Fire Emblem Meet the Faerghus Four! These portraits were generated by AI |
- Meet the Faerghus Four! These portraits were generated by AI
- School Uniform Sophia [commission]
- ⭐️Lucina in FF3 style finished⭐️ You guys waited for this one - here she is! ✨
- Leaders
- Tea Time with Marianne (By @sethkiell) [Commission]
- Oifey - Contemplative Tactician
- Lyndis S-Support
- Archbishop of the Church, I drew Rhea in digital! (*>v<) Ig/Twt: @peridrawland
- What does it take for them to be good? Myrmidon - Swordmaster - Trueblade.
- So I made Bylitza (M! Byleth and Jeritza) padorus for me and my partner. Just wanted to upload them!
- I drew Winter Bernie! Merry Christmas Everyone!
- Marianne cosplaying as Noir from Persona 5 (same English voice is Xanthe Huynh) [Commission]
- Fire Emblem Heroes - Legendary Hero (Lilina: Firelight Leader)
- Love how Lyn and other Swordmasters's crit animations in the GBA games is one big "*Teleports behind you* Nothing personal, kid"
- Dorothea and Byleth Arnault-Eisner, ready for Christmas
- Built statues for the other two house leaders
- What do you guys think of Linhardt?
- Thief Zine Interest Check! Please visit and fill out our Interest Check so we can offer the best zine and merch possible! https://twitter.com/fe_daggers || https://forms.gle/Jz8hdkUdZ7pjET5G7
- So let’s talk about the relic cutscenes, or lack there of...
- CharlieKaze Wedding Photo (+Reference!)
- Opinions on Three Houses
- Here's a drawing I made of Lucina
Meet the Faerghus Four! These portraits were generated by AI Posted: 23 Dec 2020 01:43 PM PST
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School Uniform Sophia [commission] Posted: 23 Dec 2020 06:03 AM PST
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⭐️Lucina in FF3 style finished⭐️ You guys waited for this one - here she is! ✨ Posted: 23 Dec 2020 10:30 AM PST
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Posted: 23 Dec 2020 01:42 PM PST
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Tea Time with Marianne (By @sethkiell) [Commission] Posted: 23 Dec 2020 02:56 PM PST
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Oifey - Contemplative Tactician Posted: 23 Dec 2020 05:55 PM PST
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Posted: 23 Dec 2020 05:29 PM PST
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Archbishop of the Church, I drew Rhea in digital! (*>v<) Ig/Twt: @peridrawland Posted: 23 Dec 2020 11:22 AM PST
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What does it take for them to be good? Myrmidon - Swordmaster - Trueblade. Posted: 23 Dec 2020 09:37 AM PST Hello and welcome to a new series called: What does it take for them to be good? Today I'll be analysing one of FE's most iconic classes, the swordmaster class. Swordmasters are a fan favourite class due to their flashy animations and cool outfits. However, do they hold up as well viability wise? Now, Fire Emblem games are usually easy enough to allow you to use anyone you like, but when discussing what the best classes are we need to look at who makes the game the easyest and why that is. So in this post I'll be analyzing the myrmidon, swordmaster and trueblade classes to see why they work or don't work in certain FE games and what can be done to improve them in the future. This analysis assumes the hardest difficulties, no grinding and fast play. Analyzing their viability through the gamesFE1
FE2
FE3
FE4
FE5
FE6
FE7
FE8
FE9: PoR
FE10: RD
FE11
FE12
Awakening
Fates
Echoes: SoV
3 Houses
So, with all of that out of the way let use see: What makes them badMost often it's being infantry locked, being locked to a bad weapon type, poor durability and not much use of their high speed + high skill nieche. They also often come with poor strength, relying more on crits and their skills (though they seem to be more strength + speed + skill focused as of 3H) and durability, which is particularly bad in games where weapon accuracy is high. Another problem is the high number of lance using enemies with games that have the weapon triangle in them. What does it take for them to be goodA lot actually. This class needs to have a lot of axe enemies to fight in a game with weapon triangle or at least not that many enemy lance users, high enemy quality to make actual use of their high speed, 1-2 range weapons are appreciated but not necessary, swords to be a good weapon type and not to be outclassed by mounts. This is a problem with a lot of classes that I will cover in this series, almost anything that some class does is usually done better by mounted units. What does it matter if Guy has 20 speed if Marcus has 11 speed and doubles everything? What does it matter if Stefan kills a single enemy on player phase and then does nothing on enemy phase, when Titania kills everything on both player and enemy phase? Why should I care if Arya one rounds a boss when Sigurd can do the same? If you're ever designing a Romhack I think that testing your myrmidons/swordmasters in a faster playthrough is a good idea to gauge how good they are in comparison to mounted units or other combat units in the game. However, there are two even more complicated classes which we will be covering some other time. I hope the next game makes swordmasters at least an OK class, since I have a soft spot for the class. As always thank you for reading and write your thought in the comments below. Next time: Archer - Sniper - Marksman. [link] [comments] | ||
So I made Bylitza (M! Byleth and Jeritza) padorus for me and my partner. Just wanted to upload them! Posted: 23 Dec 2020 03:14 PM PST
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I drew Winter Bernie! Merry Christmas Everyone! Posted: 23 Dec 2020 07:21 PM PST
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Marianne cosplaying as Noir from Persona 5 (same English voice is Xanthe Huynh) [Commission] Posted: 23 Dec 2020 12:14 AM PST
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Fire Emblem Heroes - Legendary Hero (Lilina: Firelight Leader) Posted: 23 Dec 2020 07:17 PM PST
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Posted: 23 Dec 2020 04:46 PM PST | ||
Dorothea and Byleth Arnault-Eisner, ready for Christmas Posted: 23 Dec 2020 12:18 PM PST
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Built statues for the other two house leaders Posted: 23 Dec 2020 05:19 AM PST
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What do you guys think of Linhardt? Posted: 23 Dec 2020 01:37 PM PST | ||
Posted: 23 Dec 2020 03:29 PM PST
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So let’s talk about the relic cutscenes, or lack there of... Posted: 23 Dec 2020 04:01 PM PST Ok so I played through blue lions first and as I got to the chapter where Dimitri gets his relic weapon from Rodrigue and it's this whole convo and cutscene I thought "wow, I wonder how the handle this in the other routes." So I finish my azure moon play through and wow that was a great story, Dimitri is now one of my/ if not my favourite fictional characters of all time and all the others were quite compelling too so I IMMEDIATELY jump into golden deer and play until the time skip and start the chapter. Just the fact that Failnaught was never even MENTIONED in any of the cutscenes beforehand made me kinda sad, I was waiting until there was some cutscene after say the battle of the bridge or gronder about Claudes grandfather dying or something but NOPE, the worst part is that this happens in crimson flower too. I get that they are the heirs of their houses and that Dimitris is supposed to be stolen but still, it's a massive thing and Claude even said in the Lonato chapter that he wish he could have his relic early. Very small gripe in this amazing game but still I haven't seen anyone mention it so I thought I would bring it up. [link] [comments] | ||
CharlieKaze Wedding Photo (+Reference!) Posted: 23 Dec 2020 07:33 AM PST | ||
Posted: 23 Dec 2020 04:56 PM PST I have more than a couple issues with three houses and I think that it has a lot of issues more than its successes. First, I am going to give you my background before I talk about the game. I just now finished my first maddening run(new game, golden deer) and my fourth run overall which has given me ample time to finally figure out my thoughts on the game. Or at least to be confident enough to put them into words. First, the good parts Fire emblem has never looked so good and the game never crashed on me which great. The art direction and characters look stellar, I can't think of a single one that has a bad design. I love how they all wear a school uniform differently; I think that's a neat bit of characterization. Post time skip character designs that I love are the Faerghus four and their furs for the cold weather, Leonie and her design echoing Jeralt, Hilda looks like a vampire and Dedue really looks like he's gone through some stuff. The game sounds great, once again an amazing soundtrack was delivered with a couple of standout tracks. Presentation wise, I don't think it stands up against other games released on the switch favorable, but as Intelligent System's first time on a system this powerful, I think it looks beautiful. Secondly, the gameplay This one is definitely more a mixed bag that really comes down to if the character customization overcomes the repetitive nature of the game. Most of the units can really do just about anything if you try hard enough and that's a pretty novel concept. I think that the units feel a little homogenous at times, especially since weapons aren't looked to classes anymore. The difference between Wyvern Lord and Falcon Knight is so little, I found that the classes only feel different based on their movement. Sniper class is an exception thanks to Hunter's Volley. I think more skills as powerful unique to classes could have really made them stand out. The units just did not feel unique enough when compare to others and classes all felt the same apart from movement. This leads me into my biggest gripe about the gameplay, it feels repetitive. Everything about the monastery is cool at first but ends up just feeling repetitive. Why is motivation a thing? We're already limited on the number of students we can tutor. If we could get the tutor part without the monastery, I would love this game a lot more and would be more willing to play it again but as it stands, I don't think I will ever come back to the game after getting the golden lights. The monastery is really boring and feels like a huge time waster and I know I could just skip but then I am not taking advantage of the tutor system and that part then falls flat. The monastery also has issues with doors sometimes not opening, it was weird. The actual gameplay itself feels good for the most part. The weapon triangle being gone feels good, swords, axes and lances all feel different despite being the same thing in concept. There's maybe a little to few spells in the early game for magic users and Thyrsus is just broken. The relics sometimes feel like stronger weapons with worse accuracy and stronger might. Their a little too inaccurate at times to make me feel like they are these mystical weapons crafted from dragon bones. I think they should have a bit more durability, so I'd actually want to use them apart from the end. Battalions are a pretty novel concept as are the demonic beasts. I love the combat arts and those helped the different one range weapons feel different from each other. Despite their changes to the weapon system, this feels like a good fire emblem game, if silently unbalance (looking at you canto). Same turn reinforcements are terrible and should be destroyed. The bad Byleth is pretty much my main issue with the game. They don't really feel like a character and yet you're given dialogue options to make it feel like you have choices to make but you don't. There are two choices in the game that change the plot. The dialogue options really feel like a way to make it so they don't speak, but they have voice actors so what. I don't really believe that their this charismatic person that inspires everyone around them. The characters say things about Byleth that I never say showcased. It just feels like they have no personality and it is supposed to be this way and yet they're a leader somehow. Which is confusing. The plot really has nothing to do with them and the backstory is kind of neat, but Byleth doesn't react to anything so it didn't resonate with me. Byleth confuses me soo much about why they're there and what they hoped to accomplish with them and yet the game would not really function without them. I wish Byleth had a personality, then the game would make sense. Getting on to the story. The fact that white clouds doesn't change is disappointing. After having blue lions as my first route seeing Sylvain's brother and Ashe's father, I thought they would have different scenarios but nope, which is confusing. The chapter where you go down under the monastery without your house leader feels forced just because Edelgard is one of the house leaders. Those who sliver in the dark confuse me. Why did they let Rhea spread a religion, I would have killed her? They certainly had the arsenal to do so, and sometimes did. Why they were an advanced secret underground dubstep society does not really make sense. Some of their technology would have been leaked to the surface in a thousand years surely. The anime cutscenes are, I believe a disappointing reason why we did not get some certain things, like Silver Snow going up against Nemesis. That is a really great battle but because Claude was in that end cutscene, we don't get them which really kind of sucks. Claude does not get a cutscene to react to Edelgard revealing herself like Dimitri did and he does not get one when she dies either. And Edelgard is just straight up screwed out of cutscenes. It feels like they are just did not have enough of a budget to make four stories, but they tried. Why doesn't blue lions get to confront those who sliver in the dark, why are they barely brought up. For that question, why doesn't Edelgard do it either. Crimson flower is a couple of chapters shorter so surely it was not to create a homogenous length. Why in the blue lions does Edelgard go demonic beast but not in any other route? There is so many weird creative decisions that boil down to they made multiple routes and they all feel not whole. I would say Claude has the fullest route and yet even then it does not feel fulfilling knowing has cast to the side the kingdom is on his route. The long story short Fire Emblem has never been something I came to for story and this time they made me play it four times to understand everything when the game play is pretty repetitive and that just highlights all of the worst aspects. I'd like to hear all of your guy's opinions and what exactly you thought about the game. I am happy for it's accomplishments but I sincerely hope the next one is just a single route story. [link] [comments] | ||
Here's a drawing I made of Lucina Posted: 23 Dec 2020 02:51 PM PST
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