Fire Emblem [oc] LOCALIZED FE1 LET'S GOOOOOOO |
- [oc] LOCALIZED FE1 LET'S GOOOOOOO
- A First for Fire Emblem Fans! - ??? Announcement Trailer
- Let's do this!!
- Fire Emblem Black Ink II - Fallen Lyon
- Last few chapters of Thracia 776 be like
- i drew tharja and olivia
- I drew Brigid from Genealogy of the Holy war
- Maid Byleth
- [OC] Here comes a special boy!
- Optimize Your Fire Emblem: Three Houses Route for Maximum Babies
- Give him the $6
- "So, you wanna play FE1?": A quick guide on some of its unique mechanics.
- [OC] Oni Felix
- And with one clip, nitendo had done something unthinkable. Thousands of hardcore players, killed in an instant
- I have never felt more accomplished
- I drew Julius!
- The Final Cipher Textless Gallery (S22)
- Much love to all my fire emblem people out there
- In celebration for my Corrin's birthday, I'm going to write an analysis on their character and why I love them so much. (Spoilers For Fates)
- Ingrid holding a rose, created by me in Blender.
- Duty versus Personal Desire: Jugdral
- Sophia, if magic users could use knives in FE6 [commission]
- For the fifth time in a row now, Nintendo refuses to learn
[oc] LOCALIZED FE1 LET'S GOOOOOOO Posted: 22 Oct 2020 09:08 PM PDT
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A First for Fire Emblem Fans! - ??? Announcement Trailer Posted: 22 Oct 2020 07:01 AM PDT
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Posted: 22 Oct 2020 01:29 PM PDT
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Fire Emblem Black Ink II - Fallen Lyon Posted: 22 Oct 2020 05:48 PM PDT
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Last few chapters of Thracia 776 be like Posted: 22 Oct 2020 02:23 PM PDT
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Posted: 22 Oct 2020 02:06 PM PDT
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I drew Brigid from Genealogy of the Holy war Posted: 22 Oct 2020 02:02 PM PDT
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Posted: 22 Oct 2020 03:08 PM PDT | ||
[OC] Here comes a special boy! Posted: 22 Oct 2020 01:40 PM PDT
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Optimize Your Fire Emblem: Three Houses Route for Maximum Babies Posted: 22 Oct 2020 03:38 PM PDT Warning: spoilers for several character endings IntroductionHot take: war is a bit of a bummer. Fódlan ends up stuck in one, and as a result, a lot of people are forced to stop existing. But you can do your part to replace them, by ensuring that your characters are paired off in order to maximize the number of children they have! Caveats
Child-Bearing Pairing Tier ListS (too many to track)
A (many)
B (3+)
C (3)
D (2+)
E (2)
F (1+)
G (1)
Controversial Placements Justified
ConclusionsMany of these pairings are available in any route, but some are not; moreover, of the ones that are, not all produce the same number of offspring in each route (my favorite example being Byleth/Lysithea having an indeterminate number of children in VW/SS but EXACTLY TWO children in AM). Each house leader has one pairing that results in children, with Claude taking the lead due to his "many children" with Ingrid. Not to be outdone, though, Edelgard has 2+ children with Ferdinand, and Hubert has "many children" with Petra, both of which are CF-only. However, Ferdinand has a more optimal pairing with Constance, and the only route where that pairing does not reference their children is CF. Therefore, even though the Golden Deer are easily the least procreative house (no children for Lorenz, Raphael, Ignatz, Marianne, or Leonie), the optimality of Claude/Ingrid combined with the unavailability of a child-bearing Ferdinand/Constance in CF plus the fact that Petra has another "many children" pairing with Linhardt to counteract the loss of Hubert means that your first step should be to teach the Golden Deer. From there, recruit and pair:
If this were Fates, the resulting army would outnumber your own! Special Thanks
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Posted: 22 Oct 2020 12:01 PM PDT
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"So, you wanna play FE1?": A quick guide on some of its unique mechanics. Posted: 22 Oct 2020 08:20 AM PDT I've always had a soft spot for Shadow Dragon and the Blade of Light, and with it coming to the Switch with an official localization, I figured I'd take the time to write up a short post on some of its unique mechanics, so people who aren't aware of them can go in better prepared. Keep in mind all of this technically is subject to change, but I doubt much of it will. Weapon Level Let's start simple. If you've played FE3, you're aware of this. The traditional lettered weapon ranks weren't adopted until Genealogy, then Thracia honed it into the system that every subsequent game would use. Instead, FE1 and FE3 have all your weapon ranks in a "weapon level" stat, which is a regular numbered stat like strength and defense, which like them, increases randomly upon levelup. Most weapons take 1-9 weapon level to use; Parthia and Gradivus require 13 and 14 respectively. (Mercurius is a prf for Marth in FE1 and the Hauteclere didn't exist.) This is common knowledge at this point, but it's why Marth in FE11 is given a Silver Sword to give to Hardin that Hardin can't use; in FE1, combined weapon levels meant he could. Weapon level isn't very consequential; most units start with a high weapon level, and growth rates in it tend to be very high. Speaking of growth rates... Non Independent Stat Gains This is more of a "bug" than everything else here, but still worth a mention. The exact reasoning is a bit complicated, but to put it simply: when calculating stats gained from a level up, your strength growth is rolled randomly, like it should. But instead of rolling your skill growth normally, it takes the previous random number rolled, adds 55, and does this for every subsequent stat. What this means is that your stats are not independent from one another, and instead, your level ups will fall into a set number of "predetermined" stat gains, with some being more likely to occur than others. If you'd like a better and more in depth explanation, this Serenes Forest page covers it far better than I ever could, as well as giving Marth's "level sets" at the end to show an example. Not every class can promote Yep. Not every unit gets a promotion in the unfair world of Archanea. Horsemen, Hunters, Fighters, Pirates, and Armor Knights can't promote. Marth and Ballisticians also can't promote, but they still can't in FE11. (Note that generals exist, and there is a playable general, Lorenz, but Armors can't promote into Generals. Interestingly enough, Armors get swords and lances, but Generals only have swords.) Most people would think this is bad class balance, but personally I think it can lead to some interesting scenarios. For example, would you rather use Castor, who has better base stats and growth rates than Gordin as a "mid-term" investment? Or use Gordin and play the long haul because he can promote into Sniper? Maybe you'd want to use Wolf or Sedgar, who don't have a promotion or Castor's growths, but have mounts? It's an interesting choice, and one you might want to consider, because... Marth's Infinite Provoke FE1 was designed under the pretense that you'd never reset. In order to create a loss condition, every enemy is out for Marth's blood. If they can attack him, they will, no matter how much damage they deal, their odds of hitting him, whether or not they get killed in return. Are they unintelligent? Are they just enraged by his smug look? Who knows? The point is, having a good enemy phase in FE1 isn't really important if you stick close to Marth, and training our favorite pantsless lord will do you a great favor. No Weapon Triangle, or Weapon Balance Do you mind if I axe you a question? Yes, I do, because axes are not good in FE1. The only axe users in the game are Bord, Cord, Barst, and Darros, which is 4 out of a cast of over 50, who all join in the same chapter and can't promote. Hell, the game stops selling axes after a certain point. There's also no weapon triangle in this game, so the lack of axe options isn't too consequential. Magic Magic is weird in FE1. There's no magic stat. Not like in GBA where strength and magic are the same stat, there literally is no magic in FE1. However, every player and enemy character has 0 resistance and a 0% res growth aside from Gotoh. The only ways to get more res is with a Talisman or a Pure Water. Essentially, every tome deals damage equal to its might, and mages live or die by their speed. I find it funny how this is practically the opposite of Gaiden, where mages cast magic from their own life force, and anti magic super soldiers are common. Inventory Management Inventory, oh man. This is the one thing I hear a lot of people get turned off by in FE1. In this game, you can't trade. Instead, you have to give items to another unit who has a free inventory space. The convoy is small, and you can only send items to it by visiting a convoy space on the map, or by receiving an item while your inventory is full. The inventory system is kind of annoying, but not too bad since inventory optimization isn't really a thing you need to worry too much about. If you'd like to optimize your inventory skills like a true gamer however, I'd read this post by /u/peevedlatios, which goes into more inventory detail and and gives tips as well as guides to shops. And that's all, at least I think. I'll probably remember something later and edit it in. I wrote this all at once from my memory, so sorry if it's a bit incohesive. Thank you for reading, and I hope you learned something about this game! [link] [comments] | ||
Posted: 22 Oct 2020 03:56 PM PDT
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Posted: 22 Oct 2020 07:04 AM PDT
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I have never felt more accomplished Posted: 22 Oct 2020 08:20 PM PDT
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Posted: 22 Oct 2020 02:43 PM PDT
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The Final Cipher Textless Gallery (S22) Posted: 22 Oct 2020 05:08 PM PDT
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Much love to all my fire emblem people out there Posted: 22 Oct 2020 06:21 AM PDT
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Posted: 22 Oct 2020 04:18 PM PDT IntroductionSo... Corrin. Possibly one of the most divisive characters in the series, and equally possibly up there with Roy for being one of the most divisive lords in the series, full stop. Don't get me even started on how much controversy he's caused; he's been the wreaker of havoc across the entire community for years now, and depending on whom you ask, he is either a pretty likable lord who struggles due to their Avatar status, a genuinely great Lord, a terrible one, the worst in the series, or anything in between and beyond; there's a reason why he's so discussed in such controversy, and it's genuinely impressive to me in retrospect just how much discussion and arguing Corrin has brought up relative to the merits of his quality as a character - of which I don't intent to analyze in full, actually. It could be the wildly different subset of opinions that come with being a divisive character in Fates (already unto itself a divisive game), but the fandom, I feel, hasn't really talked about Corrin's character without tying it into Fates' flawed writing as a whole. Because something I feel is noticed is that a lot of people talking about the good, bad or whatever outside of their story details comes from the campaign, and rarely the context of both the character's thoughts and interactions preceding and during it in question. I'd like to tackle on his character without having to really do into the plot itself, so to speak, which seems like a bit of a herculean task given how closely integrated he is into the game's code (hell, the game is literally unplayable if you remove Corrin from the code), but I feel it's probably for the best to look at it from an unbiased perspective. Why, do you ask? Because in my opinion, had it not been for the flawed story they find themselves in, Corrin would be a genuinely great character by his own merits than as the merits of a character in Fates. I also would go as far as to say that of the Avatars present throughout the entire series, Corrin's probably my favorite, and for that matter he's also probably my favorite Lord in the series just for how much I've come to admire his sense of self amid the utter mess that is both the conflict (in-universe) and the writing (out-of-universe, obviously). Which is why it's so important to try to discern a clear difference between the character and the portrayal - there's characteristics of the individual that manifest in spin-offs and other media as well, that are consistent with their character as a whole and a major reason why I love them so much. It's why I'm making it a point to divide the entirety of this essay between two major points of discussion: Corrin's character, and then his portrayal - all of which I intend to go into full detail over, and for the at-large reason of feeling that one needs to break apart each of this to get a good glimpse into his character. For the purpose of this essay, I will be talking near exclusively about the Conquest route. I feel that exhibits the part in the story he's the most challenged of his beliefs as a fundamental whole, and why I've come to get a genuine amount of respect for him as a character. I personally enjoy Birthright and Revelations' interpretations of them, but given Conquest Corrin's character proved the most consistent across the franchise whenever they appeared, and due to my familiarity with the source material, I'll cover it on that level as such. With that in mind, we'll have to go through the narrative journey in a quick summation over what happens. Part 1: The CharacterNow let me just clarify something before I go into dissecting Corrin's character after that long-ass story dump, I don't think Fates is all that well-written. It has a lot of poor decisions relative to plot execution thanks to questionable if not bad plot devices, awkward phrasing (even by my standards as a writer!) and even worse explanation of its terms. However, as I'll cover in the third part, I think a lot of its problems is that it's just a really, really dense narrative and it requires someone willing to try to piece things together without being told it to really understand it. This is thanks to it locking some downright crucial information on the story to supports and never... really bringing it up, and this is on top of other major issues such as the world of Fates being terrible from a lore perspective, not even having a name. However, I'm of the opinion that Fates' core ideas are good, and more than that, for someone willing to put the time into learning more about the setting or installing explanations of their own hypothesis, Fates becomes really rewarding, and part of the reason why I have 551 hours into Fates is due to all the times the game continued to surprise me even after I beat the game. And by that same measurement, I think Corrin's similarly great because a lot of their brilliance comes from things that largely come outside of what's depicted overall. That's why I'll just up and say, to start off, that I feel that it needs to be said what his core character is versus his portrayal - what the writer's wrote him as versus how he comes off, and a lot like much of Fates it's utterly swamped in just not explaining its stuff as well as virtually any other FE. Which honestly, I don't mind because I really enjoyed Conquest (yes, including it's plot) because of how much the ideas resonated and were thankfully in one work of art (thanks for nothing, The Rise of Skywalker), but I digress. So, Corrin. A lot of the general assumption that due to his own naivete, seeming willingness to give Garon or other clearly evil people the benefit of the doubt alongside his own actions not directly causing harm to him, has led not only to the belief he is an idiot who shouldn't be in charge of an army, or worse, is actively being coddled by the writers. And while I won't defend just how badly the writing in the game goes to try to show Corrin as better overall, I will defend the baseline of his character and qualities that remain consistent throughout the narrative. For one: he's not stupid. At all. Aside from there being plenty of instances in Conquest alone that showcase this (him improvising and fooling Iago + making him look like an idiot in Ch. 16's intro, his willingness to go back to Nohr with the desire to help his siblings and end a vicious cycle of abuse and abusers of power, him not once defending or justifying what he's done because of his choice at Ch. 7, etc. etc.), he shows a lot of the time he's pretty damn perceptive. He ends up noticing at early as his childhood all the times Xander was frustrated or hurt by his own father's abusive and manipulative tendencies, and isn't instinctively turned away by people who lie to him or assume the worst in him (such as his supports with Charlotte), as well as - most importantly - holding no hard will against misunderstandings regarding of what the obvious truth may appear to be. Which, mind you, is a quality that deserves some appreciation given how it's hard in general to try to separate feelings of betrayal or anger to try to look at the other side or try to understand things beyond a surface-level value. It's enough so that him revealing this was enough to convince Kaze to defect to the other side, and while I personally don't think the reasoning is enough other than to justify why Kaze is a neutral character, it still highlights I feel a very core aspects of Corrin's character:
And that's very much a consistent theme with Corrin that I love: he assumes always in CQ that there's more to things that superficial first impressions. Hell, anyone could've assumed based on Nohr being a dark kingdom and Hoshido being a light one that Hoshido was the right choice, and they were, but that the people who live in Nohr are generally people who are struggling to live their lives and are people just as decent as the Hoshidans overall; there's rarely any real difference aside from Nohr being less caring about who joins its military while Hoshido has mostly aristocrats for its retainers, and Nohr in general is just another nation of people who happen to live in Fire Emblem's equivalent of Mordor. Humanity is very much a theme with Corrin, and his willingness to try to understand points of view with other people is something I love about him; he never really gets hurt when people get mad at him, largely because chances are it's something he's done or come off in a way that merited it. On top of his remarkable intelligence when it comes to emotional understanding and empathy, he'[s also pretty damn quick to adapt and put aside what he believes to do what is logical, something many people, especially idealists, struggle to do. For one, relative to the above description, most people aside from the Royals on both sides are pretty neutral to him, with Rinkah outright questioning how naïve Corrin really is, and even his native Nohr has a lot of the retainers (Niles, Beruka, Nyx, Charlotte) initially hold him off at a distance until he proves himself. And more than that, he genuinely tries to learn, contrary to popular belief: I cite his supports with Leo, which show that while he's a good tactician, he is not a good strategist at all with Leo outright calling his strategic formation in their B-Support terrible... and Corrin, desiring to improve off of it, does get much better in their A-Support. He also shows a quick adaptation to circumstances based on reality, which I can't stress enough; he doesn't want to immediately assume the Nohrian royals are all bad and that there's some degree of doubt to be had - which is proven correct given the Nohrians have been abused by a dad who once love them, which is extremely damaging if you have emotional attachments to a parental figure who just 180'd like that. And before you say, "well, why even go there when you're risking your life," keep in mind Corrin goes for his family's sake too and an inability to not be there with them given how much they're dealing with a psychopath and his two fellow loonies who hold absolute power. Anyone who has an abusive parent that you left but siblings that you love still with them would understand this, least I hope. To cite the above, I bring up Corrin and Leo's interaction with Garon and the aftermath of such:
More than that though, the thing I love the most is exactly how much he admits he doesn't know everything and can always do to learn more and have his world-view constantly updated with the ebb and flow of reality. Perhaps this comes from him being sheltered, but him not being ingrained into a black-and-white way of thinking has actually saved his life; rather than throw away his life when so many are depending on him for a chance to kill Garon in Conquest, something that is stated to be impossible given the Rainbow Sage's boon + the fact even the Grim Yato does nothing against Garon, he decides to go against his own ideals and compromise for the sake of the world as a whole; he knows if he doesn't remain rooted in doing this, even more people will die as a whole. Hell, that even extends to his final confrontation with Takumi, which I loved; even given there's something very wrong with him, Corrin doesn't try to justify or hide what he's done to hurt Hoshido as a result of making the best of a bad situation. He doesn't state "the needs of the many" bullshit or tries to justify the suffering he causes, because he cannot, and knows this. Which is why he demanded that Takumi shoot him if he needs to let loose his rage; he's the one people want, not his friends and family, and if anyone deserves to suffer the consequences of his actions, it's him for what he was complicit in:
Yes, Corrin isn't killed by his actions, but that's not to say he doesn't loose a fucking lot because of his choices; he lost Lilith, is responsible for hundreds of Hoshidan deaths, indirectly murdered Ryoma and Takumi... this is a man that knows what he does and regularly battles ideas that he's not worthy of being the wielder of a holy weapon like the Yato, that maybe, all this time, he was just a fraud who got it by chance. This is something that comes to a head in Chapter 20 during the battle with Fuga and the Wind Tribe, where his determination to ensure nobody dies if they don't have to is what Fuga recognizes in Corrin and lauds him for; he has empathy, still, and an appreciation for humanity in a way that isn't rooted down by a believe in who's objectively right or wrong - because though that's important, it's not the main concern with him. Having to deal with Ryoma's death broke him, hard, and it took others being there for him that he was able to come out of it in acceptable shape; people can say that "well, he shouldn't be so emotional over others suffering when he's throwing away his ideals," or the inverse that "he has no right to claim logic when his emotions are guiding him," to which I say... why not both? Why do we have to be tempered by one of two things only, emotion or logic? Why can't we use our hearts and our heads to determine what needs to be done? Why can't we try to empathize with other people yet put it to the side when others are upset due to understanding why they are? That's the thing I love the most about Corrin, and why he's personally my favorite Lord: his own sense of empathy towards others, but not letting that override not trying to understand things that seem obvious at a superficial glance. He always questions why people do what they do and works to understand it, and it's that that leads him both to accept that his own actions have consequences and that he deserves to pay for it, but even when others hurt him out of instinct due to being hurt themselves, he doesn't get mad: he tries to understand why they're like that and proves willing to be there for them because it's the right thing to do. That's what I love about Corrin: his appreciation for humanity and how that things are always beyond a surface level. And it's why I genuinely think he's a great character too; while he has major writing issues as a whole, I think the sheer greatness of what he embodies is why I love them so much as well. If one's wondering what Corrin would be if they were written better, look at Warriors: Corrin assuming a back role to Rowan and Lianna's adventure with their own idealism and faith being emphasized is what causes them to be by far at their most likable, especially in their supports with Xander and other characters. This is in addition to how Corrin proves to have really likable moments in Heroes as a whole; that present nature of caring for others is what I love. And finally, just to illustrate that that's very much present, I bring up something the man himself said in his S-Support with Charlotte: I think I'd be worried about the kind of person I am if your secrets bothered me. Everyone has something they'd rather not show to the world. You're human, Charlotte. And the kind of person you actually are is who I love. That line, when I first got it, is when I began to adore Corrin as much as I did. For someone who's a half-dragon Manakete, he absolutely values other people's sides to them and is willing to embrace it as such. And I absolutely adore that. And now, last but not least, portrayal time! Part 2: The PortrayalThis is a bit more superfluous relative to what's written, but I still feel the need to talk about this, because it's important to the question of why we don't see this side of him in such a clear cut fashion in the main game. Really, that's a major problem with Fates as a whole: it's dense. Like, dense as the core of a star; it really does require somebody to be able to go out of their way to learn more about this than just assume a bad first impression from the get-go and move on their day, and that's something I don't fault a lot of you for doing, given in many media, what you see is usually what you get; it's an unwritten rule of writing compelling characters, but any media that doesn't captivate it's audience from the get go and make them interested to learn more is something that's lost in the scheme of things. And to its credit, Fates' successor in Three Houses understands this perfectly and it's a major reason why 3H's cast is so popular. However, Fates - and by extension FE - is something I find pretty unique in the scheme of things in that while the story content is unassuming at first glance and thus pretty easy to dismiss, I think that a lot of core concepts and writing important to the character is not just sequestered away in optional content, but downright brilliant in the scheme of things; this has been the case with FE since FE6 where characters have all kinds of depth if you choose to do your research on the matter, but because people (justifiably) seek a quick and easy time with FE they can miss these things by chance and often ignore it. I can't count the amount of times throughout the series how much a good character is often forgotten if through bad tidings of it's first impression, and that frustrates me given there's a lot of really good characters out there that are seriously underappreciated. Hell, I don't even thing it being optional content is really a good justification to ignore it given it's in the game rather than in a completely extraneous piece of media, and given most FE games are usually self-contained (even in the games that get sequels, you lose almost nothing by playing RD without having played PoR), I think that's why it's important to always keep an open mind. With that in mind, I'd say that Fates just happens to take that to an extreme even by FE standards: a lot of downright brilliant stuff that made sense the more I tried to piece the puzzle together is locked behind content, so what seems really frustrating why, say, the Nohrian royals don't react against Garon in Ch. 27 at first despite there being a very real reason of abuse and emotional trauma that comes with it. And Fates does this a lot - it rarely gives a straight-up answer for its stuff, and because of the sheer, massive lack of objective things to say with its story campaign alone, this is why people have understandably been really let down by it overall, and thus continue to criticize it. Which, again, is fair; Fates is a dense game to try to read the lines between even by FE's standards. But that's a major reason why I think it's important to keep that in mind as a whole when having constructive discussion; assuming there's more to something than a first glance is very important to constructive thinking, and that's why I think it's so important to keep an open mind about the circumstances and always assume there's more than what there seems to be. Because I feel if people did that more, the world as a whole would be a better place - and it's something I know won't happen in my lifetime or my children's, but creating a world where people have a desire to know more than accept things at face value would be my dream. Anyways, that's the entire essay; I apologize if this rambled on for a bit too long, but I was really passionate to go and write about this and really wanna know what you people think in the comment section below. I'd really appreciate hearing what you think, but please, keep comments respectful! Thank you. :D [link] [comments] | ||
Ingrid holding a rose, created by me in Blender. Posted: 22 Oct 2020 05:22 PM PDT
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Duty versus Personal Desire: Jugdral Posted: 22 Oct 2020 07:17 PM PDT Link to the last installment is here! Valentia Disclaimer: I actually haven't finished Thracia 776, so while I do know the story, my knowledge about this game isn't as thorough as some of the others. If I make any mistakes regarding lore or gameplay, please don't hesitate to correct me. Long before the times of Marth, Alm, and Celica. another evil dragon named Loptuous was living it up in his oppressive empire in a continent named Judgral, and it was a really bad time. Like really bad. I mean, like, all the child murder is really just scratching the surface. Dragons eventually degenerate into mindless beasts, but by possessing a human, Lopty was able to find a loophole. Dragons live forever, but not so little boys, so Lopty had to possess his host's descendents. For about 200 years, Lopty ruled, easily batting away any resistance, until the other divine dragons decided enough was enough, and blessed twelve heroes with the power. These twelve crusaders finally wiped Loptuous out, and then founded the nations that make up current day Jugdral. The Holy Knight: Sigurd Sigurd is a descendent of the Crusader and heir to Chalphy, one of the six duchy of the kingdom Granvalle, which is in the central of Jugdral. And ohoho man what a guy. It's important to note that Sigurd is unique in that he has no claim to the Grannvalian throne, which is reserved for King Azmur and his descendants. Unlike Marth, Celica, and even Alm, Sigurd isn't much concerned with leadership on such a grand scale, and thus values himself first and foremost as a knight above all else. This is both his greatest strength and weakness. As far as strengths, go, well, look at this guy! We have our first pre promote lord here, and he's the best unit in the game. Sigurd is so competent on the battlefield even before getting Morally, Sigurd is pure as well; eager to protect the innocent and put an end to evil of any kind. Bringing into perspective duty versus personal desire; both are one and the same for Sigurd. He holds himself to his principles above all else without hesitation, because, well, it's his job. Sigurd is the perfect knight. He's recognized as such by the people of Greenvale who revere him, and for good reason. Unfortunately, as he's a knight through and through, he as a result has the mindset and scope of a knight, not a politically savvy strategist or a ruler. Because he's perfect already, from the beginning of the game, as well as being older than the lords we've had so far, he's set in his ways and has little room for growth. He is the perfect pawn as a result. An incredible force of strength with no true ambition or long term understanding of the consequences of his actions, as well as predictable in his loyalty to his principles. I wouldn't say most of Sigurd's decisions are necessarily "bad" ones. He's definitely quick to action, but morally he's usually justified in them, and inaction in a lot of these cases would also result in bad outcomes. For example, though Verdande is left in chaotic after the royal family is killed, they did invade Yngvi first and kidnap Edain. Even if Sigurd hadn't taken it upon himself to spring into action, he probably would've been ordered to anyway. I'd say there are two major instances where we see Sigurd's flaws. The first is the invasion of Agustria, as Sigurd's short-sightedness really comes to bite him. Of course, chivalry mandates that he rescue Lachesis and come to the aid of one of his best friends, but ultimately he is still occupying foreign soil. Eldigan eventually gives him an ultimatum; leave Agustria or officially be at war with it. Sigurd has orders to stay and "restore order". It's probably here where Grannvale is at it's most suspicious, but Sigurd has utmost faith in his kingdom. He begs Eldigan for a year, but Eldigan isn't in charge, Chagall is. This leads to Sigurd essentially conquering all of Agustria and poor Eldigan dead. Again, Sigurd considers himself a knight, but at this point he's basically become a weapon of Grannvale's. A weapon that drags the other nations into conflict with Grannvale; when he's declared as a traitor, Silesse's decision to provide him amnesty and Quan's open support provide enough reason to justifiably give cause for invasion as far as the people are concerned. Of course, it's undeniable that Sigurd does some good; and that good does carry on to the second generation. He rescues Edain and Lachesis, and discovers the lost Brigid. He gives amnesty to Shannan, he mentors Oifaye (yeah that's right, Sigurd's so badass he RAISES THE JAGEN. And as a result Oifaye became so cool everyone i named an archetype after him because he was too cool to be a Jagen.) He brought the lost prince Lewyn home to Silesse and helped stop a coup. Sigurd's principles might be easily exploited, but he still was able to form friendships and ties to nations that ultimately allowed them to unite. Of course, though Sigurd is smart enough to realize that Reptor and Lombard are framing him and the true culprits behind the murder of Prince Kurth. His error here though is his assumption that corruption stopped there. He failed to connect the dots between them and the Lopt Empire, and he had genuine faith that Arvis was on his side. He allows Arvis to put him in a vulnerable position, and well, you know what happens next. Sigurd is definitely a tragic character; it's very sad to see someone to pure and just be used like a pawn and tossed away. We see him die right after he states boldly to Raptor that he's going to restore the kingdom's reputation. Gen 1 seems to be saying that life isn't a fairytale, and that naivety in such a cutthroat world will ultimately get you killed. And, in Sigurd's case, it did. He died not only in vain, but also with his reputation tarnished. He wouldn't even be remembered in Grannvale for his heroism. Most of the game, everything Sigurd does is exactly as the Lopt Sect plans. There is one exception though, and that's Sigurd's marriage to Dierdre, something not even Manfroy saw coming. When Sigurd meets Deirdre, it's love at first sight. You can call it cheesy or sappy if you want, I guess, but Sigurd and Deirdre are as pure as any fairy tale character. Sigurd is warned not to go after her, an he finds this notion ridiculous. He's a disney prince, eager to sweep his love off her feet, which he does. The Lopt Sect were searching for Deirdre; she was necessary to give birth to Lopty's reincarnation, but no one expected Sigurd to find her for them. Manfroy probably couldn't believe his luck when he saw her. This is definitely yet another example of Sigurd's recklessness and short sightedness, to be sure. The thing is though, this one rings a bit different than any other of Sigurd's actions, perhaps because pursuing Deirdre was a decision that only related to him personally; he wasn't acting in the best interests of Grannvale, he was following after a girl he had fallen in love with. What probably would have happened if Sigurd hadn't found Dierdre is that Manfroy would eventually have found her anyway, Arvis and Deirdre would eventually be married, and Julius would be born, though perhaps a bit later than what happens in game. Deirdre's such a huge target that the poor thing is pretty screwed. Ultimately, Sigurd and Deirdre's love culminated in the birth of their son, and the existence of this son changes everything; it gives Jugdral hope that the Lopt Empire can be overthrown by the true heir to the Grannvalian throne. When we get to Gen 2, we see some of Sigurd's deeds bearing fruit. Having an Isaachian prince under his protection might've added fuel to the fire when he was declared a traitor, but it also won him love from Isaach and Shannan himself, who gave his son a place to live. Sigurd may have been seen as a traitor within Grannvale, but to the nations outside, he nations he helped and who helped him still continued to declare him a hero, and united under the banner of his son, seeing him as a second coming of Sigurd himself. Despite being a very simple guy, the legacy of Sigurd's actions are very complicated. In many ways he inadvertently helped Loptyrian Empire rise, but he also paved the path to it's ultimate defeat. Failure or not though, Sigurd's tale was tragic. He was a good, just knight and loving father who didn't deserve to have his happiness ripped away like it was. Luckily, his son was able to avenge his death and bring peace to Jugdral. The Scion of Light: SeliphSeliph resembles his father in many ways. He quite literally looks like him for one, and is kind, selfless, and idealistic in that same pure way Sigurd is. However, he lives within a very different context than Sigurd, and this has a major impact on his character. Sigurd was raised to be a holy knight, fighting for Grannvale's virtue and honor. He grew up in a time of peace, and probably learned everything he knew from the Royal Academy of Belhalla, which he attended with Quan and Eldigan. All three learned to be courageous and loyal, but in Jugdral, a plucky attitude just isn't enough, and all three paid the price for it. Seliph is raised under the harsh, horrifying regime of the Empire, treated as a prophesied hero destined to save everyone. Oifaye, Shannan, Edain, and Lewyn all lived through the actions and mistakes that lead to this empire being founded (plus one of them is also a dragon) and are able to impart that wisdom onto Seliph. He can't be shortsighted like his father was, because at this point he's basically Jugdral's only hope. And like, goddamn is that a lot of pressure. Seliph differs from all the previous lords before him because he isn't preventing an evil dragon from taking over his continent; the evil dragon has already won. Seliph has to work from the ground up, clawing his up to the top and finally dethroning Loptuous. Marth similarly had a lot of pressure at 14; he was powerless to stop Altea from being invaded, and went through a lot of study and preparation with the knowledge that only he could reclaim this homeland. He was furious and motivated, eager to prove himself and feeling miserable about the hard decisions he had to make the day he escape and how useless he felt. He channeled that into his studies, into a fierce motivation to eventually be able to succeed. Seliph...isn't like that. At all. He's heir to both the throne and Chalphy, but as far as he's concerned, he was raised in Isaach, and Oifaye is like a father to him. Seliph hates war, he hates that this burden is placed on his shoulders, and he has night terrors about it. He's deep down a sweet kid who just wants peace. But...he really doesn't have a choice in the matter, does he? He finally joins the fray, wanting to give back to Isaach after all it's done for him, and manages to reclaim it. From there the rebellions spread, it's seen that Seliph truly is his father's son, as he grows stronger and stronger and proves his martial skill. All the while, Lewyn insures that the future emperor knows about the context behind each nation's actions, even the people behind the Loptyrian Empire. Seliph grows to feel pity and empathetic for both sides of the war, and understands how to avoid the same mistakes Sigurd did. What I really appreciate about Seliph is his disposition. He's probably one of the most mellow lords we've ever gotten, pure in motives, kind and supportive to his sister Julia (which helps her come into her own) and genuinely humble. The fact that the most unassuming lord in FE also becomes one of the most powerful is really awesome. Seliph has so many supportive figures in his life, and one of his defining traits to just cling to them because despite being the "hero", he recognizes he'd accomplish as much as he has without the people who suffered for him. Usually boss conversations result in our heroes getting passionately angry, declaring that they're going to put an end to the villain. Most of Seliph's surprisingly aren't like that. Against Dannan, Seliph speaks very matter-of-factly that he's going to face the consequences, and against Bloom, he suggests he surrender. In his boss conversation with Arion he pleads to try and find a peaceful solution. Even against Arvis, the man who murdered his father, Seliph simply asks him why. I get the sense that though Seliph has become this incredibly powerful character, he takes no pleasure in fighting at all. These conversations have the tone of someone resigned in what they have to do. The one exception is Manfroy, where Seliph angrily declares he's the cause of everything; his parent's grief, and I'd guess the life Seliph has been forced to live. It's pretty cathartic seeing Seliph finally getting angry and destroying the man who's caused so much pain. Given he's also the one possessing Julia, Seliph's rage is even more pronounced. At the end of the game, we have Seliph as emperor, discussing with his people who should rule. He talks to each and every one of the rulers of each nation of Jugdral, ensuring a positive relationship with each. I genuinely think that one of the most understated lords may be the best ruler of them all, and this is because of so many factors; the circumstances of which he was raised, the support of heroes willing to fight and die for him, the fact that he represented hope for an entire continent, the path that Sigurd paved for him, Silver Sword and all... Seliph learned from his father's mistakes, and despite all that pressure on him, despite the fact that he hated war, he did it all anyway. Because it was the right thing to do. You might say that Seliph is a little too perfect, and maybe he is, but he was kind of forced to be. And I actually pity him a little for that. The scene that hit me hardest in the second generation is when he has to say goodbye to Oifaye, the man who pretty much raised him from birth. He begs him to stay, and Oifaye breaks down crying. Still, in the end, Seliph is able to let him go. As Emperor, he needs to stand on his own legs. Shannan, Oifaye, and Lewyn can finally leave, knowing that, in Seliph's hands, everything will be okay. Leif
If you asked me who the tragic hero of Jugdral was, I'd only have one answer for you. It isn't Lewyn, nor Arvis, nor even Sigurd. It's Quan. Fucking Quan. Quan of Leonster is, on paper, a pretty great dude. He's a skilled warrior, loyal to his friends, and like Sigurd, chivalrous to a fault. He comes to Sigurd's aid in the prologue of Genealogy of the Holy War without question, eager to protect his family. There's just one problem; Quan has no fucking business getting involved in Granvellian affairs. It's funny that Quan's supposed dream is to "unify Thracia", because I don't think he mentions it once. He's a good guy, but by putting his family above his nation, he puts Leonster in peril and allows it to be easily conquered. He shows a cold disregard for "ruffian" nations like Verdane, and this lack of empathy towards Thracia could easily play a key role in his death. Certainly if he paid more mind to his "dream" of uniting Thracia, he probably could have taken action to prevent it. Quan's tunnel vision also is shown when he uses the Gáe Bolg despite it's curse, and shoos way Ethlyn's concerns when she voices them. All of these factors lead to the Aed Massacre, which not only result in the death of Quan himself, but his wife and his strongest troops. His daughter, eligible to use the Gáe Bolg, is whisked away by Travant, and Leonster is thus made an easy target for attack. Quan had all the right ingredients to be a hero, but was too arrogant and narrow minded for his and his country's good. And, unlike Sigurd, his chivalry never really benefited anyone because it wasn't for the cause he should have committed to. Which brings us to his son, Leif. There's an important distinction between Leif and Seliph right off the bat. Like Seliph, Leif was mostly raised away from his homeland and doesn't really remember his parents, but he did directly watch his castle burn down. He had probably the roughest upbringing of all the lords, forced to hide out in multiple Thracian Cities, hounded by the Grannvelian Empire until he finally managed to settle for a time in a village called Fiana. Like Seliph, Leif is surrounded by people who have hope that he can reclaim Leonster and ultimately unite Northern and Southern Thracia, and are willing to fight and die for him as a result. Unfortunately, given the perilous state of the nation as opposed to Isaach, many of the people who fight for Leif pay steep prices. Finn nearly starves himself in ensuring Leif had enough to eat, Nanna and Mareeta are kidnapped by Raydrik, Eyvel is turned to stone, and later Dorias sacrifices his life. Leif is determined and desperate to do good by his father and reclaim the throne just like Marth, but he lacks his patience, his ability to see the big picture, nor a foreign nation willing to harbor him. He's the youngest crusader, and I get the impression that his journey doesn't really start with the first chapter of the game. His whole life has been spent fighting off Raydrik and the Empire. Leif isn't Seliph; he's not the hero. He doesn't have major holy blood like the other heroes, and he gets no holy overpowered weapon. Thracia 776 is about a group of mostly unnoteworthy men and women guerilla tactics, holding off the mighty force of the Empire. Contrary to Sigurd and Seliph invading the entire continent, Leif is mostly retreating, gaining small victories and trying to keep morale high. Unlike Seliph, who had all the gifts of his father Sigurd, Leif is literally nothing like his father. He doesn't inherit his weapon, his skills, his inventory, and while a major motivation is to well by Quan, Leif has to learn from August that Quan in many ways doomed Leonster in the first place. When Leif does what he believes his father would do, it has disastrous results. Leif is probably one of the most loved lords among us FE loving weirdos, and like, it's interesting to me because a lot of the reasons people like him is like, it's easy to put him down? Like oh, here is this character who isn't a chosen hero, who screws up a lot and has to learn from it, and in the grand scheme of things doesn't accomplish anything huge etc. Like I swear, Leif's incompetency and mundanity is romanticized to the point of fetishization. But while I appreciate Leif for his flaws, I also want to state adamantly that Leif is vital towards the defeat of the Grannvalian Empire, important to the story, and accomplishes many, many incredible feats, especially considering where he comes from. I think his conversation with Ced breaks it down super well:
Leif fights alongside an army of mostly nobodies, at first simply for the people close to him and to avenge his father, but over time learns exactly what caused the division between Leonster and Thracia. He learns to stop acting out of sheer emotion and think things through, how to take idealism with a grain of salt, how to pick his battles, and eventually how to rule a united Thracia. Not only does he reclaim Leonster, but he manages to hold it against the Empire for 6 months, long enough for Seliph's Liberation Army to come to his aid. To me, these circumstances are probably the most pivotal of the entire war, as when Seliph and Leif ultimately join forces together they're able to ride the momentum into Grannvale itself. Leif finds his lost sister, who is basically the bridge between Northern and Southern Thracia (This is just a headcanon of mine, but I'd also like to think that unifying Thracia also breaks the curse of Gungnir and Gáe Bolg). Ironically, both Travant and Quan shared the same goal: To unite the Thracian Peninsula. Yet both were too flawed to accomplish that. Quan, raised as a noble, was quick to dismiss the Thracians as bloodthirsty brigands, and was more concerned with what his brother in law was doing than his own region. Being Eligible for a holy weapon, he probably considered himself destined for greatness and used the Gáe Bolg, so arrogant that he ignored it's curse. Travant on the other hand was so loyal to his motherland that he was willing to be as ruthless as he needed to in order to achieve his goals, unconcerned with his own reputation. In the process however, he worked with unsavory characters rather than people he could trust or respect, and as a result was stabbed in the back and screwed over. But Leif literally has the best of both worlds. His lack of ability to use a holy weapon ultimately instilled a humility in him. He had two wise tacticians that embodied both his father's spirit and the shrewd intelligence of someone who had to survive in Thracia's rough conditions. Leif himself didn't have the luxury of his father's upbringing and probably could relate more than anyone how bad Thracia really had it. But like Quan, he had friends willing to support and die for him, and ultimately does meet Seliph, and together they form the same friendship their parents had so many years ago. As a fighter, we see him grow across the games as well. From a lord to a Prince and Thracia, and in Genealogy he becomes a fuckin Master Knight, which is like the sweetest class in the game, able to fight alongside the wielders of Holy Weapons, which is basically like, godly powers. Leif may not be the hero, but he's definitely a hero, and, as Ced said, just as much a Crusader as Seliph. It just took a lot of pain, growth, and sacrifice to get there. I imagine the Divine Dragons looked down at the Crusaders, each of them carrying the blood of their ancestors, then saw Leif and were like "who the hell is this kid? He's not supposed to be important, is he?" No, he wasn't supposed to be important. But that didn't stop Leif. Conclusion:The three Jugdral lords are cool because each had to go through through so much shit. These two games are long, painful gauntlets with a ton of death and misery. Sigurd died in spite of his beliefs, but both Seliph and Leif prove in their victory that Sigurd's idealism wasn't unfounded or wrong. It just needed to be recontextualized a bit. Nnnnnext time, we have the four lords of Elibe. This is where the protagonists really start to be weirdos. [link] [comments] | ||
Sophia, if magic users could use knives in FE6 [commission] Posted: 22 Oct 2020 06:10 AM PDT | ||
For the fifth time in a row now, Nintendo refuses to learn Posted: 22 Oct 2020 03:59 PM PDT |
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