Fire Emblem Dumb_Solon.png ( Eunnieverse ) |
- Dumb_Solon.png ( Eunnieverse )
- [OC] Edelgard and Petra enjoying a cuppa coffee
- Defenseless, are we?!?
- My CF playthrough in a nutshell
- Semi realism experiment with celica!! (OC) also thank you for the gold for the last post!
- Yuri-Bird!
- A Pretty Pink Sheep - Genny for Anna's Roundtable
- I drew a wholesome Ashe C:
- I drew Annette!
- Mercie! ✨
- My girlfriend back at it again
- April 9th, 2020: Happy Birthday, Sakura!
- Modern Lucina with an actual sense of fashion
- Marianne, The Beast
- God Shattering Dance Star
- Its Yuri bird with a bird!
- Hilda
- I tried drawing Lilith in the style of the Three Houses portraits!
- Leonardo and Edward by Flamingopunch for Anna's Roundtable
- Yep this about sums this choice up...
- Fire Emblem: Shadow Dragon lost something both mechanically and narratively from Fire Emblem 1
- Fódlandyr/Fódlanese - Translated Screenshots
- Drew Ashe for AnnasRoundTable!
- I made the Crest of Flames in ACNH! Made this on the 27th but finally got around to posting it. I hope you all like it!!
Dumb_Solon.png ( Eunnieverse ) Posted: 09 Apr 2020 06:35 AM PDT | ||
[OC] Edelgard and Petra enjoying a cuppa coffee Posted: 09 Apr 2020 01:25 PM PDT
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Posted: 09 Apr 2020 12:28 PM PDT
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My CF playthrough in a nutshell Posted: 09 Apr 2020 03:49 AM PDT | ||
Semi realism experiment with celica!! (OC) also thank you for the gold for the last post! Posted: 09 Apr 2020 07:58 AM PDT
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Posted: 09 Apr 2020 09:14 AM PDT
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A Pretty Pink Sheep - Genny for Anna's Roundtable Posted: 09 Apr 2020 05:49 PM PDT
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Posted: 09 Apr 2020 08:00 AM PDT
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Posted: 09 Apr 2020 12:22 PM PDT
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Posted: 09 Apr 2020 05:56 AM PDT
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My girlfriend back at it again Posted: 09 Apr 2020 03:05 PM PDT
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April 9th, 2020: Happy Birthday, Sakura! Posted: 09 Apr 2020 01:23 PM PDT
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Modern Lucina with an actual sense of fashion Posted: 09 Apr 2020 06:45 PM PDT
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Posted: 09 Apr 2020 07:37 PM PDT
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Posted: 09 Apr 2020 03:09 PM PDT
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Posted: 09 Apr 2020 05:34 PM PDT
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Posted: 09 Apr 2020 08:25 AM PDT
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I tried drawing Lilith in the style of the Three Houses portraits! Posted: 09 Apr 2020 05:28 AM PDT
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Leonardo and Edward by Flamingopunch for Anna's Roundtable Posted: 09 Apr 2020 06:15 PM PDT
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Yep this about sums this choice up... Posted: 09 Apr 2020 08:19 AM PDT
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Fire Emblem: Shadow Dragon lost something both mechanically and narratively from Fire Emblem 1 Posted: 09 Apr 2020 04:20 PM PDT I have recently been playing FE 1 in an attempt to at least try to ironman every game in the series and I've come to a realization that we lost a lot of the dialogue between narrative and mechanics going between FE1 and FE11. I want to first take a look at what's different between each entry as a general overview and then look individually at what differences in FE11 take some of the narrative weight away from FE1. FE 1 is an absolute oddity for being the first entry in the series. While the story and narrative are relatively simplistic by modern standards, mechanically no other game comes close to its level of insanity. For those that haven't played it, I'll list a few bullet points to point out the main differences:
There're many more wacky parts to FE1, but not all of it is relevant to the discussion at hand. What I really want to talk about though are stats, FE1's use of them on both weapons and characters, and what these really change in game compared to its remake. The first big thing I want to talk about is Magic. As I stated early, Magic isn't a stat. It's not rolled into Power like in FE2 or rolled into Resistance like in FE5, it just isn't. All tomes will now deal their own might in damage. What this did for the game was wonderful in terms of narrative. Magic wasn't something that one had an arcane tendency towards in universe or something inextricable, but there was no natural capability within people to materialize magic nor resist it in many cases. Magic simply harnessed the power of the elements in most cases and struck out with whatever the power of the tome's spell was. The only improvement one could make to their own magical power was one's understanding and proficiency in tomes, brought about by Weapon Level. What this changes compared to Shadow Dragon comes from how we perceive magic. Lets take Linde and the Aura tome for instance. In a regular run of Shadow Dragon Linde is not very useful. You'll be using Wendell at least and maybe Merric if you're having some fun, but otherwise Linde feels somewhat worthless in a regular H3-H4 run of SD. In Blade of Light though she's still unique to both Merric and Wendell and is useful. Aura deals 20 damage flat. In Shadow Dragon Linde has 2 magic and Aura has 18 might. Technically there should be no difference, but the issue comes from how they play out. Enemies are far speedier and bulkier (some even have resistance stats!) in Shadow Dragon which makes Linde somewhat worse than her counterparts, especially with her issue of availability compounding on how behind she starts. In Blade of Light Linde will shred due to how reliable Aura is until it breaks, but she'll have enough levels by then to promote or approach promotion. Being a mage means a lot more in Blade of Light due to its magic system and Linde is a premier example of the disparity between mechanics of FE1 and SD. Shadow Dragon being a much harder game with little to no change in how units appear weakens the story of some of these character and how the legendary daughter of Miloah goes from a mystical force with a legendary weapon to a character that will quickly get sidelined. Lets go a bit further and talk about another infamous example, Astram. In both FE1 and SD Astram has the exact same stats except for 2 more HP and 1 more move in SD. His performance in FE1 is good enough for the point he comes in at. He's relevant through Endgame, he starts with access to every sword, and is competitive with a pretty average 10/1 Ogma at that point in the game. In SD he's pretty darn bad. There's the whole meme of "Strongest man in Archanea vs one stealy lad", but it's painfully unfortunate that SD did not work to rebalance units as well as they could have or tried to put them in close to their original roles they had from BoL. It comes across as this weird joke when you hear Astram is one of the strongest men in the continent and is an important figure in the Archanean army when he gets shredded in most chapters after he joins. The issue with Astram goes just beyond narrative portrayal of a mechanic, but just makes the villains seem incompetent for putting this guy in charge when his subordinates can overpower him 9/10 times. So sure Astram & Linde aren't as good in FE11 as in FE1, so what? What has everything I've been talking about really amount to? The biggest sticking point for me is purely the subjective impact the narrative has had on me. Linde being a unit that comes with Aura and is a pretty damn good Mage to boot and Astram being a unit that can last through Endgame at base both show these two units with some mythology around them as being worthy of the praises and build up around them. When it comes to having the mechanics of a units stats breach through the game and make a narrative statement we feel like we aren't reading a book and playing a strategy game, but the two have a dialogue and are interacting for that richer experience. FE11's biggest downfall was that we don't have that strong of a dialogue between the story and the mechanics. Anyone can embody and use magic now, the characters mythologized are now somewhat lukewarm at best at times, and now most units can do as they wish. The mechanics of FE11 are fantastic, but I think the reason I just don't feel connected to the game is that lack of dialogue between mechanics and gameplay. I am either talking about the story or I am talking about the gameplay just because the connection between the two is pretty tenuous. Am I saying that flat magic & flat better units are better? No, not always. If Astram was busted in SD it wouldn't exactly make it a better game, but remaking the game and not considering his position I think was a flaw in the remake. Going into future remakes I think IS should take more consideration of the narrative & mechanical connection to use Fire Emblem's identity to its advantage rather than ignore part of its game in favor of another. I'd of course love to hear more thoughts on this from you all though, whether any of you care about this connection or have any other strange examples from FE remakes that feel similar or do support mechanical narrative dialogue. [link] [comments] | ||
Fódlandyr/Fódlanese - Translated Screenshots Posted: 09 Apr 2020 01:15 PM PDT
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Drew Ashe for AnnasRoundTable! Posted: 09 Apr 2020 01:20 PM PDT
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Posted: 09 Apr 2020 01:23 PM PDT
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