• Breaking News

    Friday, September 10, 2021

    Fire Emblem Everyone Plays Fire Emblem - Week of September 10th, 2021

    Fire Emblem Everyone Plays Fire Emblem - Week of September 10th, 2021


    Everyone Plays Fire Emblem - Week of September 10th, 2021

    Posted: 10 Sep 2021 06:18 PM PDT

    Welcome to the next installment of EPFE! This is a casual space for discussing any ongoing Fire Emblem (or related games) playthroughs. Screenshots, impressions, frustrations... gameplay stuff that would otherwise be removed as a standalone post under Rule 8 can be shared here.

    While you can of course ask for advice here, specific questions might get faster responses in the General Question Thread here

    As always, remember to tag your spoilers, and have fun!

    The previous thread can be found here

    submitted by /u/Cecilyn
    [link] [comments]

    So this exists now

    Posted: 10 Sep 2021 12:28 PM PDT

    This also exists (found Claude)

    Posted: 10 Sep 2021 01:09 PM PDT

    Laegjarn from FEH in the FE:3H Dancer Outfit

    Posted: 10 Sep 2021 09:08 AM PDT

    One down. Many more to go. Anyone else meet Chris Hackney? He’s very kind

    Posted: 10 Sep 2021 04:14 PM PDT

    [Original Art] Lord of Dozel, Brian

    Posted: 10 Sep 2021 08:54 AM PDT

    The Flower Fields of Duscar

    Posted: 10 Sep 2021 05:02 PM PDT

    What’s your unpopular FE opinion?

    Posted: 10 Sep 2021 04:13 PM PDT

    I personally don't enjoy how the games give each character half a dozen potential romantic pairings. Particularly for entries in the series with sequels, I think there should be a canon pairing for the cast so that it can be fully developed rather than having a handful of weaker supports that either get romantic at the very end out of nowhere, or have to be mostly noncommittal to account for other A supports like in Three Houses.

    submitted by /u/Benjammin__
    [link] [comments]

    I found a really interesting interview on the releases and history of Fire Emblem as well part of the development history of Fire Emblem Fates. Check it out! (Original Article: Game Informer, Issue May 2016)

    Posted: 10 Sep 2021 12:15 PM PDT

    Keeping The Torch Burning: How Fire Emblem has captivated gamers for over 25 years

    Original Release: Game Informer (May 2016)

    Author: Kimberly Wallace

    Intro

    Featuring tense battles and fun relationship-building, the Fire Emblem series has been running for over 25 years. Fire Emblem helped popularize the strategy/RPG genre, with grid-based battles that set a foundation for popular franchises like Final Fantasy Tactics, Disgaea, and Tactics Ogre. Today, the series is keeping the struggling genre afloat, while continuing to introduce new ideas and hooks to keep the next generation of gamers entertained. That doesn't mean the series hasn't seen its ups and downs; it fought to gain recognition in North America, and even faced cancelation just a few years ago.

    Things are looking much brighter these days after 2013's Fire Emblem Awakening put the series back on the map, and this year's Fire Emblem Fates proved even more successful. In fact, Intelligent Systems is already hard at work on a new entry, which will be the 15th installment of the series. We reminisced with Intelligent Systems and Nintendo about how Fire Emblem has continued to stand out after all these years.

    Building The Fire

    Fire Emblem debuted in Japan in 1990 on the NES, defining the basic framework for the genre. The tactical/ RPG centered on character placement, putting combatants in advantageous positions depending on their strengths with weapons and magic. For example, the rock-paper-scissors combat had spears stronger than swords, swords stronger than axes, and axes stronger than spears. It wasn't by any means the first strategy/ RPG, but Nintendo and Intelligent Systems helped bring tactical gameplay to a wider audience. However, North America wouldn't get a chance to play the series until its seventh entry in 2003, simply called Fire Emblem in the United States. Although it was the first entry Stateside, North American gamers already had some knowledge of the series thanks to Roy and Marth being in Super Smash Bros. Melee (see sidebar ("The Smash Connection")).

    Nintendo producer Hitoshi Yamagami actually had the idea of bringing Fire Emblem to North America and approached Intelligent Systems. "Intelligent Systems was worried at first about whether it'd sell or not, but given the series' support in Japan, I felt sure that audiences elsewhere would connect with it as well, and that's how development began," Yamagami says.

    Yamagami was right; since then, the wide majority of Fire Emblem games have come to North America, and most were met with critical acclaim. The decision also helped build up a passionate, niche fan base on both sides of the world. "If we had stuck with the Japan market, I don't think we'd have so many people playing it as there are now," Yamagami says.

    Permadeath And Making Relationships Matter

    It's impossible to talk about Fire Emblem without discussing its use of permadeath, where party members killed in battle are gone forever. Fire Emblem was one of the first mainstream RPGs to embrace the punitive, but enticing, mechanic. Permadeath made battles intense; every move mattered, and most importantly, it made combatants feel like more than just pawns on a chessboard. "It looks a bit like you're moving players around in a chess match at first, but in reality, each one of them are human beings, with flesh and blood," says Intelligent Systems director Kouhei Maeda. "As the player, you don't want to lose them. You love them as a real person/character, and you want to make them stronger."

    Building a connection with characters is something Intelligent Systems prides itself on, calling the ability to build affinity for characters a theme for the franchise. The support mechanic has been around since 1994's Fire Emblem: Mystery of the Emblem on SNES, and has only grown from there, even allowing characters to marry each other and have children. Support allows you to build affinities between different combatants, enhancing their output when paired on the battlefield. Nintendo and Intelligent Systems are quick to give the relationship systems credit for helping increase the series' popularity, especially in North America. "I think it's because of the focus we've had in recent games on having you develop affinities for the characters," Maeda says. "You choose the characters you like out of a large stable, you've got a lot of freedom to build them the way you like, and each player has their own characters they're fond of."

    Awakening A New Fate

    While the series has had a steady flow of releases and continued to impress critically, sales began to decline with the last couple of entries, putting Fire Emblem's future into question. In fact, after 2007's Radiant Dawn, Intelligent Systems was told its next mainline entry would be its last, which it confirmed in an Iwata Asks for Fire Emblem Fates. The team decided to put its all into Awakening, knowing the title was poised to be the finale. Intelligent Systems brought back the romance/ marriage system, which was last seen in the Super Nintendo's Fire Emblem: Genealogy of the Holy War.

    Awakening also made permadeath optional for players and included a casual mode to ease the difficulty barrier for newcomers. "The thrill of losing characters permanently is one of the appeals of the Fire Emblem series, but at the same time, we thought it was a little cruel to tell modern gamers who take time out of their busy lives to build the characters they like to just give up on them if they die," Yamagami says. "That's one important decision that's earned us a lot of support from gamers."

    Once again, the developer's smart choices paid off. Awakening currently holds a 92 on Metacritic and became Fire Emblem's best-selling entry in North America, forcing a change of heart in ending the series. Awakening's achievement proved there was still plenty of love for the strategy/RPG genre, and the marriage system was a fun new wrinkle, allowing players access to new combatants as different pairs produced unique children.

    Following Awakening's surprising success, Intelligent Systems needed to get started on a new Fire Emblem that it wasn't planning for. Instead of dialing back or providing more of the same, the studio upped the ante by creating two different editions with Fire Emblem Fates: Birthright and Conquest, allowing you to experience the story from two different perspectives. "We wanted players to have that kind of play experience of agonizing over choices even before they buy the game, so that's why we prepared two versions," Yamagami says.

    "I think the fun of Fire Emblem lies in the continual line of small choices you're asked to make – where to move characters, which enemy to attack, which people to befriend and make stronger," adds Nintendo director Genki Yokota. "The theme for this game was to have not just those small choices, but sort of an ultimate choice, like Mr. Yamagami said, for gamers to enjoy. That definitely gave us a lot more drive during development.

    The popular marriage system returned, but Fates also introduced My Castle, a place to gather your allies and advance your relationships, take on other players' castles, and beef up your defenses. My Castle became another popular element, and also helped players connect more with the army they were building, bringing some humanity to them with interesting side stories. "Presenting your castle as the place where the characters live out their lives also helps to expand the game world," Yokota says.

    Fates has already become an overnight success, selling five times as many copies as Awakening did at launch. Game Informer's own Javy Gwaltney scored both games a respectable 9.25. Most importantly, Fates proved Awakening wasn't just an anomaly; the series still has plenty left in the tank to captivate a modern generation of gamers.

    Continuing A Legacy

    Intelligent Systems confirmed it's working on the next entry, but has yet to reveal any details. The team continues to meet the challenge of introducing tactical RPGs to gamers who didn't grow up with them. "Unfortunately, there may not be a very large new generation of audiences who enjoy strategy games," Maeda admits. "But Fire Emblem's charm doesn't just lie in the strategic gameplay. There are also the characters you can develop affinities for, the way you can have your own personal gameplay experience. We've tried emphasizing that attraction to help break through barriers." That doesn't mean Fire Emblem is abandoning its classic gameplay or forgetting what made it popular in the first place. "This series will stand firm with its SRPG-genre roots, but we make an effort with each project to keep things fun with new aspects in the gameplay, visuals, and world settings for players to enjoy," says Intelligent Systems Masahiro Higuchi. "We'll be sticking with that direction, and I'm hoping we can keep delivering new things for players to talk about."

    Intelligent Systems is also bringing in young developers to inject new lifeblood into the long-running series. Even though the times are changing, the team agrees it always wants their creations to feel like a Fire Emblem game. So don't expect the hard choices, satisfying strategy gameplay, or tragic deaths to stop anytime soon. We wouldn't want it any other way.

    Sidebar: The Smash Bros. Connection

    North American gamers' first brush with the Fire Emblem series was actually through Smash Bros. The franchise was popular enough in Japan that fan-favorite Fire Emblem characters like Roy and Marth entered the battle in Super Smash Bros. Melee on GameCube. This made North American gamers curious about these new faces. "Smash Bros. is a very famous title, and I think a lot of players first learned about Roy and Marth from Smash Bros., then took an interest in the Fire Emblem series," says Intelligent Systems director Kouhei Maeda. The Smash Bros. roster of Fire Emblem characters has only grown with follow-up entries introducing popular heroes like Ike, Robin, Lucina, and Corrin.

    ~

    My Thoughts:

    I really do like this article because it definitely gives insight how Fates' development was rerailed and what helped get the team back on focus. While the end results of the game itself are undeniably mixed, I think these two lines stuck out the most with me:

    "I think it's because of the focus we've had in recent games on having you develop affinities for the characters," Maeda says. "You choose the characters you like out of a large stable, you've got a lot of freedom to build them the way you like, and each player has their own characters they're fond of."

    "It looks a bit like you're moving players around in a chess match at first, but in reality, each one of them are human beings, with flesh and blood," says Intelligent Systems director Kouhei Maeda. "As the player, you don't want to lose them. You love them as a real person/character, and you want to make them stronger."

    Say what you will about Maeda's methods, I 100% agree with this that this is what makes FE so unique compared to a strategy game with generic units like Advance Wars. I've always noticed humanity has been a central theme unifying the FE games, so the support system and ability to personalize how you play the game with a wide variety of playstyle options has been something I've always felt was incredible about the games. It's also something I think contributed to FE's general shift to an RPG than pure tactical RPG, if because it's proven to be the financial decision that has seen the most success in injecting new life into the series.

    Anyways, those are my thoughts. I found the article upon looking through my backlog and had the painstaking issue of copy-pasting it here because I was so interested in it that I wanted to share on here. Tell me what your thoughts are! :)

    submitted by /u/Wanderer2691
    [link] [comments]

    Im working on a piece for ny favorite game in the FE series

    Posted: 10 Sep 2021 08:38 AM PDT

    A lot of F!Kris, Phina, and Norne commissions (Artists:Various)

    Posted: 09 Sep 2021 10:43 PM PDT

    Fire Emblem: Shadow Dragon - The Proud Commander | Orchestral Cover

    Posted: 10 Sep 2021 05:09 PM PDT

    finished drawing of a feral dragon from fe fates

    Posted: 09 Sep 2021 11:04 PM PDT

    Who is the real dimitri?

    Posted: 10 Sep 2021 01:39 PM PDT

    After the death of rodrigue and stops being feral he says that the real him is a mix of chapter one and feral dimitri. But post feral dimitri just seems like chapter 1 dimitri to me. So can someone explain to me who he really is? Oh and this is i side question that i just don't want to make another post for but why exactly does edelgard try to kill him after her bossfight? It seemed so out of character but that may just come from my lack of understanding her

    submitted by /u/Hurtlegurtle
    [link] [comments]

    Tana is better than what efficient players think of her

    Posted: 10 Sep 2021 03:05 AM PDT

    Hi,

    I often see people think highly of Vanessa and leave Tana collect dust on the bench. In my opinion, Vanessa's best and only goal is to be an item collector and rescue bot.

    Vanessa's stats lv 1: 17 HP, 5 str, 7 skl, 11 spd, 4 lck, 6 def, 5 res

    GR: 50% HP, 35% str, 55% skl, 60% spd, 50% lck, 20% def, 30% res

    Tana's stats lv 4: 20 HP (+3), 7 str (+2), 9 skl (+2), 13 spd (+2), 8 lck (+4), 6 def (=), 7 res (+2)

    GR: 65% HP, 45% str, 40% skl, 65% spd, 60% lck, 20% def, 25% res

    Availability could count if Vanessa was able to kill something, but she doesn't even ORKO anything (except maybe Mogalls in ch4) at base and is WTD against 60% of the ennemies she can damage before the route split, she doesn't even ORKO the soldiers (the most garbage ennemy type in the game).

    That energy ring in ch7? Yeah, she could use it. But now she's barely gained any level in 6 chapters of availability due to her incompetence as a fighting unit and her Eirika-tier bulk (since Eirika has WTA over these 60% of ennemies on top of being able to damage the bulkiest ennemies thanks to her prf and Eirika has 20% more HP growth alongside 10% more def growth and 2 full chapters of availability, count as 1 due to lack of ennemies, on top of having more chances to fight during Vanessa's first map where there's only 1 ennemy without an axe that Vanessa can fight on PP otherwise she gets OHKOd or left with 1 HP).

    Tana on the other hand, thanks to her decent base stats, can abuse the items Vanessa and Colm have collected: seraph robe lets her reach 27 HP and dragonshield lets her reach 8 def, if you want she can also take the energy ring to reach 9 strength and keep using iron instead of steel to finish off weakened ennemies, for example what Garcia couldn't ORKO can be picked off by Tana at no cost since Garcia and Franz are already raised and can carry themselves. The best part is that Tana has access to steel lances and these stat boosters immediately after being recruited, so she doesn't have to wait in order to gain the help she needs to carry her own weight.

    FK Tana: 25 HP/9 str/9 skl/15 spd/8 def/9 res. 32 HP/11str/10 def with the stats boosters mentionned. Gained 0 stat by levelling up. Also has access to swords that weigh less than lances and have WTA over axes so that she can cross axelands without being killed.

    LV 10/1 FK Tana: 28.9 HP/11.7 str/11.4 skl/ 18.9 spd/11.6 lck/9.2 def/10.5 res.

    WK has less bulk and no swords but 9 con so she uses lances better but has less favorable matchups, ending up gaining less overall exp and thus not really more kills, could argue javelins nets her more EP kills, but honestly at that point what she could kill with javelins doesn't give her enough exp to make up for 2 HP 1 def 1 res and WTA over axes, steel swords being much better than steel lances because they are much more accurate and help kill axemen, killing edges on a flying horse are nice and help kill decent axe wielding ennemies on top of being lite.

    Vanessa might be enough to clear the game but the amount of ressources it takes her to do so and the amount of RNG screwage she might take don't favor her at all since she starts incompetent in axeland, her bulk is forever lower than Tana's and on par with Syrene's at the same level (except Syrene has like 5 res lead on Vanessa and costs nothing to have her bases).

    With Tana instead of Vanessa, one can save 1 energy ring Vanessa would have needed to have the same attack stat as Tana and give it to anyone else (maybe a staffbot for +1 staff range on long ranged staves and better healing), Tana recruits Cormag so giving her one level minimum before she meets him could help recruit him (especially easier on Eirika's route since it means Eirika doesn't have to stay behind or in other wyverns' range, but it's also easier to recruit him with Tana than with Duessel in ch10B since Duessel is at the other side of the map, encircled by ennemies and has 6 movement and high terrain penalties so he has a hard time getting close to Cormag before he gets suicide or kills one of your units).

    Cormag only wants a seraph robe and speedwings if promoted ASAP into WK like efficient players prefer to since it helps him reach ORKO thresholds and get more kills (although he gains 4x less exp per kill, choose what you prefer). Tana has nearly a seraph robe of HP more than Vanessa by endgame, which means Cormag can take the Seraph robe that would go to Vanessa were you using her rather than Tana. And if Cormag doesn't need the speedwings (45% speed growth with 14 base in WK) then it can go to Seth if he has 20-21 speed in order to double Formortiis (22 speed needed) or to Duessel if he's reached his average 15 speed, 20 with Garm (22 with speedwings). Or a Gerik who would be missing 1 or 2 speed to double, etc.

    Since FK has better promo gains than WK outside con, it can use the body ring from the desert map to gain 2 con in order to make up for the loss in promo gains, and before you have it, you have +3 portable weight, being able to move Gerik and hero Garcia around for example, which is not a bane but rather a boon. Anyway, if you make constant use of your FK, it shouldn't even need a boost in con to double and have a decent avoid, and Tana has an amazing luck stat on top of speed so she needs bonus con even less (18.9 spd at 10/1 means 13 spd w/ javelin, that's enough IMO to ORKO weaklings and the others she can't ORKO due to weapon Mt anyway so doubling or not doesn't change the result, javelins only have 6 Mt and promo gains give 2 str, not 4-5, so you can't reach many ORKO thresholds in WK you couldn't in FK, in which case gaining a weapon type that changes the performance against classes countering your unit and gaining more bulk on a squishy unit is more profitable than doubling 10% more ennemies with javelins and still not killing them).

    PS: I add the fact that Syrene has +1 con over Vanessa and Tana, which makes her 15 speed a little less awful than it would be on Vanessa or Tana, but she still wants to kill eggs in order to abuse her sky high GR and be able to fight decently.

    submitted by /u/mangasdeouf
    [link] [comments]

    Is it worth maxing out beginner classes in FE3H?

    Posted: 10 Sep 2021 01:20 PM PDT

    I'm playing through FE3H for the first time and chose Golden Deer, and even as a series vet I'm a little overwhelmed with the amount of stuff there is in the game. I know that maxing out classes provides a unique skill/ability - all my units have maxed out commoner/noble and gotten the +5HP ability - but I'm wondering if it's worth sticking with a beginner level certification and maxing it out before going into an intermediate one, even though I now have a few level 10 units. Is it worth maxing out myrmidon/fighter/monk or other classes before swapping over to an intermediate class?

    submitted by /u/Mogsike
    [link] [comments]

    Oil & Water - Fire Emblem: Three Houses (SS/AW/Maddening)

    Posted: 10 Sep 2021 11:42 AM PDT

    alt download for project naga fe4 patch?

    Posted: 10 Sep 2021 07:49 PM PDT

    Hi everyone! I decided that I wanted to try some of the older fe games and am going to start with fe4! I've downloaded an emulator and a rom, but for some reason, the download link for the project naga patch doesn't work for me. I was wondering if anyone else had this problem and if there are other links to download it

    thanks :)

    submitted by /u/kataleo
    [link] [comments]

    Fire emblem theory

    Posted: 10 Sep 2021 05:22 PM PDT

    For a while I wondered why Ananakos was not In fire emblem heroes yet but then I relied he already was Anankos is the summoner. It makes perfect sense how else could the summoner be able to recruit heroes from other fire emblem worlds and we have been shown in fates hidden truths dlc that Anankos can travel between worlds and recruit heroes from other worlds like the awakening trio. So in conclusion the summoner from fire emblem heroes is Anankos but that's just a theory a fire emblem theory!

    submitted by /u/Vallitehomer
    [link] [comments]

    No comments:

    Post a Comment