Hilda cosplay by me! Posted: 29 Apr 2021 02:53 PM PDT |
I drew Petra! Posted: 29 Apr 2021 06:31 AM PDT |
Black eagles doodle dump Posted: 29 Apr 2021 09:50 AM PDT |
[OC] Febail/Tine Posted: 29 Apr 2021 03:42 PM PDT |
|OC| Byleth and Shamir napping on a warm summer morning Posted: 29 Apr 2021 02:34 PM PDT |
(OC) "Aaugh" - Jill, Ike, and...Tibarn? (My Twitter @fehnuts) Posted: 29 Apr 2021 09:48 AM PDT |
The advanced Mii Maker of Miitopia inspired me, so here's Mii Deen. Posted: 29 Apr 2021 05:46 PM PDT |
[OC] I sketched the Byleths Posted: 29 Apr 2021 09:46 AM PDT |
Studious Twins (F&M Morgan from FE Awakening) Posted: 29 Apr 2021 06:23 PM PDT |
Fire Emblem Fighting Game Progress; Character Details. Posted: 29 Apr 2021 11:27 AM PDT |
Lon'qu as Severa's father gives her her best conversation in the Future Past DLC. Posted: 29 Apr 2021 05:07 PM PDT |
Who else would love to see a Fire Emblem game with highly customizable settings? Posted: 29 Apr 2021 11:01 AM PDT Because that's something i would love to see, a Fire Emblem game with highly customizable settings that allow you to tackle it in many different ways. The game would be balanced around the Default settings for all of them but the player can screw around with the balance in many ways to have their own experience that they wish for. These were some ideas i thought of: Perma-Death: - Default: Classic Mode;
- Casual Mode: Casual Mode;
Experience Gain: - Default: Normal Experience Gain;
- Paragon Mode: Experience Gain is doubled for all units;
- Retention Mode: Experiecen Gain is halved for all units;
Growth Rates: - Default: Units have normal percentage-based Growth Rates;
- Fixed Mode: Characters have fixed level-ups and Growth Rates are not randomized;
- Aptitude Mode: All units have their Growth Rates increased by +40%;
- Blank Mode: All units have their Growth Rates set to 0%;
Weapon Weight: - Default: Weapons have normal weight;
- Feather Mode: The Weight of all Weapons is set to 0;
Weapon Durability: - Default: Weapons have normal Durability;
- Unbreakable Mode: Weapons are all unbreakable with infinite Durability;
Critical Hits and Combat Skills: - Default: Critical Hits and Combat Skills behave like usual;
- Nihil Mode: Critical Hits and Combat Skills are all null;
Hit Rates: - Default: Hit Rates are percentage-based and random;
- Deadeye Mode: All Hit Rates are set to 100%;
- Coin Toss Mode: All Hit Rates of 50% or less become 0%, all Hit Rates of 51% or more become 100%;
Enemy Stats: - Default: Enemy Stats behave like default;
- Strength Mode: All enemy units gain extra stats of around 50% of their class's bases (Odd numbers rounded up);
- Weakness Mode: All enemy units lose stats of around 50% of their class's bases (Odd numbers rounded down);
Enemy Combat: - Default: Combat with enemy units behave as normal;
- Reverse Mode: All enemy units have Vantage;
I feel this idea would allow for lots of replayability both for challenge runs and runs based just around screwing around with the game and seeing what happens. submitted by /u/Murozaki_II [link] [comments] |
My latest fanart though this sub seem also more interested in manga-Styled waifu xD I proudly show you ragnell Posted: 29 Apr 2021 02:20 AM PDT |
Gazak Posted: 29 Apr 2021 05:39 PM PDT |
Step 17x: No survivors means no witnesses Posted: 29 Apr 2021 07:23 AM PDT |
Would you like it if the next game was written like A Visual Novel? Posted: 29 Apr 2021 06:28 PM PDT As, in multiple choices leads to either a bad ending, a good ending and a true ending? It would be a good reason to keep replaying the game and still give an illusion of choice. It would also help save money by just using still images instead of animation to convey scenes. I would like it if also it would only focus one one canon love interest instead of multiple for better rounded relationship. submitted by /u/Educational-Course-7 [link] [comments] |
What do you think of Fire Emblem Fates in terms of setting? Posted: 29 Apr 2021 06:04 PM PDT If I don't talk about the setting not of writing or history I think of my favorite things in the game I find myself as hoshido Hoshido It is so Japanese or everything related to valla is so strange and surreal even Nohr that is the closest thing to a classic FE is still quite unique especially in the design of the classes that reminds of the Roman empire. And I also love the garon transformation that seems to be what they were inspired to do the Three Houses dark beast or how strange and terrifying anankos is. And I also love music and how it adapts to the game The music of Hoshido that is very Japanese or the use of the bagpipes with everything related to Nohr Or the VALLA music that captures that strange atmosphere submitted by /u/kyurem123 [link] [comments] |
FE9 Redux Tier List Round 2: Boyd and Oscar Posted: 29 Apr 2021 11:31 AM PDT | Boyd explaining how he missed 10 speed level ups in a row Welcome to Round 2: Boyd and Oscar Each round will last about 24 hours in between each other. Rate the units in each tier, and give clear explanations as to why. Feel free to comment on each other and discuss why you agree or disagree. Be polite, and remember, this is all in good fun. After the 24 hours, I will review all the answers and understand what the consensus reached has been, posting the result in the next round. If there is no clear majority, a tally will be made. If a tie ensues, well the round will be extended until a tiebreaker comment appears. At the very end, a hub finalized tier list will be created, providing full analyses for FE9 units as well as a good solid tier list for the community. The results from the last round are Titania S (duh) and Ike B -------------------------------------------------------------------------------------------------------------------------------------- Boyd Class: Fighter (Axes -Bows after promo) Joins: Chapter 1 Base stats Level | HP | STR | MAG | SKL | SPD | LCK | DEF | RES | CON | MOV | WGH | 2 | 30 | 7 | 0 | 4 | 6 | 4 | 5 | 0 | 10 | 6 | 10 | Growth rates HP | STR | MAG | SKL | SPD | LCK | DEF | RES | 75 | 60 | 5 | 50 | 45 | 35 | 25 | 25 | Promotion gains HP | STR | MAG | SKL | SPD | LCK | DEF | RES | CON | MOV | +6 | +2 | +1 | +2 | +1 | +0 | +2 | +2 | +1 | +1 | Weapon ranks Swords | Lances | Axes | Bows | Staves | Fire magic | Thunder magic | Wind magic | 0 | 0 | D | 0 | 0 | 0 | 0 | 0 | Affinity: Fire Skill: Tempest -------------------------------------------------------------------------------------------------------------------------------------- Oscar Class: Lance Knight (Lances -swords or axes or bows after promo) Joins: Chapter 1 Base stats Level | HP | STR | MAG | SKL | SPD | LCK | DEF | RES | CON | MOV | WGH | 3 | 26 | 6 | 1 | 6 | 7 | 5 | 8 | 0 | 10 | 8 | 33 | Growth rates HP | STR | MAG | SKL | SPD | LCK | DEF | RES | 55 | 45 | 20 | 50 | 45 | 30 | 35 | 30 | Promotion gains HP | STR | MAG | SKL | SPD | LCK | DEF | RES | CON | MOV | +3 | +2 | +2 | +2 | +2 | +0 | +2 | +3 | +1 | +1 | Weapon ranks Swords | Lances | Axes | Bows | Staves | Fire magic | Thunder magic | Wind magic | 0 | C | 0 | 0 | 0 | 0 | 0 | 0 | Supports Affinity: Earth ---------------------------------------------------------------------------------------------------------------------------------------------- Rules: - The game is played somewhat efficiently. No grinding, boss abuse, etc.
- The game is played on the NA Hard version
- Killing enemies quickly is good. Killing enemies slowly is bad. Anything that results into either of these directions, be it high offensive or defensive stats, movement, 1-2 range, availability, etc is fair game. Finishing chapters quickly is cool too.
- Personality and other story-related things do not matter. Sorry, everyone's a robot.
- All characters are recruited. Recruitment cost is thus a non-issue.
- This is not an LTC playthrough, so there's no need to go that extreme. But it's not a completionist one either.
- Supports are acknowledged as a part of the character's viability
- Votes must have an explanation with them. I'm not asking for a paragraph but the bare minimum is a sentence or two describing why you're putting X unit into Y tier. If you do not put an explanation under your votes, your vote shall not be counted
- When it comes to resources like BEXP, characters are tiered with how well they make use of possible resources, if they have other competition for said resources and how well they perform without them. Arguments as to why a certain units deserves investment are important.
- Be respectful
---------------------------------------------------------------------------------------------------------------------------------------------- Tiers Being Used: Fantastic Performance: S Insanely useful from the get go, always a dominant force from the moment they arrive and require little investment if any. Contributes in a significant enough manner that they always sticks out and have a substantial role. The game changes substantialy when these units are sidelined. Includes: Titania Great Performance: A Extremely useful and always a good addition to a team. Doesn't require too much investment and if they do then it's enough to make them stand out compared to most units. Biggest things holding them back are that they either don't stand out as much as the S tiers or even with investment they aren't as dominant in their role as the S tiers. Good Performance: B Is pretty useful and has some sections of the game where they stand out and help. Overall solid, isn't the most significant unit, but definitely contributes in a helpful way. Aren't the highest priority when it comes to deployment, but will definitely be one of your deployment options to fill out your team. Biggest things holding them back are good but not amazing stats, not the best class access, not the best weapon access and maybe not the best availability. Good, but has some significant flaws that hold them back from being great. Includes: Ike AOK Performance: C Perfectly average, they do work and can become pretty good with investment but do fine without investment. At the end of the day they are just serviceable, neither a detriment nor a priority when it comes to being used and are essentially filler. Iffy Performance: D Can perform a niche role and do something, but generally aren't that useful. Don't really do much and if they do something unique then it's usually done much better by a bunch of other units. Severely outclassed by most other units and while they can do something, it's usually pretty bleh in execution. Lame Performance: E Straight up bad, no way around it. There are very few places where they are actually useful, and they are actively difficult units to use effectively. Can probably do something at base such as heal other units, rescue canto others or chip stuff with effective weapons but it's such a bare minimum contribution that calling them good would be a stretch. They can do something, that's the most you can say for them. Other then that they're bad. Meme Performance: F Rank These units are just really bad, complete bottom of the barrel. So bad that even with an insane amount of investment they either end up still bad or at best incredibly mediocre and this is accounting for immense babying and all stat boosters going to them. E ranks can at least do something that counts as contribution. These units can't even have that as a claim to fame, they're so bad that they just do little if anything in a non casual/non meme context. ---------------------------------------------------------------------------------------------------------------------------------------------- Next round will be Shinon and Gatrie submitted by /u/Kind_Cauliflower160 [link] [comments] | |
Just throwing it out, if anyone’s familiar with Vargskelethor (Joel) he started playing the series for the very first time. Posted: 29 Apr 2021 04:18 PM PDT |
Revelations Lunatic Negative Growths - Chapter 22 Posted: 29 Apr 2021 08:57 AM PDT |
Including optionality in fire emblem while retaining difficulty: how should it be done? Posted: 29 Apr 2021 07:00 AM PDT I included an example of what got me to think about this in the comments. Originally it was in the main body, but it made the post look really long. Most people seem to like having versatility in FE, but it tends to have the problem of making the game too easy. How would balance it best? I think a lot of people agree that busted skills on enemy units tend to hurt the fun of the game. However, if you make them too easy, that's also a problem. Having a lot of distinct, cool units at your disposal is something that most people want in the game. But there's inherently the problem that giving you a ton of options is harmful to overall play. submitted by /u/BackAlleySurgeon [link] [comments] |
Wanna join our FE FanCipher Discord? Click the link below! Posted: 29 Apr 2021 06:10 PM PDT |
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