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    Monday, May 11, 2020

    Fire Emblem Dumb_Byleth14.png ( Eunnieverse )

    Fire Emblem Dumb_Byleth14.png ( Eunnieverse )


    Dumb_Byleth14.png ( Eunnieverse )

    Posted: 11 May 2020 06:02 AM PDT

    Annette Week, day 5: Dreams (dream guardian)

    Posted: 11 May 2020 08:56 AM PDT

    Are there any more official dancer artworks in Three Houses like this one?

    Posted: 11 May 2020 10:13 AM PDT

    The FE Avatar Trio and Mother's Day

    Posted: 11 May 2020 04:13 PM PDT

    Drew this cathmir mini-comic to practice using a limited palette (oc)

    Posted: 11 May 2020 01:33 PM PDT

    Fire Emblem Cosplay Album by Luminous Soul Photo

    Posted: 11 May 2020 04:22 PM PDT

    Airy looks like Lysithea imo

    Posted: 11 May 2020 05:03 PM PDT

    My first digital art piece. Constructive criticism welcome!

    Posted: 11 May 2020 04:24 PM PDT

    Lyn vs...

    Posted: 11 May 2020 02:22 PM PDT

    Nolore has to be flat.

    Posted: 11 May 2020 06:11 PM PDT

    Alright, this is gonna be crazy, but hear me out: Nolore-- the world of Fates, home to the continents of Hoshido and Nohr has to be well, flat.

    I'm talking like Golden Sun's Weyard and Pilot/Hikuushi's Flagstone in being legitimately flat.

    If someone was to take a ship and sail far enough out, they'd find an edge and either hit a cosmic wall or fall into oblivion.

    The evidence I have towards this is from the Fates Artbook, which depicts the path of the sun over the world-- Hoshido is in a state of perpetual day, and Nohr is perpetually in night.

    Now that would suggest Tidal Locking, like the Moon is in relation to Earth, or more likely, since the sun is stated to move over Hoshido, a situation like Uranus, where the planet is knocked on its side. Either way, the same side to the star at all times.

    This isn't exactly challenged in game either. Now yes, you can encounter Hoshidan Architecture in Night-time settings... in My Castle, which is an entirely different dimension. During the game, it's either Night in Nohr or Day in Hoshido.

    There's one slight problem with this.

    If it was Tidally locked, Hoshido would be an unbearable hellscape that looks something like this, burning away under the oppressive heat from its host star.

    Meanwhile Nohr, on the night side of the world would be an equally hellish frozen wasteland that puts Antartica and the North pole to shame.

    At the same time, the convection caused by this constant regime of heat and cold in the same exact spots on the world at all times, would create truly nightmarish weather patterns. We're talking Hurricane Force winds as "a light breeze". This would envelop the tiny "safe" twilight region of the world in weather that would make for it being equally unlivable.

    Now a solution: Take a map, unfurl it under a hanging light. Tap the light into motion. Watch how the light illuminates the map. That's the trick. And it never gets too hot because it's artificial, and while one side is always illuminated, the other is still getting heat and warmth from the light.

    It's also completely fictional.

    What I'm saying is Fates is just a story (in universe). Probably written by Owain.

    submitted by /u/AirshipCanon
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    Eliwood is Eligood!

    Posted: 11 May 2020 02:37 PM PDT

    What Failure Entails - Claude's Fate in Non-Verdant Wind routes

    Posted: 11 May 2020 06:50 AM PDT

    Spoilers for all routes in Three Houses

    Since the release of the DLC, more information has come out for Claude and I think most, if not all of it, refutes a common perception of what happens to him at the end of Crimson Flower (if he is spared), Azure Moon, and Silver Snow. Therefore, today, I will be diving into an analysis about Claude's fate in non-Verdant Wind routes. I will be looking at both the English and Japanese version of Three Houses a bit because I think the Japanese dialogue can sometimes show a new perspective. For each section that look at both in, I will specify in parentheses which version of the game I am referencing. "English" means that is the official English localization, "Japanese" means that is the Japanese version, and "Translation" means it is a direct, unofficial translation. Translations will always be as direct as possible. They will not be fancy by extension and might even have awkward flow because it is trying to keep the nuance of the original Japanese in mind. Anyway, let us begin –

    Claude's father is the King of Almyra as mentioned by several of his endings (Annette and Ingrid), but many lines suggest that Claude is not necessarily heir to the throne. Claude says that following in S-support with Byleth:

    Claude (English): "Now I've got to use my other bloodline to change my homeland for the better. I have royal connections there too, insignificant as they may be. It's time for me to struggle all over again and see what good I can do."

    Claude (Japanese): "向こうじゃ俺も王族の端くれなんでれ。この血を利用し、また足掻いてみるよ。"

    In Japanese, I think the implications of what Claude is saying comes off stronger. He uses "王族の端くれ" to describe his position in Almyra and this translates to "borderline royal" (I have seen it translated to "insignificant part of the royal family" as well, but I believe "borderline royal" is probably most direct) and it implies that he is not an important part of the Almyran royal family. A recent Nintendo DREAM interview also supports that interpretation by mentioning that Claude likely has many half-siblings that hated and bullied him.

    In other words, while Claude is Almyran royalty and can claim the throne, I believe he is in competition with his half-siblings and he is not guaranteed to get it. In fact, the reason that Claude is able to become King of Almyra in Verdant Wind is because he accomplished something substantial – united Fodlan – and demonstrated strength and growth. Claude's ending card with several characters like Hilda, Annette, and Ingrid support this interpretation:

    Hilda: "Entrusting the future of Fodlan to his friends, Claude left for Almyra to take his place as heir to the throne. His family saw that he had grown strong and allowed him to claim his birthright."

    Annette: "Entrusting the future of Fodlan to his friends, Claude left for Almyra with Annette, whom he intended to marry. He announced this fact to his father, the king of Almyra, who approved of Claude's growth and Annette's wisdom and resolved to entrust the monarchy to them."

    Ingrid: "Entrusting the future of Fodlan to his friends, Claude left for Almyra with Ingrid, whom he intended to marry. He announced this fact to his father, the king of Almyra, who approved of Claude's strength and Ingrid's virtue and resolved to entrust the monarchy to them."

    In non-Verdant Wind routes, Claude returns to Almyra without achieving anything. This makes his chances of becoming King of Almyra dubious. I do not doubt that Claude will always be trying to find a way to carve out a place where he belongs, but that desire can only get him so far. This is especially so after a telling piece of dialogue in regards to Claude's fate in non-Verdant Wind routes was added in with the DLC. During chapter 15 of Crimson Flower and chapter 20 of Azure Moon, a suspicious man appears in the Abyss monastery segment. When spoken to, these are his lines of dialogue:

    Suspicious Man (Japanese): "同盟が解散?盟主は姿を消したって?……俺の役目も終わりということか。チッ……あの王子め。まあいい、また来る機会はあるかもしれん。今度は飛竜に乗って、堂々とな。"

    Suspicious Man (English): "So the Alliance is finished, is it? The leader's gone? That damn prince. Seems my role here is at an end. No matter. Should another chance present itself, I'll take a less subtle route..."

    Suspicious Man (Translated): "The Alliance disbanded? The leader has disappeared? ...It seems my role here is already at an end. That damn prince. No matter, another opportunity might present itself. Perhaps next time I'll be more grand riding a wyvern."

    This suspicious man dons assassin class clothing so it is safe to assume that he is tasked to assassinate someone. His words are quite vague in the English localization; however, in Japanese, his last sentence translates literally to "perhaps next time I'll be more grand riding a wyvern." As such, the Japanese dialogue makes it very clear that this assassin is Almyran since Almyra is known for its warriors that ride upon the backs of wyverns. And the fact that he views this action as "堂々" or "grand," also reinforces that idea because riding a wyvern is specifically a rite of passage in Almyra.

    In Japanese, he also clearly conveys contempt towards the "prince" he is talking about due to the usage of "め" right after "王子." Therefore, it is safe to deduce that he is trying to kill this prince. At this point in Azure Moon's story, Dimitri is no longer prince of Faerghus – he became king after chapter 18 in Azure Moon. Additionally, in the context of Crimson Flower, it makes no sense for the assassin to talk about the Alliance and Claude before switching to Dimitri without some kind of bridging thought. Thus, the assassin can only be talking about Claude (since Claude is an Almyran prince).

    Therefore, if Claude is not killed on non-Verdant Wind routes, this NPC gives an idea of what will likely happen to him when he returns to Almyra. Claude has spoken briefly about being targeted by assassins in his B-support with Byleth and the threat of an assassin has likely always lurked in the back of his mind (how Shamir and Claude's C-support opens up leads me to believe Claude was initially scared that an assassin had followed him to Fodlan), but the mere existence of this suspicious man plays with the idea that Claude will be killed when he returns to Almyra in non-Verdant Wind routes or at the very least, show that Claude will face strife later on his life (after all, the NPC must have been added for a reason).

    There are a few caveats in regards to this suspicious man, however. For one, he does not appear in Silver Snow. I think this can be explained by how the developers simply copy-and-pasted Verdant Wind's Abyss monastery dialogue on to Silver Snow without second thoughts. This is reinforced by the fact that in chapter 16 of Silver Snow, Constance says "[...] I fear that to proceed will be to abandon all hope of restoring the Imperial House of Nuvelle. Which leaves me with no choice but to appeal to you and Claude for that. My dream is in your hands" even though Claude does not appear in Silver Snow at all. Additionally, this assassin still appears and his dialogue does not change if Claude is killed in Crimson Flower. Once again, I believe this is an oversight due to the sloppy implementation of the DLC. The assassin's first two sentences are unequivocally about Claude but they do not make sense if Claude is killed because he could not have "disappeared." And as established earlier, it makes no sense for the assassin to talk about Dimitri in this context in Crimson Flower. The only prince he could be talking about is Claude; however, the developers seemed to have forgotten to remove the NPC or change things if Claude was killed the chapter prior.

    Unless another interpretation of this dialogue can be pieced together, I believe the intent was to show that either Claude will eventually be killed upon returning to Almyra or show that he will be facing a lot of strife back in his homeland in non-Verdant Wind routes.

    This unfavorable fate also ties into themes that revolve around Claude as well as major flaws of his character. Claude has had his circumstances at birth constantly define him. Being born from a mother of Fodlan descent lead to him being hated for his lineage in Almyra. And entering Fodlan with no word of his existence beforehand meant being suspicious or untrustworthy. He was either treated with contempt or as an outsider before doing anything to warrant those reactions. But on the flip-side, all his connections are also born from his circumstances, namely his status. As Almyran royalty, Claude got connections to Nader, an Almyran general. And as heir to House Riegan, he has connections to Judith and his grandfather, Oswald. None of these connections are things that Claude did anything for either.

    Ultimately, even though Claude's background made his environment hostile towards him, he is privileged in several ways as well. Claude's privilege is a huge character flaw of his that blinds him to the suffering of others and it deserves its own thorough analysis so I will not ramble about it here; however, it is important to note that it exists because it runs in parallel with Claude's overt opposition to xenophobia. Claude wants to be accepted for who he really is and what he has achieved, not what he was born with. A guaranteed ascension to Almyra's throne would dull this thematically.

    But despite his dreaming, the Claude in non-Verdant Wind routes does not have what it takes to realize his lofty ambition. That is because one of Claude's key character flaws is his rationality. His rationality makes him unable to take feelings – the feelings of other people as well as his own – into account. In Crimson Flower and Azure Moon, Judith at the very minimum is always willing to die for Claude. But Claude does not understand why Judith will go to such lengths for him. Hilda is a much more notable example that occurs in Crimson Flower (but she can be recruited in Azure Moon so that is why she is a footnote here).

    In non-Verdant Wind routes, Claude is purely pragmatic. It's why he can survive Fodlan's war – instead of pushing his chances, he backs out when the odds turn sour. But the thing is, that rationality clashes hard with his idealistic dreams. And in the end, Claude locks away his own feelings in exchange for survival. This interpretation is once again supported by the Nintendo DREAM Interview which states that Claude has different values than those from Fodlan and how he believes survival is equivalent to victory.

    Conclusion/TL;DR

    In conclusion, the newly added DLC dialogue, the insight provided in the recent Nintendo DREAM interview, and the in-game endings and themes all suggest that Claude will not claim the Almyran throne in non-Verdant Wind routes. In Crimson Flower and Azure Moon, Claude's final fate is heavily implied to be a road filled with strife or even his own death. It is tougher to discern whether or not he will become King of Almyra in Silver Snow due to the absence of the DLC assassin on that route (which might have been unintentional, but nonetheless, the assassin does not exist in the route); however, with Claude's noticeable lack of accomplishments in Silver Snow, he offers little to garner his father's approval. And even if Claude is able to become King of Almyra, his shortcomings in non-Verdant Wind routes – namely his rationality, ignorance, and reliance on using others – will likely prevent him from finding the true acceptance he seeks.

    I want to end on a huge thank you to u/simplegrocery3 and u/cyrismustang for verifying and/or translating the Japanese portions I wrote about! This essay would not have been possible without their help since I am self-taught in the language and learning. u/cyrismustang has also been translating the entirety of Three Houses's main story as a personal project so please take a look if you're interested in the differences between the English and Japanese dialogue of Three Houses. And also a huge thank you to u/Thanni44 for bringing the DLC dialogue to my attention and discussing with me!

    submitted by /u/Lunallae
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    Ra Yellow: Ignatz

    Posted: 11 May 2020 06:39 PM PDT

    Chrom's inner thoughts

    Posted: 11 May 2020 02:53 PM PDT

    List of Fire Emblem Game Objectives and the Percents and Numbers Behind Them.

    Posted: 11 May 2020 12:01 PM PDT

    So I was curious as to how many objectives of each type were in each Fire Emblem game, so I decided to catalog them into a google sheets file. For context I counted paralogues and gaidens, but made distinctions as to which maps were paralogues. I did not count dlc maps of any kind. Whenever a map had more than one objective I only counted it once for one specific category, but I did make a distinction in parentheses as to what specific map had what alternative clear condition. Maps that have multiple parts are counted as separate maps. So for example, Mystery of the Emblem Book 2's endgame counts as 3 separate maps. Even though the game counts it as one map. For maps with unconventional objectives I included them into the "Other" category. For the number of maps in Gaiden and Shadows of Valentia I asked /u/KrashBoomBang for the number so that number comes from him. For each route of Fates I included the number of pre split and route neutral paralogues into the number count of each route. For Blazing Blade I counted maps that were both in Eliwood mode and Hector mode as one entry, but did add the two exclusive Eliwood mode maps into the final count. For Three Houses I counted each route separately, so maps that are present in multiple paths at once still count towards the path that they are in. So for example Gronder 1 counts as a rout map for every path in Three Houses. Also as an edit, I'm adding the spotpass maps towards Awakening's total since I thought they were DLC but apparently are accessible in the main game.

    Dark Dragon and the Blade of Light

    • 25 maps total

    • 24 are seize

    • 1 is defeat boss

    • 96% seize and 4% defeat boss.


    Gaiden

    • 58 battles, including fixed dungeon encounters, total

    • 55 battles are rout

    • 3 battles are defeat boss

    • 95% rout and 5% defeat boss


    Mystery of the Emblem Book 1

    • 20 maps total

    • 20 maps are seize

    • 100% seize


    Mystery of the Emblem Book 2

    • 24 maps total

    • 24 maps are seize

    • 100% seize


    Genealogy of the Holy War

    • 12 maps total

    • 12 maps are seize

    • 100% seize


    Thracia 776

    • 35 maps total

    • 20 maps are seize

    • 1 map is defend/survive

    • 12 maps are escape

    • 1 map is other

    • 1 map has multiple objectives

    • 57% seize, 3% defend/survive, 34% escape, 3% other and 3% multiple objectives


    Binding Blade

    • 38 maps total

    • 37 maps are seize

    • 1 map is defeat boss

    • 97% seize and 3% defeat boss


    Blazing Blade

    • 48 maps total

    • 15 maps are seize

    • 9 maps are defeat boss

    • 10 maps are rout

    • 6 maps are defend/survive

    • 6 maps are other

    • 2 maps have multiple objectives

    • 31% seize, 19% defeat boss, 21% rout, 13% defend/survive, 13% other and 3% multiple objectives


    Sacred Stones

    • 30 maps total

    • 11 maps are seize

    • 7 maps are defeat boss

    • 9 maps are rout

    • 3 maps have multiple objectives

    • 37% seize, 23% defeat boss, 30% rout and 10% multiple objectives


    Path of Radiance

    • 34 maps total

    • 7 maps are seize

    • 9 maps are defeat boss

    • 6 maps are rout

    • 4 maps are defend/survive

    • 2 maps are escape

    • 5 maps are arrive

    • 1 map has multiple objectives

    • 21% seize, 26% defeat boss, 18% rout, 12% defend/survive, 6% escape, 15% arrive and 2% multiple objective.


    Radiant Dawn

    For context, some maps in Radiant Dawn Easy mode have different objectives compared to Normal and Hard.

    • 43 maps total

    • 4 maps are seize

    • 10 maps are defeat boss on Normal and Hard (13 on Easy)

    • 14 maps are rout on Normal and Hard (16 on Easy)

    • 3 maps are defend/survive on Normal and Hard (2 on Easy)

    • 2 maps are escape only on Normal and Hard

    • 4 maps are arrive on Normal and Hard (2 on Easy)

    • 3 maps are other

    • 3 maps have multiple objectives

    • 9% seize, 23% defeat boss on Normal and Hard/30% on Easy, 33% rout on Normal and Hard/37% on Easy, 7% defend/survive on Normal and Hard/5% on Easy, 5% escape only on Normal and Hard, 9% arrive on Normal and Hard/5% on Easy, 7% other and 7% have multiple objectives


    Shadow Dragon

    • 30 maps total (34 maps in Normal mode)

    • 29 maps are seize (33 maps in Normal mode)

    • 1 map is defeat boss

    • 97% seize and 3% defeat boss


    New Mystery of the Emblem: Heroes of Light and Shadow

    • 41 maps total

    • 26 maps are seize

    • 2 maps are defeat boss

    • 13 maps are rout

    • 63% seize, 5% defeat boss and 32% rout.

    Awakening

    • 51 maps total

    • 21 maps are defeat boss (8 are paralogues)

    • 30 maps are rout (15 are paralogues)

    • 41% defeat boss and 59% rout


    Birthright

    • 43 maps total

    • 1 map is seize

    • 16 maps are defeat boss (5 are paralogues)

    • 24 maps are rout (9 are paralogues)

    • 1 map is escape

    • 1 map is other (Prologue automatically ends after turn 2)

    • 2% seize, 38% defeat boss, 56% rout, 2% escape and 2% other.


    Conquest

    • 43 maps total

    • 7 maps are seize

    • 16 maps are defeat boss (4 are paralogues)

    • 16 maps are rout (10 are paralogues)

    • 1 map is defend/survive

    • 1 map is escape (Chapter 12 and Chapter 15 have this as an option)

    • 2 maps are other (Prologue automatically ends after turn 2 and Chapter 6 is defeat 4 enemies)

    • 16% seize, 33% defeat boss, 37% rout, 2% defend/survive, 2% escape, 5% other and 5% multiple objectives


    Revelation

    • 51 maps total

    • 8 maps are seize

    • 19 maps are defeat boss (5 are paralogues)

    • 22 maps are rout (17 are paralogues)

    • 1 map is other

    • 1 map has multiple objectives

    • 16% seize, 37% defeat boss, 43% rout, 2% other and 2% multiple objectives


    Shadows of Valentia

    • 64 battles, including fixed dungeon encounters, total

    • 5 battles are defeat boss

    • 59 battles are rout

    • 8% defeat boss and 92% rout.


    Azure Moon

    • 44 maps total

    • 30 maps are defeat boss (11 are paralogues)

    • 9 maps are rout (6 paralogues)

    • 5 maps have multiple objectives (4 are paralogues)

    • 68% defeat boss, 20% rout and 12% multiple objectives


    Verdant Wind

    • 42 maps total

    • 28 maps are defeat boss (9 are paralogues)

    • 9 maps are rout (6 are paralogues)

    • 5 maps have multiple objectives (4 are paralogues)

    • 67% defeat boss, 21% rout and 12% multiple objectives


    Crimson Flower

    • 34 maps total

    • 23 maps are defeat boss (8 are paralogues)

    • 6 maps are rout (3 are paralogues)

    • 5 maps have multiple objectives (4 are paralogues)

    • 68% defeat boss, 18% rout and 14% multiple objectives


    Silver Snow

    • 40 maps total

    • 26 maps are defeat boss (9 are paralogues)

    • 11 maps are rout (8 are paralogues)

    • 5 maps have multiple objectives (4 are paralogues)

    • 65% defeat boss, 22% rout and 13% multiple objectives


    Top 5 Seize By Percentage

    1. Mystery Book 1, Mystery Book 2 and Genealogy (100%)

    2. Binding Blade and Shadow Dragon (97%)

    3. Dark Dragon (96%)

    4. New Mystery (63%)

    5. Thracia 776 (57%)

    Top 5 Seize By Number

    1. Binding Blade (37)

    2. Shadow Dragon (29/33 if playing NM)

    3. New Mystery (26)

    4. Dark Dragon and Mystery Book 2 (24)

    5. Mystery Book 1 and Thracia 776 (20)


    Top 5 Defeat Boss by Percentage

    1. Azure Moon and Crimson Flower (68%)

    2. Verdant Wind (67%)

    3. Silver Snow (65%)

    4. Awakening (41%)

    5. Birthright and Revelation (37%)

    Top 5 Defeat Boss by Number

    1. Azure Moon (30)

    2. Verdant Wind (28)

    3. Silver Snow (26)

    4. Crimson Flower (23)

    5. Awakening (21)


    Top 5 Rout by Percentage

    1. Gaiden (95%)

    2. Shadows of Valentia (92%)

    3. Awakening (59%)

    4. Birthright (56%)

    5. Revelation (43%)

    Top 5 Rout by Number

    1. Shadows of Valentia (59)

    2. Gaiden (55)

    3. Awakening (30)

    4. Birthright (24)

    5. Revelation (22)


    Top 5 Defend/Survive by Percentage

    1. Blazing Blade (13%)

    2. Path of Radiance (12%)

    3. Radiant Dawn NM/HM (7%)

    4. Radiant Dawn EM (5%)

    5. Thracia 776 (3%)

    Top 5 Defend/Survive by Number

    1. Blazing Blade (6)

    2. Path of Radiance (4)

    3. Radiant Dawn NM/HM (3)

    4. Radiant Dawn EM (2)

    5. Thracia 776 and Conquest (1)


    Top 4 Escape by Percentage

    1. Thracia 776 (34%)

    2. Path of Radiance (6%)

    3. Radiant Dawn NM/HM (5%)

    4. Birthright and Conquest (2%)

    *Top 3 Escape by Number *

    1. Thracia 776 (12)

    2. Path of Radiance and Radiant Dawn NM/HM (2)

    3. Birthright and Conquest (1)


    Top 3 Arrive by Percentage and Number

    1. Path of Radiance (15%/5)

    2. Radiant Dawn NM/HM (9%/4)

    3. Radiant Dawn EM (5%/2)


    Top 5 Other by Percentage

    1. Blazing Blade (13%)

    2. Radiant Dawn (7%)

    3. Conquest (5%)

    4. Thracia 776 (3%)

    5. Birthright and Revelation (2%)

    Top 4 Other by Number

    1. Blazing Blade (6)

    2. Radiant Dawn (3)

    3. Conquest (2)

    4. Thracia 776, Birthright and Revelation (1)


    Top 5 Multiple Objectives by Percentage

    1. Crimson Flower (14%)

    2. Silver Snow (13%)

    3. Azure Moon and Verdant Wind (12%)

    4. Sacred Stones (10%)

    5. Radiant Dawn (7%)

    Top 4 Multiple Objectives by Number

    1. Three Houses (5)

    2. Sacred Stones and Radiant Dawn (3)

    3. Blazing Blade and Conquest (2)

    4. Thracia 776, Path of Radiance and Revelation (1)


    Number of Paralogues in the Games that have them

    1. Revelation (22)

    2. Azure Moon (21)

    3. Verdant Wind (19)

    4. Silver Snow (18)

    5. Awakening (17)

    6. Crimson Flower (15)

    7. Birthright and Conquest (14)

    Percentage of Maps that are Paralogues in the Games that Have Them

    1. Azure Moon (48%)

    2. Verdant Wind and Silver Snow (45%)

    3. Crimson Flower (44%)

    4. Revelation (43%)

    5. Awakening (38%)

    6. Birthright and Conquest (33%)


    Games Listed from Greatest to Least Depending on the Number of Objective Variety

    1. Radiant Dawn NM/HM (8)

    2. Path of Radiance, Radiant Dawn EM and Conquest (7)

    3. Blazing Blade (6)

    4. Thracia 776, Birthright and Revelation (5)

    5. Sacred Stones (4)

    6. New Mystery and Three Houses (3)

    7. Dark Dragon, Gaiden, Binding Blade, Shadow Dragon, Awakening and Shadows of Valentia (2)

    8. Mystery Book 1, Mystery Book 2 and Genealogy


    List of Games by Number of Maps from Greatest to Least

    1. Shadows of Valentia (64)

    2. Gaiden (58)

    3. Revelation and Awakening (51)

    4. Blazing Blade (48)

    5. Azure Moon (44)

    6. Radiant Dawn, Birthright and Conquest (43)

    7. Verdant Wind (42)

    8. New Mystery (41)

    9. Silver Snow (40)

    10. Binding Blade (38)

    11. Thracia 776 (35)

    12. Path of Radiance, Shadow Dragon and Crimson Flower (34)

    13. Sacred Stones (30)

    14. Dark Dragon (25)

    15. Mystery Book 2 (24)

    16. Mystery Book 1 (20)

    17. Genealogy (12)

    submitted by /u/Excadrill1201
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    My friend recently had his birthday and he's a fan of Deirdre so I tried drawing her!

    Posted: 11 May 2020 07:51 AM PDT

    [Original Art] "I am Edelgard von Hresvelg, heir apparent of the Adrestian Empire. I will follow you, but I bow to no one."

    Posted: 11 May 2020 10:21 AM PDT

    [Original Art] Xane

    Posted: 11 May 2020 09:05 AM PDT

    Flayn and fish! [OC]

    Posted: 11 May 2020 06:20 AM PDT

    I did an Ike doodle

    Posted: 11 May 2020 07:42 PM PDT

    The Blue Lions play Undertale (full version)

    Posted: 11 May 2020 08:44 AM PDT

    What would be the worst continent to live on (during the events of the game)?

    Posted: 11 May 2020 04:51 PM PDT

    Hands down, it's Jugdral for me. Especially if you're a child... horrific stuff.

    View Poll

    submitted by /u/Rejoinable
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    Repositionals need to be a staple in every FE to come

    Posted: 11 May 2020 10:07 AM PDT

    I was playing Golden Deer Maddening yesterday, Chapter 18 ( The Fort Merceus Chapter where you fight DK and Caspar) I wanted to kill DK just for my own satisfaction while also getting the chests and killing Caspar for his Brave Axe.

    Long story short, I pulled off some crazy Reposition + Draw Back + Dance + Canto strats and got everything I wanted. It felt absolutely amazing and it made me realize how dumb I was for not using these skills to their fullest in my previous runs. Repositionals open up so many strategies and gimmicks that would not otherwise be there. Hopefully they become a mainstay in the series.

    submitted by /u/nightshibuya
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