Fire Emblem Bernadetta having a support chain with Sylvain, Ingrid, and Felix |
- Bernadetta having a support chain with Sylvain, Ingrid, and Felix
- Takumi and Oboro, commission from Red Kite
- I wore Robin to a con yesterday! Left the con to wreck havoc outside
- Byleth and Hilda art I commissioned from Lazzle Dazzler
- Ingrid here to help whether you like it or not
- My year in Fire Emblem <3
- Magvel's royalty (By kshatriya, commission.)
- Happy birthday to our original sugar boi Gaius.
- betrayal
- Ninja Florina (commission by @B_PearlWhite on Twitter)
- I heard it was Gaius’ birthday today, so I drew him~
- Happy birthday, Deva Marie Gregory – the voice actress of Flayn
- Fates: was the story as bad as people say? Part 6: Conquest [3/3]
- I've had Fae for twenty minutes and if something happens to her I'll bring the Scouring again and then kill myself. Made by me.
- Fe 6 girls only run tier list
- In Three Houses and Echoes, what is your favorite class to turn a character into that doesn't conform with their "most likely/canon" class line?
- I really should make a second cosplay video
- In terms of locking classes...
- 1st Rough Draft of my second piece, need to add a lot more detail though, maybe bust so I can add clothing
- What are some problems with the Three Houses story?
- Path of Radiance Iron Man
- Who's your favorite Fire Emblem Antagonist?
- What is the best Fire Emblem game to start the series with.
Bernadetta having a support chain with Sylvain, Ingrid, and Felix Posted: 02 Jan 2022 07:37 PM PST
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Takumi and Oboro, commission from Red Kite Posted: 03 Jan 2022 05:07 AM PST
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I wore Robin to a con yesterday! Left the con to wreck havoc outside Posted: 02 Jan 2022 01:46 PM PST
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Byleth and Hilda art I commissioned from Lazzle Dazzler Posted: 03 Jan 2022 05:29 AM PST
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Ingrid here to help whether you like it or not Posted: 02 Jan 2022 08:40 PM PST
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Posted: 02 Jan 2022 01:23 PM PST
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Magvel's royalty (By kshatriya, commission.) Posted: 02 Jan 2022 01:50 PM PST
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Happy birthday to our original sugar boi Gaius. Posted: 02 Jan 2022 07:10 AM PST
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Posted: 03 Jan 2022 06:04 AM PST
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Ninja Florina (commission by @B_PearlWhite on Twitter) Posted: 02 Jan 2022 06:13 AM PST
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I heard it was Gaius’ birthday today, so I drew him~ Posted: 02 Jan 2022 03:02 PM PST
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Happy birthday, Deva Marie Gregory – the voice actress of Flayn Posted: 01 Jan 2022 09:56 PM PST
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Fates: was the story as bad as people say? Part 6: Conquest [3/3] Posted: 02 Jan 2022 09:31 AM PST Hello chaps. Last we left off, Corrin and their gang made it to Hoshido, ready to begin the invasion in earnest. The group reaches Fort Jinya in Hoshido, preparing for their first real attack on the country since chapter six. Apparently Fort Jinya is rumored to be impregnable, but in Birthright Sakura called it a makeshift hospital for the wounded and not a military target - how is an impregnable fortress not a military target? Further confusion is sown as Corrin says:
Corrin, you are literally bringing the war to Hoshido.
Azura, this is your plan. This is on you. I feel like I should also point out that this "higher purpose" isn't to defeat Garon, but to convince the Nohrian siblings he has to be taken out. Innocents being mercilessly cut down in a senseless war of aggression is not enough to convince them. The group attacks the impregnable fortress with Sakura, her retainers, and Yukimura inside. Weren't thousands of Hoshidans too much for them earlier, but now they can take an impregnable fort? Corrin's group has yet to meet up with any Nohr reinforcements on screen. When engaging in combat with Hana, this is part of the conversation:
I don't have any deep analysis here. I just find Corrin's reaction here so baffling. That is what they focus on during a war of aggression and in a battle facing off against their supposed sister's retainer. At this point I'm not even sure Corrin is aware of what they're doing or why. The fort falls and Corrin and Xander convince Sakura, Yukimura, and their soldiers to stop resisting in exchange for their lives. They do that, but Hans and Iago show up and start executing everyone. Corrin and Xander protest, but Garon shows up telling them to continue murdering innocents. Sakura and Yukimura rightly protest, but then the chapter ends and it's time for the next chapter, which starts by informing us that Sakura, her retainers and Yukimura are alive and kept as hostages in their army. Apparently, despite Garon making a big show of not allowing even his children to disobey, the game explains that Iago and Hans are afraid of Xander which is how he managed to convince them to leave the named characters alive, but...what happened to Garon and his orders? Garon was right there, overseeing the executions and refusing to be disobeyed! It's like they ended the last chapter with a fade to black because they didn't know how to finish the chapter dramatically while simultaneously keeping Sakura alive. Azura informs us that the Nohrian army is split between soldiers who support Corrin and those who support Garon, Iago and Hans. Apparently some people now target Corrin and the Nohrian royal siblings for wanting to keep Sakura alive. I've got to wonder how Azura found out about this so quickly, and the exact numbers too. What's more, is the average Nohrian soldier so bloodthirsty that half of them are ready to turn on all the princes and princesses just because they don't mercilessly kill off a hostage? As you may have noticed, Conquest has entered the endgame stage and the pacing is frenzied again, so this is not delved into further nor really brought up again despite it having some pretty serious implications. Iago then shows up and orders you to take the Great Wall of Suzanoh, which is guarded by Takumi and leads to the capital. The wall falls, and Takumi is defeated. He escapes by jumping off the wall, covered in an ominous purple aura, and disappears. The route to the capital is now clear, and Hoshidans scream at Corrin as they pass, but Hans shuts them up, and Garon is right behind the protagonist. Xander suggests surrounding the castle and forcing the remaining soldiers to surrender, but Iago tells him no. Garon agrees with Iago and forces Xander to "kill them all". This leads to a rather infamous quote from Xander:
First and foremost, an acknowledgement: the bolded part is localization only, and arguably the single worst example of a localization issue in the game. Xander tells Corrin not to let evil men's vision take precedence over their own...which is what they both just did. The rest is more or less the same, however. I already mentioned how silly Xander's "justice is an illusion" shtick is in Birthright, but I want to point out that Xander himself, in a few chapters, says that this war was awful and unnecessary. That means he's straight up lying here, and is participating in a war he doesn't believe in because he's being ordered to do so. He's also often talking about peace as if Hoshido is just a pesky little roadblock which is throwing a fit over being invaded. This is a major support character who the game tries very hard to portray as a sympathetic, older brother figure, despite him being lacking in morals and easily manipulated. This is Nohr's next king. Moving on, the Nohrians seize the outside of the castle which was defended by Hinoka. Corrin spares her life, and we're treated to this.
At this point, Corrin has led the invasion personally and engaged the Hoshidan forces multiple times already. Hinoka says this line even without knowing that Sakura is still alive. She has no reason to think Corrin is on the Hoshidan side, as she puts it, and should be furious with the protagonist. There isn't even much of a Hoshidan side to be on anymore, in part directly because of Corrin's actions. Camilla threatens Hinoka and forces her to escape so that she won't spoil the plan, and then she says:
Please note that Hinoka blushes here. She thinks Takumi is dead, that Ryoma will fall, and her people and country are dying all around her, and she's blushing because Camilla flirted with her. This causes a tremendous tonal whiplash and ruins whatever tension the scene was going for. The chapter ends with Hinoka saying:
Hinoka at this point is more concerned with Ryoma hurting Corrin than the other way around, despite the latter bringing an army into Ryoma's castle with the intention of conquering it in Nohr's name. It's hard to call this "character assassination", as Hinoka has barely said a word throughout Conquest, but as a princess of a country that's being taken over, her priorities seem to be flipped upside down. Taking a break from just describing the events of the chapters, I've got to ask something: why are the Hoshidan royals spread out like this? You face them one at a time for four chapters in a row, and they're just waiting for you to come to them. Where's the guerilla warfare? Where are the enemy tactics? Even if Hoshido is fighting an uphill battle, why is their strongest warrior, Ryoma, and his elite ninja retainers, just sitting in a castle and waiting to be challenged? Wouldn't he have had a better chance teaming up with Hinoka and combining their forces? Maybe they could've reinforced that massive wall Takumi was guarding? I'm just not sure what the plan is here, but it feels distinctly video game-y, giving them all a level each despite it not really making sense the way the conflict is portrayed. Anyway, Corrin storms the castle, intent on finding Ryoma first so they don't have to fight, but Iago and Garon arrive before them. Ryoma and Corrin talk, and Corrin has to pretend they killed Hinoka, which angers Ryoma who swears to kill Corrin in a duel. Ryoma eventually falls, and Corrin has time to explain the situation before Iago and Garon approach to listen in. Corrin also says this:
This, and the Yato lighting up for a moment, is all it takes to convince Ryoma that Corrin is on their side, but keep in mind Corrin has personally led armies to take down a fort, a wall leading to the capital, and the forces outside the castle. They have been an active leader in this war and made it easier for Nohr to invade, not more difficult. Corrin's intentions, no matter how noble, should not excuse their actions thus far in Ryoma's eyes. Corrin has also stood idly by while innocents were murdered, and regardless of what you think of their ability to do something about it, it rings hollow to hear Corrin be so confident over what they're doing is right. Corrin has done nothing to earn this confidence and there's still no guarantee Garon will sit on the throne or that it'll work. Iago and Garon arrive, and Ryoma commits seppuku to spare Corrin from having to kill him. Garon is delighted, and Corrin and Azura go to a remote corner to cry, with Azura saying Ryoma died with a smile on his face because he was proud of Corrin and entrusted Hoshido to them. I want to reiterate that: Ryoma is proud that Corrin is conquering Hoshido. What exactly did Ryoma expect of Corrin at this point? With the Nohrians having won the war and the crown prince dead, what part of the plan - which he didn't know about - made him proud of Corrin? Maybe you could argue Azura is being wrong and just trying to cheer Corrin up, but she's really writing Ryoma's will here and putting words in his mouth. We're now at chapter 26 and Garon enters the throne room alone. Iago tries to attack Corrin from behind because they're a traitor for letting Hinoka live, and he's somehow surprised that the other Nohrian siblings actually defend Corrin. So, Garon is in the other room, but this is when Corrin chooses to order the death of Iago, Hans, and "the king's army" (likely that bloodthirsty half conveniently gathered in one room), and Xander expresses his utmost confidence in Corrin as a leader. The battle ends with Leo executing Iago just like he did Zola, and this is where Corrin decides to tell the Nohrian siblings that they need to kill Garon because he's been turned into a monster. Interesting to note is that neither Camilla nor Leo react to this at the end of chapter 26 at all. Could I ask what Iago's role in the game was? To be an evil dastard always at Garon's side? I mean, Garon is plenty evil and doesn't need help in that regard. To have spies everywhere? Well, Garon said in chapter seven that his own spies are everywhere. To come up with evil schemes? Why not just have Garon do that? The best answer I can think of is that Iago produces filler chapters, and he's there to be hated by the player for being so unfair to Corrin so it'll feel good when he's taken out, but he's got no character or motivation of his own, and all his authority stems from Garon, so he's not one of those bastards worthy of hating; he's just filler. Padding. Moving on, Chapter 27 begins with Azura, Corrin, and the Nohrian siblings standing outside the Hoshidan throne room, and Leo makes an astute observation:
So, this is a very good question. As evidenced by the last chapter, Corrin has their siblings trust, and we've constantly been shown how highly they value the protagonist as well. Corrin not even trying to prepare their siblings for this, or find some alternate route which would've involved far fewer dead people, reflects very poorly on their judgement. I also feel like I should remind you that this could've all been solved if Azura had shown the crystal ball to all Nohrian siblings at once, or gone back to grab another one, but this is never once acknowledged. Even if you bring up omnipresent spies, or Garon, and Iago making it difficult to show off the crystal ball, remember how many times Azura, Corrin, and the Nohrian siblings have been alone, and how often the Nohrian siblings disobey their father's orders without being found out. It's a lazy excuse not even supported by the game itself. Again, the throne isn't what they need to kill Garon, it's what Azura said they needed to convince the Nohrian siblings he needs to go. Corrin is doing all of this just because they can't think of another way of convincing their siblings. Corrin explains that they really had to come to this room for this moment, and I'd like to point out that the doors are closed; they have no way to know Garon has actually sat down on the throne. This has remained one of the many major problems of the plan since its inception. Xander then says this:
Keep in mind that this man has on multiple occasions lauded Corrin's leadership skills, saw them turn their back on Hoshido in chapter six, and was there to kill Iago, Hans, and half the royal army just last chapter. So, you may ask what this line is doing here, and it's only here for one singular purpose: to try and justify the war and show that Corrin couldn't have possibly convinced the Nohrian siblings without the throne. It does not work simply because of what Xander has said and how he has acted before this. They enter the throne room and Garon has indeed been turned into a slime monster. He declares that they must all die for seeing him like that and attacks them with an axe, yet the Nohrian siblings don't fight back because they argue the goo is still their father until Xander blocks an attack meant for Corrin and says this:
So, this might be the most important exchange since chapter 15, and there is so much to go through that I'm honestly a little overwhelmed. Before I make a list, I want to inform you that I took a look at the Japanese script and Xander says more or less the exact same thing there. This is not a localization issue. 1) Xander says that Garon would never have used his strength to attack his own children, but we've repeatedly seen Garon indulge in unnecessary cruelty. Conquest began with Xander overhearing an evil monologue his "father" held about how much he wanted Corrin to suffer. Yes, he's not personally using his own strength to attack his children but he's using his authority as a king for the explicit purpose of making Corrin's life a living hell. 2) Xander admits that the war was meaningless but that he fought just hoping that Garon would return to normal. This is supposed to be a good guy, and who knows how many innocents died because of Xander and Corrin's whims. 3) You cannot, I repeat, you cannot base the Nohrian siblings' reluctance to fight Garon on a few hints of how he used to be long before the game began. I feel like this should be obvious, and this is one of the most common excuses to defend the Nohrian siblings for their actions. They're in denial, or abused, or in a state of doublethink. The list can be made long, but here's the problem: that's not how writing a coherent story and characters works. This is "tell, don't show" taken to its absolute extreme, a cardinal sin for this kind of medium. Not once have we seen a good side of Garon, his interactions with his children has been incredibly limited or even non-existent, and the Nohrian siblings have practically never spoken positively of him throughout the story. There are many reasons why the plot of Conquest simply doesn't work, and this is one of the central contributing factors. The Nohrian siblings adore Corrin; they respect and trust them so much that they praise the protagonist in practically every chapter in one way or another. On the other side of the spectrum, they're consistently shown to be horrified by Garon's cruelty and go out of their way to disobey his orders when possible, according to Leo. Where are the scenes where they discuss the memories of Garon? Hell, of what are those memories that paint the man in such a positive light? We don't know this simply because the game doesn't even bother to tell us; it's as if we're to assume they're loyal to this monster by default no matter how much he goes against everything they stand against. We've already seen Leo execute two people who go against what he thinks should be the Nohrian way, and yet we're expected to believe he can't see why Garon has to go because of some implied, vague memories of how he used to be? Keep in mind that Garon has likely been possessed since at least around the time he kidnapped Corrin, and since Corrin was a toddler then, it was probably well over a decade ago. Some people may now say "they were afraid of being executed", to which I say: fine, then don't make them out to be heroes. They just conquered an entire nation and are responsible for a lot of people dying simply because they were afraid. That's not being a hero, that's being Hetzel from Radiant Dawn except if he personally lit Serenes Forest ablaze because Lekain told him to. Even if they were afraid, they were obviously ready to kill Iago, Hans, and half the royal army with Garon in the next room. If this isn't enough to tell you that the loyalty the Nohrian siblings show Garon is insufficient and it makes them look like horrible, horrible people, then I don't know what else to say. This is so far removed from the standard Fire Emblem game where people desert to fight for what they believe in, and I don't mean that in a positive way at all. I'm all for challenging tropes and traditions, but you can't do so at the expense of common sense and outright ignoring all the negative implications that would come from the cast acting this way. If you still think the Nohrian siblings are good people, or that they can be excused because they were abused/in denial, let me just ask you one thing: do you think that the game which cannot even get the most basic of logistics right, which manages to make supposed major support characters completely superfluous in the main story, which refuses to answer or even ask the most basic questions characters would have, actually manages to properly convey complex family ties and tackles heavy themes such as family abuse to a satisfactory degree? Even if you say yes to that, then I hope you at least acknowledge that not nearly enough time was dedicated to portray the siblings' mental states and twisted affection for Garon for it to have the desired impact in the plot. This scene is supposed to be a major moment of triumph for Corrin and the Nohrian siblings, but all it does is expose the rotten foundations which the plot of Conquest is built on. And just in case you forgot, this could've all been avoided with one more crystal ball or Corrin being more proactive in convincing their siblings/working together with the Hoshidan siblings in chapter 18. This is why Corrin's self-pity rings so hollow, and why all the talk about them bringing about peace sounds more like a parody than anything else. They believe in the path they've chosen, which is absolutely littered with the corpses of the innocent. Not once do they even question the Nohrian siblings' lack of a moral compass either, despite them seemingly thinking that peace can only happen when all other people have been subjugated. Are these really the people who'll bring about world peace? Returning to the plot, Garon falls, but a possessed Takumi shows up and since Azura's bloodlust isn't sated yet, she tells Corrin to kill him, which makes the protagonist say:
Corrin hasn't known Takumi for, what, more than a day at this point, and after that they've been enemies. I get not wanting to kill the bloke, and in this timeline they still think they're blood related, but this man is still a stranger to them. I'm also not sure how Corrin can still call Garon their father. The prologue alone is enough to make Corrin absolutely hate Garon, as evidenced by Birthright, and yet after all the suffering and carnage the slime monster inflicted on the world, the protagonist still calls Garon "father". Anyway, Corrin intends to let themselves be shot to quell a possessed Takumi's pain. They're shot, the plan doesn't work, and Corrin passes out. The final chapter begins, and Corrin wakes up in a dream world where their deceased loved ones greet them. However, unlike in Birthright where you're moving with a small force to assassinate an evil king, Corrin here has been leading a devastating war of aggression against Hoshido, and yet Mikoto, Ryoma, and Takumi all sing Corrin's praises.
Ryoma, you died failing to keep your nation safe from Corrin and you have no reason to call them kind. Also, the Yato chose Corrin to conquer your kingdom and kill Takumi?
Alright, so, this is just downright character assassination in order to absolve Corrin of the moral dilemma of having agreed to Azura's insane plan. Takumi knew Corrin for a very, very short while, and during that time, Corrin brought the evil sword to Hoshido which killed Mikoto and triggered the war, then they went back to Nohr and helped in the invasion of Hoshido. Takumi didn't even trust Corrin before that; why does he want to look up to Corrin after everything that has happened? Conquest, repeatedly and explicitly, excuses Corrin's actions and tries to portray their actions as justified and sensible even though it includes the destruction of Hoshido. I want to make it perfectly clear that I think you can make a story work where you play the evil empire, perhaps even as good guys, but not only would it have to make more sense than what we see in Conquest, I'd also expect the game to not be so cowardly as to excuse any and all wrongdoings the protagonist makes. Or, rather, pretend they weren't wrongdoings to begin with. Takumi apologizes to Corrin for not being nicer when alive despite having every reason to hate them since the protagonist is waging a war against his country. I just felt like I needed to point that out. This would be like Dimitri apologizing to Edelgard in Crimson Flower, except Dimitri actually knew Edelgard as a child. Corrin eventually travels back to the real world and destroys Takumi's possessed body with the help of Azura's song. Azura disappears, but the war is over. Corrin ends the scene by saying this:
There have been several of these premonitions throughout Conquest, all to spell out what the game has already told us, only to then dismiss the idea. Why keep doing this? I mean, compared to what I've already brought up this is a trifle, but it's oddly consistent. Moving to Xander's coronation scene, Corrin says this:
Wasn't he just in a war he admitted he knew was wrong because he was so misguided? I can't help but feel his resume is already pretty spotty. Xander, in his speech, says this:
I can't help but wonder what he's talking about here, as we've seen nothing of the sort from Hoshido, unless Mokushu is part of Hoshido...? But what freedoms were oppressed? Hoshido has practically been portrayed as nothing but a utopia, save for maybe that group of crazy people who kidnapped Azura and transported her across two thirds of the continent. Hinoka and Sakura are at the coronation too, just to make a mockery of politics one more time before the route is over.
At this point I believe there's not much new I can add. I just want to know what the "misconception about Nohrians" is; Corrin and Xander very much did fight in Hoshido for Nohr. In the real world I think Hinoka's reign would've been a short one with this attitude. The party is on, Corrin goes outside for some fresh air, and like in Birthright Azura's ghost tells them to pay more money for Revelation. Then Conquest ends with a faceful of Camilla's breasts, because there was no way this route would end with any semblance of dignity anyway. And with that, the most controversial Fire Emblem story has been covered. I won't pretend like I didn't let my emotions get the better of me when writing this, but I genuinely do not understand what the writers were going for here. The entire royal family of Hoshido believes in and supports Corrin as they're conquering the land, and loudly and repeatedly excuses their actions. The reason for Corrin doing this makes no sense for many, many reasons as described primarily in this post as well as the last one. While Birthright had a lot of filler, one also has to wonder just how many chapters in Conquest were actually important. While there are some scenes where the Nohrian siblings play off of one another, Azura's plan, which begins in chapter 15, keeps them out of the loop and reduces their importance to the overall narrative. The Nohrian siblings also don't give much, if any, information about Garon which could help flesh him out, making me again wonder how many chapters were necessary in the grand scheme of the plot. The "real" plot begins at chapter 15, and after that it's Hoshido invasion time. The Ice Tribe, the first battles against Takumi and Ryoma, Azura's performance, the Kitsune, the Wind Tribe, all of Iago's maps...none really altered Corrin's course; there was no direction before chapter 15, and afterwards there was no veering off the path laid out before them. I know there is more to a story than just what maps are important to the overall narrative, but keep in mind Conquest also has very few scenes - even if it's more than what Birthright has - which help us get to know the characters and see them interact with each other. Chapters usually involve exposition and talks of the current plot at hand, not meaningful interactions. It's difficult to summarize everything Conquest does wrong, so I won't try. I'm sure I've missed a thing or two, and I've perhaps not fleshed out my thoughts as much as I could have done, but I cannot emphasize enough just how much this game does wrong all the time. I really hope my posts thus far have been able to highlight that at least to some degree. It's interesting, because Conquest didn't have to be this way. The developers could've dedicated themselves to a full-blown villain route, but likely didn't because they were afraid the available routes wouldn't been seen as morally equal. The problem is it never was morally right to go back to Nohr, and you end up with this Frankenstein's monster of a script which tries to portray Corrin as a saint even as they're leading an army into Hoshido, all because the developers were dedicated to trying to make the choice seem like it wasn't a disaster for the world of Fates. It would've been so easy to at least just give Hoshido a flaw or two, and while they were at it make Garon come across as a little more reasonable, and then the route wouldn't have ended up caught between the two extremes of portraying Nohr as a merciless nation of puppy-killers and Corrin as a saint. Basically, Corrin talks about walking the path of darkness for the greater good, no matter who will end up hating them, but all the important characters excuse, understand, trust and love them regardless. I can only thank you if you read this post and hope you found it interesting or entertaining. Next up is Revelation, which has its own share of unique problems, so I'll see you then. Please look forward to it! [link] [comments] | ||
Posted: 02 Jan 2022 01:48 PM PST
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Posted: 03 Jan 2022 06:14 AM PST Tier list based on how good they are on normal God tier - shanna, melady, fir, ellen A tier - Lilina, Dorothy, Igrene, Echidna, Larum, Clarine, Niime, Sue, Cecila B tier - Tate, Fa C tier - Juno, cath F tier - sophia, wendy Bench - remaining male units, sophia, wendy Shanna is now my favorite unit that carried the whole fucking game. Her other sisters were pretty much outclassed cuz she got strength blessed. Fir is just another Rutger. Ellen and dorothy were surprisingly wtf op. Bors got killed so it's harder for me to train wendy. Not gonna even train units with super low base stats ffs. Dorothy over Igrene cuz of higher avoid and S rank weapon. Sue lacks so much on strength. Melady and Echidna were cool as always. [link] [comments] | ||
Posted: 02 Jan 2022 06:39 AM PST For me, I love the idea of Armor Knight Leonie and Annette (and boy do they serve the class VERY well, especially Leonie), and in Echoes I made Faye into a shockingly competent Gold Knight. In fact, she was my BEST ONE! Figure that out! What about you guys? [link] [comments] | ||
I really should make a second cosplay video Posted: 02 Jan 2022 10:25 PM PST
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In terms of locking classes... Posted: 03 Jan 2022 07:06 AM PST I think most of us agree that, barring remakes which are supposed to uphold a certain level of tradition (I.E., if remaking a game where there existed no female fighters or pirates, it makes sense that its gender locked because its trying to uphold the tradition and accuracy of a game), gender locking classes is kind of...stupid. Its restrictive, lame, and while it might be fine if the numbers were AT LEAST equalized (that is, if we have Pegasus Knights who ride animals who prefer to be near human women, perhaps a Griffon Knight could be the masculine version if you wanna really play that card, where Griffons prefer human men in terms of comfort), its just an outdated system that has no place in modern Fire Emblem. At best, its lame and restrictive, at worst it conforms to unfortunate gender norms (which, may I just wonder how the hell the women in this series were lucky enough to get the cavalier and paladin classlines honestly? I like it but, wow, talk about super lucky right?). HOWEVER, I wonder what the fandom consensus is on the idea of culture locking or personality locking classes? I believe Fates did both to an extent, culture being the Nohr-Hoshido split and personality being which AMONG those classes they can reclass into. Do you think if, should class locks return, a similar system should be in place? I'd prefer we NEVER had them at all outside of very solid justification, but I'm curious as to how the fandom considers this alternative idea? Obviously, im not fully referring to remakes, just new entries altogether. I'm also not here to say the series is sexist (we literally had female warriors [NOT the class, but the concept of a frontline combatant] since the first game in the series, Midia and Caeda and Minerva being solid examples), but I just wanted to see what you guys thought on the subject? [link] [comments] | ||
Posted: 02 Jan 2022 08:55 AM PST
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What are some problems with the Three Houses story? Posted: 02 Jan 2022 10:25 PM PST IDK why I am asking this soooooo.... getta typing [link] [comments] | ||
Posted: 02 Jan 2022 10:09 PM PST Hi FE Reddit! [link] [comments] | ||
Who's your favorite Fire Emblem Antagonist? Posted: 03 Jan 2022 05:37 AM PST | ||
What is the best Fire Emblem game to start the series with. Posted: 02 Jan 2022 10:10 PM PST I never played a Tactical-RPG before, i want to find out if i like the genre or not.Because i like Nintendo, Ä° think i will like Fire Emblem too.I just wonder what game is the best to start with.(I dont have a problem with old games,i can play famicom or super famicom games.) [link] [comments] |
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