- I redrew my Three Houses fan art with my iPad (also drew the Ashen Wolves) for practice. This is not related to having more time in lock down, because I just straight up didn't want to do work as a sensible adult.
- the best dancer :3
- [OC] Pixel Annette ^-^
- Playable Young Jeralt
- Our favorite pretty boy for Anna's Roundtable [@kyaratora]
- pov youre an enemy soldier and this is what you see in your last moments
- Micaiah and Jarod
- I don't really do digital art but this idea was too good to pass up
- Chieftain Camilla
- Please don’t hurt these good girls
- [OC] bridal hapi & coco
- The purest boy, Ashe
- I drew a Byleth fanart
- dondon plays FE12 Maniac Mode 0% growths - chapter 19
- I made a vocal cover of The Edge of Dawn from FE3H with orchestral and folk elements. Hope you enjoy!
- Drew Edelgard while doing the Six Fanart Challenge
- Fire Emblem Expo II is cancelled, but they setup an Online store for some of the Merchandise!
- Hubies birthday
- [FE3HxDanganronpa] Two purple trickster bois
- The current support system has serious flaws - but they've been fixed before.
- If you had to make a D and D game with FE characters as your players, which party would you choose?
- How would you feel about an Avatar being in the next game?
- Dorothea (oc)
Posted: 17 Apr 2020 12:37 PM PDT
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Posted: 17 Apr 2020 08:25 AM PDT
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Posted: 17 Apr 2020 04:46 PM PDT
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Posted: 17 Apr 2020 02:51 PM PDT
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Our favorite pretty boy for Anna's Roundtable [@kyaratora] Posted: 17 Apr 2020 06:44 PM PDT
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pov youre an enemy soldier and this is what you see in your last moments Posted: 17 Apr 2020 03:03 PM PDT
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Posted: 17 Apr 2020 05:29 PM PDT
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I don't really do digital art but this idea was too good to pass up Posted: 17 Apr 2020 06:23 PM PDT
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Posted: 17 Apr 2020 06:14 PM PDT
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Please don’t hurt these good girls Posted: 17 Apr 2020 03:06 PM PDT
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Posted: 16 Apr 2020 08:41 PM PDT
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Posted: 17 Apr 2020 05:06 PM PDT
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Posted: 16 Apr 2020 08:44 PM PDT
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dondon plays FE12 Maniac Mode 0% growths - chapter 19 Posted: 17 Apr 2020 03:07 PM PDT
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Posted: 17 Apr 2020 11:59 AM PDT
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Drew Edelgard while doing the Six Fanart Challenge Posted: 17 Apr 2020 03:17 AM PDT
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Fire Emblem Expo II is cancelled, but they setup an Online store for some of the Merchandise! Posted: 17 Apr 2020 07:51 AM PDT
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Posted: 17 Apr 2020 12:37 PM PDT Today is Huberts birthday. I only just realised it. 17th of the Great Tree Moon. [link] [comments] | ||
[FE3HxDanganronpa] Two purple trickster bois Posted: 17 Apr 2020 10:35 AM PDT
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The current support system has serious flaws - but they've been fixed before. Posted: 17 Apr 2020 06:43 PM PDT Since FE6, one thing this series is famous for is its support system - a person who has played any GBA or modern game will immediately recall exactly how the system works, with the C to A ranking system and general nature of character growth. Yet inherent to this system is a fundamental flaw - characters grow in individual support chains, but not much outside of them. Sometimes, especially with characters such as Bernadetta, watching her start to come out of her shell in a B support is nice, but if you view a C support she has with another character, she's back to screaming and running away. This makes becoming immersed with characters' development generally more difficult, as their growth is often made really inconsistent due to the structure of the support system. Now, I said they've been fixed before, and to an extent, that is true. Four games have solutions that, at the very least, somewhat mitigate this problem. Let's start with Fire Emblem: Path of Radiance. This game maintains the GBA-style support system, with the hard limit on support conversations, but changes how supports are earned. Instead of having to keep two units near each other to gain supports, the two need only be deployed in the same map. This makes gameplay less clunky, as you don't have to worry about farming for supports by bunching units up together. For this topic, however, the big difference is that, by making supports be un-farmable, the characters feel like they're growing because you're seeing them develop by playing multiple chapters, without being able to grind a single support and causing the "character dissonance" mentioned above. Ike and Elincia's supports are already fantastic, but they're made even better because of the limits imposed upon them. If you could just grind for Elincia's supports really fast, or if she were available earlier, her development would be much less impactful. Onto Radiant Dawn. Like PoR, it has the Base conversation system, but unlike its predecessor, traditional supports are gone. This doesn't work as well for character development, as many characters only get one or two info conversations, and are thus starved of growth and investment. The next games I wish to discuss aren't technically Fire Emblem, but they're made by Shouzou Kaga, the original creator of Fire Emblem, and have some key similarities. The first one, TearRing Saga, limits every character to having at most a literal few support partners. However, in this game, supports are more like base convos which activate when the player's party visits a certain map location and/or certain maps are completed, and both support partners are in the same party. These happen decently often, and since they coincide with the progression of the game's story, the characters all feel like they're growing and changing in response to the changes in the world around them, or their perceptions of said world. Berwick Saga, the successor to TearRing Saga, works very similarly, but many characters get events that are tied to their own arcs in the game, and very many characters get their own arcs. Some characters do get scenes with support partners, such as Enid and Perceval, but all of these stories are told through city events, cutscenes which take place between chapters in the game's hub city of Navaron. In short, what the Fire Emblem series should do to improve the establishment and development of its many characters is to tear down the archaic remnants of the GBA era support system, and replace it with something more organic, akin to what TearRing and Berwick Saga did. The base convos from the Tellius games were a good start, but ever since, the series has fallen back on old habits which do not suit the character-driven stories these newer games wish to tell. [link] [comments] | ||
If you had to make a D and D game with FE characters as your players, which party would you choose? Posted: 17 Apr 2020 02:36 PM PDT This post is just for fun discussion and debate. My vote is for the second option. They'd be a concentrated group but would still be chill enough to have fun, some of the groups might... Be a little much. (Cough, cough, group 4) [link] [comments] | ||
How would you feel about an Avatar being in the next game? Posted: 17 Apr 2020 01:39 PM PDT And if you want or expect an Avatar in the next game, what kind of role do you want them to play? Do you want them to be a main character like Byleth or Corrin, or just there like Kris and Mark? [link] [comments] | ||
Posted: 16 Apr 2020 08:57 PM PDT
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