Fire Emblem (oc) Would pick up FEH again for these two |
- (oc) Would pick up FEH again for these two
- I drew a Summer Dorothea!
- Holy shit guys the Peppa Pig community is firing back
- Death to the Church, Long Live the Emperor!
- Claude Fan Art [OC]
- This was a meme seven chapters in the making.
- Who grades them?
- The best birthday wish I've gotten today.
- My chrom amiibo arrived to day, ecstatic to have the full awakening set
- Edge of Dawn, Crimson Flower Route
- Edelgard and Hilda are my waifus.
- I made and cosplayed Armored Lord Edelgard at AnimeNYC!
- Dense Childhood Friends (Dimitri and Edelgard)
- Dimitri Fanart
- Nafana Mauga, another 3H's OC!
- [Analysis] The war between Hoshido and Nohr
- i drew hubert!! i lost the file i spent 40 minutes on and had to start again but happy with it
- A Day in the Life of Heroes - A New Vocation?
- I have a few Fire Emblem Miis made on my Switch. Here's all of the ones that I have made so far. (Crossposting because some people on Shitpostemblem said that these fit better here)
- [Commissioned] Waltz of Nature and Bird Whisperers - Three Houses x Samurai Shodown
- The Sealed Forest: Lore Analysis, Implications and Theories
- I bought these super cute derpy FE3H charms made by /u/chocojax
- Marianne is the MC of Three Houses. Change My Mind.
(oc) Would pick up FEH again for these two Posted: 20 Nov 2019 09:04 AM PST
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Posted: 20 Nov 2019 05:21 PM PST | ||
Holy shit guys the Peppa Pig community is firing back Posted: 20 Nov 2019 03:31 AM PST
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Death to the Church, Long Live the Emperor! Posted: 20 Nov 2019 04:37 PM PST
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Posted: 20 Nov 2019 09:47 AM PST
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This was a meme seven chapters in the making. Posted: 20 Nov 2019 12:47 AM PST
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Posted: 20 Nov 2019 09:26 AM PST | ||
The best birthday wish I've gotten today. Posted: 20 Nov 2019 11:31 AM PST
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My chrom amiibo arrived to day, ecstatic to have the full awakening set Posted: 20 Nov 2019 02:54 PM PST
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Edge of Dawn, Crimson Flower Route Posted: 20 Nov 2019 04:38 PM PST
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Edelgard and Hilda are my waifus. Posted: 20 Nov 2019 06:00 PM PST
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I made and cosplayed Armored Lord Edelgard at AnimeNYC! Posted: 19 Nov 2019 08:58 PM PST
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Dense Childhood Friends (Dimitri and Edelgard) Posted: 20 Nov 2019 05:17 PM PST
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Posted: 20 Nov 2019 07:44 PM PST
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Nafana Mauga, another 3H's OC! Posted: 20 Nov 2019 10:21 AM PST
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[Analysis] The war between Hoshido and Nohr Posted: 20 Nov 2019 04:53 PM PST Foreword: I was actually looking this up a few weeks ago to see if there was already an examination done by other fans to see who would potential be the victor of the fates series, if corrin and storyline fantasy elements were removed. Many threads seemed to view it through the lens of the game's background lore or the lens of character motivations. These are fair views and quite fun in their own right. Well, I wanted to look into it with a more real world militaristic scenario and hey, we haven't had a lot of discussion topics lately so I thought this would be fun. The focus of this would be examining the two nations and putting points on their militaristic prowess, weaknesses and potential victory conditions on a more real-world scale. This is not going to be a quick two sentence post to bash nohr or hoshido. I actually like many characters on both teams. I also would like to use this opportunity to dispel myths which I saw in many threads. As this is an analysis, I'm favouring discussion and would love for you guys to point out where I am wrong. It ended up being quite long, so feel free to just pin point certain parts if you prefer. Rules: In this scenario, garron, corrin, azura and any major story fantasy set pieces are removed. It is simply the Kingdom of Nohr, lead by Xander, against the Kingdom of Hoshido, lead by Ryoma. There won't be strange interruptions by the 3rd party, no dragon powers, no faceless for nohr and no magic shield for Hoshido. I find those elements to be more plot-oriented because otherwise, we cannot have a proper examination if one side can spam units and the other side can endlessly wait out the enemy. There will be magic, pegasus and beast units. There will be some items drawn from the game or lore if viable (example, pegasi and wyvern being weak to archers, foxes resisting magic). War and Conflict: What I find most incorrectly spread is how wars are won. Pure power itself, is not a victory condition. It is an asset. Roman conflicts, Medieval conflicts and even WW1/WW2 shows that it is not who has the bigger sword or heavier armour but overarching complexities. Three of the major complexities are: Logistics, Supplies and Intelligence. Logistics is being able to be at the right place at the right time. Without proper logistics and organisation, you will have your army at base and outflanked. Supplies means food, manpower, steel and so on. You need horses, arrows, men to fight and food to keep them fighting. Poor logistics will also hinder supplies and shatter supply lines to fuel the conflict. Intelligence is also a deciding asset. If you know where the enemy will be, their ranks and their actions, you have effectively won before the battle starts. Intelligence is often labelled as most vital: even knowing you cannot win the battle is crucial to reduce casualties. Heck, breaking the enigma code was said to shave years off ww2. The goal here is to win the war, not every minor battle or skirmish. With that, let's examine the nations. Equipment Analysis Armour: Let's address one myth out of the gate, European heavy armour (fluted, plate) were superior to the samurai armour depicted for Hoshido. Sorry it is not a contest at all. This goes back to history, armour and weapons are formed from the materials you have access to and the enemies you will be fighting. Europe simply had better access to useful metals where as Japan had access to plenty of other materials like bamboo. Did they use metals in plate-like patterns for samurai armour? Yes. Does that make them equal? No. It would make them equal to lightly armoured units and will assist in stopping arrows/light strikes but not compared to heavier stuff. This is further backed up historically by the need of french and english conflicts to use maces and other heavier weapons to blunt and stop armour. A katana won't be able to find openings in a heavily armoured foe and unlike video games, this type of gear is actually pretty mobile. No, they won't be fast as critlord ryoma, but they would still be able to function army against army. Armour for both nohr and hoshido would be decent at stopping loose arrows (not always but I'll get to that later) whilst in battle, a sword won't be as effective against nohrian armour compared to hoshidan armour. As for every infantry unit wearing "light" armour? (fighters, oni, ninjas, blacksmith etc) lets be honest, they might as well be wearing nothing. I will say the bare minimum would be what Selena wears (looks like gambeson). This would stop lighter arrows and bladed attacks. For hoshido, I will say their master of arms and spear fighters are depicted with at least, what looks to be a japanese cuirass and other guards which I will say can mitigate edged attacks and again, light arrows. The majority of Hoshidan units however, fall below nohr in terms of armour and even their bulkiest units won't be equal to a general. Weapons: Basically, in game, sword beats axe, axe beats spears, spears beat swords. In real world? Spears beat everything. Range is superior and when you have non-elite persons, they are simple to use. I will say that both sides are equal in this regard. It is far more important what the material is made off and both hoshido as well as nohr seem to have access to steel weapons. Axes vs Clubs? Nohr doesn't really have a need for axes nearly as much as Hoshido has for clubs. Clubs will be very effective in breaking through the armoured units of nohr. This isn't a point to say one is better than the other, but that Hoshido has an answer to nohrian armour – so its not a total defeat. Swords vs Katana is a lot more controversial I've seen arguments both ways and the inevitable "x is faster y is stronger". To put it bluntly: it matters little in army vs army. You want the pointy end to get to the fleshy bits. Armour is the decider here and we have already examined that from above. Yumi vs Longbow. Now, this is much more interesting. Draw-weight shows the longbow is able to produce more potential but ultimately, that was for punching through armour. It's not going to go past bones like in the movies but it will inflict pain. The Yumi is not as devastating close range but can go the distance. Bows do more than kill, they can force your opponents out of safer formations/positioning, they can hinder enemy mobility and stop advancing troops. For comparison, I will say both are equal in usage. The nohrian's longbow is enough for hoshidan troops and the hoshidan yumi is enough for nohrian troops...except the heavily armoured (great knights and general). Arrows and missile attacks are devastating. Mercenary armour from nohr won't be enough. Magic, let's say, are equal. I will assume them to be like a grenade or small missile in terms of their role: to deal damage in an area. Also, I will note that they are able to deal damage against heavy armour but not against pegasus or the foxes. Unit Analysis Nohrian units:
Hoshidan units:
Conflict Direct Combat and Doctrines: So with that analysis, lets have a look at what happens when they clash. To put it bluntly, if we assume both sides have equal intel, equal supplies and on even terrain? Nohr wins 9/10. The bulk of nohr's forces have a direct advantage against hoshidan units. The bulk of hoshidan's best counters (magic and archers) will need to be protected by their frontlines. In an open battle, even their front lines will be crushed by horses and archers. Even the more armoured units of hoshidan still can't compare to the armour of nohr and as both sides close in (aka more direct hits), the casualities of hoshido will easily escalate before nohr. Cavalry from nohr allows for cavalry tactics. Harassment, formation breaking or encirclements. If the romans could do this, I see no reason why nohr could not. Horses were a major next break of tech and remember, in real life, they were used in the east as well. Hoshido does not for what I assume, gameplay related reasons. That is quite a disadvantage. Kinshi knights and archers can stall lighter units but in a flat equal army vs army, there won't be enough of them to cause a stir. Let's assume Hoshido takes a defensive approach - mechanist on the front with spears to stop cavalry. Archers and mages on the back with the kinshi to prevent wyverns from breaking in. Well, the great knight can simply punch a hole in those formations or send a division of sorcerers to burn up the mechanist. The problem with defensive formations is all you need to do is breach a gap and then the formation crumbles. Will there be casualties if nohr sends the sorcerers unsupported? Sure, they actually will get shredded by the mechanist. So send the dark knight - your mobile missile. WW2 would be the example I would choose where due to the fast-moving style of combat, once a formation is breached, it is so easy to rush and crush the enemy. Heck, even if we talk about speed and modern tactics, maneur warfare favours nohr with their more mobile units. How about an aggressive stance? Hoshido does have the capabilities to punch a hole if nohr plays too defensively (basara and oni can use magic) but even so, nohr can jut as well fight back with archers and if they get too close. A head to head battle favors nohr. So lets talk about fog of war and terrain difficulties. The best counter to fog of war is fliers and scouts. I can see the irony in this as if nohr and hoshido both employ fliers to scout, they will be very effective but they will also...reveal eachother to the enemy and we get back to square 1. Assume they use ground troops to scout, nohr has horses which again, massive advantage. Hoshido would need to perform recon ahead of time - with scouts like saizo or kagero. This means for an advancing nohr, hoshido stands a chance at creating a formation and troop diversity to counter nohr. The flexibility of hoshido favours them against nohrian assaults but only if they react fast enough. Would they be ready in time? If they are? nohr will lose. If not? Hoshido will lose. Like I said, intel in war is needed but so are supplies and so are logistics. Even if you say hoshido can move 1000 troops with pegasus and kinshi, I can say nohr can do 2000 with cavalry and wyvern. If we assume nohr is the invader, if nohr chooses poor targets though? Yeah I can see hoshido diverting troops as needed. It all comes down to where they choose to fight. Aka, intel on nohr's part. If we assume Hoshido is doing the invasion? Then the difficulty is flipped around. Even if we assume nohr has harsher terrain, I already talked about nohr's logistics with horses and wyverns. The advantage for hoshido here is alot of their troops have out-of-combat abilities to potentially resupply (merchants, apothecary) so xander could have pockets of enemies in his backyard. I am 50/50 on the ability of hoshido to hide their troops and nohr to find them though. On the one hand, ground troops are easier to hide in medieval times. On the other hand, this is an army you're trying to hide. In a head to head clash, just as hoshido can settle for defensive formations and bring counters a head of time with intel, so can nohr and nohr can do it faster with horse units. Out of combat: Now this is where the shift goes to Hoshido. Nohr aren't slackers themselves, they got strategists and healers with them. But hoshido have units dedicated to non-combat roles beyond serving tea. If Ryoma can use saizo's squad to take out enemy commanders, brush up on intel and focus on espionage, they gain a solid hand whilst nohr has to focus the situation by situation. This makes it much harder for nohr to focus or employ their plans correctly. Sure, nohr has the outlaw/adventurer but as per their description, lockpicking is fairly useless in all out war and scouting is outclassed by the riders. They don't have as many out-of-combat tools as much as hoshido has. In terms of scouting, we have recon by force and covert recon. Assuming both sides can employ both, the advantage of covert recon(undetected scouting) goes to hoshido where as recon by force (scouting by attacking and seeing how the enemy responds before retreating) goes to nohr. You need a strong, faster unit to do recon by force but a more stealthy unit to perform covert recon. Which is better? it depends. Recon by force can potentially sow discord as well - especially when it doesnt matter if you reveal yourself. This works for an advancing nohr. Pre-battle, it would favour covert recon, the hoshidan speciality. Now I know beruka is also an assassin but in the big picture, hoshido has an entire class of them (ninjas and master ninjas). Supply Lines, Logistics and food: As any side starts claiming territory, two things must be done. The territory must be held and supply lines drawn to supply the front lines. You lose your supply line? You starve or you get routed. Deeper you go into the territory, the harder this is to do. Now, as discussed, nohr has horses which makes supplying so much easier but what hoshido can employ would be similar to what france does in it's medieval times: destroy usable territory. Farmlands and productions, if they believe they would be losing the fight. This could enforce attrition and starve nohr from having the tools and food to enroach further. Attrition would be a valid tactic and I can see this would be one way hoshido can come out on top. It would mean a lengthy defensive campaign to slowly weaken nohr and choose the right time to strike back. Take too long and nohr will just create working facilities in those territories though (which means the war is over, hoshido still exists but nohr basically grabbed a bunch of land). Ultimately, this means nohr is better at aggressive tactics and assaults whilst hoshido is more capable at playing defensively and preparing counters towards a nohrian invasion. Hoshido will have a much harder time invading nohr and claiming head to head fights however. Hoshido would pretty much be forced to employ more covert tactics, assassinations and raiding to whittle down nohr from within to win. Nohr must simply muster and choose the correct territories to invade, in the right order and do it fast. So as we can see, the decider here is can still change based on other influences. Lets look at that. Remarkable Units:
Myths:
In conclusion, there is far more aspects towards war than a direct confrontation. I can see nohr winning via stomping through but I can see hoshido winning by simply outlasting and making far smarter plays. I will admit, it is not looking good for hoshido as they do hold the initial disadvantage. They have to make smarter plays and I don't see nohr making idiotic ones either. But the chance isn't zero, they just need to play a better hand. The question becomes whether you believe nohr can push harder and faster than hoshido can detect, analyse and react. Thank you for reading thus far. I probably made grammatical mistakes and actual mistakes. Please, point them out. Like I said, I thought long about this and wrote this for discussion not to 'dunk on weebz' or slap xander and his MLP brigade. Fates does not have fantastic writing. I love the game but won't defend that. But I do think it was interesting how they had two very different oppositions that are comparable enough for us, as players, to think about. [link] [comments] | ||
i drew hubert!! i lost the file i spent 40 minutes on and had to start again but happy with it Posted: 20 Nov 2019 03:00 PM PST
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A Day in the Life of Heroes - A New Vocation? Posted: 20 Nov 2019 07:53 PM PST
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Posted: 20 Nov 2019 03:24 PM PST
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[Commissioned] Waltz of Nature and Bird Whisperers - Three Houses x Samurai Shodown Posted: 20 Nov 2019 04:10 AM PST
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The Sealed Forest: Lore Analysis, Implications and Theories Posted: 20 Nov 2019 02:13 PM PST What exactly is the Sealed Forest and what does its existence imply? When it's first mentioned, the title comes off as an area in which access to it has been restricted by the Church. But once we arrive there, there seems to be more to the story. The Forest Isn't Sealed Off, It's a Place For Sealing AwayOn the map itself, there's a few points of interest spread throughout. The area itself looks like somewhat of an ancient battlefield. There's remnants of ancient golems throughout the area, although at this point in the game we have no clue what these are until a bit later and only on certain routes even. Overall these golems do belong to the Church yet are never seen or mentioned up until this point. There's also several ancient structures on the map, the largest being at the center and a smaller one at the very top. At first it seems like these are merely the foundations of actual buildings but I don't believe that to be the case. Most notably on the map is the Crest of Flames at the center. Just what in the world is that doing there? It's in front of what appears to be an ancient structure of sorts so perhaps it's a former area of worship? I don't believe so. So now for the theory. Why is it called the Sealed Forest? I believe the forest is actually a place that is used to seal things away. During the map itself, Solon activates the "Forbidden Spell of Zahras". It's no ordinary spell, as it summons darkness to thrust the target into an eternal void. It "seals them away". More curiously about the spell is that I believe it can only be performed under certain conditions and more importantly at a certain place. That place being between the 4 sets of pillars of the structure at the center of the forest. During the cutscene where Solon casts the spell, the dark energy is seen radiating from the 4 sets pillars at the corners of the structure before surrounding the edges of the structure and consuming Byleth. It makes sense that this area was built for this function considering the above and more importantly the fact Solon had used Kronya as bait to draw Byleth towards the center of the structure. This can actually be seen in the cutscene as well, a neat little detail where Kronya is running away from the forest and back towards the center of the structure (It's almost as if the devs knew most would try and bait Kronya out of her range by hiding in the forest tile areas, at least if you didn't use dance/stride or anything of the sorts.) Now why is the spell "Forbidden"? As if sealing someone away in an eternal void was bad enough, from what we see another element to performing the spell appears to be the sacrifice of a life. We see this in how Solon rips out Kronya's heart(?) before casting it. A forbidden spell that trades a life to seal away life. In several other pieces of media, such an exchange is usually taboo and associated with dark magic. It is forbidden. Taking all of this into account, my guess is that the Sealed Forest is a site created specifically to perform the "Forbidden Spell of Zahras". It is a place where one seals things away. We have covered how much the site seems to play a role in performing the spell and this line of reasoning also gives an explanation as to why such a powerful spell was only used once in game. It's extremely situational, relying on the preexisting structures built in the forest. It seems to be more akin to a site to open a portal or a trap than it is just some ordinary offensive spell, making replicating it in combat elsewhere tricky. The need for Kronya to act as both bait and become the sacrifice to activate the spell can be traced back to Thales mentioning saving her because he 'still had use for her'. He does mention saving her to preserve the secret of their bodies which can very well be true, but in this scenario, him mentioning 'having a use for her' is far more appropriate to some plan he had concocted to use her as a means to perform the spell. This is further supported by the map being called "The Sealed Forest Snare". The forest is a trap, and for more reasons than just them expecting your arrival. The site itself is of actual importance. Theories and SpeculationSo what does this all mean? From here we can speculate and discuss a few things. I've a few theories and parts of these aren't necessarily mutually exclusive to one another. Theory 1 - The Use For The Site: The area is being or has been used by the church. For one it's an area recognized by them and is within the territory of Garreg Mach. There are remnants of the golems scattered throughout the area. But what significance do the golems have here? These golems aren't just mechanical contraptions powered by magic, there's an element of life to them. We see in damaging the golems and breaking their armor the writhing limbs within them. They are clearly alive to some degree. What more is that in the penultimate and final maps of CF, we come across altered golems. These seem to be even further enhanced versions of these creatures, and more interesting is on the final map there are some with actual names whom also bear the Crest of Seiros. These golems are clearly the result of experimentation on life, something we learn Rhea had been conducting in secret. And what better area to conduct experimentation on these mechanical abominations than a forest that has the potential to seal them away if things go awry? This area being used as an experimental testing ground can also be seen in Hubert's paralogue where you must save members of TWSITD from Demonic Beasts who they have apparently lost control of during experimentation on this very map. With that said, I really don't know why the site was originally created in the first place. Theory 2 - Garreg Mach Rests Atop the Agarthan Capital: This area and another bit of dialogue hint at the implication that Garreg Mach Monastery was built on top of the original home of the Agarthans. Now that might sound a bit insane, but hear me out. This area is clearly ancient, most likely predating the church itself. The Crest of Flames is on the map which strikes me as odd considering this can't have just merely been a religious site for the followers of the Church. Most of the church itself from what we see don't seem to even recall either what the crest is or what it looks like. Also, the Crests themselves weren't even a thing until after Nemesis had done what he had at the Red Canyon. In fact, aside from Sothis, the Crest of Flames has more of a historical relation to the Agarthans than with the Church. This leads me to believe this area was in fact built by the Agarthans using part of Sothis' power after having slain her. We know to some degree they do have a sample of Sothis given they were able to implant her blood into Edelgard even a millennium later. This also explains why Solon knows of the existence of the site and how to use the 'Forbidden' spell. As for the bit of dialogue mentioned earlier, at one point in Part 1, Manuela muses over the peculiarity of Garreg Mach's location. She says that it's reportedly built upon where the goddess was buried but says that it's a bit strange it happens to lie right at the center of Fodlan. Now this area being the original home of the Agarthans makes some sense. Not only because of the existence of the site at the Sealed Forest, but if we were to consider this advanced civilization did have its capital at the dead center of Fodlan then that bears the implication that they had some power or even were the secretive rulers of ancient Fodlan. Sothis then suddenly descending from the heavens(or just migrating from a different country) and being worshipped by the people would have angered them, causing the war itself. And during the coming war, what better way for Seiros to have shown complete victory over the Agarthans than by conquering their home and establishing her own throne of power right on top of them? I understand that Rhea has her own version of this story but as we have come to learn, she does have a tendency to skew history in her favor. I don't believe all she says to be a complete lie, but I do believe there's still more to it than she lets on. More on what Garreg Mach was built on... Theory 3 - We Will Learn More in Wave 4: The Abyss ties into all of this. The Abyss is reported to be a cavernous set of ruins beneath Garreg Mach where 'people dwell'. There's hostility between the church and these Abyssions as mentioned by one of the Monks. I believe these ruins to be the remains of the Agarthian Capital. And yet oddly enough the church seemingly hasn't done anything about this group in years? Another theory I have is that if Seiros did conquer these people, rather than wiping them out she subjected those left to live underground as punishment for their crimes. Having this group in check underneath the Church, she would have access to the knowledge for experimentation needed to conduct the creation of the golems and to revive her mother. I also believe these Agarthans to be pretty different from the modern day TWSITD, members of the latter being essentially an offshoot that bear even physical differences given the self experimentation they seem to have done to themselves. This difference can also explain why the church does not immediately seem to suspect the Agarthans early on. However, it could also very well be the fact that there are no more Agarthans other than TWSITD. But, the existence of the ruins of the Abyss make clear that Garreg Mach was in fact built atop something more than just the burial ground for Sothis. Either way, I believe there's a lot of little hints scattered throughout the game that hint at a story that's yet to be fully elaborated on. I hope the coming DLC side story does give us a bit more insight. EDIT: The second half regarding the theories are just that. Theories. There's a lot of information I might have overlooked or other ideas and details I may have not taken into account. Feel free to point these out and put out some ideas of your own. EDIT 2: Theory 4: The Site Was Originally A Trap for Sothis Upon Byleth breaking out of the darkness of the spell, Solon remarks that it was 'impossible unless...' ...they were the goddess, is what can be assumed he meant. Him knowing this could be attributed to the fact that it this was already attempted once before. The site could have been created as a fake ritual site to draw Sothis in and seal her away. Them failing to do this could have very well been the first act of war from the Agarthans against Sothis. If that's true, it still somewhat supports the fact Garreg Mach is on top of an Agarthan territory just based off the proximity. [link] [comments] | ||
I bought these super cute derpy FE3H charms made by /u/chocojax Posted: 20 Nov 2019 10:36 AM PST
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Marianne is the MC of Three Houses. Change My Mind. Posted: 19 Nov 2019 11:13 PM PST She has blue hair and her PRF weapon is a 1-range sword made from a draconic beast. [link] [comments] |
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