• Breaking News

    Tuesday, December 1, 2020

    Fire Emblem My Byleth cosplay! I really enjoyed the process of making it, especially the sword

    Fire Emblem My Byleth cosplay! I really enjoyed the process of making it, especially the sword


    My Byleth cosplay! I really enjoyed the process of making it, especially the sword

    Posted: 01 Dec 2020 05:40 AM PST

    (OC) Maid Tiki

    Posted: 01 Dec 2020 11:26 AM PST

    Just some of Linde’s appearances chronologically over the past 30 years! ❤️

    Posted: 01 Dec 2020 03:51 PM PST

    Eirika and Lyon in Winter :) [commission]

    Posted: 01 Dec 2020 06:13 PM PST

    I tried drawing one of my favorite FE characters, Elise!

    Posted: 01 Dec 2020 02:08 PM PST

    [OC] Drew some Byleth chibi

    Posted: 01 Dec 2020 08:26 PM PST

    Ninja cynthia (twitter: jxh_soda)

    Posted: 01 Dec 2020 06:38 AM PST

    S-Support Series - Advent Calendar #01 - Merlinus/Vaida

    Posted: 01 Dec 2020 01:38 PM PST

    "They're The Same Picture" - My Take on Fem Dimitri

    Posted: 01 Dec 2020 10:13 AM PST

    Quick Petra drawing I did :) first FE game I've played

    Posted: 01 Dec 2020 05:54 PM PST

    خالد ابن ريقان [OC]

    Posted: 30 Nov 2020 11:16 PM PST

    Drew some Claude goodness, but the armor took a while (*=°=)"

    Posted: 01 Dec 2020 03:50 PM PST

    I drew Claude and Dimitri enjoying warmer weather

    Posted: 01 Dec 2020 05:09 PM PST

    Today's Featured Charms! Leanne and Artur! https://heartandsoulfe.company.site

    Posted: 01 Dec 2020 06:36 PM PST

    Favorite non lord character in three houses?

    Posted: 01 Dec 2020 06:52 PM PST

    I like Hilda just because I her personality and opinion on work ethic. I also like lysithea because there are times when you feel like a kid being scared of ghosts but also want to be treated as an adult and taken seriously. unpopular opinion I also like Manuela. What's so great about this game is you can find at least one thing in each character that's relatable. I can't think of one that I can't understand or identify with. Anyways just curious what y'all's opinions are.

    submitted by /u/Potato98765432
    [link] [comments]

    Different objectives doesn't necessarely make maps more diverse or the game better

    Posted: 01 Dec 2020 07:14 AM PST

    So, I see a lot of people in the sub criticising some of the older games for having almost every map be seize. I was always confused by this as I think seize is by far the best objective in FE, but then realised that a lot of people don't really think about how maps are designed and instead just look at the objectives.

    For example, FE12 Prologue - 8 is pretty much a defend map, but the objective is route. The enemies on lunatic are way to strong and numerous to jus rush in at first, so you need to retreat and bait them to the throne room topick them off. After that you need to wait out the reinforcements and only after they've been dealt with can you go on the offensive. This is a very uniquely designed map and you'd miss the nuance in it if you just checked the objectives.

    Another good example is FE6 chapter 16. The objective is seize, but you have a bunch of other optional objectives you need to complete: recruit Hugh and Zeiss, avoid Douglas, raid the chests, check the secret shop, etc. The map is very busy, complicated and even somewhat chaotic and it rewards you for planning ahead. In comparison, something like Remire Village in 3H has a seemingly more interesting objective, but it doesn't matter. Why? Well, the objective is kill boss and protect the villagers, how do you protect the villagers? Well, the best way is to kill the boss quickly, so it's just kill boss quickly.

    Also, objectives must be well integrated into the story. In FE5, escape is a very common objective and that's because Leif and his army is escaping from the enemy in many chapters. For comparison, 3H Perta/Bernadetta paralogue is first have Petra arrive to a certain point, but when a few enemy reinforcements appear the map suddenly become route, just because.

    Also also, adding more things to a map doesn't make it better. Let's compare FE6 chapter 4 and FE7 chapter 14. This is pretty much the same map, but with one major difference. FE7 has rain. What does rain do? It lowers the movement of player and enemy units. Does it make the game more interesting? No, not really. If it doesn't add anything to a map, then why is it there?

    Now, it's possible to make unique and interesting objectives. FE7 chapter 25 Hector mode is a kill multiple bosses map, which isn't done very often and is fairly interesting as all the bosses are present from the start and it has other side objectives which encourages you to split your army and plan ahead. RD 3-3 is also rather interesting as burning supplies is a objective that only RD has and so it gives the overal game more uniqueness, along with being a well done map as well.

    TL;DR. There is a lot more to a map than simply the objective and while discussing the map design of a certain game, you should rate how well the game executes those objectives and what other unique or interesting aspect are in the map before rating a games map variety.

    submitted by /u/Every_Computer_935
    [link] [comments]

    Sylvain appreciation post

    Posted: 01 Dec 2020 11:31 AM PST

    For some reason, I just felt like making this. I don't think Sylvain gets enough attention, so let's use this post to give him some. Personally, he's one of my favorite characters in the game. He seems shallow at first, but once you get to know him you realize he's much deeper under the surface. What do you guys think of Sylvain?

    submitted by /u/Coopernicus509
    [link] [comments]

    [OC] I painted Byleth with my finger! Progress shots in comments!

    Posted: 30 Nov 2020 10:27 PM PST

    A Day in the Life of Heroes - The Tempest

    Posted: 01 Dec 2020 09:22 PM PST

    Three Houses Randomized Supports Video

    Posted: 01 Dec 2020 06:37 PM PST

    Looking for sources to better understand the game

    Posted: 01 Dec 2020 02:19 PM PST

    Hi. Fire emblem the blazing sword is the first fire emblem game I played and it's probably my favorite game ever. Then i tried a few others: sacred stones and 2 Nintendo 3ds games and the Gamecube one. The stories somehow didn't grab me at the time. Maybe I lacked the patience. But what also keeps me from enjoying it is that I don't really know what I'm doing.

    I win the battles but only played on normal mode. I know the weapon and magic triangle but that's about most of my knowledge. I don't know if I can influence the growth and stats of my characters. I don't know anything about support and it's benefits. Don't know why some characters attack twice during a battle and others only once.

    I also beat fire emblem the binding blade. Loved it. But I'm looking for info to get good at the game and have a better understanding. Also looking for the what's the best next game for me to play. Preferably on a handheld device Im also open to fan made rom hacks.

    Thanks for the help.

    submitted by /u/ArjanGameboyman
    [link] [comments]

    Are there any resources for handwriting in the Ancient Language from Path of Radiance?

    Posted: 01 Dec 2020 04:44 PM PST

    I'm aware that we can find some fonts at serenes forest. However, I'm trying to learn how to write it, and it may not be that intuitive to figure out some things like the trajectory of the strokes. I tried looking for videos on youtube (both in English and Japanese), but I couldn't find anything. Do you guys know of any other resource that is not just the fonts or simple conversion tables?

    submitted by /u/chr_perrotta
    [link] [comments]

    Heroes of Lucca Review

    Posted: 01 Dec 2020 06:19 AM PST

    Last year, Fire Emblem creator and literal deity Shouzou Kaga released two gaidens to his team's indie SRPG studio title Vestaria Saga I: War of the Scions (out now on steam). These include the expansive sequel with many new and returning characters, Holy Sword of Silvanister, and Heroes of Lucca, a miniature prequel following how the Lucca lads rescued Alysia before VS1. While both games remain untranslated for us English speaking plebians, I have now beaten both gaidens regardless due to my crippling Kaga addiction and am here to answer one simple question: should anybody else play Kaga's latest games?

    Today I'll be covering Heroes of Lucca in all of its glory. One positive of this game should immediately stick out: it's free. Kaga with his benevolent heart has made all of the Vestaria titles free to download in Japanese on the project's website. It's pretty amazing that he's doing all of this as a passion project, and any criticism of the game needs to take that into account. Of course, it also happens to be in Japanese. I cannot read Japanese; I only speak SRPG. As such, I assume most of you will rightfully find my discussion of the story to be incredibly shallow, but there also isn't much going on anyway. This game has the same engine as VS1, so the 5 turn saves, battle conversations, items, and combat should be familiar to anyone who has played that game.

    Chapter 1

    As for the game itself, it starts with Ash, Jean, and Dune entering the town Haldyn is stationed in from chapter 1 of VS1. The three of them are all unarmed, and they're surrounded by the bandits there. The ones at the start aren't hostile at first, while the ones further back are. As everything has been scaled up from VS1, there's actually a ton of enemies here which is rather intimidating when you only have 3 guys who can't fight. It's a pretty nice way to set the tone for the game. The chapter does use the track "Fellow Soldier" for some reason though. It's one of my favorites from the Vestaria soundtrack, but I feel it's too upbeat to fit the mood. Additionally, the gameplay is understandably limited with the available units. You start by getting some weapons from houses and enemies, before moving to the building where Alysia has been locked up and freeing her. This triggers an escape sequence, where you must run away from all of the bandits in front of you who have now become aggressive, with the NPC bandits from behind also becoming enemies to sandwich you. You're actually able to get into scuffles with some of the individual NPCs at the start beforehand to defeat them early and make the escape easier which is an interesting idea, but the execution falls flat since it hardly affects the map's outcome. The group is then assisted by Haldyn who helps Lilia escape (I have no idea why she was there), before running away themselves.

    Chapter 2

    In chapter 2, the Lucca lads and Alysia continue their escape, this time going from the outside of the village to a small cave concealed by vines in the top right corner of the map. There's a goliath NPC who needs to be saved along the way, and the immediate danger he's in pushes the player to move quickly. While he is rather close to the start, Alysia's low movement and the presence of enemies hot on your tail mean you need to simultaneously guard Alysia from behind and help the goliath in front of you. Other than that though, there isn't too much strategically interesting here. There's a small child that needs to be rescued, but he's not in any immediate danger. Dune can talk to the goliath from before to get a slightly better bow before rushing back to escape himself. The only other thing going on here is the presence of Amundsen, a meme character I had completely forgotten about. He starts moving to put a second wave of pressure on you to get everyone to escape and end the map.

    Chapter 3

    Chapter 3 was easily the highlight of this short journey for me. Two new characters show up in the intro. One of them didn't ever show up in the gameplay so I have no idea what was going on with her. The second was a blonde hottie whom I'm fairly certain is actually a young Cornelius through some time fuckery or something (disclaimer: I'm not sure about the exact translation, but I'll be calling him Cornelius for simplicity). Whoever he is, he's incredible. He's a thief archer with 6 movement and better stats than the rest of the cast. He can fight at 1 range with his dagger, and he joins with a solid Prf bow. When I started the map, I was psyched to see him, but I was also disappointed that I only had him and the Lucca lads. The character he was with was a no show, and Alysia managed to get kidnapped again, which is absurd. Including VS1, she's been kidnapped 3 times which is honestly pathetic by Kaga. I really don't like how she's just a damsel in distress with a regen staff. She's being held hostage by a bandit in the center of the map, who had tricked her into standing on an altar in a cave surrounded by his bandit friends. He's planning to escape through the top left, so you have to kill him before he gets there. Your group starts in the bottom right. All of your units are quite competent, and Cornelius brings some Octavo Herbs to help with the healing as you make your way through the cavern. The song here is also pretty fantastic, although I don't know what it's called in the OST. If you're interested, it starts with "DUN DUN. dun dun, DUN DUN, dun dun." As you can clearly tell, it's a masterpiece. However, all good things must come to an end, as the music changes to "The Netherdrake" once a green netherdrake shows up. What a surprising song choice. The dragon awakens when the enemy thief tries to take a blue bow from its resting place in the cave. The green netherdrake makes quite the entrance, destroying the walls to appear seemingly out of nowhere before breaking into the map itself. With Alysia rescued (again), your party is all that remains to fight the dragon. All of the bandits make the wise choice of running away from the dragon and its skeleton friends, which looks pretty funny as they stop fighting you. Fortunately, this netherdrake is quite weak compared to its red counterparts in the other games. You still do need to get the bow that caused it to appear in the first place for Cornelius to use to kill him. The tail end of this map has you running circles around this thing while dealing with some skeletons, so Cornelius can nab the bow the dragon spawns right next to. It's memorable if nothing else, as I was certainly not expecting a netherdrake to show up in this game.

    Chapter 4

    Unfortunately, the fourth and final chapter isn't so great. Cornelius has vanished into the nothingness from whence he came, and he has been replaced by two generic looking villager pickaxe boys. They're discount Jean and Ash with only 4 movement, so I assume they're goliaths but without the massive HP stat. To make matters worse, the objective is to defend for 20 turns as the bandits are attacking Lucca village. Apparently, they were nice enough to delay their assault until after the Lucca lads were done fucking around in that cave. There are four NPCs on the map: an old man on the right, the goliath NPC from chapter 2 with whom I presume is his mother in the bottom left, and Jonathan in the back (the convoy guy). There are allied sandbags and wooden crates at breaks between the one tile high cliffs to slow down the enemy assault. Most of the enemies are on the bottom, but there are a few stragglers on the right. This would seem to make things look pretty rough for the three further up NPCs, but none of them matter. The only guy you have to defend is Jonathan, who has a pretty cushy chokepoint right in front of him. With this in mind, I abandoned the three other NPCs and moved my units in front of Jonathan, knowing that all we had to do was form a fucking wall to protect him. The map is also pretty big, especially when considering everyone's low movement, so the enemies don't even reach his position until turn 10 if you turtle. The size of the map also makes it way more awkward to defend further outwards with the units you have available like the game intends you to. With the bulkier Jean and Ash on the sides, their weak counterparts in the middle, Alysia providing regen from behind, and Dune and Jonathan just hanging out and doing nothing, there's barely any resistance to cheesing this thing. You can buy copious amounts of healing items beforehand, and the one range enemies will pile up and block off the few two ranged ones from dealing any extra damage to you. It's also the last map in the game, so any additional objectives don't matter whatsoever. I'm sure there was some heart-wrenching dialogue when all of those other NPCs died, which might have been upsetting if I could read any of it. After turn 20, Zade shows up with his miniature army to bail you out, and the credits roll.

    Conclusion

    While it's a shame that Heroes of Lucca had to end with a dumpster fire of a defend map, the game as a whole isn't totally irredeemable. It has pretty nice gameplay-story integration, some intriguing concepts, and some very welcome additional lore for the low price tag of absolutely nothing. Who knew Dune already had some experience with Netherdrakes before VS1? While the gameplay is sometimes uninteresting, the low difficulty and short length keeps it from being outright frustrating. Unfortunately, there's only so much you can do with such a small cast of playable characters. 5/10, fairly mediocre. I'd only suggest playing it if you're deep into the Kaga Saga rabbit hole or if the Lucca lads were among your favorite characters from VS1. If you're even vaguely interested in the game though, it's very easy to set up and complete if you have a small amount of free time. Even if this one gets an English translation, I'd probably still suggest just playing it in Japanese since the Dangen Entertainment translation will cost money without adding too much to the experience (just ask someone else about the events in chapter 3). It'd only be worth it if it were bundled with the other Vestaria Saga gaiden, Holy Sword of Silvanister.

    Tl;dr- It's mediocre but it's free and it only takes like an hour and change to complete.

    submitted by /u/chessjumpbowl
    [link] [comments]

    No comments:

    Post a Comment