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    Saturday, January 11, 2020

    Fire Emblem Mercedes

    Fire Emblem Mercedes


    Mercedes

    Posted: 11 Jan 2020 10:13 AM PST

    Enlightened One outfit redesign [OC]

    Posted: 11 Jan 2020 01:38 PM PST

    My Academy Mercedes cosplay!

    Posted: 11 Jan 2020 05:32 AM PST

    Claude if he switched roles with Edelgard and Dimitri

    Posted: 11 Jan 2020 09:53 AM PST

    Something I noticed: He's smiling

    Posted: 11 Jan 2020 12:57 PM PST

    Happy Saint Seiros Day

    Posted: 11 Jan 2020 02:16 PM PST

    Rhajat

    Posted: 11 Jan 2020 01:53 PM PST

    Fire Emblem in Fates

    Posted: 11 Jan 2020 07:50 AM PST

    I drew a Transfer Student (3)

    Posted: 11 Jan 2020 06:51 PM PST

    This is the ideal arena battle. You may not like it, but this is what peak performance looks like.

    Posted: 11 Jan 2020 03:52 AM PST

    Sketched Marianne and Dorte

    Posted: 10 Jan 2020 11:08 PM PST

    black eagle crossing

    Posted: 11 Jan 2020 06:52 PM PST

    My problems with CF and Edelgard’s character...as a huge Edel stan

    Posted: 11 Jan 2020 07:56 AM PST

    So it's clearly obvious that Edelgard has been a controversial character to say the least. She's either a a selfish revolutionary or an amoral fascist depending on who you ask.

    In some ways this is brilliant writing. Edelgard is a character who, due to the horrific abuse she suffered, wears a mask both literally and figuratively. She's kind of like Felix, projecting a persona that is harsh, aloof, and authoritarian to mask a vulnerable, compassionate person who cares deeply about others, but is terrible at communicating it. I'd even go so far to argue that she effectively 'becomes the mask' in some routes, retreating so deeply into her Emperor persona that it becomes indistinguishable from her true self.

    Sure, it makes her controversial, but it's also what makes her so fascinating. I actually enjoy Edelgard morality debates, or at least the respectful ones where people actually argue in good faith and legitimately consider the other side's reasoning. It's a shame the toxic tribalism of stan culture ruins what should be nuanced and interesting conversations so often.

    So what is my gripe with with her character and the Crimson Flower route then?

    Well, it's simple. I think her route glossed over all of the delicious controversy and debate that created so much drama in the fandom. And while that drama can be tiring and obnoxious in a fandom, that kind of drama in a story is almost always a good thing. It heightens the stakes of the conflict and adds more tension to the narrative.

    And I think Crimson Flower really could have used it, because as it is the story feels very much like Edelgard steamrolls through Fodlan with very little resistance until Seiros shows up. And while Seiros makes for a fantastic antagonist and adds much needed tension to the narrative, by the time she shows up it's basically endgame. There needs to be drama in the mid-game too.

    That's not to say that Edelgard's character doesn't have any conflict at all. With the way she opens up to Byleth (and the other characters to a much lesser extent in her supports) it's clear she feels a lot of remorse over starting a war even if she feels its necessary, and I think the way her trauma is conveyed is excellent and makes her very sympathetic.

    But that is all internal conflict. I would have liked to see some external conflict between Edelgard and her allies as well like Dimitri does in Azure Moon. Not to the same extent, obviously. Edelgard in CF never loses her sanity or becomes a danger to her friends like Dimitri, but she does lie about some pretty major issues in CF and never has to deal with the fallout.

    While I do think that if you examine the her situation, a lot of her more questionable decisions can be justified as making the best of a bad situation, that's not immediately obvious to us as players, and it's also not immediately obvious to the other characters. Sure, you can argue that her precarious political position in Adrestia practically forces her to work with Those Who Slither in the Dark, but does Dorothea know that? Does Ferdinand know that? Does anyone whose name isn't Hubert know that?

    The reveal of Edelgard as the Flame Emperor is a big plot point with a lot of potential implications. The way the rest of the Black Eagles reacted to this should not have been glossed over like it was. How does Caspar reconcile his love of justice with the fact that Edelgard is working with an evil cult? How does Ferdinand feel about Edelgard working with the very people who betrayed her? How does Dorothea, with her very obvious trust issues and hatred of nobility react to a noble like Edelgard keeping such as disturbing secret for so long? What does Petra think, seeing as she's still technically a political hostage?

    Now to be clear, I'm not arguing that these are plot holes, or that these characters would never side with Edelgard for any reason. But I do think it feels unearned. The Black Eagles should have doubts about her. It should take time and effort and a lot of explaining herself for Edelgard to repair that trust. Maybe it happened during the timeskip, but I really feel this is something that should have at least been addressed once, explicitly onscreen. It would have made Edelgard's relationship with Byleth and the Eagles that much more compelling. I want to see the process of this character development, not just the results.

    And there should have been some similar tensions with her covering up of Arianrhod. I was actually really excited when Edelgard lied about it, because I thought they were finally setting up an arc around her mistrust and dishonesty. But that Chekov's gun never went off. Her lie was never revealed. And all the beautiful, narrative tension it could have caused between her and the Black Eagles Strike Force was left to rot.

    And finally, like so many other people, I really do feel like they should have actually fought the TWSITD at the end of the route. She has deeply personal grduge against them and I would have liked to see some payoff for that as well.

    So in summation, as much as I really do like Edelgard and what she stands for, I really to feel like Crimson Flower fails to address certain plot points in a way that really would have enhanced the storytelling and the development of its characters. Her secrecy is an interesting character trait that causes tension between her and her allies, and I really would have loved to see that tension explored and resolved onscreen, rather then be mostly glossed over like it was in the game. I think that would have made her post-time skip route more compelling and interesting in the chapters before Seiros showed up, which the route really needed.

    submitted by /u/slightly_above_human
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    I Made a GBA Style Sprite of Gordin

    Posted: 11 Jan 2020 03:33 AM PST

    Lorenz "Helium" Gloucester

    Posted: 10 Jan 2020 11:12 PM PST

    Chapter 11 now available!

    Posted: 11 Jan 2020 05:28 PM PST

    When you wanna throw hands but the Archbishop said no.

    Posted: 11 Jan 2020 02:04 PM PST

    FE3H Opinion: Silver Snow and Verdant Wind should've swapped their Final Bosses

    Posted: 11 Jan 2020 07:16 AM PST

    Now that I've finally finished all four routes, I just had a thought that it would make more sense from a narrative standpoint if the Golden Deer and Church Routes had swapped their final bosses.

    To begin, I think Nemesis returning as a villain at the end of Silver Snow would be more impactful than insane Rhea, as the focus is more on Seteth, Flayn, and Rhea, who all would remember the crimes that he committed and have a personal stake in ending him once and for all. It would make things more personal to them, and you could end the story with a cinematic that parallels the intro, with Rhea stabbing Nemesis but with a more hopeful tone. It would be a chance to finally put their demons to rest and move on from their trauma, with Rhea's S Support only being possible here since she's able to bury her demons. As to the Ten Elites in the last battle, instead of being generic models they could've been undead students who died at that unseen battle at Gronder Field and were puppeted by the Agarthans. That leans into the tragedy of said battle that we didn't get to see and further builds on the tragedy of an entire generation of Fodlan's youth being killed in a futile war. That would also mean making you fight puppeted versions of Claude and Dimitri, so they get to be enemy units too, paying off Dimitri's "ghost" scene and Claude's mysterious disappearance. Heck, you could even make it so that Claude's alive but the Agarthans' "tender ministrations" convinced him to side with Nemesis to force liberation of the continent and make him be the villain for once. Since Nemesis's army mostly destroys territory in the Alliance as well, it creates a situation where the Church really is the only center of authority and legitimacy left standing as now all three former nations are devastated and in chaos, and the new Archbishop of course would have to take power.

    For the Verdant Wind storyline, the suspicion that Claude has towards Rhea and the Church in Part 1 is never really paid off in canon. If Claude was pushing a weakened Rhea for answers after seeing her take on the form of the Immaculate One in Shambhala, it could be easier to justify her losing control and her frustration giving way to her rampage form, especially without the comfort of familiar faces like Seteth and Flayn being present. The Golden Deer and the Alliance are essentially forced to fight the Church after being allied with them for so long against Edelgard, and in the end the Church is left gutted by so many members going mad and left unable to contest Claude's radical ideas about opening Fodlan to the outside world. I also think it could've also been used to give Cyril a unique arc for the route, where he grows and comes to value the promise of Claude's dreams over his debt to Rhea and can stand with you in the final battle against the woman who once saved him (probable Lysithea romance included, I'm biased). The greater distance and eventual conflict between Byleth and Rhea also explains why they only learn about the threats to Fodlan rather than the secret history of Sothis and her children or Byleth's own birth. Personally, I'd also like a revision where the demonstration of how absolute power drove Edelgard, Dimitri, and then even Rhea to various flavors of madness would mean that Fodlan reforms with the new Roundtable taking a much greater level of control to control any potential abuses, even if Byleth is kept as the new Archbishop or Monarch, so that it feels like the Alliance is getting to impose its values in its own route rather than just becoming a copy-paste of the Silver Snow/Azure Moon routes with a single king/queen.

    Agree, disagree? What do you all think?

    submitted by /u/jord839
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    What I've learned in 4 playthroughs [FE3H]

    Posted: 11 Jan 2020 02:05 PM PST

    It took me awhile but I finally finished the church route. Now that I've stopped to think more about the game, I realized there were some useful bits of information I learned along the way that I don't really recall seeing people talk about. Maybe I missed the discussion cause I got the game a few days late, or I just wasn't online at the right time, but whatever the case I can't have been the only person to miss the discussion. So with that in mind, here's a list of tips you may not have known about.

    • Dogs and Cats give you really good stuff: At first when the DLC let you feed them, I thought it was a cool but useless feature. If I give a cat 4 pieces of fish and he gives me a smithing stone is it really worth it? As I recently discovered, feeding higher quality food to the dogs and cats around the monastery makes them give you better materials. 4 and 5 star quality fish can get you mythril and wootz steel, so you don't need to work so hard hunting beasts for it.
    • Recon Training is worth it: Your first few attempts at recon aren't going to end well, and you're not going to get great rewards even if you find the visitors, but stick with it. After a couple weeks of finding the travelers you'll earn the Essar Research Group battalion, and E rank with the Blessing gambit. It seems you can only get 1 per save file, but its a great early game battalion.
    • Lost Items and Where you found them: Somehow you became responsible for the Garreg Mach lost and found, but nobody ever comes to pick their stuff up so you have to deliver it. It can be a bit difficult to figure out who owns what from the short descriptions you get, but the game gives you another hint. Lost items always appear where their owner was standing in the previous month.
    • Fistfuls of Fish is OP: The Fistfuls of Fish event is the best event in the game when you need a few more professor levels. Whenever you successfully catch a fish during this event, you end up reeling in 2-4 fish. not only does this let you get lots of ingredients for cooking or food for your favorite cats, but you also get loads of points for your professor rank. Small fish give 10 points, medium give 10-20, large give 20 points, and giant fish give 20-30 points each. A single piece of bait could net you 120 points towards your next level. Make sure to save up your bait for this event.
    • Where to find 4 and 5 star seeds: The greenhouse is really complicated, but like fishing it doesn't use up any action points and gives you points to boost your professor level. The amount of points you get is 100 times the highest quality seed you planted, so flower seeds for example will give you 300 points. Finding 4 and 5 star seeds is a bit tricky however. Running through the middle of Garreg Mach is a set of 3 courtyards surrounded by hedges, and at the north end of the eats and west courtyards you'll find some piles of supplies. high quality fishing bait, seeds, and tea will appear here each month, so you can grab some 4 star seeds on your first day exploring the monastery.
    • All the ways to break barriers: Armor breaks occur when you remove all of a monster's barriers, and there's a quite a lot the game doesn't tell you upfront. Barriers normally become cracked after being hit in one round of combat, and cracked barriers always break after a second attack. If a gambit hits multiple parts of a monster, the target space will lose all of its barrier and the others will respond as if hit by a normal attack. Hitting a barrier with a super effective weapon type, combat art, gambit, or spell will remove the barrier in one attack. The materials you get for armor breaks depends on the type of enemy. Wolves give Wootz Steel, Birds give Mythril, Sand Crawlers give Agarthium, and most others give Umbral Steel.
    • Reloading Red and Yellow Auxiliary Battles: Some auxiliary battles have yellow and red exclamation points next to them, and by quitting and restarting the battle you can change the rewards you get. For Red battles, quitting and rejoining can change the type of monster you're facing and the rusted item it holds. Yellow battles give you either a small stat booster or a large bullion, but each map only has 2 options for what item you'll get. The Battle on the Plains will give you a Golden Apple of large bullion for example, and the Battle in the Forest gives you Ambrosia or White Verona. Leave and restart the battle to change what stat booster you'll get.
    submitted by /u/Darkly17
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    Happy birthday, Rhea!

    Posted: 11 Jan 2020 09:06 AM PST

    Also, happy Saint Seiros Day! What a weird and wacky coincidence!

    submitted by /u/edgy5ever
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    Drew Hector and Farina

    Posted: 11 Jan 2020 07:42 AM PST

    Cool Kid Altena

    Posted: 11 Jan 2020 10:17 AM PST

    My Seteth cosplay!

    Posted: 11 Jan 2020 07:42 AM PST

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