Fire Emblem I drew the playable roster of three houses |
- I drew the playable roster of three houses
- Dragon maid cosplay made by me
- How it feels to use Tina in FE5
- Beach Day
- Three Houses Cipher wallpaper!
- Dancer El
- Getting back inro this series and i can't stop myself from drawing the best units.
- Byleth x Edelgard comic I finally finished :). I love eddie in all forms ahh
- Fish girl Flayn (OC)
- I reclassed a streepass Robin into a Grandmaster... Even He was surprised.
- the messiest tiki sketch youve ever seen!
- Only two more to go! Next is Blazing Blade's Cipher wallpaper!
- The full collection of my Cipher wallpapers. A wallpaper for every cast in the series!
- Julia Fanart by Me!
- [Aidan Kresnik] [OC] Commission of Claude dressed up as Yasuhiro from Danganronpa!
- Honestly, one of my favorite things about Fates is not bonds versus blood, but preservation versus destruction. (FE14 Spoilers)
- Best Bromances in Fire Emblem History?
- I found a Zip File of 3H character portraits last year and made my own FE3H Oc...
- [OC] I made Lysithea and Claude in Miitopia! (feat. Lysiclaude Week advertisement)
- Drop an F-Bomb
- FE9 Redux Tier List Resub Round 2: Zihark, Sothe, Tormod, Tanith, Ena, Nasir
- Fixing Yen'fay (Awakening Spoilers)
- Rise Eterna Part 5/4 - Secret Characters (gone wrong?)
- Fire Emblem: Genealogy of the Holy War - Fateful Showdown | Orchestral C...
- Step 27: Do it all again
I drew the playable roster of three houses Posted: 23 May 2021 01:53 PM PDT
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Dragon maid cosplay made by me Posted: 23 May 2021 12:47 PM PDT
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How it feels to use Tina in FE5 Posted: 23 May 2021 05:01 PM PDT
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Posted: 23 May 2021 05:02 PM PDT | ||
Three Houses Cipher wallpaper! Posted: 23 May 2021 01:15 PM PDT
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Posted: 23 May 2021 12:39 AM PDT
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Getting back inro this series and i can't stop myself from drawing the best units. Posted: 23 May 2021 02:21 PM PDT
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Byleth x Edelgard comic I finally finished :). I love eddie in all forms ahh Posted: 23 May 2021 08:50 AM PDT
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Posted: 23 May 2021 03:21 PM PDT
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I reclassed a streepass Robin into a Grandmaster... Even He was surprised. Posted: 23 May 2021 04:35 PM PDT
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the messiest tiki sketch youve ever seen! Posted: 23 May 2021 03:38 PM PDT
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Only two more to go! Next is Blazing Blade's Cipher wallpaper! Posted: 23 May 2021 12:04 PM PDT
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The full collection of my Cipher wallpapers. A wallpaper for every cast in the series! Posted: 23 May 2021 03:23 PM PDT
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Posted: 23 May 2021 06:52 PM PDT
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[Aidan Kresnik] [OC] Commission of Claude dressed up as Yasuhiro from Danganronpa! Posted: 23 May 2021 02:48 PM PDT
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Posted: 23 May 2021 12:28 PM PDT Now it goes without saying at this point that Fates' writing is really flawed, looking at it from an objective level. Between the obtuse plot devices and contrived coincidences, the plot mechanically is not a sound one and this is a dead horse that's been beaten again and again. This was the end result of Fates' having a good chunk of its script more-or-less chucked away due to time constraints, and a lot of the odd pace being the result of the story being heavily abridged. It's definitely a damn shame, because everyone and their mother can go on about how much better it could've been than it was. And yet, I'm not here to talk about that. Honestly, looking into things, I actually think the biggest reason why Fates sucked me in regardless of its flaws is due to the principle question it asks beneath the obvious blood vs. bond dynamic: the subject of preservation vs. destruction. To go into what I mean by this, I'd like to bring up the distinction of 'doing harm vs. allowing harm' - an aspect of ethics that asks whether it is right to do harm in order to prevent further harm as much as possible versus allowing said harm to happen in the name of a self-sufficient goal or greater purpose. It's definitely an uncomfortable subject especially given how self-preservation versus collective ethics can and do result in harm regardless, but I'd argue on the wholesale that angle is a massively central theme of Fates in general - right down to how it structures the conflict between Hoshido and Nohr. Hoshido, by all accounts, is the defender versus Nohr's aggression in the nation and generally has a lot more bounty versus the cloudy wastes that the western part of the continent inhabits. But a very central aspect is how matters of class and division happens; Hoshido's retainers all come from backgrounds of nobility and high class, while Nohrians don't really care where you come from so much as if you could fight. That nature of desperation vs. fulfillment is a stark contrast that divides the nations on the wholesale, up to and including the leaders at the time period the war kicks off. Mikoto is a pacifistic queen while Garon is a warlording conqueror, but due to Anankos' machinations, the real Garon was killed in a civil war and was promptly warped into a parody of his older self, similarly recruiting two equally-evil people in order to aid in the destruction of both nations. This is a major point of the story, because up to the time we actually see Garon when he kidnaps the Avatar he is clearly no longer his old self and has been systemically invoking fear and terror out of his children - and given Garon wants to destroy both nations as per Anankos' demands, he kickstarts the war in Hoshido with the intent of causing much harm as possible; with Mikoto assassinated, Hoshido is provoked into outright conflict, causing war to set the stage between the two nations. Now looking at it from a purely ethical standpoint, Hoshido is clearly in the right; it's lost it's queen in an assassination and now a nation is trying to conquer them, so it's a pretty fair response to want to immediately defend against it. However, things are made much more complicated with the fact Nohr isn't portrayed as malignant and evil down to its main characters outside of Garon and his main servants. In fact, as it's likely to be known by the player playing Conquest, the overwhelming majority of Nohrians you recruit are explicitly noted to be good people just trying to survive day-to-day life, and are not much different from Hoshido in general - given the fact that Nohr's the instigator in the conflict, a legitimately strong argument could be made it being understandable to go back to Nohr in order to disrupt the cycle from within, a point made in Chapter 11 of Conquest by the Avatar; because Nohr is trapped in a cyclical state of abuse and most of the royals being abused by Garon, it begs to ask the question whether it's right to just assume all Nohrians are as bad as their leadership and are worth killing as such. While there's indubitably sentiments shared in real life cases of tyrannical governments having a rabid support base, it's shown to not be really the case; most of the common folk despise Garon, and even in Conquest where morale should be at an all-time high given Hoshido's invasion in that route, Nohr is explicitly split down the middle between those in service of Garon and those who have no loyalties to them and want them gone... and that level of division in a military should be a sign how much the Nohrians hate Garon at this point, so it makes the notion of wanting to go back to end the cycle from within much understandable. And what's more, Hoshido doesn't even know Nohr is starving and suffering - and when they learn this, it's after the fact the Avatar and the Hoshidan army has killed thousands of Nohrians soldiers in conflict, which is deliberately contrasted by a Nohrian-aligned Avatar's attempts at every angle to cause as few casualties as humanly possible. So that combined with all of the above sets up a major moral dilemma extraneous to the blood vs. bonds angle; is it right to destroy a nation or a significant part of its people without bothering to humanize them or even try to understand that case? Or is it more right to go back in the pursuit of at least trying to end the cycle from within, in the name of breaking off and investigating the matter in the name of preserving the people Corrin loves? From an extremely detached point, it would be morally correct to invade and destroy Nohr to prevent it from happening - but this indubitably comes at the cost of betraying the moral connection you've made to your loved ones, and you very likely assisting in their deaths. Which ties into one concept: whether it's more important to be morally just and impartial to emotion and empathy in the name of absolute judgement or justice, or whether to willingly compromise that sense of justice to try to do what you can to save the ones you love? Whether to be a hero who refuses to budge on their ideals once in the name of judgement, or be willing to trade those ideas in the name of helping your loved ones and saving the nation you're born in. So what's the argument made for both cases? In the case of going to try to invade and destroy the Nohrian nobility and Garon's rule, it does have the benefit of Hoshido being in the right to defend itself from conquest. It acknowledges that by doing harm, it'll save Hoshido at the expense of Nohrians on the wholesale. Moreover, most of Nohr would be in support of a change of king, even though they certainly don't approve of the Avatar just up and betraying their own homeland; and in both endings, the betrayed nation despise the Avatar by and large, with the leadership instilled trying to bridge the gap between both nations. However, between Nohr's current extreme policy with traitors and the fact Hoshido doesn't even try to cause as few casualties on the Nohrian army as they can, there's also a case against it in the name of Carthaginian peace; the attempt to completely eradicate a nation to ensure dominion. It gets it's name from Rome's dealing of Carthage after the Third Punic War, to annihilate the idea of Carthage by raising it's capital and preventing resettlement for ten(?) or more years... and yet, this was also the concept that led to Rome bankrupting itself and transitioning from a republic to the empire was in it's later years, with the republic in its dying days slowly blistering towards destruction. It was also the case made with WW1's Treaty of Versailles, when the strategically-victorious Allies imposed sanctions on Germany it couldn't hope to repay that crushed it's economy with the intent of making sure Germany never rises again as a power - something that is explicitly noted to be one of the causes of WW2, with rabid German dissatisfaction leading to the rise of the N*zi party. And between the fact the vast majority of Birthright maps are route maps that indubitably results in a massacre of Nohrians, this is contrasted by the Avatar in Conquest trying at first to kill as few as he must - and when that proves impossible, discard any moral sanctity they had in order to save what they can with what they have. So to put it into other words: the biggest conflict in Fates after blood vs. bond is a conflict of life. Whether Hoshido seeks to pursue an impartial-to-attachments goal to disrupt Nohr regardless of the harm it causes, or to end the cycle of hatred and prove impartial to morality in the name of saving what you can - to save your loved ones at the cost of your ideals, or to stick to your ideals at the cost of your loved ones. And this works with how Nohr and Hoshido is set up; the leadership may be black and white, but the individual people are people, individuals with lives and families just trying to live their lives. And that regardless of which of the two routes are chosen, people are going to be hurt regardless of what you do, and it boils down to sticking to your ideals regardless of what needs to be disrupted, or discarding them in the name of being realistic. And honestly? Part of the reason why I'm that rare breed of FE fans who loved the story is how fascinating I find this discussion. I love the question asked whether it's more moral to hold an uncaring assumption to harm caused in the name of idealism versus downplaying those ideals for the solution with the best chance of happiness, and that's something Fates does very well in humanizing the characters from both sides. Obviously the excellent cast helps, but Fates only really goes to make Hoshido good and Nohr evil as far as government goes, with the national identities of the people being far too spruce and human to really say against. And given I have a lot of issues with DnD settings putting an arbitrary alignment allegedly the vast majority of said nation's people follows (Calimshan), I hate that, because it's impossible to truly encapsulate a variety of human ethics amid an entire population group as "good" and "evil" - and similarly, how such demonization often leads to the very cycle of conflict that comes up as a result of this. Fates has a lot of issues, but this angle of the aspect of humanity and trying to do the best with what you can is such an amazing question that I can't help but gush at it. Now obviously this doesn't change all the issues Fates has with it's writing - namely, how it takes actually delving into the details to come up with the conclusion you do than just arbitrarily assume that what the game says to you is automatically true. This is the same with the SMT games; they are notorious for a prevalent Neutral bias, and yet actually exploring the three alignments outside of the "order and chaos are both dangerous, heil humanity" side of the story shows how alive each of the alignments are and how they accompany a vast range of ethics - thing is, due to said Neutral bias, it's what made it awful for actually explaining it's ethics. And Fates is much like that; the story only really comes out to people the more one actually delves into it, and as somebody who's a critical thinker and thinks over the implications of a story a lot, this is easily one of the things I'm most glad of, and it's helped me look past the objective flaws with it's story writing and some of the more stupid moments. Anyways, that's just all I wanted to say. Fates is one of my all-time favorite games, and it's thanks to my belief what we see isn't what's there without thinking through the implications of what we're seeing; it obviously doesn't change how flawed the story is functionally, but I really do feel as though it's still a good talent to have to not believe everything you're told until you're certain you have the full picture. Either way, thanks for reading, and sorry if I rambled on a bit. :) [link] [comments] | ||
Best Bromances in Fire Emblem History? Posted: 23 May 2021 05:12 PM PDT i would like to know which two male characters (across any of the fire emblem games) had the best bromance! for those who don't know what that means, it's basically two best buds, or like two really close guy friends, hence the 'bro romance' if this post doesn't fit in this subreddit/overdone I'll gladly delete, but if not then I'd LOVE to read your answers! [link] [comments] | ||
I found a Zip File of 3H character portraits last year and made my own FE3H Oc... Posted: 23 May 2021 05:31 PM PDT | ||
[OC] I made Lysithea and Claude in Miitopia! (feat. Lysiclaude Week advertisement) Posted: 23 May 2021 01:01 PM PDT
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Posted: 23 May 2021 06:05 PM PDT (Hope I chose the right flair) I wanted to ask a question for this subreddit because I saw a similar thread on r/FinalFantasy If you could insert 1 F-Bomb anywhere in Fire Emblem, where would you put it? I look forward to seeing the answers on this one : ) [link] [comments] | ||
FE9 Redux Tier List Resub Round 2: Zihark, Sothe, Tormod, Tanith, Ena, Nasir Posted: 23 May 2021 01:01 PM PDT Welcome to FE9 Redux Tier List Resub Round 2: Zihark, Tormod, Sothe, Tanith, Ena, NasirEach round will last about 24 hours in between each other. Rate the units in each tier, and give clear explanations as to why. Feel free to comment on each other and discuss why you agree or disagree. Be polite, and remember, this is all in good fun. After the 24 hours, I will review all the answers and understand what the consensus reached has been, posting the result in the next round. If there is no clear majority, a tally will be made. If a tie ensues, well the round will be extended until a tiebreaker comment appears. At the very end, a hub finalized tier list will be created, providing full analyses for FE9 units as well as a good solid tier list for the community.Preliminary roundThe results from the last round are Ike C, Rhys B, Mia F, Mist B and Volke C--------------------------------------------------------------------------------------------------------------------------- ZiharkSotheTormodTanithEnaNasir---------------------------------------------------------------------------------------------------------------------------- Rules:
Tiers Being Used: Fantastic Performance: S Insanely useful from the get go, always a dominant force from the moment they arrive and require little investment if any. Contributes in a significant enough manner that they always sticks out and have a substantial role. The game changes substantialy when these units are sidelined. Includes: Titania, Marcia, Jill, Reyson Great Performance: A Extremely useful and always a good addition to a team. Doesn't require too much investment and if they do then it's enough to make them stand out compared to most units. Biggest things holding them back are that they either don't stand out as much as the S tiers or even with investment they aren't as dominant in their role as the S tiers. Includes: Oscar, Kieran Good Performance: B Is pretty useful and has some sections of the game where they stand out and help. Overall solid, isn't the most significant unit, but definitely contributes in a helpful way. Aren't the highest priority when it comes to deployment, but will definitely be one of your deployment options to fill out your team. Biggest things holding them back are good but not amazing stats, not the best class access, not the best weapon access and maybe not the best availability. Good, but has some significant flaws that hold them back from being great. Includes: Boyd, Soren, Rhys, Ilyana, Mist, Mordecai, Astrid, Makalov AOK Performance: C Perfectly average, they do work and can become pretty good with investment but do fine without investment. At the end of the day they are just serviceable, neither a detriment nor a priority when it comes to being used and are essentially filler. Includes: Ike, Lethe, Volke, Stefan, Muarim, Calill, Haar, Geoffrey, Elincia Iffy Performance: D Can perform a niche role and do something, but generally aren't that useful. Don't really do much and if they do something unique then it's usually done much better by a bunch of other units. Severely outclassed by most other units and while they can do something, it's usually pretty bleh in execution. Includes: Gatrie, Janaff, Tauroneo, Largo Lame Performance: E Straight up bad, no way around it. There are very few places where they are actually useful, and they are actively difficult units to use effectively. Can probably do something at base such as heal other units, rescue canto others or chip stuff with effective weapons but it's such a bare minimum contribution that calling them good would be a stretch. They can do something, that's the most you can say for them. Other then that they're bad. Includes: Shinon, Nephenee, Devdan, Ulki, Ranulf, Bastian Meme Performance: F These units are just really bad, complete bottom of the barrel. So bad that even with an insane amount of investment they either end up still bad or at best incredibly mediocre and this is accounting for immense babying and all stat boosters going to them. E ranks can at least do something that counts as contribution. These units can't even have that as a claim to fame, they're so bad that they just do little if anything in a non casual/non meme context. Includes: Mia, Rolf, Brom, Lucia Gotoh tier: G The last laguz that join you in the last parts of the game. They exist, I guess Includes: 1.Giffca 2.Tibarn 3.Naesala [link] [comments] | ||
Fixing Yen'fay (Awakening Spoilers) Posted: 23 May 2021 07:19 PM PDT So I'm replaying Awakening and god, the way yen'fay is handled makes 0 sense. Like why would he keep fighting for Walhart when he straight up sees that Say'ri is safe? He should've joined up with them! In fact, it could've made for an interesting chapter. Basically my idea is that once Steiger is taken and the gang is surrounded, they receive a message from Yen'fay's army. It tells them to wait in the fort, and he will turn coat to take them out. What would follow would be a sort of defense map where you're defending Fort Steiger and are massively outnumbered, with reinforcements on the way. The objective could even be something like in that one chapter of Conquest, of just surviving long enough. that's just my idea and I'm not quite sure how well it'd actually work, but it'd be a lot more interesting than the way his character played out in game. [link] [comments] | ||
Rise Eterna Part 5/4 - Secret Characters (gone wrong?) Posted: 23 May 2021 07:14 PM PDT So this episode is possible thanks to one of the game's developers, BluNectarine. They revealed how to get the 2 remaining secret characters I couldn't find last time, and despite what I said last time, I actually do want to check them out. Admittedly, I don't know if BluNectarine would've been so helpful if they'd known I wanted this information so I could add an epilogue episode to a series of rants about why their game kinda sucks. I do feel genuinely kinda bad about that, but I stand by what I've said about your game, and I've got more criticism for it in this installment. But I wanna take a sec and say that I appreciate the sort of enthusiasm someone like BluNectarine must have, to go onto Discord and Steam forums and such and help players find secrets in the game. That's really neat, and I really don't want anything I say to discourage them, or anyone else who worked on the game, from continuing to hone their craft. Anyway, onto the game As a refresher, we already knew these 2 characters we were missing were named Zephiriel and Jachim. They, along with Sachel, who we already recruited, all deserted the imperial army together, and Sachel wanted us to help look for them. I figured I had to replay old maps to find them, since that's what I did with Sachel. I was half-right. Turns out, to get these 2 boys, you have to replay maps 15 (Zephiriel) and 21 (Jachim), but with one key element – Sachel cannot be in the party. Yeah, you heard right. The character who is looking for these other guys, cannot be in the party if you want to actually recruit them. No, there's no good reason for this. Zephiriel tells you he's looking for a woman, and then you tell him "Oh that sounds like Sachel" and then he joins you. Jachim just sorta shows up at the beginning of Chapter 21 (replay) talking with you like he joined your party a while ago, and then is simply available from that point on. Before I review their skills, I wanted to take a moment and look deeper at one of the maps in the game, so you get a better idea of the complaints I've talked about in this series. As a bonus, since I knew I was going to be writing this ahead of time, I actually took pictures! Behold, Chapter 15: The map actually goes up a bit further north than you can see, branching off into 2 cul-de-sacs. Those spikes you see on the top image are the traps I mentioned previously, that don't appear until a unit walks over one, at which point it ends their turn and inflicts them with a bleed status that never goes away on its own. Maps are littered with these annoying mistakes of game design. Here's an example of how you can sus out a trap's location from where an enemy refuses to move. There are 2 hidden traps you can find in this picture, can you see them? Oh, and here's this weird resource spot (blue sparkles) you can't access. It's surrounded by unpassable tiles on all sides, and there are no flying units in this game. A friend at school told me he found mew on this tile... The objective of the map is to kill all enemies – this is the objective of any map upon replay. The top half of the map was mostly clear by the time I took this image, but the bottom half gives you an idea of the enemy density you'd see. There are a lot of enemies, and only one character in this game, Lua, has a reliable counter-attack on enemy phase. And even Lua can't counter at range. So we've got this map with one central winding path and then 2 branch points, and we have to cover every inch of it to clear the enemies while also avoiding traps. Nothing on this map can really kill me, much like the rest of the game. And I think I forgot to mention this entire time, but despite what the tree tiles may have you believe, there's not actually any terrain in this game. It's just tedious. By this point I've found that Lua and Sothy (the 7-range archer who can move 22 tiles in a turn and who has guaranteed doubles and crits) make shorter work of maps on their own than any combination of additional units, but even then this map probably took about 30 minutes to speed through. Our reward for this slog is Zephiriel, and I'm glad I put in the effort for him. Not because he's good, but because he's one of the most interesting awful units I've ever seen in a video game. Zephiriel's first issue is his stats. He doesn't hit things very hard. His signature skill increases his attack and healing by 50%, but even after that he can't one-round enemies in the first map. Granted, I didn't give him any gems, but Natheal could do that much from the start of the game, and he didn't have any gems then, either! But Zephiriel's got some other interesting skills. Here's one, and here's another. I'm gonna give you smart boys and girls a moment and see if you can tell me the problem with these skills. I lied, there are a few problems. The first issue is that these are terrible skills. That '10' value is the fully-maxed one, and that's not a lot of damage or a lot of healing. It's pretty worthless. The bigger issue is that these skills literally cancel each other out. You can't unequip skills in Rise Eterna, so once you've learned a skill it's permanent. You don't HAVE to learn both skills and clearly you weren't meant to, but still it's just... why? Actually it's a bit worse than cancelling each other out – the healing effect goes first, then the damage. So an adjacent ally at full HP gets healed for nothing first, then takes 10 damage. Zephiriel's ultimate skill is just confusingly-worded, and sounds like it does more than it really does. All it means is that, in addition to attacking enemies as usual, he can heal adjacent allies for an amount that scales with his attack strength. And that's not awful, if you really needed another healer mid-late game who doesn't even unlock his healing until the final skill. Oh wait, you DON'T need that, so it is awful. He and I do share a skill though, so that's neat. Jachim's bad, but not in nearly so interesting a way. He's a thief who attacks at 2 range for OK damage. He's got really good movement, and can steal random items off of enemies. One skill increases his odds of stealing better items, another gives him multiple attempts to steal, and my favorite follows up a successful robbery with a critical attack. Jachim's problems are threefold. First, even maxed out, stealing odds don't seem to be great. I say "don't seem to be" because the second issue is that the game never displays steal rates, so I'm not really sure how likely anything is, or if there are any factors that influence steal rates. "Don't tell me the odds" is a great quote, but a terrible SRPG design mantra. The last problem with Jachim is that, simply put, you absolutely don't need a character with a gimmicky way of grinding more resources for you 21 maps into a 25 map game. He might've seen some use if I'd got him for free earlier, but he's not worth the trouble at this point. Now, I've had this part almost ready to go for the past week now. The reason I've delayed in uploading it is because there's actually one final secret BluNectarine mentioned … the beast. I have no idea what it means, other than that they're an enemy that shows up on the prologue map (the prologue map that you don't actually play as a prologue) if you've met certain conditions. The idea excites me. A "beast" that appears in the prologue of a FE-inspired game? Sounds like we might be in for a Batta time, eh? Well, unfortunately, neither me nor the only other person I know who cares about this has gotten the Beast to appear. BluNectarine is aware of the issue and is looking into it, but I haven't heard from them in a few days. If we ever figure it out, I'll make a brief part 6 just to answer whatever this thing is. I wanted to go ahead and get the rest of this out here though, so this may or may not be the real finale of this little series. As much as I shit on this game, it does have this odd Stockholm-esque charm to it that makes me want to revisit it until I've found all its secrets. [link] [comments] | ||
Fire Emblem: Genealogy of the Holy War - Fateful Showdown | Orchestral C... Posted: 23 May 2021 07:13 PM PDT
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Posted: 23 May 2021 11:56 AM PDT
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