Ferdinand's hair reminds me of spicy ramen noodles Posted: 01 Feb 2021 02:53 PM PST |
POV: You've lost a bunch of units on the last map so you're watching the ending on youtube instead Posted: 01 Feb 2021 07:20 AM PST |
Painted a Happy Marianne Posted: 01 Feb 2021 12:57 PM PST |
|COM| I commissioned a really cute ByMir picture! (please support the OC artist!!) Posted: 01 Feb 2021 08:40 AM PST |
fanart of lyn that i drew rekka no ken is awesome Posted: 01 Feb 2021 02:17 PM PST |
Seteth for [The Heirophant] in my FE3H Tarot Project! Posted: 01 Feb 2021 12:48 PM PST |
finally got the permission to show off the piece i did for an ashe/dedue zine ! really happy with how it turned out:) Posted: 01 Feb 2021 05:17 AM PST |
I tried to draw Byleth! (@cutekabocha insta) Posted: 01 Feb 2021 09:19 AM PST |
Forte (rf4) and Ingrid best knight ladies!! (OC) Posted: 01 Feb 2021 10:51 AM PST |
Fire Emblem Heroes - Feh Channel (Feb. 1, 2021) Posted: 01 Feb 2021 06:59 PM PST |
[He and his little sister] FE Tree Houses (fanzine) Posted: 01 Feb 2021 06:40 PM PST |
Weak units are actually a good thing for FE's overall game design Posted: 01 Feb 2021 03:01 PM PST Can't believe i'm saying this, but it's something I've come to but into lately after watching Mekkah's FE videos. Now if you aren't familiar, Mekkkah will usually go out of his way to use a mediocre character in a given playthrough and make them work, often to hilarious results. It was surreal watching Gwendy contribute by the end after an entire playthrough of being Completely Useless. But I digress—the reason I'm making this thread is because I used to vehemently disagree with this line of reason. I've always felt that all units ought to be at least "strong", that no one should have to suffer through their favorite character absolutely sucking. And to a certain extent, I still believe that. But I realize that, a large part of why I used to feel that way was due to my own ego. See, I used to, among many... many other FE fans fervently argue in favor of their favorite characters. Way back in the serenesforest days, back when characters would be ranked in threads and you could add a +1/-1 due to bias. In retrospect, those threads were fun, but also a place where you could clearly see people at their most insecure. Of course, you'd have some of the revelatory discoveries, but for the most part you'd see threads of people arguing that their fav units weren't "actually that bad." And people used to take that shit personally. But now, in the year of 2021, and the stereotype of FE elitists Always Using Optimal Units has given way to people using bad units for fun, it feels so... pointless. Like who cares if your favorite unit isn't the strongest. Or the most optimal. Unless you're LTCing, there's nothing wrong in feeding them a bunch of resources and taking the time making them strong. And in fact, it's actually fun to take a bad unit and make them shine, something I realize was probably the original intention in the first place. But at some point though, a lot of us used to take that as such a personal slight. Like how dare you rank my favorite character in D-tier, that's bullshit. As if their "ranking" has any bearing on your enjoyment whatsover. Sorry, I sort of got rambly towards the end. TL;DR I used to think Amelia, Ewan, etc were bad game design but it's actually a good thing that they're deliberately underpowered, since going out of your way to raise them while keeping a decent pace is genuinely pretty fun. EDIT: Of course this isn't a hard and fast rule. Some units, like Marissa are straight up poorly designed submitted by /u/PK_Gaming1 [link] [comments] |
The FE Devs should have the next FE title include a faction that's largely inspired by Persian and/or Middle-Eastern aesthetics Posted: 01 Feb 2021 12:25 PM PST Such things would include scimitars, turbans, spice trade, mosques, camels, and war elephants (correct me if I'm wrong with any of this). So far, the FE series has been primarily based on medieval European feudalism with a splash of Japanese influence (predominantly in Fates). It'd be nice to see them look more to cultures that live in a desert environment (Plegia didn't hit the mark). In particular, I'd love to see them add in a Camel Rider unit, as well as Elephants. Here's how I'd make them work in gameplay. Note that I'm using the template from Three Houses, so it could differ in a future FE title. Camel Riders Camel Riders are an Advanced-tier cavalry class that specializes in Swords rather than Lances, and while they have 1 less Movement than Paladins they make up for it with fewer terrain penalties. They can move over Wasteland, Beach and Desert tiles with no penalty (as camels are much more suited to traveling over soft sand than horses are), but they are still penalized by Forests and Stairs. Camel Riders sacrifice a bit of Defense and Strength compared to Paladins in exchange for Speed and Resistance. Camel Riders have Canto and Swordfaire (and maybe one extra default ability), but are not as good as Swordmasters when it comes to crits or Speed. The Master-tier version of the Camel Rider is the Mameluke (named after Islamic slave warriors). The Mameluke has more Movement than the Camel Rider and also gets better stats, while also having Bowfaire (but no Bow Range improvements). Elephants Elephants are an AI-only unit that take up 2x2 tiles, similar to beasts from 3H, but do not feature the beast barrier mechanic. Instead, they have very high HP, Defense, and (later on) Resistance, but terrible Speed. Elephants can move through some units (they cannot move through units with the Armored attribute, such as Fortress Knights), dealing light damage if they pass through one of your units (trample damage; this damage cannot kill), and can also attack at range using Bows (because you can have several archers mounted in the Howdah on an elephant's back). Because of their 2x2 size, they can't go through tight chokepoints (which a player could easily take advantage of), but their Bow attacks make this less exploitable. They'll only use their Bow attack, however, if they can't melee an opponent, which is their preference (even if they could attack an enemy without retaliation). Their melee attack does much more damage on average compared to their Bow attack. The first variant is the Battle Elephant, which is the first type you'll face in the story. They're pretty tough, but this early on they'll be vulnerable to magic. They also can only attack at up to 2 range with their bows. Later on, the enemy will upgrade to War Elephants, which fixes their weakness to magic, have higher overall stats, and can attack at 3 range with their Bows. By this point, however, you should have the necessary tools to deal with them. For scimitars, these could be the long-awaited solution to a 1-2 range physical sword, joining the likes of the Javelin and Hand Axe (and their subsequent upgrades). After all, you see Mamelukes in Age of Empires 2 throwing their scimitars as a ranged attack, so this could be done in FE as well. As for other stuff, that'd be up to the dev team to fit into the story. Just make sure not to use huge stereotyping and it should work out. Who else here would like the devs to do this? submitted by /u/darkdill [link] [comments] |
What makes them broken? Pegasus Knight - Falcon Knight - Seraph Knight Posted: 01 Feb 2021 05:05 AM PST | I know what you're thinking about. You're thinking about all the potential flight utility when you look at this picture. Hello and welcome back to: What makes them broken? Today we're soaring the high skies with the most common flyer class in the series, The Pegasus knight class. Now, Fire Emblem games are usually easy enough to allow you to use anyone you like, but when discussing what the best classes are we need to look at who makes the game the easyest and why that is. So in this post I'll be analyzing the Pegasus Knight/Rider, Falcon Knight, Seraph Knight, Dark Flyer, Sky Knight and Dracoknight (kinda, but I'm mostly saving it for later) classes to see why they are considered so dominant and suggest how to make them more balanced in the future. This analysis assumes the hardest difficulties, no grinding and fast play. Analyzing their viability through the games FE1 - Caeda is our first Pegasus Knight in the series and she's pretty good. Her main problem is her poor strength which holds her back from dominating most of the game. Sure she can use Jagen's silver lance, but Jagen uses it better. She also has some durability issues which will become a standard for this class and an arrow weakness. She also has a notable 0 resistance, which is funny when you look at future titles. These issues don't hold her back that much, she still has 8 unrestricted movement, can use any lance besides the Gradivus at base, use most swords, has a 90% speed growth (LOL) and her promotion basically fixes all of her flaws besides the arrow weakness. Catria and Palla are also prety good, a promoted Palla actually has better stats than Minerva at base and most enemies in FE1 are really weak. And Est is Est so she's trash. Anyway, pretty good beggining for them.
FE2 - So this game has 2 routes and each showcases what makes pegasus knights good and what makes them bad in Gaiden. Alm's route: Little terrain, not that many enemies Clair is effective against, infinite range warp so movement doesn't matter that much and a lot of other high movement units like villager cavalier, Clive and Mathilda. So Clair is pretty meh. Celica's route: Lot's of annoying terrain which slows down movement, most enemies don't even have bows equipped, lots of enemies the Falcon Knight class is effective against, no other mounted classes besides cavalier Atlas, Palla and Catria are both super awesome. Heck, even Est can be reasonably good in Gaiden if you manage to promote her and is a good user of the angel ring. You can also try to kill Clair and then use the revival shrines on Celica's route to use her on Celica's route, but Clair still suffers from coming at a low base level, with mediocre bases and a late promotion time and if you're using revival strats you're abusing warp with Silque. So as long as you're Palla or Catria you're busted. Also, I'm pretty suere this is the only FE game where the triangle attack isn't a guarranteed hit.
FE3 - Now, since this is the game that introduces dismounting you'd think that this would be a major blow to this class. And this is certainly the case in book 1 where it's shorter than FE1 and dismounting makes it hard to use pegasus knights while they're dismounted instead of better options like your heroes and snipers. Still, they are pretty good in most outdoor maps, besides Est because Est. Book 2 is a different story however. Book 2 has a lot more terrain which slows down even your cavs to a crawl, so their flying utility is very valuable. All the pegasus knights also get their woman priveleges in the form of the ladyblade which allows them to have decent combat even in indoor chapters, though they still won't be amazing in said chapters. Also, for whatever reason, they all join you so early that you get to use them a lot, besides Est because it's Est, and Palla in particular has ridiculously high stats. Not even forced dismounting could stop them here.
FE4 - So, when people say FE4 is horse emblem, they really mean horse emblem. There isn't that much terrain to fly over, besides maybe the forrests in chapter 4 and the desert in chapter 5 and 7. They also don't get the nice terrain benefits that other classes do and can't benefit from roads for extra movement. So this means they're bad? Nope. Erinys has good combat, can use both lances and swords for WT control which is quite big in FE4, she gets C staves upon promotion, Erynis is useful for killing the meteor mages in chapter 5, Fee is gonna get you the shield ring and reach other villages first and both Fee and Erynis come with Pursuit and can abuse Super Canto. There are also some other fun things you can do with Fee like pair Erinys with a father that has Nihil as there isn't an effectiveness bonus in FE4, but they're instead guaranteed critical hits, but that's a pretty complicated manner.
FE5 - Now, this game really nerfs them as your first pegasus knights Karin starts dismounted with poor sword rank and is only useful for enemy capture bait starts. However, once she can hop on her mount she becomes much better thanks to rescue and flying utility. Karin also isn't even a bad combat unit if you train her up a bit with scrolls as most FE5 enemies are quite weak. Karin does still suffer in indoor chapters. Misha is memorable for having one of the most annoying recruitement conditions in all of FE, but she is a servicable outdoor unit, thanks to decent bases and high movement flight, and indoor unit thanks to her authority stars and A rank in swords. Though at the end of the day Misha is ultimately a filler unit.
FE6 - So, now we go the GBA route of balancing pegasus knights. Shanna starts out pretty weak in FE6 where enemies are really strong with other strong competition from your other much better combat units and her poor strength growth making sure she isn't super dominant. However, she is easely a top 10 unit in FE6. Wait, what? I thought that her poor combat was supposed to balance her. Well, it does, but she can do damage at base and that's more than enough. One rounding is extremely rare in FE6, so you usually need to use 2 or 3 different characters to get rid of one enemy and Shanna can do damage at base and as such secure kills too. Shanna can also double with a few level ups to get over her poor constitution and with some enemies with poor defense like mages or soilders she can one round them with Gant's lance. She also has excellent flyer utility and will usually promote before the western isles where she gets swords and will be able to dodgetank most enemies while reaching said enemies first and usually killing them after 2 or 3 rounds of combat. Shanna can also be a great user of the killer lance as most enemies die to a regular hit + crit. Thea is OK, really thankful she has HM bonuses and Juno is uhhh, she's bad, but she can still rescue. So yeah, pegasus knight is a very good class in FE6.
FE7 - Enemies are notably weaker and 1-2 range has been buffed, so you can guess how good they are in this game. There is as always nice terrain to fly over and a lot of enemies to one round. However, a lot of people really undersell Florina for whatever reason. She is the best flyer in the game if you play Lyn mode, but even without it she still has important ferrying like rescuing Marcus over the mountains or carrying promoted Hector. She can even become a good combat unit if you slow down a bit and she will give prime returns. She does struggle a bit compared to Heath and Vaida in terms of combat, but the pegasus sisters are still pretty great (besides Farina she's pretty meh).
FE8 - So, you know what's better than being a pegasus knight? Being able to promote to a wyvern rider. Now, a lot of people say that Vanessa is bad because Seth kills everything and doesn't leave anything for her. To that I say that she has more than enough things to kill. Sure you need to dedicate things like finishing off some archers or brigands to her but that's pretty easy and she vastly imporves once she gets the energy ring in chapter 7 from the enemy mage. Why should she recieve this? Well, because nobody else really needs it. There are also way too many chapters where having a strong flyer is appreciated. Now, you might say that Cormag is better, but I say so what? You can use 2 flyers, unless you really need that extra space for general Amelia. Even unpromoted Vanessa and Tana are sueful for ferrying around units. Finally, in my last FE8 0% growths playthrough I used Vannessa as a combat unit on the pirate ship chapter as she delt with the eyeballs and she kept doubling for a pretty long time. Tana is hurt by being majorly outlcaseed when she joins and Syrene is hurt by having arguably worse bases than Seth. However, Vannessa showcases how great this class still is.
FE9 - Now, Marcia comes with poor bases, but you know the old song and tune: "It doesn't matter because enemies are weak and 1-2 range is really strong". Except, Marica can do this even easyer thanks to BEXP and forged weapons allowing her to break the game even easyer. Marcia can also get the savior scroll to kill everything while carrying Ike to the throne with 0 downsides. Tanith is also excellent thanks to the standard good bases/growths along with high weapon ranks and high movement. Tanith even has a hillariously broken skill which is super useful on Maniac. Fylers just break PoR way too easely. Elincia also exists for 1 map before heading to the bench.
FE10 - So, falcon knights technically didn't recieve a nerf like paladins did, but they also kinda did. Marcia, Tanith, Elincia and Sigurn are decent units, but each of them has something that holds them back, mostly their stats or availability. None of them can really become combat goods easely enough or for a large enough part of the game to really matter and Elincia is really screwed over by availability and even weaponry so she's only ridiculously good in Elincia's Gambit. Of course they aren't bad, they can still rescue, transfer Tanith can definetely put in some work, but not an amazing game for them, especially compared to FE9.
FE11 - And they're amazing once again. Now, I'm not gonna focus on Caeda too mcuh because she's only super OP because of the wing spear. But the ridersbane is such a centralising weapon that being able to use it quickly, along with having flight utility and high movement makes pegasus knight into an amazing class. Pegasus knights are pretty squishy, but most classes in SD can't survive more than one round of combat as enemies are pretty strong. Also Est is still bad.
FE12 - So, pegasus knight isn't a great class for the prologue because due to it's poor durability, not that much terrain to fly over and being only accessible for the female avatar who doesn't have access to all the male classes, unlike her male counterpart. However, Caeda is quite good in the prologue. Palla, Catria & Caeda are still pretty great as there is no forced dismounting and dracoknight being an excellent class. Falcon knight is also quite interesting as while it lacks axes and extra strength + bulk dracoknight has, falcon knights have a higher speed cpa which is relevant in chapter 19 as a falcon knight with a forged ridersbane and a starsphere can one round the paladins in said chapter. Catria is probably your best falconknight candidate, but dracoknight serves her arguably even better. They aren't as dominant in this game, but still pretty great. And before you ask, yes Est still sucks.
Awakening - Now, we all know how busted Robin with Galeforce is, but I'm gonna be a little contreversial. I don't find the pegasus knight class or the dark flyer to be that great in this game for most characters. For exapmle, Sumia needs a forge, a strength and defense tonic and a Frederick pair up to actively contribute in her joining chapter. Heck she won't even double anything on the map besides armor knights at base. Now, you might say that most characters need a lot of investment in Awakening to contribute on lunatic and while this is true, Frederick is one of the characters that doesn't so he should NEVER be used as a pair up bot for anyone but Robin. Sumia also lacks good pair up partner, Chrom mostly gives her speed which is the only stat she doesn't need, Frederick and Robin should never be used as pair up bots and her best earlygame pair up bot is Sully and they can't get an S support together. Sumia is mostly useful for her midgame flight utility and her +4 speed upon pair up. Cordelia is quite a lot better as she joins at level 7, has better support partner like Vaike and has better bases and doesn't even come that much later than Sumia. The pegasus knight classlines also have good skills like speed +2, lancefair, rally speed, rally movement and GALEFORCE. Now, don't get me wrong, Robin + Lucina + Morgan with galeforce wreck the game, but they're the only ones to reasonably reach it, besides maybe Cordelia. Pretty great class, but only a few units can really reap the benefits of this class.
Fates - Subaki is our first ever male
pegasus knight sky knight and he's not very good. He's better in Rev than he is in BR because his flight utility is much more valuable in Rev than in Birthroute. He does give extra movement, but that's not that useful. The only useful skill this classline is rally speed. Hinoka is pretty good in BR, but not that great in Rev. This class is probably the most useful in CQ actually despite not having any natural sky knights. Selena can early promote into bow knight for chapter 10 and reclass into falcon knight for flying utility which is quite valuable in CQ. She or Shigure can be used for some rescue starts. Not that great of a class here honestly, besides maybe CQ. Echoes: SoV - So, apparently Clair is pretty good in LTCs as she can snipe witches, cantors, block the heal tile in 3-5 and be a great user of swap. She is also a good user of the forged ridersbane if all of your other lance users died. Est is also useful due to her great growths in a game that- no wait actually everybody recieved a boost to their growths so that doesn't even matter that much, OK she can still get rid off all the annoying monsters after promotion- no wait, she doesn't have effective damage against them besides the Banish combat art which is underwhelming. At least she can use swap and be a support bot for her two much better sisters. Faye can also become a pegasus knight, but she is 100 times better as a cleric. Now, the mains starts are Palla and Catria. Palla has a starategy for promoting before the desert chaptes by killing the necrodragon and getting the golden apple to promote and wreck the rest of Celica's route, but on certain playthroughs she isn't allowed to go back to promote, so she isn't super OP, but still pretty good for the rest of the route. Catria is pretty great too, but not as good as Palla as the speed formula in SoV makes it so that Catria's speed advantage isn't that important.
3 Houses - To quote Rengor: "Pegasus Knight is probably the single best intermediate class in terms of fighting prowess since it has 6 movement, +3 Speed, flight, and Darting Blow, which is good for any unit that relies on their sheer stats for combat. The main limiting factor of this class is the bad availability of flier battalions in the early-mid game, so you probably don't want to have too many at the same time, especially since Brigand/Archer need mastering too." So, yeah you don't want too many of these and want to get hit +20 and death blow first, but for the few pegasus knights you're gonna have they're gonna be really good. Falcon Knight would also be amazing if wyvern lord wasn't soooo much better, but it's not a bad endgame class. Triangle attack is also OK for dealing with some monsters.
What makes them broken? Flight. That's the main thing pegasus knights have to themselves. Not having to care about terrain is insanely valuable and when combined with things like rescue it becomes incredebly powerful. However, pegasus knights also usually have fixable combat by having a monopoly over things like forges and statboosters, while usually also having good speed and tools like canto, their main counter, bows, are usually easy enough to deal with that they aren't a problem. And of course, who could forget high movement. TL;DR High movement + flight is OP. How do we nerf them? I already covered this topic on another one of my posts, you can see it here. Besides things like forced dismounting, strong bow users or ballista or winds like in BR. There is also the option of making them bad combat wise. If we make the entire game route and make pegasus knights super weak they aren't gonna be that great. However, they need to be MUCH worse than all your other classes at fighting and not give them access to things like forges or statboosters so they can never become good. But I ask is that fun? If they can't do anything besides ferry units around, sure they would still have some uses, but that's not fun, I don't think any class should be relegated to armor knight tier where they become annoying or unfun to use, since FE is all about having fun at the end of the day. IDK, maybe I'm just not looking at things from a point of view where everyone would theoretically be balanced. Maybe, it would actually be super fun, who knows, IS is definetely never gonna do that so I don't have to worry. Next time: Mage - Sage - Archsage Perviously: Cavalier -Paladin - Gold Knight submitted by /u/Every_Computer_935 [link] [comments] | |
[OC] Don't know if this counts as "art," but I did a cover of Preparing to Advance from Sacred Stones! Posted: 01 Feb 2021 10:36 AM PST |
What are your uncommon Fire Emblem opinions? Posted: 01 Feb 2021 01:52 PM PST Not unpopular opinions. Just opinions you have that aren't necessarily controversial, but aren't common either. submitted by /u/Parvati72 [link] [comments] |
FEH Choose Your Legends 5 Results Posted: 01 Feb 2021 07:52 PM PST |
All Art from FEH 4th Anniv Stream Posted: 01 Feb 2021 07:48 PM PST |
Edelgard Artwork, done for this amazing Game and Character, Enjoy it! Follow on my twiiter @rodlanghi and instragram rod_langhi for more art! Keep the good work! Posted: 01 Feb 2021 04:29 AM PST |
i wish there would be more fire emblem games to be released on switch Posted: 01 Feb 2021 05:55 PM PST |
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