Fire Emblem General Question Thread |
- General Question Thread
- The many uses of the fire emblem
- I drew Lucina
- Got this lovely thing for my birthday
- Remastered "I don't want to go to jail" commission by u/chocojax
- Fir balling [commission drawn by @AKN_646 on Twitter]
- Seteth WIP [by Crescentia Fortuna]
- Her most loyal companion (AM SPOILER)
- fire emblem's (yet) unsolved puzzle: path of radiance, chapter 10
- Ok but seriously play TRS
- ⭐️Felix in FF3 style ~ another one is coming soon!⭐️
- A drawing I did of Claude a while ago :D
- |OC| The Saint and The Knight
- Look who survived the battle of Belhalla [OC]
- Special Feeling: ft. EliFiora
- Marianne Von Edmund (OC) the final noble of the golden deers, I don’t want to spam too much so our commoner friends will come together tomorrow!
- Seth & Cormag [OC]
- Made a winter Sharena!
- Fire Emblem Heroes - Special Heroes (New Year: ω Special Heroes)
- You Riposted 3 in the Wrong FEHbourhood
- I've Transcribed All of Shon and Kelik's Supports From The Last Promise
- MONTHLY RAGE THREAD
- What does it take for them to be good? Archer - Sniper - Marksman.
Posted: 27 Dec 2020 06:20 PM PST Last thread got archived. Thought could wait until the new years, but oh well. Please use this thread for all general questions of the Fire Emblem series! Rules:
Useful Links:
If you have a resource that you think would be helpful to add to the list, message /u/Shephen either by PM or tagging him in a comment below. Please mark questions and answers with spoiler tags if they reveal anything about the plot that might hurt the experiences of others. [link] [comments] | ||
The many uses of the fire emblem Posted: 27 Dec 2020 01:13 PM PST
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Posted: 27 Dec 2020 10:31 AM PST | ||
Got this lovely thing for my birthday Posted: 27 Dec 2020 06:06 AM PST
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Remastered "I don't want to go to jail" commission by u/chocojax Posted: 27 Dec 2020 05:25 PM PST
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Fir balling [commission drawn by @AKN_646 on Twitter] Posted: 27 Dec 2020 02:22 PM PST
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Seteth WIP [by Crescentia Fortuna] Posted: 27 Dec 2020 05:15 AM PST
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Her most loyal companion (AM SPOILER) Posted: 27 Dec 2020 01:57 AM PST | ||
fire emblem's (yet) unsolved puzzle: path of radiance, chapter 10 Posted: 27 Dec 2020 03:17 PM PST i'll first describe the puzzle because I personally found it by accident, and i don't want to spoil anyone who might be interested in trying it for themselves. it's the bonus experience rewards in chapter 10. the requirements to earn the maximum amount are insane. *note: if at any point this sounds like something you'd like to try for yourself, go try it! i promise it's very interesting.* in chapter 10, you need to open the Doors of the three recruitable prisoners' jail cells and Escape with ike. in order to max out your bonus experience, you must: - avoid being seen by the three roaming guards, for the entire map. they will check directly before enemy phase starts, and you will fail if any blue, green, or yellow units are in their attack range. (700 exp) - Escape with as many units as possible. this includes blue, green, and yellow units, for a maximum of 13. ike does count toward the total but the map ends when he Escapes. (10 exp per unit) - complete the map in 12 turns. (300 exp, less 30 for each extra turn) - on normal mode, you get 50 extra exp for completing the chapter. if all this is done, you will earn 1130 bexp on hard mode. other than my attempts, the highest score i was able to find on the internet was 1080. [link at bottom] ---------------- - any blue unit can Escape at the escape point. - green units do not move. the only way to Escape with a green unit is to Rescue them with a blue unit who then Escapes. - if ike Talks to a green unit, they will become a yellow unit that ike can also Direct to the escape point. - the guards can't see into the jail cells until a cell's Door is opened. from then on, they can. - you do not have to avoid the boss or his two friends. - Attacking a guard or Breaking a door will cause you to fail the stealth objective. - unless you are playing maniac mode, opening the Door of a recruitable prisoner is enough to recruit them. on maniac mode only, they must Escape. - sephiran is not recruitable but can still Escape. -------------------------------- - the order of phases goes blue, yellow, red, green. - to Rescue unit a, unit b must weigh at least 2 more than them. mounted units can't be Rescued. - to Shove/Smite unit a, unit b must weigh at least 2 less than them. mounted units can be Shoved/Smited. - mounted units can Canto but not Shove. the opposite is true for unmounted units. - volke can Steal an item from an enemy's inventory if volke's speed is higher than the enemy's and the item is unequipped. volke can Steal a weapon if the above are true *and* volke's strength is greater than the weapon's weight. volke can also unlock any Door or Chest for 50g each. ---------------- - attacking the chapter didn't get me anywhere at first. i started planning by making a spreadsheet of the enemy position to see their attack ranges on each turn. yes, i'm serious. and yes, you can use it. https://drive.google.com/file/d/1t4E8crlPP8GdczM1RR4wYUm10Vs2dmfQ/view?usp=sharing - there are only 3 enemies that we need to fight in 12 turns, so you'll quickly find that the chapter is all about Rescuing, Shoving, and Canto. Rescuing has been nerfed compared to the gba games, but Canto has been buffed, movement ranges have been buffed, and Shoving adds its own new layer. - take your laguz friends' transformed and untransformed weights into account. you can freeze their transformation gauge by Rescuing them. - to get from the south side of the map to the north, we have to go through a narrow corridor where safe squares are hard to find. your best chance to get units through this corridor is on turns 7-9. ------------------- with no one on my team promoted, the most bexp i've been able to find is 1090 on hard mode. https://www.youtube.com/watch?v=wZ1njrX3Ukk this clear Escapes with 9 allies in 12 turns. we also got the boss's master seal; door keys and chest keys from 4 enemies; and all 4 of the western chests. the eastern chest contains a statue frag, which we give up on because it's very far out of the way and there's nowhere in the game it can really help. except for... well, this chapter, but its not possible to have it early enough to make a difference. you may have expected to see mordecai Smite someone in this chapter. you may have also noticed that we kinda just sat around on turn 1. there is actually a perfect opportunity for a 9-move unit to reach the northern part of the map on turn 3, if they receive a Smite first. the problem is that mordecai is too heavy to be Rescued by anyone, even when he is untransformed; and the square he needs to Smite from is not safe. if we had access to the statue frag, oscar or titania could Use it and then be able to Rescue mordecai. since we don't have this, our only option becomes... ------------------------------- https://www.youtube.com/watch?v=dpY8fqm0IXY with a promoted oscar, the most bexp i could find was 1100. this is obviously a huge net loss in bexp, but the strats are their own reward. this clear Escapes with 10 allies in 12 turns. it is a shame though that this clear makes oscar retreat back to the start, especially since he goes right past another jail cell while holding a key. here's what he can do if we sacrifice some bexp and take 13 turns. pay close attention to his movement range. timestamped at turn 8. the first 7 turns are the same as the 1100 strat: https://youtu.be/ermhwO3oPns?t=379 12 units Escaped is almost certainly the most possible in this amount of time, because the remaining npc is kieran: a mounted unit who cannot be Rescued, only Directed. just for fun, i also tried it with... --------------------------------- marcia is one of the best units in the game, and generally considered better than oscar due to being a flier. for the purposes of this chapter, her inability to Rescue laguz units makes her strictly worse than oscar; however, you may opt to early promote her over oscar or another unit for your own strategies. i was unable to find a strat with a promoted marcia that could get more than 1090 bexp. however, if we take 13 turns we can Escape with 11 units, including every blue unit. this extra turn allows for some more volke shenanigans up north. timestamped because the first 7 turns are the same as the 1090 strat: https://youtu.be/s1hhzCVxCIs?t=255 ------------------- i did search for other solutions after finding mine. this is the previous high score of 1080 that i mentioned. https://www.youtube.com/watch?v=J7omvQ05kEI this clear sacrifices Escaped allies but gets the statue frag. as far as i know, there's no existing strat that gets more than 1100. however, as i said at the beginning i don't normally go for max bexp in this game, so i think this puzzle simply suffers from a lack of general awareness of it. seemingly there are two options here. either there is truly no answer, or the devs have required some secret strat that's managed to elude the fire emblem meta for 15 years. if anyone manages to figure this out, please tell me. i need to know. 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Posted: 27 Dec 2020 06:17 PM PST
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⭐️Felix in FF3 style ~ another one is coming soon!⭐️ Posted: 27 Dec 2020 08:20 AM PST
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A drawing I did of Claude a while ago :D Posted: 27 Dec 2020 07:07 PM PST
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Posted: 27 Dec 2020 02:24 PM PST
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Look who survived the battle of Belhalla [OC] Posted: 27 Dec 2020 07:40 PM PST | ||
Posted: 27 Dec 2020 03:36 AM PST
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Posted: 27 Dec 2020 11:27 AM PST
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Posted: 27 Dec 2020 07:51 PM PST
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Posted: 27 Dec 2020 04:54 AM PST
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Fire Emblem Heroes - Special Heroes (New Year: ω Special Heroes) Posted: 27 Dec 2020 07:01 PM PST
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You Riposted 3 in the Wrong FEHbourhood Posted: 27 Dec 2020 11:06 AM PST
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I've Transcribed All of Shon and Kelik's Supports From The Last Promise Posted: 27 Dec 2020 03:06 PM PST You can see Shon's here And you can see Kelik's here There are headings for each character and support level, use the document outline for easier navigation! On mobile this is in the upper-right three dots. [link] [comments] | ||
Posted: 27 Dec 2020 07:16 PM PST OOPS, WE'RE ESPECIALLY LATE THIS MONTH. HAPPY NOT-CHRISTMAS-BUT-ALSO-NOT-NEW-YEARS! THIS IS THE RAGE THREAD, WHERE WE YELL ABOUT FIRE EMBLEM! RULES
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What does it take for them to be good? Archer - Sniper - Marksman. Posted: 27 Dec 2020 06:09 AM PST Hello and welcome back to: What does it take for them to be good? Today I'll be analysing one of FE's oldest classes, the sniper class. Snipers are said to be mastors of the bow that specialise in picking off enemies from afar. But, how useful is this truly in FE games? Now, Fire Emblem games are usually easy enough to allow you to use anyone you like, but when discussing what the best classes are we need to look at who makes the game the easyest and why that is. So in this post I'll be analyzing the archer, sniper and marksman classes to see why they work or don't work in certain FE games and what can be done to improve them in the future. This analysis assumes the hardest difficulties, no grinding and fast play. Analyzing their viability through the gamesFE1
FE2
FE3
FE4
FE5
FE6
FE7
FE8
FE9
FE10
FE11
FE12
Awakening
Fates
Echoes: SoV
3 Houses
What makes them badMost often it's being infantry locked, being locked to a bad weapon type, bad bases for the earlygame archers and not having much of a nieche. Being locked to 2 range is usually more of a curse than a blessing and enemy flyers usually aren't strong enough to justify training them up. Archers are also kinda screwed over by the EXP formula as it makes them level up harder than most other units. What does it take for them to be goodThis class needs to have a lot of strong enemy flyers to get rid of, with a lack of better options for dealing with them like wind magic, they also need to high enemy quality so that them avoiding a counterattack is actually valuable. Most importantly they also need to have a nieche over their mounted counterparts. Luckley, IS has realised this and given them a useful nieche in 3H. Dodgy enemies to make use of their great skill and an insanely broken combat art to make their combat valuable, 3H also has very strong enemy flyers that need shotting down, so snipers become an incredebly valuable class. Archer/Sniper is a rather famous class in FE, for being mostly bad. Luckley it seems to have finally hit its stride in the newer games and the future looks bright for them at least. Let's just pray that Hunter's Volley isn't going away anywhere soon. Next time: Mercenary - Hero - Vanguard Perviously: Myrmidon - Swordmaster - Trueblade [link] [comments] |
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