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    Monday, November 8, 2021

    Fire Emblem [OC] byleth and robin!

    Fire Emblem [OC] byleth and robin!


    [OC] byleth and robin!

    Posted: 08 Nov 2021 12:58 PM PST

    “Bernie’s unstoppable!” Art by me

    Posted: 08 Nov 2021 09:59 AM PST

    Robin performs the 'Booba Sword' with the Levin Sword

    Posted: 08 Nov 2021 07:36 AM PST

    i made these��

    Posted: 08 Nov 2021 09:21 AM PST

    Do You Love Your Tellius Goddess And Her Multi-Hit Floods [Ashunera]

    Posted: 08 Nov 2021 03:46 PM PST

    I drew Assassin Felix I hope you like it!

    Posted: 08 Nov 2021 02:02 PM PST

    Magical Girl Eirika

    Posted: 08 Nov 2021 12:47 PM PST

    90's style Tanith (Supurin)

    Posted: 08 Nov 2021 01:30 PM PST

    what if I accidentally drew them again haha jkjk. . . unless?

    Posted: 08 Nov 2021 03:13 PM PST

    Love this mode, but sometimes its just too much

    Posted: 08 Nov 2021 02:38 PM PST

    [OC] Revamped an Old Minerva Artwork

    Posted: 08 Nov 2021 03:34 PM PST

    What would be our real world equivalent of the Fire Emblem?

    Posted: 08 Nov 2021 10:16 AM PST

    The Fire Emblem an important object or symbol in their respective games, with different meanings and forms in its different incarnations, often with the motif of life, death, and the cycle of nature: an emblem of fire, if you will.

    It's also known that the Emblem serves different roles in the games; in the Archanea games and Awakening, it's the Binding Shield and serves as a holy relic while the Tellius games' Lehran's Medellion acts as a seal for Yune. It can even be non-corporeal; in Three Houses, the Crest of Flames is the inherited traits of the Fodlan Goddess while Tokyo Mirage Session's Emblem is the Opera of Light, a ritualistic performance.

    So, this got me wondering, what would be our "real world" equivalent of the Fire Emblem. A legendary or mythical symbol of life, nature, and the heavens bound to one another. Well, I had a few initial ideas with that in mind:

    1. The Holy Grail: The most prominent of chalices, the Holy Grail in Arthurian lore is said to grant immortality to those who drink from it. By some accounts, it's considered the last cup Jesus Christ drank from before his crucifixion as well as the vessel that caught his blood, and the search for the Grail has led men, king and knight alike, through historic quests driven by the pursuit of eternal life.
    2. The Crown of Thorns & the Holy Lance: Speaking of Jesus, the Crown of Thorns and the Holy Lance are holy items used during his crucifixion. With his blood spilled on both items, they are relegated together for their importance in representing his suffering as well as his life of purity, as his blood endowed the items with a holy aura. I included both of these as potential "Fire Emblem" candidates because there can be multiple items part of an "Emblem" as seen in The Sacred Stones.
    3. The Rosetta Stone: Another Sacred Stone I would consider would be the Rosetta Stone, the archeological bridge of languages. Discovered in 1799, the stone predates Christ, and contains the linguistic texts of hieroglyphs, ancient Grecian, and Demotic script. It helped linguists and archeologist translate ancient writing and bringing us closer to understanding our ancestral culture and modern day culture altogether.
    4. The Three Sacred Treasures: Going eastward, the Three Sacred Treasures (also known as the Imperial Regalia) comprise of Kusanagi no Tsurugi the sword, the Yata no Kagami the mirror, and Yasakani no Magatama the jewel, each representative of three virtues respectively: valor, wisdom, and benevolence. In mythology, they were used to combat the goddess of darkness and subdue her; they were later used to confirm the first emperor of Japan, a tradition that still goes on to this day.
    5. The Seikilos Epitaph: The last candidate I could think of (and the only non-corporeal one I could think of) is the Seikilos Epitaph. Said to be the oldest surviving musical composition in the world, this ancient Greek tablet's music notates an elegy of the short bliss of life and the importance of acknowledging your time on earth. Notably, this composition was inscribed on a tombstone.

    I'm sure I'm overlooking. Excalibur was another thought, but I wanted to expand beyond Judeo-Christian mythos. So, I'm curious: what you might consider is our world's Fire Emblem?

    submitted by /u/IDontCareByThisPoint
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    (OC) Doodle of Female Corrin from Fire Emblem Fates!

    Posted: 08 Nov 2021 08:42 AM PST

    Sylvan is my best 3 Houses unit and I love it since I spent time customizing him.

    Posted: 08 Nov 2021 02:23 PM PST

    I'm a huge Fire Emblem fan but casual video game player. I don't have much time for games so I have never really spent time in FE researching, grinding, or going off the obvious promotes. I just play the maps and whoever makes sense to get the kill for the map we are on, gets it. Never really spend stat boosts either bc no clue who could really benefit from them.

    Well, I really like cavalry and wall units. about 1/2 through the game I notices Sylvan's defense and resistance were respectable and close to each other. Excited by the idea of having someone that could tank both physical attacks and mages, I promoted him to Dark Knight, then I gave him all my defense and resistance boosters.

    At level 40 he has defense 32 and resistance 35. He can be used as a wall or strike team, and take multiple hits from either enemy type per turn.

    Ok, I'll confess, technically Dimitri is better since he is probably the best unit in any game I have ever played. He has ridiculous strength and great defense, so I gave him all my dex boosts, crit ring, crit weapon, and just put him in range of many enemies to watch crit procs happen multiple times a turn.

    But anyway, Dimitri is in an entirely other league from any other character in any of my FE games, and Sylvan feels really customized to my play style so I love that I was able to do that.

    submitted by /u/Antique_Couple_2956
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    Why do you think Ashe is the least talked about blue lion?

    Posted: 08 Nov 2021 07:40 AM PST

    Out of all the blue Lions, Ashe happens to be my favorite but it's also strange how he is the least talked about blue lion even though he has a personal chapter map and is proper showing of how someone disillusioned by the reality of how toxic the knights he look up to are, something that really fit with Blue lion theme of toxic chivalry. I'm curious what people take on him might be for him to be as unpopular as he is.

    submitted by /u/MiuIruma332
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    Sadly The Pay Stays The Same: A Retrospective on Promotions Throughout Fire Emblem

    Posted: 08 Nov 2021 08:41 AM PST

    Good morning/afternoon/evening denizens of r/FE, I wanted to take some time today to do another of my more general retrospective discussions/analyses of what appears to be a pretty simple mechanic that has a good amount of baggage that comes with it, Promotions! The series has seen promotions vary in such a number of ways that I think there is some genuine discussion to be had around the idea of how one unit changes classes and analyze the differences between each in their respective games. Especially considering how certain methods suit their own games will also add a healthy dose of importance to the discussion. Without further ado, let's jump in and talk about promotions!

    Split vs Linear Promotions

    So off the bat I believe it would be prudent to first discuss what you even promote into before we get into the types of promotions one can perform. From FEs 1-7 + TRS we've simply had the same schema of promotion, each character will take an item and promote into their next class (I'm withholding Gaiden's unique instance of villager promotions for a later discussion). Starting with Sacred Stones and skipping the four entries after, we see the idea of a unit taking a promotion item and choosing between two separate classes that continued for the two original 3DS games.

    Looking at these two methods they're pretty much the same thing when looking at them, just one has an extra option. The idea of split promos though changes unit viability and actually offers an advantage for unpromoted units that they otherwise couldn't obtain. Lets just take Neimi for instance. If she could only go Sniper as Archers from FE7 could, she'd be thrown in the dumpster usability wise soley because Innes exists and fliers early game are not a threat. The option of Ranger though changes how we can look at her promotion. Now she has more move and melee access in comparison as an option to contrast Innes. It's not the biggest change nor is it exactly exploited as well as it could be in Sacred Stones since promotions aren't locked due to reclassing in Awakening and Fates. Camilla would face a similar issue when compared to Beruka if she didn't just have access to a Heart Seal for Wyvern Lord from the get go.

    Looking back I do wish Split Promos were generally more exploited and used to make real decisions because most units have a promo they want and that's it. Artur wants more staff rank so he'll almost always be going Bishop, Lute wants move so she'll want Mage Knight etc. The 3DS games would exploit this better if reclassing didn't exist to let peoole enter the other promotion. As the games stand I'd prefer to keep the reclassing, but if we were to ever see split promos traditionally again I'd way prefer if there was more weight to the choice due to how vastly different in usage the class choices were.

    Master Seals vs Individual Items vs Levels

    Talking about how a unit promotes really can't just be contained on a game to game basis. When you talk about using an item for promotion, we have to discuss their availability, the number of people that will be needing a promotion, and whether the balance adds any layers of strategy to the game.

    First we will be talking about Master Seals & the games that simply have one item for promotion (includes Thracia, Shadow Dragon, New Mystery, Awakening, Fates, and kinda 3H but that will be addressed later). Now these games all wildly differ in terms of structure and roster size so I will need to hold mildly more granular discussions to properly address the use cases.

    Thracia, Shadow Dragon, and New Mystery all host a cast of a healthy size with a considerable number of unpromoted units and not enough Master Seals to promote everyone. In Thracia with how segmented your roster is early game I find this necessary as it offers the best possible diversity of options to get through the Early-Mid game based on your current experience. Fergus, Karin, and Asbel aren't just handed a personalized promotion item come Chapter 6 which really sets the trend for how flexible the designers wanted the player to be with their roster. Shadow Dragon & New Mystery follow a similar paridigm to a less stringent end. With so many units and so few promotions available, your early game follows a similar thought process of promoting who is needed and not restricting your roster. What really changes the game is weapon ranks on promoted classes though. Promotion gains aren't exactly as bonkers as they are in Thracia, but the instant ability to use C staves in Bishop has some crazy possibilities. People can be promoted simply for C rank weaponry and despite stats they still have a good chance to contribute. The Archanea Remakes making caps low & more uniformly met and weapon might solid coincide to make a game where your actual weapon has a lot more impact than in other entries and being able to access the best weapons with some level of expediency makes promotions a valuable tool for your roster. I would consider all three games as only benefitting from the use of Master Seals.

    Awakening and Fates are both games with far lower roster sizes & purchasable universal Master Seals. Already this structure varies wildly and while I feel like these games could work with the class line promo items, the level of customization the 3DS games wanted would not complement the older promotion style. When these two games don't exactly offer a late game promoted roster to speak of, they needed to give players the tools to come online ASAP. Roster building comes a lot faster in the 3DS games and while I'm not always the biggest fan of that style, I do think the game would only make units worse if there were a lack of Master Seals.

    Now that we've looked at two structurally diffferwnt ways that Master Seals work, we can now move on to the pros and cons of individual promotion items (featured in FE1, FE3, FE6, FE7, FE8, TRS, and VS). Frankly speaking, these games all function and look so similar that I feel discussing them together in their successes and failings wouldn't be unfair to the individual games. For a breif overview, these games all feature a wider variety of items that will promote individual groups of classes like the Knight Crest for Cavs & Knights etc. They vary mildly between entries, but the general idea still stands.

    The entire group is somewhat a mixed bag of how well they use this kind of mechanic. I find that with a large enough roster and promotion gains that actually make a difference the games actually work well. Direct examples include FE1 making you choose between Gordin & Tomas for the first real Orion's Bolt for the kinda solid Sniper gains & to prepare for Macedonian Wyvern spam, Mystery making the early game Knights Crest far more important when you have a plethora of options ranging from Luke to Cain, and FE6's ever essential first paladin promotion among your four starting cavaliers.

    I think these three games iterate on the idea of limited promoted items the most successfully. FE1 succeeds even beyond limited class promotion items being a good decision to consider, but you have to consider that some classes cannot even promote. The choice between Gordin, Castor, and Wolf comes down to whether you want a character with guaranteed promotion gains, a character with solid use cases & good growths, and a character with a horse. I almost wish the series would offer these kinds of choices again where some units can & can't promote to offer this kind of dichotomy in roster building. FE3 as stated before has a roster where your caps are low so even unpromoted units might be hitting endgame levels of stats with enough luck so the preclusion from promotion works closer to a stat booster from my position. Whoever you want to use that needs help just needs a promotion item and they'll just get a free load of stats. Especially considering how Mastery works with multiple weapon types and the set experience per kill means that promoted units simply gain a lot of advantages with very few downsides beyond having less of a chance to get capped stats if they promote prior to 20. FE6 offers some of the best choices in using the early promotion items on Hard Mode. When you get 7 options for the Knight Crest, 3 for the Hero Crest, and 3 for the Orion's Bolt as you end the Lycia Arc the choice becomes far more difficult in terms of use cases. The Knight Crest has 4 very similar cavaliers all in the running to gain axe access, the Hero Crest runs a very tight competition between Dieck and Rutger, and the Orion's Bolt is essential for dealing with Wyverns as they're some of the most intimidating enemies in the game. Who you promote will drastically impact how you proceed depending on how good or bad each unit turns out.

    Concerning FE7 and 8 these games really lack in terms of how powerful promotion is. These games made promotion stats very weak and few promotions give exorbitant weapon ranks. Few characters are make or break based on promotion besides maybe Eliwood in FE7. As discussed with FE8 we have some interplay with class & timing certainly plays into that, but frankly there's not a lot of unpromoted units that don't have good access to their promo item. The only choice you really make early is between the 5 Knight Crest users and maybe the Guiding Ring unless you're just getting Artur Warp which is extremely fair, but I just don't feel these two games utilize the system well.

    You'll notice I excluded TRS from these discussions and that's frankly because tackling the topic of TRS promotions comes with a lot of finesse that I'm just too unfamiliar with to fairly rate. I'll do my best to analyze it, but I won't say I'm confident. TRS utilizes the same promotion paradigm FE1 does where some classes can promote while others can't, but instead of only getting to level 20 all classes with no promotion can reach level 30 naturally & hit the last 10 levels with the use of an Occult Scroll. Further, each base class do not all promote into the same class, but rather the class will be based on character (ie two of your early game Cavs have promotions into either Gold Knight or Silver Knight). We haven't even gotten to item availability and already we have a lot to unpack. The fact that your option for promotions aren't simply static stats, but rather make you entirely different classes shifts unit perception entirely. A unit like Narron reaching Gold Knight makes him by far one of the best units just because he can hit that benchmark, meanwhile Arkis and Kreiss are both getting average promotions that simply don't do enough to keep them relevant the entire game like Narron's does. The actual unique aspects of every character with a defined set of promotions makes TRS's roster far weirder than its peers, but I think this system has some hits & some misses. While the narrative individuality of each unit having different promotions is excellent, I don't think it was balanced entirely well. There aren't a ton of issues like Narron's, but the few that do come up are glaring issues to say the least. If someone more knowledgable wants to comment more on TRS be my guest.

    Lastly we have what I'll define as Leveled Promotions (games include FE2, FE4, FE9, FE10, FE15, and FE16). Leveled Promotions will be defined as reaching a benchmark level to promote. FE2, 4, 15, and 16 require you to do so in specific spots, but nonetheless are primarily focused on obtaining a level and getting promoted. One glaring issue you might see is that FE16 does need seals for promotion, but frankly with how available seals are by the time you need rhem I hardly consider it an actual choice to promote certain units barring the Dark Seals.

    Concerning FE2, 4, and 16 promotions are simple to discuss. Paths are linear after you choose your starting class as villager in Valentia and otherwise you stand in the right spot and promote. I couldn't imagine these games working any other way with their structure though. Considering just about every chapter for all 3 games borders on a full deploy, having to ration items for some units to succeed would serve only to slow the game's pace down further and none of these games need that by any measure. The system works well and I don't think there's too much to comment on beyond just Lewyn telling you to leave might be the best part about trying promote.

    FE9 and 10 get interesting with how promotions work & their structure. While FE9 plays out like a normal FE game, FE10 finds itself at odds with its peers in how it wants to tell a variety of stories to make the player utilize the entirety of their roster in the main story. Concerning FE9 I feel that the level 21 promotion acts as a detriment to the game. Marcia and Jill are such powerhouses with the BXP system and just essentially having an uncapped source of XP as the two don't have to fight over a promotion item to reach their second classes. The same issue runs for Oscar & Kieran, the fact that I can always use the top end of the roster at their full capabilities means there's not a lot of room for competition outside of favoritism. The game I feel could've added in like 6 more Master Seals and the game would probably benefit. In contrast, FE10 could not exist outside its current system. FE10 forcing you to play with almost the entire roster before you combine them all means no matter what you're at least fielding the majority of the game's cast at least once. Any attempt to balance an even distribution of Master Seals would be abused heavily to try and funnel the Greil Mercs even harder than you currently can with transferring DB skills via Illyana and skills from Crimea Militia by Brom & Nephenee. The game needs level based promos as the only real resource you can only tie to certain maps are the enemies you fight on them. Until you can somehow EXP Share Geoffrey's XP with Leonardo for his Marauder's contributions the experience you distribute per map weighs more heavily. As the only resource the devs could level against FE10, I feel its was the smartest decision to gate promotion simply behind level.

    In the concern of Three Houses we have essentially open season of promotion. As long as you have the weapon ranks you're allowed to take a chance to promote to the next tier. Going back to Fates & Awakening on this one, I feel it fits the game's structure of a more rigid roster. If there's no diversity in units beyond the halfway point, then diversity needs to be implemented in how those units interact with the class system. I find the game generally succeeded even if the class balance is off overall. If IS decides to iterate on this system I need to see better balance or a better structure where late game units exist.

    (I will be posting my conclusions in the comments bedause I'm running out of characters on this post).

    submitted by /u/RodmunchPHD
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    Exalt Blood vs Melty Blood by @picnicic

    Posted: 08 Nov 2021 04:47 AM PST

    The Immaculate One

    Posted: 08 Nov 2021 07:08 PM PST

    cant beat it at all. i have byleth, petra, bernedetta, felix, sylvain, seteth, catherine, cyril, caspar, linhardt, ferdinand, shamir, flayn, and dorothea who all range from levels 28-53. should i just restart?

    submitted by /u/majorsdesignteam
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    sigurd

    Posted: 07 Nov 2021 09:28 PM PST

    just saying i hope sigurd stays golden bc i'm 4 chapters into fe4 and I love his character so much. plus he's broken.

    submitted by /u/Jackman071503
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    Strongest lords

    Posted: 08 Nov 2021 09:17 AM PST

    before i get hate crimed, this is my personal opinion on the lords in my play throughs and the strongest in their respective games.

    1. sigurd: he's just broken, such a fire unit.

    2. hector: little bit of bias bc he's one of my fav fe characters but in all of my play throughs of fe7, he's been head and shoulders above the other two lords. It's not close either. plus he's the best axe lord in the series

    3. this ones gonna get me hate but dimitri: one of the best character arcs i've ever seen in fire emblem plus his stats make him absolutely bonkers in the blue lions route. I mean i could make the case that the blue lions stat wise are just superior to the other houses but i'll leave it at that.

    4.alm: I struggled a bit with alm statwise for a little bit but as soon as he got his first promotion he was broken. besides the last level he made parts of the game super easy.

    1. chrom: he was kinda ass my first time playing the game but it was also my first fire emblem so i didn't understand anything until i redid it on hard mode and chrom and robin carried, once he gets exalted falchion too it's game over for grima.

    honorable mention: idk why i didn't count him as a lord but ryoma: I mean if you've played birthright you've played fire emblem:watch ryoma massacre nohr. he's just ridiculous and is even just as broken in birthright lunatic mode.

    Let me know what you guys think and what're your own rankings!

    submitted by /u/Jackman071503
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    About to tackle chapter 10 in my Conquest Hard mode Ironman! Come watch my entire squad get melted!

    Posted: 08 Nov 2021 12:56 PM PST

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