• Breaking News

    Wednesday, October 13, 2021

    Fire Emblem Alternate timeline - Blue Eagles or Black Lions?

    Fire Emblem Alternate timeline - Blue Eagles or Black Lions?


    Alternate timeline - Blue Eagles or Black Lions?

    Posted: 13 Oct 2021 07:00 AM PDT

    Oboro showing off, commission from Red Kite

    Posted: 13 Oct 2021 05:07 AM PDT

    Day 13 of drawing Tharja each day for Inktober

    Posted: 13 Oct 2021 04:51 PM PDT

    My Dorothea cosplay

    Posted: 13 Oct 2021 11:06 AM PDT

    Join us, Professor?

    Posted: 13 Oct 2021 06:31 AM PDT

    I was commissioned to draw Elincia

    Posted: 13 Oct 2021 05:47 PM PDT

    Three Houses characters in Hanbok by @zzoazd of twitter

    Posted: 13 Oct 2021 07:55 AM PDT

    Chibi I made of Ilyana, the little glutton.

    Posted: 13 Oct 2021 05:12 PM PDT

    [FE x Trails] SeviMorgan lunch date at the windmill (commission by @inkanii)

    Posted: 13 Oct 2021 12:24 PM PDT

    I think i hate having a playable avatar.

    Posted: 13 Oct 2021 06:55 PM PDT

    Im almost finished with my first 3 houses playthrough (golden deer route) and the whole time playing it i just felt like i wanted to play fire emblem echoes and i couldnt figure out what it was about three houses that didnt compare to echoes, so i was trying to think about what was missing or what was different.

    At first i thought it was the pacing but ive started just doing seminars till the next monthly mission and it is still missing something for me, so the only other thing i thought of thats different is a playable avatar.

    So i brought my DSi with shadow dragon with me for train rides as i have circuit boards and wires loose in my bag for class and dont have a case for my switch and i dont particular want scrathes on it, but anyway playing shadow dragon i was able to get much more invested than three houses which could also be due to pacing but could be because there isnt a self insert avatar. has anyone else felt like this?

    I'm also relatively new to the series so im asking in case maybe its something different, i have only finished echoes but played about 15 hours of awakening but forgot about it and dont remember what happened really as it was my first fire emblem game years ago.

    submitted by /u/ChemicalBug9243
    [link] [comments]

    Honestly, the thing I love the most about FE is how while some units are hard-coded to have far more tactical value than others, anyone is viable for use in terms of combat if you really want to use them based on their personality or character.

    Posted: 13 Oct 2021 11:55 AM PDT

    As somebody who often gets deeply immersed and imaginative when playing video games, I often attempt to use my imagination to play out scenarios in my head for the characters I'm with if I happen to have enough detail to work off of it. In general, likable personality traits and meaningful characterization is what draws me to games; I totally get the appeal of fighting games, MOBAs and so on, but given those kinds of games pretty much never actually allow any degree of freedom to play how you want and still be valid in playing it that way is something I personally have trouble with. Even RPGs aren't safe with this, given in the competitive scene a great deal of Pokémon loved by many are outright dead-weight competitively speaking, with that alongside the ongoing power creep meaning some Pokémon are going to do others' job better than others.

    So what about FE? The thing I've recognized what I like about this series so much is how the measuring stick for good or bad units are instead rooted based on tactical use as opposed to actual endgame potential; this is largely done because given the sheer brevy of ways to play the game and encouraging players to use their favorite characters that they're the most attached to, in the vast majority of games the players can make exceptional use out of them even when poised at a disadvantage to training them, and provided the player has enough persistence and will to use them, they can become army-clearing badasses if you choose to use them because you're attached to their character so much. Sure, it obviously doesn't change investing in an Armor being a pointless choice compared to a Wyvern, but if you want to do that regardless because you like the Armor personality-wise or design-wise you can and you are able to. That's something I love about FE: the design choice that while some tactical choices are vastly superior to others on the grounds of maneuvering, the fact anyone has the ability to do well based on your choice of usage of them if you really like their character. And the fact the actual number of unusable characters across the series are far more borderline than actually unusable (FE6's worst units, most of FE12's second half, most of FE13's on Lunatic) shows just how well-calibrated FE is in my mind for the most part to allow you to use who you like the most personality, playstyle or design wise and still be able to do well with them given enough effort.

    It's especially important to me given I always choose who I like character-wise over design-wise, and yet I still want to be an effective player and do well with my favorites. Most games often have it so that the hard-coded limits for most characters in most games are immutable and clear peaks, but not FE. What it truly represents to me that I love so much is the fact what you start as does not have to be where you begin as, which is a fucking amazing message told to somebody (me) who has a set of disabilities and had to have investment (like a bad unit) to "get good". Which is why I love this series so much, given if I really want to, and even if it's objectively the tactically inferior option, the ability to make a nuanced different in general picks of character is what makes the games so damn fun to me, and I love it for that.

    Anyways, apologies if that's a rant. I know some units will never be considered good from a tactical angle, but I'm still extremely thankful that the game doesn't make it completely incontestable to use your favorites. Which, honestly, is why a quote from an interview in 2016 still sticks out at me:

    "I think it's because of the focus we've had in recent games on having you develop affinities for the characters," Maeda says. "You choose the characters you like out of a large stable, you've got a lot of freedom to build them the way you like, and each player has their own characters they're fond of."

    "It looks a bit like you're moving players around in a chess match at first, but in reality, each one of them are human beings, with flesh and blood," says Intelligent Systems director Kouhei Maeda. "As the player, you don't want to lose them. You love them as a real person/character, and you want to make them stronger."

    I don't know about anyone else, but that's exactly why I love this series so much; the message of empathy and the struggle of humanity, and how we can become so much more than what we're defined as. And the fact that's largely integrated into the series and encourages you to use the characters you love the most is precisely why I adore this series so goddamn much. I love Fire Emblem, and I'm eternally thankful that we got this series and that it continues to be so successful, because I don't know what I'd do without it making me into a stronger person in my life.

    Thank you, Nintendo and Intelligent Systems, for creating this fantastic series. <3

    submitted by /u/Wanderer2691
    [link] [comments]

    Dimitri painted by me

    Posted: 13 Oct 2021 02:46 PM PDT

    A rarely praised gameplay implementation in the series - Shop and Iventory

    Posted: 13 Oct 2021 08:03 PM PDT

    It seems that in most RPGs, the shop system exists only for the players to dispose of the hundreds and hundreds of junk items they end up collecting and only ever buy a couple of ultra powerful items. For me, a poorly designed shop system in a game is when you're selling way more than you're buying. It just makes the entire thing seems pointless.

    But in Fire Emblem, you're always buying far more than you sell. Even in games with limited inventories like Shadows of Valentia (where forging takes the place of the shop) and Genealogy of the Holy War (where the shop replaces the trading system), you're spending more money than you get. Gaiden is the only exception where no money system exists. But for the rest of the series, the majority of the items you use are ones you bought. How often would you buy an iron sword (ie, a weak and common weapon type) in any other game? Pretty much never. But in Fire Emblem, an average playthrough will have you buy dozens of iron swords over the course of the game. I rarely see this aspect praised and I feel it should be recognized more.

    submitted by /u/RJWalker
    [link] [comments]

    Spud Warriors Minerva (Commission for Doggowaffles92 @ Twitter)

    Posted: 13 Oct 2021 02:31 PM PDT

    Currently replaying Eliwood's story in FE7 just for relaxation more than anything, I almost completely forgot the first 2 chapters give you 3 fucking stat booster items (Bartre is my item holder until Merlinus joins)

    Posted: 13 Oct 2021 11:25 AM PDT

    Realization: it's not reclassing I'm not too fond of, it's skill inheritance.

    Posted: 13 Oct 2021 05:22 PM PDT

    Reclassing in Fire Emblem can be a rather polarizing mechanic, with proponents praising how it gives games replay value and customization, while detractors point out how it makes characters feel less unique by disconnecting them from their chosen class.

    As for myself, I realize I actually don't dislike reclassing in a vacuum. The problem comes in, IMO, when you can pass down skills from one class to another, giving the later class the strengths of the previous class without inheriting its weaknesses.

    Reclassing in the DS games wasn't that bad for me. Sure, you could in theory make as many people Dracoknights, but it was best to do it for people with already great lance or axe ranks because there was only a few limited slots per class.

    Awakening arguably began the issue by letting you pass down skills between classes, and compounded it by making skills pass down from parent to child, which made the Awakening metagame about getting as many female Gen 1 units to Dark Flier then having them learn Galeforce to pass on to their sons, or to make Gen 2 daughters go Dark Flier in their own right. The fact that Galeforce (the most broken skill in the game) was on one of the best classes in the game (flying with tome access) didn't help either.

    Fates kinda did it better, by making it harder to grind skills, levels not resetting after reclassing, and restricting reclasses to one personal class and additional ones based on character supports. You could still end up with a broken skill loadout, but it was far harder to do, even in Birthright/Revelation.

    Shadows of Valentia for the most part skipped reclassing, save for the Villager Forks. On the other hand, since class skills weren't passed down through reclasses (a Dread Fighter reclassing back to Villager doesn't get to keep Resistance +5 and Apotrope) and there was minimal class redundancy as every class had their own niches, breaking the game came down to the proper forges to unlock the best Weapon Arts.

    As for Three Houses, I won't say much about it, but it's pretty telling that one of its selling points is how customizable the cast is. One could justify it due to the war academy setting, but when even the faculty and your teacher MC are beholden to the same mechanics, it gets a big egregious in my opinion.

    submitted by /u/rattatatouille
    [link] [comments]

    My painting of Amalda from FE5 :) [OC]

    Posted: 13 Oct 2021 09:37 PM PDT

    Three Houses: Would you want to eat a meal cooked by Dedue?

    Posted: 13 Oct 2021 06:16 PM PDT

    What is your favorite "Non-Staple Class"

    Posted: 13 Oct 2021 07:42 AM PDT

    I mean as in a class that is only seen in a one or a handful of games but not present in the entire series.

    Mine personally is monks from the FE7 and 8 (I haven't tried them in FE3H yet). I like them because they have high Magic and Resistance. I like both Artur and Lucius as units myself and they gain a decent staff rank after promotion.

    submitted by /u/Mememasterlordlol
    [link] [comments]

    Do you think SOV Alm was accurate to Gaiden?

    Posted: 13 Oct 2021 06:03 PM PDT

    Have not played Gaiden myself but I want to. I really liked Alm in SOV but I know many think he isn't very true to the original game. For those who've played both, what do you think? Also I know Gaiden's fan translations might not be completely accurate either.

    submitted by /u/BreadfruitJunior
    [link] [comments]

    Linhardt, Sylvain, Claude and Yuri for the 13th day of Inktober

    Posted: 13 Oct 2021 07:11 AM PDT

    All I want is an option to do all the activities in the next games hubworld from a menu

    Posted: 13 Oct 2021 10:17 AM PDT

    An interesting aspect of the Monastery is how despite a lot of the dislike you can see for it on here or Serenes Forrest, the truth is that there is still a large group of people that really enjoys it. I personally can't stand the Monastery, nor am I a big fan of My Castle from Fates either, but I can understand the appeal. You're going around and interacting with the world in a way that isn't common for FE games and there's a lot of flavor text for people who play FE more for the story. However, it really kills the pacing for those who just want to get to the actual strategy gameplay. Now you can skip it, but the interactive hubs punish you greately if you do skip them and they aren't very enjoyable after your first playthrough.

    Because of this I propose an idea. Instead of forcing you to slog through these hubs just allow for an option to do things like the gardening, meals and other activities from a menu, just like the Tellius hubs. Making this optional allows people who like running around a poorly optimised hubworld get to keep doing that, while people who want to get to the main meat of the game, the strategy battles, also get to reach their preffered gameplay point faster. And like I said, this would all be optional so it wouldn't end up hurting anybody. Come on IS, I don't think I'm asking for too much.

    submitted by /u/Every_Computer_935
    [link] [comments]

    No comments:

    Post a Comment