Fire Emblem Summer Breeze Marianne |
- Summer Breeze Marianne
- I drew Mila
- Petra X Ashe by @yaminogame
- There is not a single fanart of Ashunera here, so I will be the first
- I drew dabbing Marisa
- Marianne and Byleth having tea I drew for a commission!
- I find it interesting that a single member of Awakening's localization team invented the word "paralogue" the way it's used in that game and later games.
- I drew Gunnthra for a commission~!
- Sunshine [Byleth x Leonie] (commission by @Xeno_Gale)
- PeNekoR released his S16-19 Full Cipher Art
- Fire Emblem Heroes - Special Heroes (Dark Desert Rituals)
- Legion
- The Last Promise - A game very much still worth playing
- "Lysithea's Other Secret" ft. Bernadetta & Lysithea
- What does it take for them to be good? Pirate - Berserker. Also, Brigands and Onies
- I keep coming back to Fates because of the Multiplayer and freedom/postgame
- Why are Azura and Lucina so popular?
- Fire Emblem Cipher in English (Edits)
- I Made Book of Blood tome from FE Heroes
- Awakening Lunatic 0% Growths - Chapter 4
Posted: 16 Jan 2021 05:55 PM PST
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Posted: 16 Jan 2021 09:01 AM PST
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Posted: 16 Jan 2021 11:33 AM PST
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There is not a single fanart of Ashunera here, so I will be the first Posted: 16 Jan 2021 12:01 PM PST
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Posted: 16 Jan 2021 06:54 AM PST
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Marianne and Byleth having tea I drew for a commission! Posted: 16 Jan 2021 01:02 PM PST
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Posted: 16 Jan 2021 04:44 PM PST Like, you'd think it would have already been an existing literary term like "prologue" is, but nope. The only usage I could find outside of Fire Emblem refers to "either of a pair of genes derived from the same ancestral gene". After some searching around, I happened to find an old Twitter post by the exact person responsible: Brian Gray. He's a freelance translator frequently contracted by 8-4, and among his other Fire Emblem contributions, he's the sole person credited for translation of Shadow Dragon (the DS remake) and also translated and adapted the lyrics of Shadows of Valentia's ending theme, "The Heritors of Arcadia" into English. As some of you may already know or have guessed, the Japanese equivalent term is "gaiden" (外伝) which is far more common. But there doesn't seem to be a direct English equivalent beyond the standard translation of "side story" (and I think the phrase "side story" only exists as a translation of "gaiden"; I don't think it naturally occurs at all in English). Sometimes the term is used to denote spinoffs, but of course that's not what they are in Fire Emblem's context. But yeah, while this is a creative choice and all, it's kind of weird that there wasn't really an established term for these kinds of chapters besides just "gaiden" or "side story", so one had to be coined. There's "subchapter", but that implies a chapter within a chapter. Maybe "anecdote", but I feel like even that isn't a perfect fit. I guess the problem is most of these literary terms come from, well, literature, and the inherently linear nature of that medium means there wasn't any need for a word for the kind of chapters we have in recent Fire Emblem games. Anyway, just some neat trivia and personal musings I wanted to share. [link] [comments] | ||
I drew Gunnthra for a commission~! Posted: 16 Jan 2021 09:10 AM PST
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Sunshine [Byleth x Leonie] (commission by @Xeno_Gale) Posted: 16 Jan 2021 03:15 PM PST
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PeNekoR released his S16-19 Full Cipher Art Posted: 16 Jan 2021 05:22 PM PST
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Fire Emblem Heroes - Special Heroes (Dark Desert Rituals) Posted: 16 Jan 2021 07:02 PM PST
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Posted: 16 Jan 2021 06:07 AM PST
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The Last Promise - A game very much still worth playing Posted: 16 Jan 2021 12:57 PM PST The Last Promise is known as a meme by many. Some might just know about Kelik, Siegfried's THIS DIVINE LIGHTNING, or whatever other memes about it exist. However, I went into this game pretty much blind outside of the memes and the last map and I must say I had a wonderful time. I did have some buddies direct me on secret shops/and it's "side quests" which are... existent. This game is just oozing heart and soul. Despite its flaws, I can't say it was ever done without effort, and I find it to be on par with every other hack released to this day despite the primitive tools to today. This is like the Toy Story of Fire Emblem hacks. I think if I needed to use one metaphor for the hack in general it would be Kelik as a unit: By all accounts and reasonable sense, he (and the game) should be pretty shit being a swordlocked footie in a pretty enemy phased game. But he really isn't. He gets cared by thoughtful design to help him such as a 1-2 prf with... moderate durability and a sprinkling of other 1-2 swords and gaining a really nice 7 move on promo. Then of course for the final maps his super 1-2 prf which gives him some of the best combat in a combat/stat focused final part lets him always feel good to use even if you cant just throw him into a map and clean house. This ties into him as a character as well. He's a witty character with an arc not just a brooding no personality edgelord the entire time. I feel like just being carried by thoughtful design is what keeps the plot and characters from being just the memes you hear they are. I honestly think Anakin Kelik Shon and Sieg are all above average lord characters which I wholeheartedly enjoyed having their own goals and not always getting along with each other. By the end they all feel close to one another (maybe Shon does get the short end of the stick here compared to the other 3 but I still quite enjoyed him) As someone dabbling in making my own hack with the very flexible FeBuilder that lets you do basically anything you can think of, it really dawned on me how much effort and deliberate programming went into this hack. I got some insights into the programming history of how he used nightmare to basically manually place one tile and enemy at a time which breaks my mind to imagine. In the credits Blazer does say he poured thousands of hours into this and I believe him. This hack always tried a lot I could tell. Even with how good builder is now it's still pain to import music from other games and he made countless gba renditions of other songs that are mostly good. Voice acting in cutscenes is still a supreme meme though. More the fact he did it and implemented it is impressive though. In just a lil summary, play the last promise if you like GBA FE at all. It feels just as Fire Emblem-y as any mainline Fire Emblem game, and I mean that in the best way possible. This early 2010s romhack feels just as good to play as officially licensed games. It still has its jank but I can't really fault it.
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"Lysithea's Other Secret" ft. Bernadetta & Lysithea Posted: 16 Jan 2021 02:25 PM PST
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What does it take for them to be good? Pirate - Berserker. Also, Brigands and Onies Posted: 16 Jan 2021 07:46 AM PST NOTE: This episode will be quite complex so you I recommend watching this before so you can understand everything here without issues: https://www.youtube.com/watch?v=8MdfrMO9aaE Arrr, me maties and welcome back to What does it take for them to be good? Today we'll be sailing the high seas to see if the Pirate and Berserker classes are worth a fine coin or if they will end up walking the plank. Also, we picked up Gonzales, Marty and Rinkah on this trip too. But on a serious note these classes are quite unorthodox. Berserker actually started out as an enemy only class (Source), but gradually developed into their own playable class. Since a lot of games don't feature them I decided to include brigands and onies as it would be a short episode otherwise. With all that out of the way, let us start Analyzing their viability through the gamesFE1
FE2-5
FE6
FE7
FE8
FE9
FE10
FE11
FE12
Awakening
Fates
Echoes:SoV
3 Houses
What makes them bad?Similar to fighter it's mostly that these classlines are usually populated by mediocre units in them. Axes are a problem in FE6, but afterwards they want better units in them like Hawkeye so that this class has strong representatives What does it take for the to be good?
Anyway, I think that is gonna put to rest our axe classes for a while now. Luckely, next time we're covering Next time: Manaketes, Laguz, Wolfskin and Kitsune Previously: Thief - Rogue - Whisper [link] [comments] | ||
I keep coming back to Fates because of the Multiplayer and freedom/postgame Posted: 16 Jan 2021 09:38 AM PST Now, I know that FE is, at its core, a singleplayer game. And just the thought of giving Fates any sort of credit is not going to sit well with people, but hear me out. There was a ton of freedom in which you can build your units in Fates. You can come up with different support combinations for child units, you can try different skill sets and most importantly: You can actually use them against other people. I am one of those weirdos who actually have friends to do that stuff with: We start Fates over, work on different builds and then kill each other in PvP. Its great. Today my Ryoma actually lost to my friends Oboro! CAN YOU BELIEVE IT!? She got a CRIT. One would think that Ryoma is the one who'd come out on top here, but she won against all odds. It was amazing and Ryoma couldn't beat her even with Vantage and Rend Heaven. This is when I realized: I still have to finish Golden Deer in Three Houses. Sure, the story is really great, but I am always super bummed out that I leave all my units in Three Houses behind. Three Houses has no postgame, or multiplayer. You basically come for the story and characters, which is fine, but then you just... leave it- I know Fates' story has huge issues but I can't help but always fall back on it. I am playing Revelation again - which, by all means, the maps are gimmicky and the story is shit. But I have an incredible amount of freedom in how I want my units to turn out and which combinations I want them to be in. Some work better with others, and there are so many classes to choose from. And I know, in Three Houses, I COULD make a General Lysithea just for the heck of it. But why? Nobody is ever going to see it and once I beat the final chapter, that Lysithea is gone. What's the point of building stuff if I can only enjoy the end result for a few endgame chapters? I remember, at the time Fates was new, there were fun YouTube videos. People essentially being like "Okay, how about I ONLY use Units I have captured with Niles?" and the incredible amount of freedom in which you can build units actually made it possible to compete against other players AND the story chapters. This is fun! This is by no means an attempt to shit on Three Houses or anything... But I really wish IS would capitalize on this stuff more. At least give us any sort of postgame maps or something. Awakening had really hard DLC maps that you had to prepare some real godlike units for. That stuff was ACTUALLY FUN. Why take it away??? I spend HOURS on my units in Three Houses, but its essentially only for the final chapter, really. [link] [comments] | ||
Why are Azura and Lucina so popular? Posted: 16 Jan 2021 04:56 PM PST Title says it all, simply wondering why so many people like Azura and Lucina. Not trying to hate on them, I've just never seen the appeal. I'd be happy to hear out why you like them, too, just know I probably won't marry either, at least not terribly soon. Again, not hating, I just want to know why so many seem to adore them, whether general consensus or personal reasons. [link] [comments] | ||
Fire Emblem Cipher in English (Edits) Posted: 16 Jan 2021 06:31 AM PST I've been working for some time on editing Fire Emblem Cipher cards into English just for fun. Here are those from B22 I've done so far. I'm looking for ideas or suggestions. Thank you all. [link] [comments] | ||
I Made Book of Blood tome from FE Heroes Posted: 15 Jan 2021 09:19 PM PST
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Awakening Lunatic 0% Growths - Chapter 4 Posted: 16 Jan 2021 03:11 AM PST
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