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    Sunday, January 17, 2021

    Fire Emblem Persona 4 Golden (Deer)

    Fire Emblem Persona 4 Golden (Deer)


    Persona 4 Golden (Deer)

    Posted: 17 Jan 2021 03:20 PM PST

    One year ago, Byleth sensei received a very important invitation

    Posted: 17 Jan 2021 08:11 AM PST

    |COMMISSION| Shamir Got Drunk af And Byleth Internally Enjoys it

    Posted: 17 Jan 2021 10:31 AM PST

    Dorothea [by Crescentia Fortuna]

    Posted: 17 Jan 2021 08:45 AM PST

    [Original Art] Maiden of Water, Azura

    Posted: 17 Jan 2021 07:58 AM PST

    [OC] Theres not nearly enough fanarts of her so I decided to try to draw my waifu ��

    Posted: 17 Jan 2021 12:42 PM PST

    I just remembered how great the writing in Path of Radiance was.

    Posted: 17 Jan 2021 10:09 AM PST

    When Laguz and Mordecai meet with the Greil Mercenaries and Soren calls them out as sub-humans. Suddenly it just changes the whole mood of the conversation and everyone feels awkward and uncomfortable.

    PoR was not afraid to tread into unconventional territory. It's so quotable and talks about moral gray areas, human nature, and other philosophies unexplored in most games in the series.

    Edit: A word.

    submitted by /u/RangoTheMerc
    [link] [comments]

    Hot takes thread 1/17/20

    Posted: 17 Jan 2021 12:00 PM PST

    Welcome to the first hot takes thread of 2021. Hopefully we'll actually get some news about a new game this year.

    Rules:

    1. Keep it related to FE

    2. Don't be an ass

    3. Mark your spoilers or so help me

    submitted by /u/CrunchingG
    [link] [comments]

    I Animated Byleth

    Posted: 17 Jan 2021 05:22 PM PST

    [FE4 Character Discussion] Examining the Crusaders #49 - Seliph, Scion of Light

    Posted: 17 Jan 2021 07:04 AM PST

    Welcome back to the forty-ninth and final episode of Examining the Crusaders, the series where we analyze all of the playable characters in Fire Emblem: Genealogy of the Holy War. Last time we looked at Hannibal, Thracia's Shield, the general who is loved deeply by his people and his adoptive son. Today we will finally get to the lord of the second generation, Seliph, Scion of Light.

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    Seliph is the son of Sigurd and Deirdre who is born sometime between Chapters 2 and 3. Through Sigurd he carries major Baldr blood and through Deirdre he carries minor Naga blood. Seliph is left motherless not long after his birth when Deirdre is kidnapped by Manfroy; he is then separated from his father during Chapter 5 when Sigurd handed him to the custody of Oifey and Shannan and (correctly) predicting that harm would come to him in the future directed them to flee to Isaach. Sometime after this the three settled in Tirnanog, a remote town in Isaach, along with Edain and several other Generation 2 characters, and Seliph was raised by Oifey, Shannan, and Edain. He first appears at the beginning of Chapter 6 when Grannvale's troops mount an attack on Tirnanog...

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    Chapter 6 introduction: Scáthach comes into Tirnanog in a flurry; he warns that Grannvale is sending a brigade from Ganeishire after them. Larcei in an annoyed tone asks her brother why he is surprised as they were going to come for them eventually; she says that they might as well let them come to make the battle easier. Scáthach then points out that it would be only them fighting as Shannan is away looking for the Balmung at the Aed Shrine and Oifey is still out on his sortie. Larcei though is not keen on shying away as she feels that they are ready to fight after their training despite the fact that they are being treated as helpless children; she doesn't want to allow Grannvale to continue to oppress Isaach, murdering and kidnapping people left and right. Scáthach is still a little bit hesitant to fight but is interrupted by Seliph who correctly deduces that he was told by Shannan to keep Seliph safe as otherwise he would also be chomping at the bit to fight. Larcei speaks up that she didn't want to get Seliph involved but Seliph retorts that he, too, is not a child anymore and needs to stand by the town that raised him. After this, Seliph resolves to move out immediately and tells Lana to stay behind and help out in the town; Lana refuses as she wants to come as well. Seliph says that Lana as a cleric is not suited to be on the battlefield but Lana similarly to Larcei argues that she is dissatisfied with seeing the cruelty of the Empire. Seliph apologizes to Lana for telling her to stay behind and calls for himself and the other three child characters present to move out.

    Seliph contrasts against the other three Tirnanog children present at the introduction as the most "mature" one of them. He is calmer than the other three and makes the decision to fight back against the imperial forces without much hesitation even though Scathach was wanting to get Seliph to safety. Seliph essentially prioritized helping the people of Tirnanog over keeping himself safe, which shows his commitment to that virtue despite how reckless this decision may have been. Interestingly, Seliph wanted Lana to stay behind to be safe, but she refused to do that and decided to stay fighting with Seliph; in a sense, this is a callback to Sigurd's interaction with Deirdre in Chapter 2.

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    Chapter 6 conversation with Oifey: Oifey breathes a sigh of relief that Seliph is safe; Seliph feels the same and asks Oifey how everything is going on in the world. Oifey relays to Seliph that the Empire has become even more harsh to the point where people are rebelling against them. Seliph asks Oifey if it is feasible to assist other rebellions, but Oifey points out that they do not have the manpower to take on the Empire. Seliph responds that it's impossible to turn around from their own rebellion against Isaach, a sentiment which Oifey agrees with. After this, Seliph apologizes to Oifey for starting a rebellion while he was away and asks him to understand his decision. Oifey assures Seliph that he does understand and says that they have to go for Rivough where Dannan is before the Empire can send reinforcements.

    The first of several interactions between Seliph and his mentor Oifey occurs here, where Oifey steps into the role of advising Seliph on what to do in terms of strategy much like he did for his father. We see that Seliph is less confident in his decisionmaking than his father as he recognizes that his decision to go out and fight the Empire was somewhat reckless; regardless, he still gets Oifey to understand why he did what he did and Oifey as a good advisor supports Seliph.

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    Chapter 6 after seizing Ganeishire: Lewyn is at Ganeishire to Seliph's surprise; after Seliph calls him "King Lewyn," Lewyn laments his life and asks Seliph not to call him that again. He then congratulates Seliph on his rebellion against the Empire; Seliph remarks that the people of Isaach had enough and were ready to rebel. Seliph then adds that they are waiting on Shannan, who left earlier in pursuit of a rumor that the Balmung was being held in a shrine in the Aed Desert. After that, Lewyn asks Seliph if he can do a favor; when Seliph accepts, he shows Julia to him. He explains that he found her years ago in Belhalla injured for an unknown reason that even she cannot remember; since then, he has raised her. However, he needs to give her to someone else because he needs to go to Leonster. Seliph agrees to take in Julia but asks that Lewyn returns to get her since she wouldn't be too comfortable among so many strangers; Lewyn agrees to do so and says that he might actually be back by the time the liberation of Isaach is completed. After Lewyn leaves, Seliph promises Julia that he will not allow her to be harmed even as he still is getting stronger himself; Julia just says Seliph's name in response.

    Here is the first time that Seliph meets two other characters whom he develops close relationships with, that being Lewyn and Julia. Seliph is quick to call Lewyn by his title even though Lewyn desires to not be recognized as a "king" of any kind; Lewyn for his part holds Seliph in high regard as well. This reflects the fact that Seliph, as the "new blood" of the second generation, will eventually along with his friends succeed their parents as the crusaders. After this is when Lewyn entrusts Julia to Seliph. Seliph is open with Julia about his thinking, about how he isn't strong yet but wishes to be as strong as his father was so he can defeat the Empire. Trying to fill Sigurd's shoes is a major theme of Seliph's character arc that will be showcased later on.

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    Chapter 6 conversation with Lana/Muirne: Seliph tells Lana that he still isn't entirely comfortable with her being out on the battlefield as it is dangerous. Lana responds that she will be fine. Seliph asks her to take care as she is a vulnerable target; Lana tries to reply but is interrupted by Seliph saying that he is worried for her. Lana just responds with a curt "okay, milord" after that.

    Seliph holds his friend Lana's safety as a top priority...which is why he wants her to stay behind so she isn't threatened on the front lines. This conversation lampshades Lana's inability to attack, much like the Chapter 6 introduction did.

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    Chapter 7 after seizing Aed: Seliph notes that the Aed Shrine looks so deserted. Lewyn then tells Seliph about how the Loptyrians had hidden there; they had no choice but to do this as if they tried to live at the surface, they would have been killed. He adds that he thinks that they were originally good people who became hateful because of their experiences of living on the run. Seliph cannot believe that these people were being tortured for what their ancestors did; he can barely imagine what they went through. He then notices what appeared to be the writing of a child praying for the return of Loptous; this horrifies him as he realizes that Loptous was their only hope. Lewyn concludes by telling Seliph that good and evil cannot be boiled down into simple ideas; people must hate evil in general rather than the individual.

    I have to say that this is one of my personal favorite moments in the entire series, and it contains my favorite quote in the series...from Lewyn. The young and inexperienced Seliph sees the evidence of real suffering at the Aed Shrine, suffering far beyond even what a person like him who has seen and endured "suffering" could have imagined. It's horrifying for him to realize that those children in the Aed Shrine - children who grew up to become Loptyrians like Manfroy - were forced to endure so much hatred for their ancestry. And here, Seliph learns one of several valuable lessons which his father did not learn: evil is a concept, not a person.

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    Chapter 7 after seizing Melgen: Lewyn congratulates Seliph on reaching Melgen, noting that Leonster is not far away. Seliph asks Lewyn if the war will ever end; he asks if they need to kill more people like Ishtore and Liza whom he felt were not truly wicked people. Lewyn reminds Seliph that they still served a brutal tyrant; there was no doubt that they were their enemy, and they won't only be fighting the truly evil people alone. Seliph reluctantly concurs; Lewyn then tells Seliph that he is a good man but could stand to worry less. After that, he says that their goal is to rescue Leonster, and Seliph orders that they move in on Leonster.

    Seliph laments that he killed Ishtore and Liza even though they seemed to be decent people; this shows that he is not really into war, that he hates seeing people die. He does listen to Lewyn's explanation of the reality that supporting the Empire meant that they had to be in the way...but Seliph still isn't satisfied by this. He feels compelled to try to fight by shedding as few lives as possible, and this is another tenet of Seliph that separates him from his father.

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    Chapter 7 conversation with Ares: Ares meets Seliph for the first time. Seliph asks Ares who he is; Ares introduces himself as the Black Knight and the son of Eldigan. Seliph asks Ares if he really means that, and Ares answers that he is in fact the son of the same Eldigan who was killed by Seliph's father and of Grahnye who carried rage at Sigurd for this to her grave. Seliph is bewildered by this claim as he was taught that Sigurd and Eldigan were close friends; it would have made no sense if they hated each other when they died. Ares refuses to accept this as his entire life he was taught that Sigurd was Eldigan's enemy. Seliph then asks Ares if he would like to join his army; he promises that he holds Eldigan in the highest respects. Ares reluctantly agrees to join but threatens Seliph that if what he is saying is false, he will execute him. Seliph agrees to allow Ares to do that if it were to be true as he wishes that Ares knew of how close their fathers actually were.

    Seliph is plainly confused by Ares's hostility towards him. He was taught growing up that his father was friends with Eldigan; logically to him, that would mean that Ares as Eldigan's son would be friendly towards him. But Seliph doesn't collapse under this shock; instead, he maintains his calm as the leader he is and extends his hand towards Ares, offering to partner with him despite their bad first impressions.

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    Chapter 7 conversation with Leif: Leif greets Seliph and introduces himself as the son of Quan; Seliph returns the greeting and expresses his gladness that Leif is unharmed. Leif explains his backstory: his parents had died in the Aed Massacre before Belhalla, which was followed by Leonster's invasion and occupation led by Blume. Leif had been raised by Finn who had been on the run with him since that time, until the day would come when Leonster would make its return. Seliph notes that they both started their rebellions at around the same time; he apologizes to Leif for not coming sooner to aid against Blume. Leif rejects the apology as he says that the failure at Alster is his fault; however, he reiterates that it is not over as he, the son of Quan, will live on in order to not shame his father's legacy. Thus, Leif requests to join Seliph's army along with his remaining soldiers. Seliph thanks Leif for this and notes that their fathers had been inseparable friends; not only that, but Leif's mother Ethlyn had been Seliph's aunt. Seliph then apologizes for the sacrifice that Quan and Ethlyn made for Sigurd's sake. Leif rejects this apology as well as it is not necessary; he is proud of their sacrifice and only has hatred for Arvis and Travant, the "true villains." Seliph then asks Leif finally to join his cause in the name of their fathers, and Leif agrees to do so.

    Seliph and Leif, cousins, meet for the first time here and their stories are contrasted against each other. As I stated in the Leif episode, Leif's rebellion failed while Seliph's succeeded, and it makes Seliph look better than Leif. However, Seliph is still insecure about himself and blames himself for "being too slow" for Leif's rebellion failing even though it was not his responsibility for Leif to succeed. In a sense this is not just insecurity but a sign of maturity as Seliph chooses not to blame others but instead take the blame himself and shoulder the responsibility...although Seliph shoulders a bit too much responsibility.

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    Chapter 8 conversation with Muirne: Muirne calls out to Seliph, and Seliph asks her if something is the matter. She confesses to Seliph that while she was at first excited when they left Tirnanog, she's now scared that one of them will die soon. Given that Ishtar was whisked away just as she was defeated, she fears that some kind of evil force is at work. Seliph on his side confesses that he, too, is scared despite what he has appeared on the outside. He has been kept up at night in fear of what may come and at times even wishes to leave Jugdral. But he resolves to not do this: the people are waiting on him - on them - to liberate them from the horrors of imperial rule. Muirne apologizes for making him worry and promises to give the cause all she can, but she asks Seliph to be careful as she wouldn't know what to do without him. Seliph asks Muirne to be careful as well for the same reason.

    One of the biggest criticisms of Seliph that I've personally seen is that he's "too perfect" and doesn't have any flaws or weaknesses. This entire conversation is a rebuttal to that point. Muirne shares her fears of a darker force orchestrating the war and looking to take one of their lives; after that is Seliph's turn to vent to Muirne. He confesses that, despite the poise that he projects for everyone around him, he is completely terrified by the war and what is happening to the point of having sleepless nights. So much so in fact that he has wanted to abandon Jugdral and go somewhere else where he could worry less. But Seliph knows that this is not the right thing to do; he knows that people are depending upon him and his rebellion to bring them hope and rebuild their lives. And so Seliph overcomes his fears and anxieties and continues to lead the rebellion so as to give those people hope and freedom...but he can only do it with the help of his friends, including Muirne.

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    Chapter 9 introduction: Lewyn reports that Thracia is sending wyvern knights at them again and tells Seliph to ready everyone for battle. However, Seliph expresses doubt about fighting the Thracians as their enemy is actually the empire. He speaks up after Lewyn lashes out at Seliph for feeling bad about fighting against the Thracians; Oifey asks Lewyn not to be so harsh on Seliph given that he's stressed out. Lewyn responds that everyone else is stressed too yet they are still fighting because they know that the war is necessary. Seliph thanks Oifey for speaking up but says that Lewyn is right; he strives to continue pushing on.

    Once again Seliph feels sad that he is fighting people that he knows are not as evil as the Empire; he feels reluctant to attack people like Altena who are not truly evil and seem sad instead. Lewyn lashes out at him for this war-weariness because Seliph should know that war is not perfect, that war kills "innocent" people just as much as it kills evil people. Seliph's loyal adviser Oifey speaks up for Seliph and defends him as his war weariness is understandable, but Seliph turns it down because he ultimately agrees with Lewyn. He knows that the right thing to do is to finish the job in Thracia even if it makes him uncomfortable to fight people who aren't entirely evil.

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    Chapter 9 conversation with Julia: Julia asks Seliph if he is hurt; Seliph says that he is fine and asks Julia to take care of herself. Julia seemingly wants to ask him something and Seliph prompts her but she says that it's nothing. After some more prodding, Julia reveals that she's in a state of dread because she fears being parted from Seliph; Seliph then tells Julia that she shouldn't fear this because he swore to protect her. Julia apologizes to Seliph for being a nuisance and worrying over something she shouldn't worry about. After this, Seliph tells Julia that after they're done in Thracia, they will go to Miletos; not only can they rest there but Seliph will take Julia shopping...provided that she doesn't buy anything too expensive. Julia thanks Seliph and smiles, and afterwards she asks Seliph to close his eyes so she can cast a Ward spell on him to increase his resistance. Seliph asks Julia if she is sure about it because such a spell can endanger her; Julia confirms that she is sure of it as she wants to give back to him for once and confers the spell.

    In this conversation, Julia senses that she will be separated from Seliph in the near future and confesses her fear of this to him. Seliph deep down probably shares in this fear as we saw in his conversation with Muirne earlier; nevertheless, he still assures Julia of his confidence that he will protect her and stop anyone from harming her. Not only that, but Seliph also decides to take Julia on a shopping trip in the future to try to make things feel more normal; for both of them, this will be a rare moment of normalcy which both of them have had robbed from them (especially for Seliph who grew up without his biological parents). This really is what makes Seliph happier than anything else - to feel normal rather than having the weight of the world on his shoulders.

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    Chapter 10 conversation with Shannan: Shannan says that Seliph has really grown lately and that there is nothing left for him to learn. Seliph thanks Shannan for everything as he owes everything he knows about swordplay to him. Shannan trails off, saying only that Seliph thinks that; Seliph asks Shannan if he needs anything as he seems weary. Shannan tells Seliph not to treat him as an old man because he is still young. Seliph apologizes and is going to explain that he did not mean to do that, but he is interrupted by Shannan who says that it is fine. Shannan thanks Seliph anyways for apologizing as it shows that he cares.

    We are about to reach a crucial point in Seliph's story as he is going to enter Grannvale for the first time in his life (remember that he was born in Agustria). He's grateful to his mentors Shannan and Oifey for teaching him and getting him to the point where he is now where he can lead a successful rebellion movement; not only that though but Seliph is close to both Shannan and Oifey as well. We see here that Shannan is like an older brother to Seliph as Shannan teases Seliph for thinking that he looks weary, which reflects how close the two have gotten.

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    Chapter 10 conversation with Oifey: Oifey tells Seliph to look across the strait at Chalphy; Seliph sees Chalphy where his father is from and where Oifey is from. Oifey recalls his memories as a child growing up in Chalphy with Sigurd, Ethlyn, and the rest fondly; Seliph notes that he himself has never been to Chalphy. Oifey realizes that Seliph hasn't been to Grannvale at all given that he was born in Agustria, and Seliph expresses regret that this is the case. Oifey asks Seliph to understand that the people want him to become their prince, that he's their savior; he explains that some actually believe Seliph to be the second coming of Sigurd, a legendary hero. Seliph is terrified that people worship him. Oifey explains that this was a result of the Empire's harshness and brutality. After this, Seliph asks Oifey if he agrees that Arvis is actually the dark god (Loptous); Oifey responds that he doubts it. Seliph asks Oifey who he thinks it is; Oifey chooses not to speculate and instead says that Seliph has to hurry to heed the call of the people to save them.

    Here, we see Seliph lament his complete absence from Grannvale after Oifey reminisces over his good memories in Chalphy. He feels unfit to rule Chalphy because of this; not only that though, but Seliph is anxious as he is aware of what the people see him as. Being placed on a pedestal as a messiah of some kind or even a god understandably makes him nervous because he knows that in truth, he is just a mortal with weaknesses like feeling afraid and not being strong enough. But Oifey, the good advisor that he is, helps Seliph ease into this position, and becoming the savior that Seliph has to do - not because he wants to, but because of his responsibility to the people, the same responsibility which he spoke about in his conversation with Muirne previously. This is what Seliph is more or less: a nervous teenager/young adult who steps up to his responsibilities of bringing hope to Jugdral because he knows that there is no other choice.

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    Chapter 10 conversation with Palmarch: Seliph asks Palmarch if he is fine; Palmarch is relieved that Seliph has come and tells him that he has done everything he could to survive long enough to give Seliph's birthright. Seliph is confused by what Palmarch is giving him; Palmarch tells him that it is the Tyrfing, the sacred weapon of House Chalphy. Seliph asks Palmarch how he has it, but Palmarch refuses to tell him as he swore an oath. Seliph understands this and thanks Palmarch for the Tyrfing, feeling the power that it gives him. Palmarch begs Seliph to retake Chalphy as his subjects have endured so much to see him. Seliph tells Palmarch he can rest easy now as with Tyrfing, there is nothing to fear.

    Seliph's first thought upon seeing Palmarch is to check on his well-being since he is a good person who cares more about other people than about himself. And then after this of course is when Seliph feels the surging power of the Tyrfing for the first time...now, he finally has the confidence of a legendary hero.

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    Chapter 10 conversation with Arvis: Seliph asks Arvis why he betrayed his father. Arvis is happy to see Seliph; he commands the latter on his courage but tells him that courage alone cannot save him. He asserts that his flames will "purge" Seliph from the world.

    After getting Tyrfing (assuming the player didn't miss out), Seliph confronts Arvis. He faces his father's murder to avenge Sigurd. And then he defeats Arvis, seemingly ending that arc...

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    Chapter 10 secret event: Deirdre calls out to Seliph; Seliph is shocked that his mother (whom he somehow recognizes) is there. Deirdre compliments Seliph on the "fine young man" he has become and thanks Lewyn for guiding him. She then tells Seliph that he must never forget his friends and companions and always cherish them as he owes them. After this she asks about Julia and Julius which confuses Seliph as he does not know of her relationship to them. Sigurd then addresses Seliph and tells him that he must stay humble and heed the sorrows and thoughts of the common man; otherwise, the decades of conflict will have accomplished nothing. Sigurd and Deirdre then go away, but not before Deirdre tells Seliph to take care.

    ...but there's still a couple loose ends to tie up. First is this event where Seliph meets the spirits of their dead parents. Seliph is overjoyed that he has finally defeated Arvis and he feels a sense of accomplishment that he's done this, but his parents have to remind him that there are still other things to keep in mind and that he can't rest on his laurels. Deirdre reminds him that he got here only through the help of his friends, and that he must value their help; without that, he would not have even gotten the opportunity to kill Arvis. Meanwhile, Sigurd teaches Seliph the valuable lesson that he must tend to the commoners and attend to their issues as well as his own. This was the lesson that Sigurd himself did not learn until it was too late and he had already unwittingly caused strife in multiple countries. Sigurd points out to Seliph that if this lesson isn't learned, then the 20+ years of war would have been fought in vain. And this is a valuable lesson which Seliph takes to heart as he continues to avoid repeating the same mistakes his parents made.

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    Chapter 10 ending: Lewyn congratulates Seliph on retaking Chalphy and points out the locals cheering for his return. Seliph while he feels good notes that he can't celebrate yet; Lewyn infers that Seliph is worried for Julia and jokingly asks if he is attracted to her. Seliph denies this. Lewyn then explains that he had heard from locals that Manfroy had kidnapped her and posits that she is still in Grannvale. Seliph then points out that it feels weird that Arvis has been defeated yet he still feels empty. After this, Lewyn says that the real battle is only getting started; he ominously notes that the truth will be clear once the war is over.

    One thing that Deirdre also brought up in her conversation is the status of Julia and Julius, which is a major loose end which still needs to be tied up. Because of this, Seliph returns to Chalphy not feeling completely victorious as he is still worried over Julia who he may or may not have feelings for. And thus the final battle looms.

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    Endgame introduction and after seizing Dozel: Lewyn says that the final holy war is beginning. Seliph asks him what he means by that, and Lewyn explains that they have to stop Julius because he is trying to revive the Loptyrian empire. Seliph is completely confused by this and asks Lewyn to explain further; Lewyn then explains by telling Seliph the story of Galle, the bishop who entered into the blood pact with the dragon Loptous and founded the Loptyrian Empire following his return to Jugdral. Seliph tries to get Lewyn to explain what the Miracle of Darna was but he is unable to as they have to go out to fight the enemy.

    Once Dozel is seized, Lewyn laments what House Dozel did; Seliph instead presses Lewyn to continue his story. Lewyn explains that the "gods" at Darna led by Naga were actually dragons and that they had entered into a blood pact with the crusaders there. Naga had bestowed her power on Heim, and Lewyn adds that it is only with Naga's power that the crusaders were able to defeat Loptous. This leads to him explaining that Naga's power had to fall upon one of Deirdre's children; by process of elimination, Lewyn concludes that Julia as Deirdre's daughter carries Naga's power. This completely shocks Seliph as he did not know this. Lewyn then pushes Seliph to go rescue Julia as they need her powers to defeat Julius.

    For the most part both of these conversations are exposition dumps for not only the player but for Seliph. He, like a blind player, is completely bewildered by the revelation that the "gods" he had grown up learning about were actually dragons which gave their blood to human beings - his ancestors and the ancestors of the other crusaders. The revelation that Julia is his half-sister is more personal to him; it shocks him even further that the girl whom he had cared so much for and sworn to protect was in fact his half-sister destined to wield Naga's power. And now he has no choice but to continue his search for Julia to try to save her.

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    Endgame conversation with Larcei/Creidne: Larcei yells at Seliph to wait for her as she wants to come with him; Seliph says that she is welcome to accompany him but asks why. Larcei tells him that oddly enough, she is scared; Seliph concurs on this as he has never known her to fear anything. Larcei tries to enunciate her fear but fails to do so; Seliph says that he understands and bids her to come because having her by his side inspires courage.

    Larcei strangely feels fear because of everything happening around them. Seliph sympathizes with her because he's felt that same fear before, so he offers for her to fight alongside him as it makes him feel good as well. Seliph actually treats his partner like an equal...

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    Endgame conversation with Lana/Muirne: Lana tells Seliph that they are finally near the end; Seliph thanks Lana for all the help she has given. Lana says that she isn't sure if she deserves thanks since she hasn't done anything special. Seliph then realizes that they've been together their entire lives; Lana recalls their afternoons spent playing together as children but remembers that she didn't think they would ever be together. Seliph confesses that he was into her even when they were young, but Lana says that something is off about everything as she may be hurting Julia's feelings.

    It's strange that Julia is brought up at the end but the Lana conversation still has value for Seliph if we put that aside. One thing that supporters of Seliph/Lana oftentimes bring up is the contrast this pairing has with Sigurd/Deirdre; while Sigurd went for instant gratification with Deirdre, Seliph waited to decide on his lover until he realized that it would be his childhood friend Lana after all. This conversation perfectly demonstrates that aspect of this relationship, of how Seliph made the right choice of waiting until he realized that he would best fit with Lana who has always loved him in particular just as he has always loved him.

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    Endgame conversation with Tinny/Linda: Tinny calls for Seliph, but Seliph tells her to stay back because she shouldn't be on the frontlines. Tinny responds by saying that she only wants to help Seliph and give her power to him. Seliph says that he doesn't want to lose Tinny; this is followed by Tinny bringing up Deirdre and explaining that she does not want to leave Seliph's side and meet an end similar to hers, so she wants to fight by his side up until the end instead. Seliph apologizes to her for telling her to stay back and asks Tinny to come with him as they can fight together and earn the victory now. Tinny thanks Seliph for this change of mind.

    Seliph/Lana's appeal is being the antithesis to Sigurd/Deirdre; Seliph/Tinny meanwhile is considered by many to be appealing because of its similarity to Sigurd/Deirdre. Just like in Sigurd's interactions with Deirdre, here Seliph tries to at first get Tinny to stay back because she was weaker. At the surface it ends the same way with Seliph giving into his lover's demands and allowing her to fight alongside him. But in a way, this still shows Seliph growing from his father's mistakes. Sigurd tells Deirdre just to ride with him and not leave his side - he still treats her as someone who needs protection. Seliph on the other hand tells Tinny to fight by his side - he treats her as an equal to him. This is a significant difference as it shows how Seliph has learned to treat other people as equals and treat their contributions as valuable - especially when the other person is his lover.

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    Endgame conversation with Manfroy: Manfroy laughs maniacally that Seliph has come; he has waited for him for some time. Seliph accuses Manfroy of placing Julia under a curse; he confirms this, saying that she is under his control as long as he lives. Seliph realizes that everything that is happening was caused by Manfroy. Manfroy laughs more and tells Seliph that he planned everything so Loptous could be revived; he then continues that Loptous has been successfully revived in the form of Julius and tells Seliph that he cannot stop this now. Seliph curses Manfroy and tells him that he won't see mercy.

    Here is where Seliph confronts the true mastermind of everything that has happened in Jugdral. For once his kind self is consumed by anger as he meets Manfroy and is taunted by him; he realizes deep down that Manfroy is the actual person behind everything that happened to him and his parents, not Arvis. As a result, Seliph channels all of his anger at him; for once, he has allowed himself to indulge his emotions rather than be uptight and project an image of himself to everyone that...isn't truly himself.

    ------

    Endgame conversation with Julia: Seliph asks Julia to wake up; Julia snaps out of the trance and asks Seliph why she is...wherever. Seliph tells Julia that she had been brainwashed by Manfroy, which makes her remember everything that happened. Seliph is happy to see Julia safe. Julia then tries to apologize to Seliph but is interrupted by him as he apologizes in turn for not protecting her. In response, Julia tells Seliph that he doesn't need to apologize as she finally knows why she survived everything: she is fated to fight, so she must not run away. Seliph calls her attitude an inspiration and concurs with her; they cannot run away as their fate is to fight until the end.

    After defeating Manfroy, Seliph is able to wake Julia from her trance. He apologizes over and over again for Julia's kidnapping, which just shows how much his half-sister meant to him. After that is when Julia tells Seliph that she knows now that she can't run away because her destiny is to fight; Seliph concurs because he has already learned this lesson - that they, the new crusaders, have to stay strong because of how many people are depending on them.

    -------

    Ending: Seliph participates in the entirety of the epilogue, and he has a few good moments in the epilogue. First is at the beginning, when Lewyn tells Seliph that he will become the next king of Grannvale. It shocks Seliph at first, but he accepts it because he knows that as Grannvale's "savior" which the people look up to, he has no real choice but to accept it. After that, Seliph will bid farewell to each of the surviving playable characters as they return to their homelands. Of particular note is his farewell to Shannan where he expresses his gratitude to him for raising him and keeping him safe and his goodbyes to Leif and Ares where he establishes his friendships with them just as their fathers were friends.

    But the most poignant of these farewells is when Seliph parts with Oifey. When Oifey tells Seliph that he is going to take possession of Chalphy, Seliph becomes disappointed, even crying as he is going to be parted from the man who raised him and taught him everything he knows. But Seliph regains his composure because he knows that someone has to inherit Chalphy, so like an adult he just has to accept the choice even if it is tough to part from his father figure. He even goes and comforts Oifey when he breaks down and blames himself for what happened to Sigurd (even if Seliph unhealthily blames himself as well for...some reason).

    ------

    Final thoughts: Seliph is the focus of the second generation, and he is the embodiment of what I would say is the biggest theme of this portion of the game: the children learning to grow from the mistakes their parents made. When the second generation begins, Seliph is still a teenager - one of the older ones, but his expedition to fight off the imperial forces was the first time he left Tirnanog since when he first arrived as a toddler. And so Seliph is inexperienced and has a lot to learn. He also has to learn quickly; as the son of the beloved hero Sigurd, he has been thrust into the position of being the savior of Jugdral who brings the people hope. Being forced to grow up and become Jugdral's savior didn't change the fact that Seliph was ultimately still a teenager, one who has doubts about his strength and who is frightened by the influence of the dark god Loptous on everything that is going on around him. But Seliph refused to give in to his weaknesses; even when there were points when he felt overwhelmed, he still stepped up and gave his all to fight for the people of Jugdral and fight to restore peace which is amazing for an 18 year old to do.

    For the people around Seliph, the greatest thing he did was learning from the mistakes of his father and the people around his father. This is showcased at many different points; in smaller ways like in the contrast in his treatment of his lover versus Sigurd's treatment of Deirdre or how he sought to reduce civilian casualties unlike his father, and in bigger ways like when he learns the lesson that people should not be hated or when Sigurd teaches him to learn the sorrow of the common man. Seliph's guiding influence on Jugdral is most prescient in the A-rank ending. We see here the fortress of Darna at peace with the accompanying text scrolling to highlight three virtues: kindness to know the sorrow of men, valor to relieve the sorrow of men, power to prevail over the sorrow of men. These three virtues are easy to get (it's not a stretch to say that Sigurd was kind, valorous, and powerful), but it's harder to know how to properly use them. This is the lesson that Seliph takes to heart; it's what makes him great, and it's only through learning this lesson and growing as a person on many levels that Seliph is able to bring a golden age to Jugdral and become that "divine king" whose name is never forgotten.

    Thank you for reading this episode to conclude this series, and thank you to everyone who has followed the series since I first started it last May. Stay tuned later this week for a wrapup post that concludes the series; until then, so long.

    Previous: Hannibal, Thracia's Shield

    submitted by /u/Skelezomperman
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    I re-drew a pic of Robin I made back in 2017 and thought y’all would like this updated version!

    Posted: 17 Jan 2021 12:56 PM PST

    FIRE EMBLEM: THREE HOUSES - God Shattering Star METAL (feat. Joe Zieja)

    Posted: 17 Jan 2021 06:13 PM PST

    Which art style do you prefer? Awakening or 3 Houses?

    Posted: 17 Jan 2021 07:32 PM PST

    Which art style do you prefer? The awakening and fates style by Yusuke Kozaki? Example 1 Example 2

    Or the Three Houses style by Chinatsu Kurahana? Example 1 Example 2

    I personally prefer the awakening style but the Three Houses style is growing on me.

    submitted by /u/TrunkNum
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    Fire Emblem: New Mystery of the Emblem - Endless Battle | Orchestral Cover

    Posted: 17 Jan 2021 01:15 PM PST

    [OC] Cain the bull

    Posted: 17 Jan 2021 02:33 AM PST

    Thoughts on Tear Ring Saga at Chapter 15

    Posted: 17 Jan 2021 10:46 AM PST

    I've been wanting to play it for awhile but hadn't had a good way to play it until very recently. I wanted to wait until finishing to give my thoughts, but I'm having some very strong opinions on it 15 maps in and wanted to get a few things out. This was written in flow off the top of my head and seems to have gotten too big, tl;dr at the bottom.

    There are plenty of resources you can read through to get an idea of what the game is like Wikipedia so I won't go into too much detail and just wanted to share the most striking details, good and bad about the game that I've got so far, but in short it's a spiritual successor created by FE's original creator, a predecessor project in concept to Iga's Bloodstained or Inafune's Mighty No. 9.

    Overall, I'm really enjoying my experience so I'll start out with everything I dislike about it to end on a positive note. For reference, I've played every Fire Emblem, most at least twice and many more than that on harder difficulties, save for FE1, FE2, and Birthright/Revelations.

    Firstly, the tutorial absolutely sucks. I'm guessing it was made with the idea that many PSX players would never have played the series before, so the first 8 maps offer few options. They're all very large and sparse, especially for how many 4 move units that you have. Rescuing is gone so there's no way to speed up the maps, and certain characters need to visit certain villages for recruitment so if you plan on recruiting all the characters, many of the maps have a hard turn floor approaching 10... which is just way too long for early maps with little going on with few anti-turtling incentives. Also, the AI just seems to act weird at points, they'll run away and and return for no real reason and I can't figure out a rhyme or reason to it.

    Secondly, the transition to the PSX wasn't great in many ways. The game is sluggish due to load times within battle (this might be fixed with a better form of emulation which can enable fast disc loading speed however) and the maps themselves are downright ugly, as are the UI and font... the "wait" option is at the top of the menu so of course you accidentally wait all the time, and just as I've gotten used to it, "Dance" is inexplicably at the top of the menu so my muscle memory hits wait still!

    Cutscenes are awkward as the characters exist as static sprites... their mouths don't move when speaking (I've never understood this change in mainline FE either and I've hated it). Most jolting is the how, when two characters are speaking to each other side by side in a cutscene, the character who isn't speaking disappears, as if it I'm playing a first person visual novel instead of a cutscene viewing two characters speak from a side view. Despite beautiful character art and map sprites/animations, the game is a visual downgrade from Thracia, which is just the truth for a lot of transitory PSX games though so it's to be expected.

    The excruciating start is by far the worst part of the experience so far, but moving onto positives, the map design picks up immediately after the first route split starting with Chapter 9. There's plenty of incentives given for you to speed through maps and get to points as soon as possible. Reinforcements push you into quick seizing instead of waiting around. The map design from 9 on have shown a lot of the better and more creative aspects of Thracia which is awesome.

    Before the divine pulse or Mila's turn wheel, and even before the on-field save points of the Archanea remakes, TearRing Saga implemented the most interesting, and in my opinion best, tool to help players deal with tough maps and permadeath. There is a "Save" staff that you get in chapter 2. It simply saves the game and you're allowed to revisit the save as many times you want. It's use is limited only by the durability that it has like any other FE staff. It's genius. It allows the player to use high risk, high reward strategies or save their game after a good level up or getting a tough side objective finished, while also being itself a resource to manage. It requires the forfeiting of a turn by one of your staff users which is more of a loss than using any unit for an Archanean save point (not to mention its uses are persistent rather than per-map), and it isn't as flat out trivializing as rewinding time. I absolutely love it.

    Finally, Tear Ring Saga has already beaten any Fire Emblem game before or since in how it handles Supports and minor character story integration. The Tellius games came the closest, however all of the interactions came via base conversations which didn't feel as natural as TRS does. To put it simply, if certain characters are alive, they'll actually have conversations with the main characters during regular cutscenes about what's happening in the story, and oftentimes they'll have little quests or events that play out. To give an example of something that's absolutely never happened in any other FE, minor vagueish spoilers: After the recruitment of a certain character, they will confront another character in the army if you've got them. The unit wishes to kill the other unit for their past, but upon confrontation, cannot being them self to do it, so they request the aid of another character to do it for them. They tell the character that they will duel the offending character in question on behalf of the requestor the next time the three of them are all on the battlefield together. So you deploy all three of them and a special event plays out which results in character development, support bonuses, and, having been in a duel, the characters all begin with lost HP, meaning the story affects the game in a way that you can't just decide to engage in the event whenever you want with no thought given it is genius and it's my favorite part of TRS so far. These kinds of events serve to develop minor characters over time in realistic ways that don't revolve around the recent support trend where two characters have isolated conversations with each other until they get married eventually. It feels so much more natural and less forced and I'm absolutely in love.

    Also, not really a positive or negative thing... but who the hell in game dev thought Narron as a unit was "okay"? Let me spell it out for you. Narron is a recruitable Est unit in Chapter 2. He has damn good growths in a game with universally poor growths and low star caps. He is a level 1 cavalier with paragon and passable base stats. You get a knight crest in Chapter 3 which he can pretty much be expected to use right then and there... his promo gains are ludicrous and he learns Adept and fucking Lethality (or Silencer if you prefer that name). I haven't done a ton of research into TRS tiering but in my experience, he could very well be the best character of the Kaga era.

    tl;dr: this game starts slow, the presentation is shaky in a few areas despite some amazing map animations and character sprites. In spite of this, the innovative mid battle save system, map design that picks up quickly after the tutorial, and amazing integration of non-Lords into the main story and side quests has pulled me in and I'm totally obsessed with seeing this one through

    submitted by /u/Monk_Philosophy
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    In the Japanese version of fates when Xander visits your room he comments how him & Corrin weren’t ever alone unless for contests, but in the English supports it says Xander would stay by Corrin’s side until she fell asleep as a child.

    Posted: 17 Jan 2021 07:05 AM PST

    This has me wondering how different are the Japanese dialogues & supports for Corrin & Xander.

    Especially as I kept finding more contradicting stuff.

    Does anyone know if there's a translated version that's more accurate to the Japanese I can find?

    It just felt weird seeing such conflicting information.

    submitted by /u/Lucifer090909
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    Looking for a good sacred stones and genealogy emulator

    Posted: 17 Jan 2021 05:06 PM PST

    After playing all the 3D games I'm looking to play these 2 games. I know we can't directly link the emulators but what sites are generally the best for Fire Emblem

    submitted by /u/MODjacobi
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    I drew Julia from FE4!

    Posted: 16 Jan 2021 08:26 PM PST

    Discovering the joy of Iron Man runs.

    Posted: 17 Jan 2021 05:50 AM PST

    So, I had been taking a break from the series since I got burned out on Three Houses (I had beaten every route on hard and had one left on Maddening) when I got bored on my computer and decided to install a rom of Sacred Stones since its probably in my top three of the series and I decided to try doing an Iron Man run. To those who don't know these runs are when you can't reset the game if you lose a unit and if you lose your lord its game over.

    My run through of Erika's route on normal went with only two characters in my team dying and a pretty easy win. Ephraim on the other hand has been failure after failure after failure. Some of it has been bad luck while other times was bad luck combined with me playing risky. I'm on my fourth attempt but each time I have a lot of fun.

    I have always been the guy who tried to recruit all characters and keep them alive, even though I wouldn't use them, which led to a lot of frustration every time I lost a unit and would have to restart a level. Now it makes the run feel that much more unique and memorable. I feel like I have a hundred stories, like when I lost Artur to a 1% hit chance or every time I've tried to use Amelia to varying levels of success.

    This also makes my playthroughs feel so much faster. Without constantly resetting levels I feel like each time I play I get a fresh challenge. If you have never tried an Iron Man run I could not recommend it enough. It makes the game feel so fresh. I would suggest you take the Fire Emblem you've played the most and give it a shot. As for me, I'm gonna try beating Ephraim's route on normal and then try to beat both routes at least once on hard mode.

    submitted by /u/Vaporsflower
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