Fire Emblem “Hang in there, partner” (Catherine x Shamir fanarts) |
- “Hang in there, partner” (Catherine x Shamir fanarts)
- Fire Emblem Black Ink II - Summer Dorothea
- I drew Bernadetta
- I was commissioned to draw Dimitri x Byleth with their baby.
- Edelgard von Hresvelg [OC]
- Magic in Askr
- (OC)The best Heron Cup contestant
- Why Caeda's recruitment conversations in Shadow Dragon are amazing
- Lethe scribble [by Crescentia Fortuna]
- Drew Leonie with some girlfriends. ;D
- My friend got a minor glitch with Hugh's starting stats
- They need to remake Thracia for one reason, at bare minimum.
- Hapi omg I love her she’s so cute <3
- Unpopular opinion: I think people who play Fire Emblem for creative or subjective reasons are regularly shafted in community discussions. (Reupload due to flairing issue)
- Can we maybe talk about Sylvains armor and why exactly the part of his body he cares about the most is unprotected?
- Heroes to Houses Survey Results Graphic (Sample Size of 551!)
- Finally acquire Princess Edelgard
- I really like how Marth was characterized in FE12.
- Fire Emblem Heroes - New Heroes (Goddess's Servants)
- What would you like for the next Fire Emblem game?
- What happened to the Valentian Falchion post schism?
- Roy Pixel Art (Minecraft) 11+ hours of placing blocks
“Hang in there, partner” (Catherine x Shamir fanarts) Posted: 15 Oct 2020 03:18 PM PDT
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Fire Emblem Black Ink II - Summer Dorothea Posted: 15 Oct 2020 04:05 PM PDT
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Posted: 15 Oct 2020 03:55 AM PDT
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I was commissioned to draw Dimitri x Byleth with their baby. Posted: 15 Oct 2020 09:03 AM PDT
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Posted: 15 Oct 2020 01:22 PM PDT
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Posted: 15 Oct 2020 06:26 PM PDT
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(OC)The best Heron Cup contestant Posted: 15 Oct 2020 04:22 AM PDT | ||
Why Caeda's recruitment conversations in Shadow Dragon are amazing Posted: 15 Oct 2020 10:59 AM PDT Introduction Caeda is often praised as a great character despite not being involved in the main story. This is mostly because of her recruitment conversations being so good. In this thread, we'll look at her five recruitment conversations in greater detail and see what makes them so great. In case you are wondering about her recruitment conversations in New Mystery, unfortunately, I won't talk about them. I briefly read her recruitment conversations in New Mystery of the Emblem but they are similar to the ones in Shadow Dragon and a lot less compelling so talking about them doesn't add much, if anything, to her character so I avoided them. Caeda's Kindness Caeda shows her generosity to a traitor by giving all her money to him which allows her to get him on her side. This conversation shows that Caeda is very empathetic and selfless which is a good quality to have for gaining allies.
Caeda has always been kind to him in the past so it makes perfect sense for her to get him on her side through that manner, or at the very least make him neutral.
Caeda's Bravery Caeda manages to get on Navarre's good side by showing her guts by putting her life on the line. Navarre's statement about someone deciding to swat her implies that he himself wouldn't dare to do so or else he'd have said so himself. This allowed Caeda to read in his lack of a resolve to kill her allowing him to convince him to stand down.
Caeda's Charm Now we move on to Caeda's most popular and praised recruitment conversation. It is well liked because of the comedic factor as well as Caeda showing a seductress side to her which is very atypical for a heroine. Caeda first greets him and opens up with him in a bid to get him to open up to her.
Once he opens up to her, Caeda starts flirting with him and then subtlety makes him reveal whether or not he is single without bluntly asking him, thereby keeping the conversation natural.
Afterwards, Caeda appeals to Roger's empathy and even cries to weaken his resolve about fighting in the Grust army. Roger resists her attempt to get him to defect.
Caeda then manages to get some more information out of Roger by finding out he no longer has a family back in Grust. This allows her to deduce that Roger is indeed a lonely boy who has no familial bonds to his Kingdom anymore making him a prime target to convince him to defect.
Caeda then kills two birds with one stone by showing her kindness to him by telling him how she's leaving because it puts Roger's own reputation at risk the longer they have their chat. But this is also clever because it has the potential to make Roger feel that his long talk with Caeda might make him accused of being a traitor, making his continued loyalty to Grust a risky decision. Lastly, while Caeda does flirt with him, her kindness is genuine as she is genuinely a kind person and her manipulating him is also an act of kindness which allows Roger to live on instead of die for an unjust cause. This makes Caeda's manipulation all the better due to its subtlety as opposed to outright lies.
Caeda's Deception Caeda manages to convince Jake to defect by saying that Anna is worried about him which is 100% true. Caeda also tells Jake that Anna wants to know why he is fighting on the wrong side which isn't explicitly said by Anna. It could be argued as a reasonable deduction based on Anna's statement implying she knows that Grust is bad but Jake who is fighting for them isn't. However, Caeda ends up convincing him that Anna would love him to fight for Marth's army which is an exaggeration of Anna's actual position.
Anna's actual position is that while she would prefer that he stops fighting, she would still cheer him on now that he's fighting for the good side. But this isn't an easy to see lie which is great as it would mean that Jake doesn't notice he'd been lied to which makes Caeda's deception very strong due to its subtlety.
Caeda's Philosophical Mind Caeda proves to be adept at argumentation to prove to Lorenz that he must defect for the greater good. When Lorenz said he can't betray his country, Caeda managed to turn this logic around by convincing him that defecting would actually be in the interest of his country because his people would be liberated from the tyranny of Dolhr. Since the people that live in a country make up the country, the country is saved because the people are saved. Hence he's actually serving his country and not betraying it. Questions that ponder on the definition of something are inherently philosophical in nature so Caeda is quite adept at using philosophical arguments. She must have learned political philosophy from her father.
Conclusion Caeda's recruitment conversations do so much for her character. Her conversation with Castor shows kindness, her conversation with Navarre shows bravery, her conversation with Roger shows her charm, her conversation with Jake shows her deception and finally her conversation with Lorenz shows her brilliant logic. The common theme to all of them is that Caeda is good at reading people and then coming up with ways to get them to defect which shows she's extremely socially intelligent. The Roger one is especially great in showing her ability to read people because he's a complete stranger yet she managed to ensnare him under her thumb. How would you rank the conversations from favourite to least favourite? I personally order them like this: Roger>Lorenz>Jake>Navarre>Castor. Also, would you like a lord like Caeda? I think she'd be a pretty cool lord if you ask me. [link] [comments] | ||
Lethe scribble [by Crescentia Fortuna] Posted: 15 Oct 2020 09:15 AM PDT
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Drew Leonie with some girlfriends. ;D Posted: 15 Oct 2020 10:59 AM PDT
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My friend got a minor glitch with Hugh's starting stats Posted: 15 Oct 2020 08:38 AM PDT
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They need to remake Thracia for one reason, at bare minimum. Posted: 15 Oct 2020 03:23 PM PDT So they can let us swap units on the map screen like every other game afterwards did. Because holy fuck, here's yet another chapter where I have fireemblemwod.com open for reference and I'm tediously selecting and deselecting every single unit I want to use, and Naga help me if I change my mind, because I have to deselect and reselect and deselect and reselect HOW DID KAGA NOT THINK OF THIS?! AGH! [link] [comments] | ||
Hapi omg I love her she’s so cute <3 Posted: 15 Oct 2020 05:34 AM PDT | ||
Posted: 15 Oct 2020 04:31 PM PDT Something I've noticed in a lot of talks about Fire Emblem's characters is that it doesn't even try to bring up subjective things like characterization, personal meaning and headcanons over character: it feels, possibly more than most fandoms I've been to, like stat totals and efficiency and the like completely take precedence over enjoying a character for subjective qualities and the like. Now let me clarify what I mean by stating I totally understand people who don't feel comfortable talking about something inherently subjective and want to keep to the facts: Fire Emblem is a strategy game first and foremost, and it's very often that people just want to play games competitively. And of course, like everything that's subjective, it feels as though a lot of that is impossible to properly define without doing research on the matter. But that's also the problem: because discussion always focuses on gameplay and almost never subjective things like supports, character dynamics and so on, Fire Emblem communities in almost all spheres I've seen tend to completely shaft people with creativity who see so much meaning in even the most minute of characters (Boyd, Mist, Rolf, Amelia, etc. etc.) and I genuinely do think it feels that the Fire Emblem fandom is almost uncomfortable with breaching this and talking about it's story generation aspects. Who lives, who dies, whose relationships build with who: this is something that seems to be grasped by most people who did analysis on it, as Javy Gwaltney's review of Birthright states:
That right there perfectly sums up what I love about the series so much, and why characters like the minor ones I've mentioned left such an impact on me. Yet it feels like the community always glosses over this kind of discussion if not outright neglects it, such as claiming Fates had bad characters solely based on their story appearances when the supports itself contained a treasure trove of information and depth not always accessible. I always try to see depth in character interactions and go beyond first impressions, and because of that, Fire Emblem is one of the most rewarding games in the series for it. It's actually another major reason why I, perhaps subjectively, really didn't like Three Houses at all. Sure, the story was great and so were the characters, but I'd rather go at my own pace with tinkering with the characters + learning more about them than have it force-fed to me in scheduled info dumps, and this - because of how I play Fire Emblem - actually had the opposite effect on me, and actively made me uncaring of the plot despite how good the script is, solely because there was no creativity to inject or customization for generating the story. It's also why, on an emotional level, I get frustrated with people talking about how "bad" Rolf and Amelia are as units (which I get, don't get me wrong) when I almost never see discussion on how they played a role in a person's canon and so on. And it makes me feel isolated, especially given the Fire Emblem fandom almost seems afraid of watering through subjective grounds in fear of a storm brewing like with Fates' controversy. And that's a shame, because I'd much rather have that discussion of subjective elements be a thing than something relegated to the side of gameplay speed-runs and mandatory story cutscenes. A lot of the open-endedness is what I love about FE, giving just enough in story and characters that you're rewarded for learning more about them, yet just customizable enough that you can decide how their story plays out through the choices you make. I also loved Fates' Avatar by being a noble and not what was meant to be a self-insert tactician, as that broke my immersion by how meta that is and made me be able to enjoy the creation of my own OC Lords with Corrin, which in turn made me love him in a way that merely making him fixed wouldn't have. That level of freedom is what I love about FE so much, and it was why Fates gave me the most fun I've had in any FE for years, on top of legitimately great gameplay. So I just wanted to share that. I really do think the Fire Emblem fandom needs to try to talk about subjective stuff more often than try to keep it repressed like it doesn't matter, because I feel that's ignoring a non-insignificant portion of the fandom who loves the game for the narrative freedom and meaning we impose on the characters for our imagination's sake. And I genuinely don't know why FE as a community seems to worry about doing that, aside from past precedent. It really confuses me. But that's me. It's not really an essay, but I still would love to hear what you guys think. Thanks! [link] [comments] | ||
Posted: 15 Oct 2020 12:53 PM PDT
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Heroes to Houses Survey Results Graphic (Sample Size of 551!) Posted: 15 Oct 2020 05:09 AM PDT
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Finally acquire Princess Edelgard Posted: 15 Oct 2020 05:24 PM PDT
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I really like how Marth was characterized in FE12. Posted: 15 Oct 2020 09:34 AM PDT The thing I liked about Marth is that we see the events of the War of Heroes and Shadows actually take a toll on his psyche. That in of itself isn't that unusual, but unlike a lot of other heroes put in that position, he doesn't become an anti-hero nor does he just steel his jaw and ignore the trauma. The character cracks, but doesn't break. I know a lot of people don't like that kind of characterization, because it kind of made Marth seem like a wimp, but I do appreciate how the game took the typical 'I'm an all-loving hero and I don't want to lose anyone' characterization for him seriously -- and shows what happens to someone who wants to save everyone but doesn't get to actually get to do so. For example, when Marth empathizes with Katarina who just tried to assassinate him and tries to come up with an excuse, I actually felt that one because Marth both earlier and later actually seems like the kind of person who doesn't want to kill anyone instead of him being a generic video game saint. So it actually made me want to emotionally invest in keeping everyone alive, complete with Marth practically breaking the 4th wall and going 'I really appreciate you keeping everyone alive, good work'. Which is interesting, because FE11 is also the game I'm most deliberately callous to units in what with Trial of the Devil Axe being one of the funniest memes of Fire Emblem to me. [link] [comments] | ||
Fire Emblem Heroes - New Heroes (Goddess's Servants) Posted: 15 Oct 2020 08:00 PM PDT
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What would you like for the next Fire Emblem game? Posted: 15 Oct 2020 03:10 PM PDT Sooner or later (hopefully sooner) we should hear about what the next Fire Emblem game, but I would like to discuss what are you expecting from it. I'll put a poll at the end, but I'm more interesting about reading your opinions. Remakes: There's not much to say about these. People expect that they remade some of the olders game, likely candidates are Genealogy of the Holy War and Binding Blade, but it could be pretty much anything. Remasters would also fit in this category. New game directly related to a previous game: This has been something common in past Fire Emblem games, a game that is the direct sequel (New Mystery / Radiant Dawn), a midquel (Thracia 776) or a prequel (Blazing Blade) of a previous Fire Emblem title. Usually, these comes right after the previous game, so it would be a prequel/midquel/sequel of Three Houses, but for the sake of the discussion, let's assume that could be from any previous Fire Emblem game. New game based on an existing setting but not directly related: This has happened atleast once in a Fire Emblem game. Awakening happens a thousand years after the events of Shadow Dragon. Both games transcur in the same world but there's hardly a direct conection between those two stories in the sense that you don't need to have played one to understand the other. In a way, Shadows of Valentia would fit here too since it happens in its own frame and even if it transcur in the same world (and around the same time) than Shadow Dragon / New Mystery, it's a standalone story. New game with a new setting: Self-explanatory, new game, new world, new characters, new story. And here's the poll, for those interested, it has multiple options allowed. [link] [comments] | ||
What happened to the Valentian Falchion post schism? Posted: 15 Oct 2020 05:34 PM PDT We know the Archanean Falchion survived because its in the hands of Ylisse, Marths distant descendants. But I've heard not so much as a whisper as to the condition of the one of Valentina/Valm. Thoughts? (Also does this go under story or spoilers?) [link] [comments] | ||
Roy Pixel Art (Minecraft) 11+ hours of placing blocks Posted: 14 Oct 2020 10:50 PM PDT
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