• Breaking News

    Monday, July 20, 2020

    Fire Emblem Bernadetta!

    Fire Emblem Bernadetta!


    Bernadetta!

    Posted: 20 Jul 2020 01:50 PM PDT

    Allow me to demonstrate. Female Byleth GBA style portrait

    Posted: 20 Jul 2020 05:39 AM PDT

    Fried Emblem [OC]

    Posted: 20 Jul 2020 03:54 PM PDT

    I can't talk to the Three Houses Gatekeeper without thinking of Fry...

    Posted: 20 Jul 2020 07:55 AM PDT

    I drew Byleth posing and trying to look cool ��

    Posted: 20 Jul 2020 02:54 PM PDT

    Dumb_Dimitri02.png ( Eunnieverse )

    Posted: 20 Jul 2020 06:34 AM PDT

    Dimitri outfit Celica

    Posted: 20 Jul 2020 09:47 AM PDT

    FEAR THE DEER! Enjoy some GD Sprites from me ^-^

    Posted: 20 Jul 2020 06:18 AM PDT

    [OC] Summer Byleth & friends at the beach

    Posted: 20 Jul 2020 12:53 PM PDT

    I've been working on making miniature for all the house leaders, here is Claude!

    Posted: 20 Jul 2020 03:57 PM PDT

    Dimitri and Marianne (oc art)

    Posted: 20 Jul 2020 07:16 PM PDT

    Edelgard action pose

    Posted: 20 Jul 2020 04:43 PM PDT

    Tharja resting on the stairs

    Posted: 20 Jul 2020 11:31 AM PDT

    Clair Fanart (Fire Emblem Echoes) [OC]

    Posted: 20 Jul 2020 06:40 AM PDT

    I Drew Bernadetta in Pixel Art!

    Posted: 20 Jul 2020 04:22 PM PDT

    Emperor Edelgard fanart!

    Posted: 20 Jul 2020 08:46 AM PDT

    Kris - My thoughts on Fire Emblem's first playable avatar

    Posted: 20 Jul 2020 09:00 AM PDT

    Introduction

    Today, I'm going to tackle a topic that's been on my mind for a long time. Let's talk about Kris. The original avatar, hailing from Fire Emblem: New Mystery of the Emblem. It is my belief, from my time spent in the community, that Kris is heavily misrepresented. While it's perfectly valid to like or dislike any character, I feel the reasons behind the dislike for Kris often involve overblowing problems or misinterpreting aspects of the character entirely. I believe that Kris is the best implementation of an avatar in Fire Emblem, is a boon to the Archanean cast, and an interesting character in their own right.

    Establishing Kris

    Let's begin by talking about Kris's place in New Mystery. For somebody who didn't exist in the original telling, I found Kris to be surprisingly well established within the world of Archanea and within their role in the story. Kris is from a small village in the Altean countryside called Sera. There, they lived with their grandfather, MacLear, a retired Altean knight. MacLear inspired Kris to someday become a knight as well, and so from a young age, Kris trained and studied hard every day so that they could one day follow in their grandfather's footsteps and join the Altean army. MacLear instilled in them many lessons and strict discipline for training. In fact, this lifestyle of training is really all Kris has ever known. Therefore it comes to no surprise that when Kris arrived at Altea Castle to officially become a knight, they were the best in their platoon and took on a leadership role. Kris wasn't handed their position for free. It wasn't natural-born talent or fate that made them a star among the recruits. It was years of slaving away with a training sword and reading countless books on strategy and tactics. Kris is an ordinary Altean with a dream, and the will to pursue it. There is an important connection to note, however, between Kris and the Altean knights. MacLear used to be a friend of Jagen's until he left the knights due to injuries. Jagen describes MacLear's loyalty to House Altea as 'unmatched' and he notes that Kris is as capable as they are because of all the training MacLear put them through. This connection between Kris and Jagen sets up their relationship as Marth's most trusted advisors, and for Kris to one day succeed Jagen entirely in that role when he passes away.

    Kris's ascension to royal guard is a result of gaining Marth's trust after saving a village from bandits despite it going against orders. This follows Marth's personal philosophies to a T. Marth also heard from Jagen how exemplary Kris's skill was. With Kris's efforts and morality on full display and with a good word from his most trusted advisor, Kris seems like a natural fit for the demanding role of being the prince's personal bodyguard.

    If we dig deeper into their supports, there is one more connection to the pre-established world of Archanea to be found with Kris. When Kris was a child, MacLear used to make them deliver firewood to a nearby village as part of their training. It's there that Kris met Norne, a young Altean woman who fought with Marth in the War of Shadows (in the Shadow Dragon canon). While all Kris remembers of their childhood is their intensive training, Norne recounts how Kris was somewhat famous in her small village, and how Kris was the inspiration for Norne to join the Altean army. When Norne was lost in the woods one day, Kris found her and comforted her. This jogs Kris's memory a bit. Back then, Kris shared their dream with Norne about becoming an Altean knight, and that spurned Norne to do the same.

    So, Kris is established in the world of Archanea via the relationship between MacLear and Jagen, as well via Norne. Their ascension to royal guard is explained through the intensive training and studying they did growing up and through their actions in their time in the 7th platoon. It doesn't feel like their position was handed to them simply by the privilege of being a main protagonist, rather it feels like they're a main protagonist because they earned an esteemed position in the Altean army.

    Avatars

    Kris is no ordinary main protagonist, however. Kris is notably the first "avatar" character in the series. This means that their appearance and name can be customized. I personally believe that Kris is the best implementation of an avatar in Fire Emblem. I believe that all 4 playable avatars in Fire Emblem: Kris, Robin, Corrin, and Byleth, are each quite easy to treat as their own character, and is in fact how I choose to treat all of them. Kris isn't me, Kris is Kris, same goes for the rest of them. However, there are people that do treat these characters as self-inserts, and I believe Kris achieves that purpose the best.

    First, and perhaps most importantly, the plot does not revolve around them. Beyond the prologue establishing Kris as a character, New Mystery is first and foremost Marth's journey. Kris is along for the ride just like Jagen, supporting Marth through his hardships, but rarely taking centre stage. Robin, Corrin, and Byleth are absolutely essential characters to the plots of their games. Robin is a deuteragonist that makes important plot decision after important plot decision. Corrin is the main protagonist and the entire plot of their game revolves around them. Finally, Byleth is the most central character to Three Houses and is the key to almost every major development. Kris is a supporting character to Marth, occasionally providing insight but never deciding for Marth. It's easier to self-insert when a character isn't making major plot decisions that you might not agree with.

    Second, you can personalize Kris's backstory. This helps make Kris distinctly your character. For example, my Kris is the child of a priest. Your Kris might be the child of a noble or even an orphan. You can also choose personality traits. While not affecting the dialogue, this still allows you to build a story up for Kris. My Kris is diverse and honourable, but your Kris might be wise and a humanitarian. Also, since there are few set in stone details about Kris's past, it's easy to fill in the blanks with whatever story you'd like. This differs from Robin, Corrin, and Byleth whose lives are very much set in stone outside of Robin's decision on how to end Grima, Corrin's on which path to choose, and Byleth's on which leader to support. You even get to choose Kris's starting class, further building them into the type of character you want them to be. It immensely boosts the role-playing aspect of having an avatar character.

    To be clear, I prefer Robin to Kris as a character. Just not as an avatar. Robin fails as an avatar in my eyes because they are too ingrained as a central story figure in Awakening. I can't see Robin as anyone other than Robin. Robin's story is Robin's, Robin's actions are Robin's. It just becomes weird if I try to insert my own name onto their character. Corrin fails as an avatar for the same reason. Byleth comes a bit closer, but they fail in the complete opposite direction. They're too much of a non-character to be relatable. Byleth also fails in being customizable in any way beyond the name, making it even harder to make them your own.

    One last small detail that I appreciate about Kris's implementation as an avatar is how the customization options you choose have some minor impact on dialogue. For example, Luke will have a different nickname for Kris depending on which type of eyes you choose. Merric will comment on the colour of Kris's hair, and further yet if it's blue, he'll comment about the similarity to Marth. Little details like this really help the Kris you designed feel like a natural inclusion in the world.

    For these reasons, I believe Kris has been the best implementation of an avatar character in Fire Emblem so far. I don't particularly care for Intelligent Systems to try their hand at it again if I'm being honest, but if they do, I hope they take an approach closer to Kris.

    Kris Improves The Cast

    Kris strengthens the cast of Archanea. From established fan favourites to those that weren't much more than walking stats with a portrait, I believe that Kris's presence helps the cast of New Mystery become more interesting characters. Let's begin with a major example, Jagen. The first, albeit minor, thing that Kris brought with them that made Jagen a bit more interesting was MacLear. Jagen only ever interacts with people much younger than him, acting as a mentor. It's nice to know that he used to have a friend in the army, somebody he could call his equal. Kris themself helps Jagen's character arc end on a much more satisfying note. In Mystery of the Emblem, all we know is that Jagen eventually died, and Cain took over his duties. But in New Mystery, we get to see Jagen build Kris up to one day be his successor. It's Jagen that tells Kris what the situation is before each chapter. Jagen and Kris are Marth's two closest advisors during the war, but they're not equals. For most of the game, Jagen is clearly the lead advisor. However, towards the end of the game, Kris takes on a more substantial role. In fact, Kris takes lines that Jagen spoke in MotE. Never entire parts, but a paragraph that used to be entirely Jagen in MotE may now be spoken half by Kris and half by Jagen. I can sympathize with Jagen fans for feeling scorned that a character made up for the remake would say lines originally said by Jagen. The reason I believe this to be a positive for the narrative, however, is because of the progression. The only instances of Kris taking lines from Jagen in the early game is in Chapter 8, where Marth is escaping to Khadein, and Kris tells Marth to be careful instead of Jagen (although afterwards, Jagen jumps in reassuring Marth as well) and in Chapter 9 where Kris asks Marth what to do next instead of Jagen asking Marth. Although in my opinion that instance in particular just strengthens the gap between Kris being a newbie advisor and Jagen being a veteran. It's not until Chapter 15 you have the first real instance of Kris splitting a speech with Jagen that was originally all his. This happens several more times in these later chapters. But to note, by Chapter 19 it's been a year since Chapter 1, which is a lot of time for Kris to mature into their role as a close confidant to Marth. I think it just makes sense for Jagen to slowly let Kris take over as the main advisor. He knows he's old, he says as much several times throughout the game, and preparing a successor is a wise and responsible thing to do; an act of service to Marth and Altea.

    Another major character I believe Kris as a positive impact on is Marth. Kris's presence makes Marth seem a lot more competent relative to MotE. Marth's already an experienced leader and warrior after the War of Shadows. This impact is seen as early as Chapter 1. In MotE Jagen explains to Marth their path to victory (kill the bandits, talk to Lorenz) which should be laughably obvious to Marth. In New Mystery, it's instead Marth explaining this to Kris.

    In Chapter 3 Kris butts into the confrontation with Lang, which doesn't help anything at all. Marth even apologizes for Kris's actions before moving back into the script from MotE (and then Jagen's a badass and challenges Lang to a fight but that's neither here nor there). I think this adds some interesting extra depth to Marth in this scene. He's shown to be very much in control of his emotions, and won't let Kris speak for him. Despite making a diplomatic statement by apologizing for Kris's behaviour, he immediately switches tone and comes crashing down on Lang for all the trouble he's caused. It's a super cool showcase of Marth's abilities as a leader both in regard to his own men and in dealing with problematic leaders from other countries.

    In Chapter 7 of MotE, Jagen tells Marth the legend of Naga after he asks about it, though afterwards Marth hilariously says "I have heard that before". It's clearly just exposition for the player and they couldn't find a natural way to write in that exposition. On the other hand, in New Mystery Jagen asks Kris if they've heard of the tale, and as Kris is ignorant of many things after growing up in the countryside, they haven't. This gives Jagen a reasonable excuse to tell the tale, still exposition for the player, but in a way that makes sense in the context of the story.

    In MotE, Jagen tells Marth the tale of Anri and Artemis on their way to see Gotoh. Tales that he should already be well aware of considering it's the history of the country he rules over. In New Mystery, Jagen instead tells these tales to Kris, where it's much more believable that they may not have heard the stories.

    Kris taking on the burden of all these tutorials and exposition scenes makes Marth wiser and more experienced in comparison.

    Beyond Jagen and Marth, Kris gets a support conversation with every character in the game. I believe this to be especially a boon to the Archanea cast because of how underdeveloped most of them were before this. With the exception of a handful of major players, most of the Archanean cast were nobodies; with only a hint of a personality, if that. Kris is a relatively blank canvas that the cast can paint their personality onto, creating a clear picture for the player to understand a bit of who they are.

    While I do think it is a shame that many characters are relegated to having a support only with Kris and nobody else, in a cast as large as New Mystery I believe this was the most efficient way to convey the cast's personalities. That said, there are still 31 non-Kris supports in the game. Many characters still get a support with at least one other character for pairings where it makes sense (the only major exceptions, in my opinion, are Merric/Marth and Cain/Abel, but they're relatively big players in the Archanean cast anyway, we know more about them than many of the lesser-seen characters). Also, supporting Kris specifically is a way to see these characters without the implicit biases that come with talking to somebody they're already familiar with. For example, you learn things about Bord and Cord in Kris's support conversations with each of them that you don't learn in their support conversation with each other, because they'd never bring those topics up in front of each other! Before New Mystery, Bord and Cord were really just memes because of their appearance and names, but their supports with Kris gives a bit of insight into the type of people they are. You learn that Cord single-handedly rushed in to save a village being attacked by bandits. You learn he has a sense of duty and is always willing to help out those weaker than him. You learn that Bord has a deep sense of camaraderie, and scolded Cord for trying to take on so many bandits by himself, but he'd never abandon his friend. They're not particularly deep characters, but now they feel like people to me. They are now characters that are possible to relate to and empathize with in some way.

    It would take far too long to go through every support with Kris and explain how it expanded on the personality of the other character involved, but I'll go through a few of my favourites to illustrate my point.

    Warren: We learn that Warren is accustomed to being alone. So much so that when he'd go hunting in the mountains, he'd sometimes wait in a hole for days at a time to wait out a blizzard, doing absolutely nothing. He says that if everyone else were to disappear it'd make no difference to him and if he were to disappear it'd make no difference to the world. Kris assures him that this isn't true since they'd be sad to see him gone. In the end, Warren learns that the feeling of loneliness doesn't come from being alone, it comes from becoming alone. Before reading this support Warren was about as "nobody" as you could get, but honestly, I found this to be one of the more fascinating supports in the game. Warren's depressing view of the world is challenged by somebody who heavily values comradery, and he grows as a character because of this.

    Jeorge: Jeorge has very low self-confidence. He denounces the rumours that he's one of the best archers on the continent, claiming his family spread the rumour to help bolster their status. Kris sees beyond the surface of Jeorge. Though he's a pretty nobleman, he's not frivolous. Jeorge wants other's to see him that way so they underestimate him. He's cunning and calculated. Kris's grandfather taught them that you can learn a lot about a person by watching them fight and deduces how every one of Jeorge's actions was premeditated so that he could eventually switch sides from Archanea to Altea. Jeorge's heart is at odds with his mind. Though he wants to live free, he can't help but see people as chess pieces. His nature is to scheme and make cold, calculated decisions. This support helped make Jeorge one of my favourite Archanean characters. It reveals a lot of depth to his personality and made me sympathetic to him.

    Cain: Kris's support with Cain starts out as your run of the mill training support. Cain was the instructor back during Kris's training, and they wish to receive further instruction. There's an amusing moment in the support after a training session where Kris says that it reminds them of their training sessions with MacLear. Cain responds that it's really depressing that he reminds them of their grandfather when he's only in his twenties. The meat of the support happens in their final conversation though. Cain warns Kris not to lower their guard because he doesn't want them to experience regret as he has. He opens up about the time before the War of Shadows where he failed to protect Marth's father, King Cornelius, and was forced to flee back to the castle. He explains how there is no greater disgrace for a knight than losing their liege, and he couldn't even come up with the words to describe how he felt when he had to tell Marth his father's last words. As Kris is now Marth's Royal Guard, he doesn't want them to experience the pain he went through, nor does he want to lose Marth; that's why he's working so hard to train Kris. This is a tender, emotional moment for Cain that you don't often get to see. It's also a natural progression for his arc, as he eventually takes over for Jagen as commander of the Altean Knights. He ends up essentially doing what he's doing for Kris on a larger scale. He's making sure nobody has to suffer the loss and humiliation he did.

    Kris Themself

    These supports are fantastic, but admittedly you can only give so much credit to Kris here. While Kris's personality and position in the army make them an optimal candidate for these supports to take place at all, Kris is not the highlight of any of these conversations. However, that's not the case for all the supports in the game. There are others that do put more of an emphasis on Kris, so now I'd like to highlight some of my favourites in that regard as well. However, from this point I'm going to be switching from referring to Kris, in general, to specifically referring to F!Kris. Quite a few supports vary depending on if Kris is male or female, and these differences lead F!Kris to be my favourite of the two. Although, this preference actually begins before supports are even unlocked. I personally prefer F!Kris's dynamic with the 7th platoon in the prologue. For example, she amplifies Luke's stupidity, which is pretty amusing:

    Luke: It's a challenge, man-to-man!
    Kris: But I'm a woman...
    Luke: Well then it's a man-to-woman challenge!! Kris, you're not afraid to fight me, are you?

    Furthermore, she balances the ratio of women to men in the group a bit better. With Roderick, Luke, and Ryan all being men, Cecil is the only other playable woman in the 7th Platoon (Katarina is there as well, but isn't playable at this point in the game, and leaves the group for a majority of the game afterwards). Even after splitting off from the 7th platoon and becoming royal guard, she continues to help balance the gender ratio. With the main leaders of the army being Marth and Jagen, I think it's nice to get a female presence in there as well.

    As a final more shallow reason for my preference towards F!Kris, I think F!Kris's default design stands out more compared to M!Kris's default design, which feels like a Marth lite. I also prefer the customization options for F!Kris.

    So, what is Kris like as a character? We've already covered that she's spent her childhood laser-focused on her goal of becoming an Altean knight, training every day with her grandfather, and reading anything she could get her hands on to help her improve. Her supports with Caeda, Rickard, Dolph, and Macellan reveal that she's an awful cook. In her Caeda support, she reveals that her grandfather thought her cooking tasted like steel.

    Kris: When I told him I would become the world's strongest, he'd tell me: "I'm sure you can do it." But when I said I wanted to make dinner, he'd say: "If you must insist, then you must strike me down first"... just like that

    Despite her childhood focusing only on training, she expresses interest in becoming more skilled in things like cooking. She fails miserably at it, but Caeda is polite about it.

    Another character that takes notice of her cooking is Rickard. He is surprised to see Kris trying to cook despite being a knight, but she doesn't let her prestigious position go to head. He respects that about her and gives her a hand with her awful cooking, saving the day for all the knights at dinner. She doesn't attempt to take credit for his work though and is honest about who did the actual cooking.

    In several supports, most notably her Caeda and Phina supports, it's revealed that she gets embarrassed easily. She's a mess when it comes to talking about love or the thought of being in revealing clothes like Phina's.

    F!Kris in particular has a sassy and sarcastic side to her that is really enjoyable, something that doesn't come across with M!Kris. You can see this in many of her supports, including Luke, Navarre, Phina, and Samuel.

    Luke: Heh. Kris, don't fall in love with me!
    Kris: Oh, I wouldn't worry about that.

    Navarre: ...You again?
    Kris: Yes, it's me again.

    Kris: ...I've decided. If it's to learn a new skill, I'll do whatever it takes. Besides, revealing clothes are nice. Look, I prepared some for both of us. Phina, try these clothes out.
    Phina: Huh? T-these clothes are... Can you even call them clothes...? I-I might as well dance naked!
    Kris: Come on, take your clothes off.
    Phina: J-j-just wait a minute! These clothes... I'm fine wearing them, but are you, Kris? What would Prince Marth think of us if he saw us wearing THAT...?
    Kris: I am fully prepared to fall from grace together with you.

    (later in the conversation)

    Kris: Phina...
    Phina: Huh...?
    Kris: Gotcha.
    Phina: Eh? Whaaaaat!
    Kris: You asked me to tease you back, didn't you? So I did. But, to see you all flustered like this. So you are a little girl after all, Feena.

    Samuel: Eh? Say what? Kris, your eyes are kinda scary... You sure you're not angry? 'Cause you look really angry.
    Kris: Teehee, why would I be angry...? Come over here!

    Another amusing part of her support with Samuel is when he brings up how there are a lot of cute girls in the army. M!Kris says that he's never really thought about it. F!Kris, on the other hand, responds with:

    Kris: Now that you mention it, I think you might be onto something. I can't believe I never noticed before.

    She gets embarrassed again when he flirts with her saying that she's one of them, but it's interesting to note that she's got an eye for beauty, even if she's not one to make a move.

    Her support with Belf reveals that despite her prestigious position in Altea, she lacks proper etiquette. Growing up in the country, she's not used to castle manners and gets scolded by Jagen often. She hilariously describes speaking to be a chore.

    Finally, there are two traits that are seen time and again from Kris. Traits that you'd expect from somebody who has studied their whole life to become a knight. She displays chivalry through compassion and loyalty to her liege, Marth.

    Despite her commitment to comradery and becoming familiar with others who serve Marth, she is distrusting of Sirius and Astram at first and is unafraid to show it. Kris once more employs her grandfather's age-old technique of watching how others fight to judge their character and concludes that Sirius is a true knight after all and somebody she can trust. With Astram, she realizes that just as she is fiercely loyal to her liege, Astram is fiercely loyal to his. She empathizes with him, puts herself in his shoes, and realizes that she'd have done the same.

    She shows this empathy in many of her other supports as well. She indulges Yuliya in her unfair rudeness, knowing the hell Yuliya's gone through in her life. She helps Jubelo understand that everyone fears death, but they can be more confident and grow stronger by working together. This inspires Jubelo to become strong so he can protect those that protected him. She makes sure Cecil understands that it's totally alright if she's afraid of ghosts. Nobody is perfect, and regardless of any fear, Kris is counting on her. Similarly, she makes sure that Sheena isn't embarrassed by the doll she carries around from her late mother. She even tells Sheena that she also likes cute things, hopefully making Sheena understand that if even one of the army's strongest knights is okay with admitting that, then she can be true to herself as well.

    Above all else, Kris is humble. In this game, subtitled "Heroes of Light and Shadow", Kris is the hero in the shadow. While Marth feels bad that their deeds are being told as his work and his work alone, this is exactly what Kris wants. Kris understands that the world needs a hero to look up to, and nobody is better suited for that than Marth. She is content with her duties as royal guard, serving by Marth's side as his shadow.

    So, as you explore her supports and her dialogue in the story, it becomes clear that there is a lot more to Kris than seems at first glance. I found myself highly entertained reading many of her support conversations and was pleasantly surprised to see that she's got a bit of character to her.

    Kris As An Avatar (Further Thoughts)

    Something important I'd like to talk about in regards to Kris's avatar status is that there is a difference between a character obsessing over Kris and Kris happens to be an avatar, and a character obsessing over Kris because Kris is an avatar. There are examples of both, and the latter is undoubtedly a negative stain on the character. That said, it's minor in the grand scheme of things.

    The character that obsesses over Kris with their avatar status not mattering at all is Katarina. The reason Katarina obsesses over Kris is well explained through her backstory. Everyone she knows treats her like dirt. Her sister, Clarisse, is constantly belittling her and putting her down, and that's the person she's closest to. Her mother, Eremiya, literally tortures children into becoming killing machines. Kris is the first person she meets when she arrives at Altea castle on her mission to get close to Marth for an assassination attempt. In her year in the 7th platoon, however, she's treated with nothing but respect and kindness, a stark contrast to the world she's known up to this point. I think it's only natural that she grows so attached to Kris. They're like an angel compared to the rest of the people in her life.

    To contrast that, there are two glaring instances of uncharacteristic adoration towards Kris that can only be reasonably explained as pandering. The first is at the end of Kris's support with Caeda where she says the following:

    Caeda: Say, Kris. Stay my friend forever. Someday, when this war is over and peace returns... Wouldn't it be nice if we could spend our time... like this, the three of us...?

    It's natural that Caeda has made friends with Kris, but in this instance, she's putting her on the same level as Marth, her fiancé. While I'm sure the three of them would spend time together after the war, this level of adoration is off-putting. There's an argument to be made that her request to Kris in Prologue 8 to protect Marth in her stead is also out of character, but this harkens back to a similar conversation she had with Ogma in Shadow Dragon. Caeda cares deeply about Marth, and it comforts her to know somebody else is watching his back. Ogma isn't here, so Kris, as the newly appointed royal guard, seems like a natural replacement.

    The most glaring example of avatar worship is at the very end of the game after you beat Medeus. There's a specific line that Marth says that is just atrocious:

    "You're my other half, my true friend…"

    He says this when Caeda is right there. After a year of working as his royal guard, Kris and Marth would undoubtedly grow close, but that phrasing is far too over the top.

    That said, I feel strongly that every other aspect of Kris more than makes up for these transgressions. It would be disingenuous to ignore them entirely, but they don't ruin the character for me.

    Conclusion

    In what is a hilarious coincidence, in the middle of my writing this, Kris was revealed for Heroes! I was very excited to see her finally show up after so many years. I'm a huge fan of how her VA did her voice, it fits her absolutely perfectly. And the lines couldn't be better, including referencing her awful cooking and MacLear's lesson on learning about people through fighting. Daisuke Izuka drawing her is perfection, her artwork is amazing! The Forging Bonds has stayed true to Kris's character. It's post New Mystery, and so Jagen comments on how they've grown to be a true knight. They also reference their lack of cooking skill and even how Caeda specifically was teaching them things. Kris and Kris's interactions with each other are pretty amusing as well.

    Through reading all of their supports and replaying the game in the process of making this write-up, I actually grew to like Kris much more. I originally wrote this merely as a defence of an over hated character, but I came to have a real appreciation for her by the end of it. Kris is pretty rad! Whether or not you feel the same, I hope I was able to showcase the aspects of Kris I believe to be well done. Thank you for reading!

    submitted by /u/PsiYoshi
    [link] [comments]

    I drew a shirtless, sweaty Felix training. yeah

    Posted: 20 Jul 2020 08:16 PM PDT

    Sketch of my MVP in Shadow Dragon

    Posted: 20 Jul 2020 02:17 PM PDT

    Fire Emblem Character Survey - Announcing a Hiatus.

    Posted: 20 Jul 2020 02:27 PM PDT

    I've decided to take a week-long break, starting today, give or take a few days, from hosting the survey. Even if the survey is just for fun, in the making of these last few polls I felt a bit too much pressure (mostly from myself) to deliver on my promises and post the survey on time, on top of a constant feeling that I was biting off more than I could chew and frustration that I couldn't always live up to my words (sure didn't help that the only consolation I received when I told someone about it was "you're just inherently unreliable"). While I try my best to make these polls as good as possible, I must reiterate that the reason I organized this survey is purely for the enjoyment of everyone participating in it as well as my own. Thus, I will stop posting new polls for about a week to rest myself physically and mentally and think of a better, less stressful way of organizing the survey in these following days.

    Sorry for not being able to deliver, and thank you for understanding. As I said, I will be back in a week or so.

    submitted by /u/YouDunnoTheJav
    [link] [comments]

    i love dimitri’s ng+ hair, so i did a quick sketch of him

    Posted: 20 Jul 2020 06:38 PM PDT

    Which character's death broke you the most?

    Posted: 20 Jul 2020 12:57 PM PDT

    Honestly, I'm talking any fire emblem game. For me, there are too many. I lost it when Elise died in birthright. She reminds me of my actual little sister and that hit home. Also broke down when Emmeryn voluntarily took her own life (even though it just gave her brain damage.)

    I saw this on another reddit sub group, and wondered what the Fire Emblem community had to say?

    submitted by /u/TheMathNut
    [link] [comments]

    No comments:

    Post a Comment