• Breaking News

    Sunday, February 7, 2021

    Fire Emblem Celica: Queen of Valentia

    Fire Emblem Celica: Queen of Valentia


    Celica: Queen of Valentia

    Posted: 07 Feb 2021 10:11 AM PST

    Still thinks they should've gone with the plan of dressing Hilda as emperor ��

    Posted: 07 Feb 2021 10:50 AM PST

    Micaiah?

    Posted: 07 Feb 2021 05:16 AM PST

    Here is a drawing of Ingrid. Have you included her in your team?

    Posted: 07 Feb 2021 12:42 PM PST

    Snowball fighting protip: don’t pick fights against the wind mage

    Posted: 07 Feb 2021 03:14 PM PST

    Drew two of my favourite characters - Robin and Serra

    Posted: 07 Feb 2021 01:44 PM PST

    Iggy Azalea (OC)

    Posted: 07 Feb 2021 07:01 PM PST

    POV: You got complacent and overextended your unit (Thunder version)

    Posted: 07 Feb 2021 12:47 PM PST

    Female Robin Made in Koikatsu

    Posted: 07 Feb 2021 05:28 PM PST

    |OC| KoF x FE - Mercenary Brawlers

    Posted: 07 Feb 2021 03:53 PM PST

    Conquest Lunatic Negative Growths - Chapter 7

    Posted: 07 Feb 2021 08:01 AM PST

    My 3rd Redo Drawing of Subaki from Fire Emblem Fates I drew 3 years ago on this day and another one 2 years ago, Happy Birthday Subaki

    Posted: 07 Feb 2021 12:56 PM PST

    Why leaving Julia alive makes sense

    Posted: 07 Feb 2021 11:58 AM PST

    Leaving Julia alive wasn't dumb, it was actually a really smart decision if you pay attention to the story, and I really don't get why it's criticized so much.

    Manfroy's ultimate goal is the revival of the Loptrian empire, allowing the Loptr cult to rise to prominence once more after having been oppressed for quite a long time. The revival of Loptous is a means to that end, rather than the actual goal. Manfroy is somewhat power hungry, or at least I read him that way, and he hopes to obtain power in reviving Loptous.

    So let's talk about the actual decision, then.

    First off, what are the risks of doing so? Well, there's only really one. She could wake up from his mind control (or just be immune to it), but that's not actually that big of a risk when you consider the contingency built into the plan. Namely, the tome of Naga is literally being guarded by Julius. To obtain the tome that allows you to defeat Julius, you first need to defeat Julius. That's a bit of a problem for the crusaders, seeing as (discounting Hel cheese), Julius is near unkillable. The tome being moved to Velthomer was something he was unaware of, and even then, it's not as if Manfroy himself is a pushover - you still have to get past him and his guard in order to grab the tome, alongside running past Belhalla.

    Now, what are the benefits? Well, they are numerous.

    You get a powerful mage on your side, first of all. Sure, she could snap out of his mind control, but I'm gonna assume Manfroy is pretty confident in it considering he literally needs to die for her to actually be snapped out of it. In scenario 1, she kills Seliph and the gang, and all is well. In scenario 2, she dies, and he just wasted his time but oh well she's dead anyways, and in scenario 3, she snaps out of it, but doesn't have the tome of Naga. This is because the tome of Naga, in Manfroy's mind, is under lock and key in Belhalla. His actual mistake was underestimating Arvis.

    It also gives him leverage over Loptous, in a situation reminiscent of Gharnef holding onto the Falchion. If you hold the tool that can defeat your dark god/earth dragon, then you can control them. You might not have to use it for a while, maybe ever, but it's better to have the tools and not need them than to not have the tools at all in the first place.

    tl;dr then

    Manfroy wants Julia alive because at worst she just dies or snaps out of it but can't do anything, at best she kills Seliph, and even if neither of these were to happen, she is someone that Manfroy can use as leverage over Julius/Loptous.

    submitted by /u/peevedlatios
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    Awakening Lunatic 0% Growths - Chapter 17

    Posted: 07 Feb 2021 10:07 AM PST

    Yarne misses his buddies in the Stonewall Knights so much he decided to honor them by donning their armor, and yes he killed Grima with that axe

    Posted: 07 Feb 2021 08:33 AM PST

    Revelation Redux Tier List Preliminary Round

    Posted: 07 Feb 2021 02:19 PM PST

    Since the SoV tier list won't happen until next month to give more time for the meta people. I felt that in the mean time we could have a revelation 3.0 tier list. It hasn't been done in 3 years and I feel as though enough has changed in that time to allow room for meta changes. It'll also be easily doable before the SoV tier list so it shouldn't be an issue. I will be following the same rules as the Birthright redux list so I'll post them here. Feel free to discuss

    Before we begin, we need to discuss some key factors in ranking units.

    Becoming good in Revelation necessitates having a unique niche or combination of niches. This can be standard combat (great bases/growths/skills/PRFs), staffing, refreshing, pair up bonuses, items/gold/generics gained from paralogues and capturing. Availability, of course, is also very important, but don't rate someone lower because they aren't around all game if they perform splendidly and be certain to rate it with care. All of the things mentioned are very helpful, but a question should be raised: which is the most valuable? A good team is equal parts composed of these elements, so I leave it to you to decide whether the individual unit fills out these checkmarks.

    I will also be using a set standard of rules for this tier list.

    Rules

    • The game is played on Lunatic.

    • The game is played somewhat efficiently. No grinding, boss abuse, challenge abuse. Move at a speed that you can handle, one that's the best way to tackle the chapter given the context. Ergo, don't try to rush if you can't handle that, but be prepared to move ahead at speeds above comfortable for the sake of side-objectives or elsewise incentives.

    • The game is played without DLC AND the path bonuses. We will be tiering off the base game. * Amiibo's count as DLC and as such will not be ranked. Also no Ranking items.

    • Random My Castle items such as Felicia's Plate or Raider Weapons will not be taken into account due to their randomness and having such a massive effect if you get lucky on them.

    • Skill buying is prohibited. The game doesn't get very interesting if you buy a faire, Move+1, Replicate and Renewal at the start of the game.

    • Online shops for purchasing seals, weapons and staffs are banned because I don't want anything messing with the balance of the game.

    • Mess halls and smithy's are allowed so meals and forging are allowed to be utilized. The only online function allowed will be going to online castles for food and gems since it provides a more reliable source for meals and forges. Gaining more dragon vein points by visiting castles is allowed so it's possible to build the staff and weapon store at the same time before chapter 7. * Everything else that was stated as banned is still banned. However using online mess halls is prohibited, you can go online to get food but you can't cook meals on online castles. You have to use the mess hall in your my castle. So no +2 meals to every unit early game before you even get that ability in your own castle

    • Personality and other story-related things do not matter. Sorry, everyone's a robot.

    • All characters are recruited. Recruitment cost is thus a non-issue. Examples of things that do not matter: having to wait for characters to arrive on the scene, taking extra time to recruit characters, NPCs being hard to keep alive, etc. In other words, rate unit performance from the moment they are player controlled. Basically don't put Shura in E because boots, actually judge him as a unit.

    • Child units will not be ranked do to them being way to variable with their stats and join times. The items in their paralogues however can be given credit to their father. So Odin can be given credit for Horse Spirit, spirit dust, ect.

    • Votes must have an explanation with them. I'm not asking for a paragraph but the bare minimum is a sentence or two describing why you're putting X unit into Y tier.

    Tiers Being Used:

    Fantastic Performance: S Almost always very useful, with very few to no flaws. Makes significant contributions that can't really be ignored. They may also provide a valuable niche, or just perform what they do the best.

    Great Performance: A Very useful alotta the time, with a couple minor detriments that don't really hold them back. They may fill a good niche or perform what they do splendidly.

    Good Performance: B Pretty useful, with some minor detriments that hold them back somewhat. They may fill a niche, but someone might do it better, and they can perform well if given the opportunity.

    AOK Performance: C Can be useful, with detriments that hold them back. They might fill a niche, even if its not useful, and they can perform decently if given the investment.

    Iffy Performance: D Not all that useful, with possible major detriments holding them back. They do not fill any required niches and take more investing than most to perform adequately or not all that solidly.

    At this point, units are no longer recommended by the list.

    Lame Performance: E They absolutely suck. Due to how Revelation works literally anyone is workable. They do not fill any required niches and take far more investing than most to perform adequately or not all that solidly, or just piss poor.

    Meme Performance: F Rank *Hahahaha... man. These guys don't perform worth a damn. They offer nothing that others can't do better, and getting them to the point where they can start contributing requires a mountain of time, resources, and luck. Bottom of the barrel.

    Now, at the end of the day folks, this is an exercise in fun. We're trying to have a good time and establish some new developments in the meta of a game we all enjoy to some degree. Please, be respectful, understanding, and if you've a gripe with someone's comment, please try to reason with them about it in discussion as opposed to slandering them with otherwise egregious jackassery.

    submitted by /u/Excadrill1201
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    Each character's worst class on Maddening- Part 6

    Posted: 07 Feb 2021 08:11 PM PST

    What is your least favorite game in the series (other than Revelation or FE1), and why?

    Posted: 07 Feb 2021 03:15 PM PST

    I'm taking out Revelation and FE1, because I rarely see anyone say they actually like them, and I feel like they would dominate responses if I didn't.

    For me, it is definitely Awakening. I could probably write an essay on why I don't like it, but to make it short-

    I hate the gameplay, because almost every map is routing swarms of enemies that rush you (plus ambush spawns). Because of this, the game is too easily broken lowmanning, or with Robin/Nosferatu tanking, and anything else feels so pointless to do in comparison. I prefer using a large army with more balanced units. I also hate random Dual Strikes and Dual Guards, because there is no predicability. The game has a huge lull around the Valm Arc, and the reclassing system emphasizes grinding too much. I love the music, and many of the characters are cool, but everything else about it I can't stand.

    submitted by /u/LeatherShieldMerc
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    Nephenee resting in the countryside, by minimews

    Posted: 07 Feb 2021 11:29 AM PST

    Fighting Gomez without Asbel be like

    Posted: 07 Feb 2021 02:19 PM PST

    I want to play fates conquest but apparently it’s really hard for newcomers. I’ve only played 3 houses and don’t know if I could Handle the challenge

    Posted: 07 Feb 2021 02:43 PM PST

    I've only ever played 3 houses and I didn't even beat it because the final battle is brutal. Mostly my bad though because I didn't really equally train my units and a few of them died without me noticing. I didn't even have a full team. How does the difficulty of three houses compare to conquest? I know I could get birthright instead but from what I've heard i like the sound of conquest a lot more.

    submitted by /u/REEEEEEEEEEEEEEE110
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    Awakening: Pick my Children & Classes

    Posted: 07 Feb 2021 01:35 PM PST

    I wanna do a run of Awakening where I get all the kids. Pick who fathers them and their final class. I'm picking MaMu x Lucina because I'm curious about the changed dialogue but you can pick their classes. Feel free to punish me for handpicking the most basic Awakening woman. Libra and Sumia were picked by friends :3

    Difficulty is Hard/Classic

    Assassin MU

    Wyven Lord Brady: Frederick

    Hero Kjelle: Vaike

    Assassin Gerome: Gaius

    Hero Severa: Henry

    Swordmaster Laurent: Lon'Qu

    Hero Yarne: Gregor

    Manakete Nah: Donnel

    Trickster Owain: Kellam

    Sniper Inigo: Virion

    War Cleric Noire: Libra

    Falcon Knight Cynthia: Chrom

    Morgan: MU

    Great Knight Lucina: Sumia

    Fathers remaining: Stahl, Frederick, Lon'Qu, Ricken,

    submitted by /u/professorwarhorse2
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    FE8 Reverse Recruitment Eirika LTC Chapter 13 [Commentary]

    Posted: 07 Feb 2021 12:13 PM PST

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