleth has pledged support to Claude's cause by providing the use of the Knights of Seiros. Claude's use of the word "plan" could be interpreted as his acknowledgment that there is still work to be done before any dream, ambition, possibly even destiny, could become realized.
This is monastery dialogue before the second battle at Gronder. Once agin, the blind reliance to faith, and the belief that it provides everything, is rejected. While victory may be favorable to the goddess Claude believes that humans must still use what's at their disposal, power and schemes, to see the victory through.
Perhaps the one time Claude uses fate as part of a negative outcome. It seems like a way to maintain moral in case of failure (though the other time he's referenced fate in front of other characters was also probably for moral). Fate may not always lead to a positive outcome, but not for lack of trying. And who knows, maybe god's punishment is just a gift (J. R. R. Tolkien). Therefore it is better to do what one can to ensure victory. Also probably falls in line with the Almyran view that you may not always win, but you can't lose. The Future of Fodlan Remember Tomas? He could be likened to the emissary of TWSITD, attempting to sway Claude, and maybe Byleth, to their side. They are the side of darkness, dwelling therein while contemplating the eradication of all the surface dwelling humans. If Nemesis was the first human to choose to side with TWSITD, perhaps it is fitting that Claude, who may be the first human to turn them down, fights him.
Again we have a reminder that Byleth has the goddess on their side, but that once again they must act to save it. The final scene in Verdant Wind is a repeat of one from earlier, which Hilda mocked. In it, each student was asked what they would do, and they all respond that they will aid Claude and Byleth to defeat the evil Nemesis. Now, Hilda mocked it because viewers really have seen this scene often times in media, and there is even a meme about the similar scene in The Lord of the Rings. But even that scene is showing the choice of the mortals to aid the chosen one (Frodo, or in VW's case Byleth) to ensure the success of fate. There is also another theme that is often considered to be required for human freedom- truth. I think all together Verdant Wind's search for truth is indelibly tied into human free will and fate, which seem to tie the route together. The Freedom of Fodlan is the title of the final chapter of Verdant Wind, which is the chapter where the truth is revealed and humans willingly choose to fight evil to ensure the success of fate, or future. Conclusion One last thing about Claude's characterization. In particular, the religion Claude describes in 2 of his supports appears to be based on Zoroastrianism. Moreover, the idea that humans must freely choose between right and wrong is perhaps something that was exchanged between Zoroastrianism to Judaism, Christianity, and Islam. As Zoroastrianism stresses the importance of human free will in deciding between right and wrong, it does fit Claude's characterization in Verdant Wind. I may not practice the same religion, but the belief that free will is maintained even in the presence of fate is present in the one I belong to, Catholicism. Anyway I think this is why I feel Verdant Wind resonated with me more than the other routes; it represents a reality in which humans enact their own free will to choose between good and evil. That is one of the themes present in many beloved literature. And it serves to contrast the fatalistic approach of the Black Eagles routes. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 17 May 2020 09:07 AM PDT
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Random Unit Review #9: Legault Posted: 17 May 2020 05:13 PM PDT I forgot about dinner and I've gotta wait for stuff to thaw out, so why not make a post in the meantime? I have a list of every unit I know. I'm tossing them into a random number generator, seeing who pops out, and typing up a guy's honest thoughts. I've never been a FE genius, but I can bullshit through things as well as anyone else. The RNG has decreed that today belongs to Legault. Legault is a Thief, and is known for being as subtle and precise as a hurricane. As a thief, he has access to Stealing and Lockpicking. As an Assassin, he loses Steal but gains Lethality.
Thief design changes from game to game, falling on a spectrum between theives being dedicated utility units and being regular combat units with lockpicking as a perk. Contrast Rickard and Saizo, for instance. FE7 makes overtures towards the combat side of the spectrum by introducing the Assassin class for their edgy OC-do-not-steal case Jaffar, but for its Thieves FE7 falls on the utility end of the scale. The Fell Contract is a thing that exists, but it feels like it was added on as a bonus late in development more than anything. Legault himself joins in the midgame at level 12. As I was hinting at, Legault's combat stats are pretty underwhelming. After factoring in HM bonuses, Legault as a combat unit is like using a late-joining Guy, but without the option to promote for the majority of the game. FE7 is all about hand-axes and javelins from fliers and paladins, and swordlocked foot units are at a noticeable disadvantage. Legault has just enough Str that he can do some mediocre chip damage throughout the campaign while he's on his way toward doing something else, but he's never going to be a killing machine, and his durability isn't much more than decent. That's totally fine in my book, since combat isn't his actual job. There's this gnawing temptation when mentioning Legault to compare his stats to Matthew's. I checked both wikis and they each dedicate a good paragraph to the topic, quibbling over the impact of a 30% Str growth compared to a 25% Str growth. It's really not complicated, though. Matthew's stats suck, and Legault's are better. It's not in a way that matters a whole lot, but Legault manages to clear that tiny-ass hurdle, god bless him. After Legault appears, a number of good stealable items have already come and gone (e.g. the Silver Card, the promo items in Zoldam's boat chapter). The Member Card, and by extension buyable chest keys, also arrives in his join chapter, while buyable door keys are pretty common. Keys are also pretty common drops from enemies. If you're willing to shell out the ducats for keys and the opportunity cost, a mount can replicate a good portion of a thief's job themselves using keys. Legault will save time for a more important unit and save some cash by using lockpicks instead of keys if you're willing to use the deployment slot on him, so it's not unreasonable to field him to grab treasure chests and doors, but it's also not mandatory. Outside of doors and chests, there's still plenty that Legault can snag for you, such as promo items off a few bosses and the desert treasure. HHM has some stat boosters available to steal for him in the lategame (i.e. post-Jaffar), so a default Thief can still provide some value all the way through to the end of the game if you're willing to make it happen. I don't think fielding Hector and Thief!Legault only in the Armads chapter is worth the Speedwing and Goddess Icon, but if you want it, Legault can provide. If you're interested in stealing the lategame items, Legault makes the escort mission as skosh easier by having better stats compared to Matthew. However, much of the best loot, such as the Silver Card, first Elysian Whip, and first Guiding Ring, have already came and went before Legault even arrives. He's the best option to get the later stealable items, but the later stealables don't have nearly the level of impact the earlier ones do. The Fell Contract doesn't do that much for Legault. The promo bonuses are just super underwhelming, and the late arrival of the Contract means that by the time he can promote, an ~11 Assassin Str won't be impressing anyone. Especially considering that the Contract arrives after Jaffar arrives, who is much better across the board as far as combat. If you want to mess around with Lethality, just use him instead. Promoting Legault also makes you lose Steal, which realistically is the only solid argument for fielding Legault at all. You can promote Legault, and power to you if that's what you wanna do, but this should be treated as more of a for-fun option than a serious idea. Like I said before, the Fell Contract feels like a bit on an afterthought, and the initial design feels like it was done with unpromotable thieves in mind the whole time while Jaffar had his own special class all to himself because he's like Shadow the Hedgehog levels of cool. Did you know he was called the Angel of Death????? It may have passed over your head, but the whole Angel and Death things, it's like, ironic, get it? In any reasonable playthrough you'll not get to C rank in any of Legault's supports. That's really all there is to say on the matter. GBA, am I right? Legualt's not a complicated guy, at his core. He exists to steal things and lockpick, and he's a statistical upgrade to Matthew so you can move up that ladder. The GBA thief dynamic reminds me of the Marcus -> Zealot -> Percival Paladin curve in FE6, maybe even more than the Chad -> Astolfo curve. The best way to handle FE7 thieves is to field the latest one you've gotten everytime you want to do thief stuff, Matthew -> Legault -> Jaffar, unless you want a stealable item Jaffar can't get. It's totally reasonable to stop fielding any thieves as the game goes on and just use keys and ignore stealables, which doesn't help our friend Legault. If you're willing to deal with a Hot Take, Legault's second biggest issue as far as deployment goes is that Matthew is a charistmatic character with a solid amount of screentime that players may have gotten attached to. Does Legault's minor stat advantage win or lose against Matthew's psychological advantage? The answer is that Stats win. Stats always win. Psychology is irrelevant to the Master Computer. If you disagree, please report to the Master Computer for reconditioning. If you do not like the sound of reconditioning, please report to the Master Computer for reconditioning. Thank you. [link] [comments] |
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