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    Thursday, February 11, 2021

    Fire Emblem Bernadetta in Dorothea's attire

    Fire Emblem Bernadetta in Dorothea's attire


    Bernadetta in Dorothea's attire

    Posted: 11 Feb 2021 03:22 PM PST

    [OC]MCorrin doodle

    Posted: 11 Feb 2021 05:42 AM PST

    I made Three Houses playing cards! (Kickstarter link in bio)

    Posted: 11 Feb 2021 03:21 PM PST

    F!Byleth I made ����

    Posted: 11 Feb 2021 01:18 PM PST

    Lunar New Years Corrin! (OC)

    Posted: 11 Feb 2021 05:56 PM PST

    [OC] Whoops guess I forgot to post this

    Posted: 11 Feb 2021 01:42 PM PST

    POV: You're trying to read a skill description after not playing Heroes for years

    Posted: 11 Feb 2021 08:48 AM PST

    Ike & Soren meet-sad, like a meet-cute but nobody feels good about it

    Posted: 11 Feb 2021 04:35 PM PST

    LEGO Relics Part 3

    Posted: 11 Feb 2021 03:42 PM PST

    [OC] I drew Claude!

    Posted: 11 Feb 2021 05:32 AM PST

    "The Proposal" ft. Ferdinand & Dorothea

    Posted: 11 Feb 2021 01:48 PM PST

    What are some pairings that you love, but aren't all that popular or aren't seen very favorably by the community?

    Posted: 11 Feb 2021 01:29 PM PST

    Alright so, here's the deal. I... kinda lost a bet. And my end of the bargain was that should I lose, I'd have to make a post I wasn't all that sure whether it'd be a good idea or not. Honestly, I know how sensitive the fanbase can be when it comes to shipping, especially controversial ships like the ones I'm going to mention here, but I also understand that everyone's got their own opinion, so how about making these a place where you can share your own? Just let it all out, give me some of those rarepairs or controversial ones that you feel don't get much support but you'd still like to see getting a bit more love.

    I was actually planning to do this on Valentine's Day (felt kinda fitting) but since circumstances have dictated that I'll most likely be pretty busy that day, I decided "f*** it, let's do it now", no time better than the present, right? So without further ado, here are some of my own unpopular/controversial pairings. Apologies in advance if I anger anyone for this.

    -Robin/Emmeryn: Now, I'm not sure whether this one's controversial, but from what I've seen, it isn't very popular (feel free to correct me if I'm wrong). Look, I understand that she's practically disabled, and she probably will take a long while to fully recover her ability to remember, but when I saw their supports, I just... I don't know, they really moved me. I like the concept of Robin falling in love with her and being there by her side to help her on her road to recovery every step of the way. Just seemed pretty heartwarming to me.

    -Alm/Clair: Now, I don't know if I'd call this "frowned upon" so much as "not likely" because of canon and all, but I just really liked the chemistry they had. Their dynamic of farm boy from a small village who's going to become a king and regal lady of war with a penchant for overly-proper behavior was something I really enjoyed. By no means does this mean that I dislike Alm/Celica btw (same for Clair/Gray). They're the canon ones after all, and their own relationship is still pretty good. I just really like Alm/Clair as well.

    And now, I'm probably going to real controversial here, so be warned, and again, apologies in advance if I offend anyone.

    -Byleth/Rhea: Yes, I know, I understand how people in the fanbase look at this pairing, and I'm not asking anyone to like it. But I've seen the things people say about this ship and I... don't really agree with them. By which I mean, I don't think it's incest, but honestly, I'd need a whole wall of text to explain that given how everyone's so convinced of it for some reason. Now, this is probably the most controversial pairing I've been into, and keep in mind, I'm not one of the people who goes around shipping Seliph and Julia or saying Eirika and Ephraim have a thing for each other; when it comes to this pair though, I just like the underlying message of acceptance in their dynamic. I really like how, despite everything that she's done, despite seeing her other form, despite knowing her intentions, Byleth can still come to understand Rhea and accept for who she is despite everything, just like she has come to love them for who they are (at least, that's how I saw it). It's a pretty moving message imo, and I like the concept of Byleth becoming that rock that she could lean into that she's never had. Again, I understand how some people feel about this pair, and again, I can't ask anyone to agree with me, but like I said, we all have our own opinions and that's mine.

    So now feel free to share your own opinions. What unpopular or controversial pairing do you like? Let it all out, I ain't gonna judge. And I'm also gonna ask to keep it civil here, remember guys, these are just opinions.

    submitted by /u/Ancient_Lightning
    [link] [comments]

    Awakening Lunatic 0% Growths - Chapter 21

    Posted: 11 Feb 2021 10:27 AM PST

    [FE5] [Completed] Thracia 776: Reverse Boss Recruitment Hack

    Posted: 11 Feb 2021 07:03 AM PST

    It's Thracia, but you play the bosses and fight against the original cast!

    Follow lord Veld, his trusted knight Raydrik and his merry men, the deadlords, on a magical journey after the malicious prince Leaf and his pawn, baron Finn, kidnapped Velds love interest Bharat and find out that the real treasure are the ~40 generic-looking friends they make along the way!

    This hack replaces every playable character with a boss or NPC and vice versa. Since there aren't enough bosses to replace every unit, August, Dorias, Julius and Ishtar are included as playables. On top of that, Lara is unchanged since she funtions as both your thief in Manster and your dancer. This hack also gives most bosses who appear as a general or baron in the base game a new class, as there wouldn't be any variety between units otherwise.

    Note: This hack does not alter any dialogue, it's gameplay only (apart from some memes).

    The SF Thread can be found here.

    Download Link

    The complete changelog can be found here.

    The Folder also includes a 0% growths version and an Everyone Is Largo version. The creeping realization that everyone is Largo is something I just wanted to share (his portrait gets reused like 5 times in the game).

    The Optional QoL/unit reordering patches from LM are also included.

    Known Issues:

    - Stoning bosses before they can participate in certain events (like Leaf in chapter 5) can cause soflocks. Just don't do that. Stoning bosses in general is fine though – and hilariously broken!

    - If a unit gets stoned, then recruited (like Trewds or Mishas replacement, at the end of the chapter), they'll stay stoned as the status doesn't get cleared between chapters.

    Note that I probably missed some bugs and glitches. If you encounter anything that looks like one, please contact me immediately on SF or on Discord (user Blade of Light#6050). Thanks!

    PS: I'm new to Reddit, so sorry if this post seems odd :D

    submitted by /u/LightOfBlade
    [link] [comments]

    The modern SOV meta part 1 Villagers

    Posted: 11 Feb 2021 05:00 PM PST

    The modern SOV meta part 1 Villagers

    Hey, guy's ussgordoncaptain here, I'm an SOV LTCer who is trying to make an ETC playthrough of the game, the goal of this guide series will be to show players modern theory of how to play the game, both to make it easier to beat and to let you beat the game in less than 200 turns. 200 turns is hard but doable, for reference the current True LTC record is at 170 turns, and there's a WIP run that will probably hit 160 so 200 gives a good amount of leeway but not a ton.

    After the first 3 maps of Alm's route you get to promote your villagers, with ideal EXP distribution, you'd have a level 3 Kliff/Faye, level 5 Tobin, and level 6 gray. EXP distribution is rarely optimal but it provides a nice baseline.

    Tobin: Tobin has 6 base speed, he should probably always go mage. If he gained a speed proc you can give him a speed well this lets Tobin double soldiers in the southern outpost. You can also give him 2 so he can double. Tobin learns the Excalibur spell at level 6, this makes him the best mage in the long term, he'll be useful at killing Desaix with his Excalibur spell, and his natural speed means he'll double surprisingly fast enemies with the spell.

    Archer!Tobin Would be a great choice if it weren't for his high opportunity cost. Mage!Tobin is much stronger than every other mage due to his high base speed. The only viable way to go Archer!Tobin is to have multiple mages replacing Tobin's lack of early game combat.

    The next 2 Male villagers should have 1 mercenary and either a second mage or archer,

    Kliff: Kliff can be an archer but only if he gained 2 speed in his first 2 levels, otherwise he won't double bandits in 1-3 and won't be able to double soldiers in 1-4. He's slightly better than python as an archer since he has 8 base res and a 5% higher speed growth.

    Merc!Kliff is probably the strongest merc, his speed is strong so he doubles with the lightning sword easily unlike gray who struggles to double. His low strength is mostly irrelevant except in 3-5, one extremely important aspect of mercenaries is they can repromote back into villager, and then become an archer.

    Mage!kliff is the worst mage, Kliff's speed growth only starts mattering after mages fall off. In spite of his high-speed growth, he'll struggle to double enemy Cavs. It's also the case that the opportunity cost is highest since merc and archer are such strong classes for Kliff.

    Gray: if gray gained a point of speed in his first level he can go, Archer, unlike Kliff Gray has a bad speed growth, so he relies more heavily on his speed base to carry him. With 1 speed proc gray doubles soldiers in the southern outpost, and archer speed doesn't matter until late act 3 after that fight.

    Archer Gray is worse than python so he'll mostly be chip damage after act 1. Also archer gray deals only 8-10 damage to enemy soldiers, since enemy physical defense is extremely high, coupled with the low hit rates of an archer. Archer!Gray is viable but not recommended. You only get 1 Killer bow on enemy phase.

    Mage!Gray is a very underrated option. There isn't enough experience to go around and gray makes an excellent mage. As far as sandbagged villagers go the best class to sandbag is mage since mages have an amazing early game and fall off late If he procs strength he can 1 shot enemy archers, and while his spell list is poor long term; Mages are excellent early game units since the fire spell is effectively an 8 power 3 weight weapon. Sure he won't be doubling anything except enemy Archers/Arcanists but 4-speed gray isn't doubling anything else anyway. He hits hard which lets him set up kills very nicely for your weaker clerics.

    Merc!Gray is generally inferior to Merc!Kliff. Merc!Gray's biggest edge is that he has higher strength than Merc!kliff, but the lightning sword doesn't care about strength and Gray has a really bad res and Speed stat. The lack of Res is really annoying in both the arcanist woods and the Sluice gate as well as hurting his ability to loop back into an archer. The lack of speed hurts against Cavs in 1-5 because merc!Gray fails to double much more often than Merc!kliff does.

    Faye: Cleric: Cleric is the classical choice, you play for the physic and rescue spells and Faye plays a supporting role all game. Her weakness is that nosferatu has a terrible 60 hit.

    Mage: Mage Faye has better combat than Cleric Faye, but means you lose out on Faye's highly useful healing magic. If Faye has not gained defense do not go mage!Faye, but if she procs 1-2 defense as a villager she's a great mage. In an LTC setting Mage Faye only loses 2 turns compared to cleric Faye. Like Gray she doesn't have the best spell list but she learns Staggitae which when combined with the speed ring forms a killer combination. Since Faye has such a high base speed she's going to be able to double armor knights with Seraphim which functions a bit like a ghetto Excalibur.

    Overall I recommend always having Mage!Tobin, then either going Merc!Kliff mage!Gray or Merc!Gray and Archer!Klfif. Mage!Faye and Cleric!faye are both very strong.

    Other Villager Options

    Villager!Cav: Physical units in fe15 have garbage combat until act 3. The only real exception is Alm who has Decent combat due to the iron sword+high growths, and Villager!merc who has excellent combat due to the lightning sword. Even Alm has worse combat than most of your army though. The movement is ok but not very important since FE15 is almost entirely rout maps.

    Villager!soldier: Actually better than Villager!Cav. Soldier!Tobin can actually fight pretty well and Soldier!Kliff has a good enough speed growth that he can double when combined with knight's absurd base strength and Defense Soldier!Kliff can be a decent unit, The real issue with soldiers is that they still don't have any weapons until after the southern outpost, and enemy physical defense is still far higher than enemy res.

    Peg!Faye: Clair's primary utility comes from her high res and by being the only flier on Alm's route, the marginal utility of Peg!Faye is tiny.

    Example Teams (in order of rough usefulness

    1:Mage Tobin Mage Gray Merc Kliff Cleric Faye

    Double mage is the strongest style, magic allows you to have much less of a struggle in act 1, and act 3 your deliverance HQ army can mostly step in. Kliff as a mercenary is extremely strong as his high base luck and base res offers solid protection against enemy arcanists. Mage!Gray is the best secondary support unit as his high attack stat will be of great use against the very slow archers and arcanists in Alm's route. Other than Kliff the plan is to main switch into deliverance HQ units Luthier and Mathilda, with the possibility of Tobin having some long-term prospects.

    2:Mage Tobin Merc Gray Archer Kliff Cleric Faye

    The strongest style for villager archer, the big issue with this style is archer!Kliff is only mildly stronger than Python, and Python has no opportunity cost, unlike Kliff. However, if you play your cards right you can actually finish act 1 at the same turn count you normally would, as well as getting an Archer with 8 res for the 1 map that matters.

    3:Mage Tobin Mage Gray Merc Kliff Mage Faye

    This team will drown the next 9 maps in a wall of fire. However, lacking rescue!Faye will cost a little efficiency in the late-game (act 4).

    4:Archer Tobin Merc Kliff Mage Gray Mage Faye

    Seemingly the only good way to go Archer Tobin. Mage Faye can do most of what Mage Tobin has to do in the early game. Archer Tobin has a very high base speed, which means he can pretty easily double enemy snipers. The main issue with this team is that it doesn't have Cleric!Faye which is painful in a few lategame maps.

    Atlas: Atlas exists in Celica's route, Celica's route has 4 types of enemies, Cantors, Arcanists, Snipers, Mercenaries. Atlas will be 1 class below Par so his movement will be bad Enemy arcanists have a literal 0 speed stat when they use in Greith's citadel, and have 3 speed in the temple of Mila. Atlas probably won't have the movement to attack enemy cantor's reliably, Mercenaries will basically always double him and Snipers may or may not double him depending on his class

    Merc!Atlas: : Celica's route is all walls and little to no open terrain. He'll double slow enemies but he won't have an enemy phase, and his movement will be in the gutter.

    Soldier!Atlas: Take everything I said about Merc!atlas and repeat it. Only this time you don't even get free speed to double every non-merc in Celica's route.

    Cav!Atlas. Actually less bad than Merc!Atlas. His big issue will be grinding EXP in Sonya's map and he won't do anything in bow fort, but he can move 7 tiles in 1 turn, which allows him to at least engage with enemies at 1 range, but he'll get doubled by enemy myrmidons with 15 attack after their iron sword and get 2RKOed anyway.

    Mage!Atlas: Being a mage let's atlas shoot fire over the walls. He'll actually double enemy arcanists with fire, the issue is that he'll get his only spell (Saggitae) too late to be useful. It's probably his second-best class though since 2 range is really nice. The issue is that enemy arcanists can attack at 3 range so mage!Atlas literally doesn't have an enemy phase against them.

    Archer!Atlas: So He'll get doubled by everything that isn't an arcanist, but he'll also not care. With 4 range he'll actually be able to contribute and with a +3 iron bow and curved shot, he'll actually be able to hit the broad side of a barn. At base speed, he'll double arcanists in Grieth's citadel, and he'll double arcanists in the temple of Mila after promoting to sniper.

    Villager!Atlas: Backtracking sucks and not promoting atlas is technically more efficient than promoting him. EXP stealing is pretty real in this game when promotion thresholds are extremely tight for all of your main army units.

    Unlike other Villagers there's only 1 good choice with atlas and that's archer. The only other good choice with atlas is the bench.

    submitted by /u/ussgordoncaptain2
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    Revelation Redux Tier List Round 4: Takumi, Oboro, Hinata and Saizo

    Posted: 11 Feb 2021 04:01 PM PST

    Welcome to Round 4: Takumi, Oboro, Hinata and Saizo

    Each round will last about 24 hours in between each other. Rate the units in each tier, and give clear explanations on why. Feel free to comment on each other and discuss why you agree or disagree. Be polite, and remember, this is all in good fun. After the 24 hours, I will review all the answers and understand what the consensus reached has been, posting the result in the next round. If there is no clear majority, a tally will be made. If a tie ensues, well the round will be extended until a tiebreaker comment appears. At the very end, a hub finalized tier list will be created, with links to each and every one of these rounds, providing full analyses for Revelation units as well as a good solid tier list for the community.

    Preliminary Round

    The results from the last round are Subaki C, Kaze B, Rinkah D, Hayato A and Gunter B.

    The Major Four Rules of Thumb When Judging a Unit:

    • How does the unit start, whether considering base value or join map?

    • To what extent will the unit need training or investment to meet a return?

    • To what extent does the return profit, meet at equilibrium, or fall below input?

    • What does a unit contribute? As in, what niches or value do they hold?

    Without Further Ado, let's begin

    Takumi

    Oboro

    Hinata

    Saizo

    --- 

    Unit (Takumi)

    Archer (Bow-Lance depending on promo)

    Base Stats (Base Class)

    Level HP STR MAG SKL SPD LCK DEF RES MOV
    11 26 13 0 17+2 11 13 10 4 5

    Growth Rates (Base Class)

    HP STR MAG SKL SPD LCK DEF RES
    60% 50% 0% 75% 55% 50% 45% 25%

    Promotion Gains (Sniper)

    HP STR MAG SKL SPD LCK DEF RES MOV
    +2 +2 0 +3 +4 +1 +2 +1 +1

    Promotion Gains (Kinshi Knight)

    HP STR MAG SKL SPD LCK DEF RES MOV
    +2 -1 +1 +2 +3 +3 0 +6 +3

    Personal Pair Up Bonuses

    C Support B Support A Support S Support
    Skill +1 Speed +1 Str +1 Skill +1, Def +1

    Pair Up Bonuses (Archer)

    STR MAG SKL SPD LCK DEF RES MOV
    +2 0 +2 +2 0 0 0 0

    Pair Up Bonuses (Sniper)

    STR MAG SKL SPD LCK DEF RES MOV
    +2 0 +3 +3 0 0 0 0

    Pair Up Bonuses (Kinshi Knight)

    STR MAG SKL SPD LCK DEF RES MOV
    0 0 +2 +2 +2 0 0 +1

    Weapon Ranks

    Swords Lances Axes Bows Staves Magic Hidden Weapons Dragonstone
    0 0 0 C 0 0 0 0

    Skills (Base Class)

    Personal Base Base Level P5 Sniper Level P15 Sniper Level P5 Kinshi Knight Level P15 Kinshi Knight
    Competitive Skill +2 Quick Draw Certain Blow Bowfaire Air Superiority Amaterasu

    Supports

    Can S rank every female non corrinsexual from Birthright except for Sakura and Hinoka, can A rank Jakob, Ryoma and Hinata. Can also S rank Camilla, Elise and A rank Leo.

    Reclass Sets

    Spear Fighter line

    PRF Weapons

    Fujin Yumi


    Unit (Oboro)

    Spear Fighter (Lance-Tome depending on promo)

    Base Stats (Base Class)

    Level HP STR MAG SKL SPD LCK DEF RES MOV
    10 25 13 0 11 12 11 13 8 5

    Growth Rates (Base Class)

    HP STR MAG SKL SPD LCK DEF RES
    45% 55% 20% 55% 55% 45% 50% 35%

    Promotion Gains (Spear Master)

    HP STR MAG SKL SPD LCK DEF RES MOV
    +1 +3 0 +2 +2 +1 +2 +1 +1

    Promotion Gains (Basara)

    HP STR MAG SKL SPD LCK DEF RES MOV
    +3 +1 +5 +1 +1 +3 +2 +4 +1

    Personal Pair Up Bonuses

    C Support B Support A Support S Support
    Str +1 Def +1 Speed +1 Skill +1, Luck +1

    Pair Up Bonuses (Spear Fighter)

    STR MAG SKL SPD LCK DEF RES MOV
    +2 0 +2 +2 0 0 0 0

    Pair Up Bonuses (Spear Master)

    STR MAG SKL SPD LCK DEF RES MOV
    +3 0 +3 +2 0 0 0 0

    Pair Up Bonuses (Basara)

    STR MAG SKL SPD LCK DEF RES MOV
    0 0 0 0 +5 0 +3 0

    Weapon Ranks

    Swords Lances Axes Bows Staves Magic Hidden Weapons Dragonstone
    0 C 0 0 0 0 0 0

    Skills (Base Class)

    Personal Base Base Level P5 Spear Master Level P15 Spear Master Level P5 Basara Level P15 Basara
    Nohr Enmity Seal Defense Swap Seal Speed Lancefaire Rend Heaven Quixotic

    Supports

    Can S rank with every male non corrinsexual from Birthright and A rank with Mozu, Rinkah and Orochi. Can also S rank Benny, Niles and A rank Beruka.

    Reclass Sets

    Apothecary line

    PRF Weapons

    N/A


    Unit (Hinata)

    Samurai (Sword-Lance and Axe depending on promo)

    Base Stats (Base Class)

    Level HP STR MAG SKL SPD LCK DEF RES MOV
    10 26 11 0 9 14 10 12 4 5

    Growth Rates (Base Class)

    HP STR MAG SKL SPD LCK DEF RES
    65% 45% 0% 40% 35% 60% 45% 25%

    Promotion Gains (Swordmaster)

    HP STR MAG SKL SPD LCK DEF RES MOV
    +1 +2 +2 +2 +3 +1 +2 +2 +1

    Promotion Gains (Master of Arms)

    HP STR MAG SKL SPD LCK DEF RES MOV
    +3 +4 0 +1 +1 0 +4 0 +1

    Personal Pair Up Bonuses

    C Support B Support A Support S Support
    Def +1 Str +1 Def +1 Str +1, Luck +1

    Pair Up Bonuses (Samurai)

    STR MAG SKL SPD LCK DEF RES MOV
    0 0 0 +4 +2 0 0 0

    Pair Up Bonuses (Swordmaster)

    STR MAG SKL SPD LCK DEF RES MOV
    0 0 0 +5 +3 0 0 0

    Pair Up Bonuses (Master of Arms)

    STR MAG SKL SPD LCK DEF RES MOV
    +2 0 +2 +2 0 +2 0 0

    Weapon Ranks

    Swords Lances Axes Bows Staves Magic Hidden Weapons Dragonstone
    C 0 0 0 0 0 0 0

    Skills (Base Class)

    Personal Base Level 10 Level P5 Swordmaster Level P15 Swordmaster Level P5 Master of Arms Level P15 Master of Arms
    Fearsome Blow Duelist's Blow Vantage Astra Swordfaire Seal Strength Life and Death

    Supports

    Hinata can S rank with every female non corrinsexual from Birthright and A rank with Takumi, Subaki and Kaden. Can also S rank Peri, Selena and A rank Odin.

    Reclass Sets

    Oni Savage line

    PRF Weapons

    N/A


    Unit (Saizo)

    Ninja (Shuriken-Sword or Bow depending on promo)

    Base Stats (Base Class)

    Level HP STR MAG SKL SPD LCK DEF RES MOV
    9 23 11 3 15 12 9 9 8 5

    Growth Rates (Base Class)

    HP STR MAG SKL SPD LCK DEF RES
    45% 55% 45% 80% 50% 55% 50% 25%

    Promotion Gains (Ninja>Master Ninja)

    HP STR MAG SKL SPD LCK DEF RES MOV
    +1 +2 0 +2 +3 +1 +1 +5 +1

    Promotion Gains (Ninja>Mechanist)

    HP STR MAG SKL SPD LCK DEF RES MOV
    +2 +4 0 +1 -1 +1 +3 +3 +2

    Personal Pair Up Bonuses

    C Support B Support A Support S Support
    Luck +1 Speed +1 Skill +1 Str +1, Luck +1

    Pair Up Bonuses (Ninja)

    STR MAG SKL SPD LCK DEF RES MOV
    0 0 +1 +3 0 0 0 +1

    Pair Up Bonuses (Master Ninja)

    STR MAG SKL SPD LCK DEF RES MOV
    0 0 +2 +4 0 0 0 +1

    Pair Up Bonuses (Mechanist)

    STR MAG SKL SPD LCK DEF RES MOV
    +2 0 +2 0 0 +2 +2 0

    Weapon Ranks

    Swords Lances Axes Bows Staves Magic Hidden Weapons Dragonstone
    0 0 0 0 0 0 C 0

    Skills (Base Class)

    Personal Base Level 10 Level P5 Master Ninja Level P15 Master Ninja Level P5 Mechanist Level P15 Mechanist
    Pyrotechnics Locktouch Poison Strike Lethality Shurikenfaire Golembane Replicate

    Supports

    Can S rank with every female non corrinsexual from Birthright and A rank with Kaze, Subaki and Ryoma. Can also S rank Charlotte, Beruka and A rank Laslow.

    Reclass Sets

    Samurai line

    PRF Weapons

    N/A


    Tiers Being Used:

    Fantastic Performance: S Almost always very useful, with very few to no flaws. Makes significant contributions that can't really be ignored. They may also provide a valuable niche, or just perform what they do the best.

    Includes: Corrin, Azura

    Great Performance: A Very useful alotta the time, with a couple minor detriments that don't really hold them back. They may fill a good niche or perform what they do splendidly.

    Includes: Jakob 1, Hayato

    Good Performance: B Pretty useful, with some minor detriments that hold them back somewhat. They may fill a niche, but someone might do it better, and they can perform well if given the opportunity.

    Includes: Sakura, Kaze, Gunter

    AOK Performance: C Can be useful, with detriments that hold them back. They might fill a niche, even if its not useful, and they can perform decently if given the investment.

    Includes: Felicia 1, Subaki

    Iffy Performance: D Not all that useful, with possible major detriments holding them back. They do not fill any required niches and take more investing than most to perform adequately or not all that solidly.

    Includes: Rinkah

    At this point, units are no longer recommended by the list.

    Lame Performance: E They absolutely suck. Do to how Revelation works literally anyone is workable. They do not fill any required niches and take far more investing than most to perform adequately or not all that solidly, or just piss poor.

    Includes: Mozu, Hana

    Meme Performance: F Rank *Hahahaha... man. These guys don't perform worth a damn. They offer nothing that others can't do better, and getting them to the point where they can start contributing requires a mountain of time, resources, and luck. Bottom of the barrel.


    Previous Rounds:

    submitted by /u/Excadrill1201
    [link] [comments]

    I wrote a really long retrospective on the Tellius games

    Posted: 11 Feb 2021 05:43 PM PST

    And I have no regrets about it
    (Spoilers for the Path Of Radiance and Radiant Dawn, obviously)

    https://considamegone.wordpress.com/2021/01/25/680/

    submitted by /u/End_and_Aisle
    [link] [comments]

    I made a top 10 list of my favorite GBA characters

    Posted: 11 Feb 2021 11:41 AM PST

    [OC] Fanart of some boys

    Posted: 10 Feb 2021 10:31 PM PST

    I drew lady lindys!

    Posted: 11 Feb 2021 03:20 PM PST

    Seiros, her Nemesis and her new lover

    Posted: 11 Feb 2021 07:58 PM PST

    Bear Tribe Laguz

    Posted: 11 Feb 2021 03:05 PM PST

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