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    Fire Emblem Everyone Plays Fire Emblem - Week of February 12th, 2021

    Fire Emblem Everyone Plays Fire Emblem - Week of February 12th, 2021


    Everyone Plays Fire Emblem - Week of February 12th, 2021

    Posted: 13 Feb 2021 07:13 AM PST

    Welcome to the next installment of EPFE! This is a casual space for discussing any ongoing Fire Emblem (or related games) playthroughs. Screenshots, impressions, frustrations... gameplay stuff that would otherwise be removed as a standalone post under Rule 8 can be shared here.

    While you can of course ask for advice here, specific questions might get better responses in the General Question Thread here.

    As always, remember to tag your spoilers, and have fun!

    Last week's thread can be found here.

    submitted by /u/Cecilyn
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    Lysithea Cosplay

    Posted: 13 Feb 2021 09:44 AM PST

    Mr. Ranulf, I believe you have a filter turned on

    Posted: 13 Feb 2021 09:35 AM PST

    Red Dress Judith (Commission, drawn by kisetsuyo)

    Posted: 13 Feb 2021 12:59 PM PST

    Severa kiss for Valentine's

    Posted: 13 Feb 2021 06:13 PM PST

    (Elise X Omori) A little animation test

    Posted: 13 Feb 2021 02:09 PM PST

    Fallen Fir [commission drawn by @voyager_bihai on Twitter]

    Posted: 13 Feb 2021 04:56 AM PST

    I made some Altina fanart!

    Posted: 13 Feb 2021 06:52 PM PST

    New BISMIX ANIMATED! "When you miss"

    Posted: 13 Feb 2021 09:15 AM PST

    My Edelgard and Claude cosplays on ACNH��

    Posted: 13 Feb 2021 07:54 AM PST

    Happy Valentine's!

    Posted: 13 Feb 2021 07:11 PM PST

    Studying: Mommy Ashunera :)

    Posted: 13 Feb 2021 02:53 PM PST

    The modern SOV meta part 2- Route order

    Posted: 13 Feb 2021 02:01 PM PST

    Part 1

    I advise looking at serenes forest for quest info, I cover some quests here but not all of them. Just the ones that require route decisions.

    Act 1

    Before your first fight talk to the distraught lady in ram village to start the fruit of life quest.

    Ideally, the villager exp distribution will have a level 5 Tobin, level 6 gray, and level 3 Kliff/Faye before thieves shrine but this rarely happens in practice. Level 4 Tobin is fine, and the worst-case scenario is not promoting Faye or Kliff.

    Wells

    Thieves shrine has Speed and Not speedwells

    Thieves Shrine and deliverance HQ are special because you can give Celica's route units the wells as well as Alm's route units.

    For Thieves Shrine I advocate getting Tobin to 8 speed from speedwells. Otherwise, save the wells for other units later. Do not give Silque any speed.

    Silque has a lot of trouble hitting doubling thresholds when given speed. For reference, she has a 51% chance of doubling enemy soldiers in the Southern outpost if she hits level 3 and is given 2 speedwells. In southern Zofia 1 level 4 Silque has a 21.6% chance of doubling the fast soldiers and a* 65.7%* chance of doubling the slow ones. So giving Silque speed ends up being this huge gamble that pays off roughly 50% of the time, and the other 50% of the time you wasted 2 wells. Not worth it, especially with some more modern methods.

    For the rest of act 1 try to feed as many kills to Silque as you can, but don't worry if Silque ends up underleveled. If Silque was not fed speedwells there is a really galaxy brain trick to give Silque extra exp. Enemies in SOV will normally activate heal AI when they are below half hp, but if a unit in range will die to their strike then they will attack the player unit instead of healing. Silque is the perfect candidate for this since her hit rate is low enough that this behavior triggers, Since you have turnwheels you can always turnwheel back if needed. You can actually get level 4 Silque after southern outpost this way although the 1-5 training is harder. You'll get the lightning sword after the southern outpost. Also when you get Clair try to feed her combats with the leather shield, swap Clair is a very useful utility unit.

    Once you recruit Clive/Python/Forsyth go back to Thieves shrine. It's time to GRIND.

    1-E is probably the hardest map in the entire game, and it is definitely the hardest map on Alm's route. So we grind in thieves shrine for EXP. You can kill 9 brigands in 1 turn and it's all pretty quick to keep grinding.

    The goals of a grinding trip vary, but a good general set is

    1. Warp Silque
    2. Promoting Merc to myrmidon
    3. Promoting Clive to Paladin
    4. Excalibur Tobin
    5. Getting python to 6.xx so he promotes to sniper after Zofia castle.

    Now that you have these things go back to deliverance HQ,

    Wells

    • 2 attack to Silque
    • Save 1 for leon
    • 1 Speed to Paladin Clive (thieves shrine)

    In Zofia castle remember that you have to kill Slayde before Desaix leaves, and that the generic enemy Cavs do not die in 1 round to the lightning sword. This is also a good time to mention retreating, if you run out of turnwheels it's a good idea to consider retreating, turn smart auto-end to OFF, kill every enemy you can, then instead of ending your turn normally, go to the retreat command (which should exist if you have played at least 3 turns on the map) From there every enemy that died stays dead, and you get all your units/turnwheels refreshed and ready to go.

    In Zofia castle, don't pick up anything. You'll need celica to steal stuff later. Remember to Promote Python before the end of the act.

    Act 2.

    In act 2 you have 2 mages, Mae and boey, and 1 of them should receive all the wells.

    Mae is faster and stronger, but frailer. There are tricks to compensate for Mae's lack of bulk, but many of these are tricky. Mae also has bad movement in the desert, which requires tricks like swap saber to compensate. Mae is technically 1 turn faster than boey but it's very close, and Mae strats require a lot more effort to do properly.

    Boey has worse strength than Mae, and worse speed, but his bulk is significantly better, (only 6 hp and 1 defense worse than base male mage!) Boey in order to work requires you to rig his strength on the first turn of 2-2 (give him 3 zombie kills only so he gets to 1.99 at the end of 2-1). Otherwise he just can't ORKO enemy pirates. So if rigging a stat is something you can't stand pick Mae.

    If going, give Mae +3 attack or +2 attack +1 speed.

    If going Boey give Boey +2 speed +1 attack

    Your Mage of choice should be mostly soloing the act, though Genny and saber should be given kills so they can hit level 7, saber needs to be level 7 at the end of act 2 so he can promote to Myrmidon, Genny wants to be level 8 before 3-3 because physic is very good.

    Leon will join and you need to get him to sniper before the end of the act, this will be important later. You'll pick up a golden apple after killing Barth but don't spend it yet.

    Don't do the Seabound shrine until Celica knows seraphim and even then wait until the end of the act. Necrodragons are tough!

    Before visiting Zofia castle, remember to promote saber to Myrmidon and Leon to sniper and pick up the fruit of life from the distraught lady in ram village

    After beating the cantors with the masked knight, go pick up the Steel lance, The Blue Cheese and the Iron shield, Give the cheese taster the holey cheese and the blue cheese so you can get the medicinal syrup (useful for later) now go back outside and fight the Necrodragons. You want to get shove EXP on the mage you haven't been training by having them use the iron shield during this fight (they should be able to get 1-2 shove EXP this way.)

    After clearing the seabound shrine, if you're using Mae go to thieves shrine and grind Mae to level 11, if using Boey grind Boey to level 9. (you probably won't have to grind Boey at all, and Mae probably only needs 1 turn from thieves shrine).

    Now it's time for the biggest well distribution yet.

    Give Leon +1 speed (From thieves shrine) if his speed is exactly 7. (and it's available) otherwise give any available wells to Mae/Boey.

    • Give Leon +1 attack

    • Give Leon +2 Res

    • Give Mage +2 Exp Wells and +1 Golden apple, promote them to their advanced class

    • Give Mage +3 HP from seabound shrine wells

    • Give mage +4 HP from 2 fruits of life.

    Now that all this is done, go talk to Alm and begin act 3.

    Act 3.

    Now pick up everything you left behind in Zofia castle, the most notable item is the Ridersbane, a truly excellent weapon that will hard carry you.

    Act 3 introduces a concept called Map reinforcements, for the most part, these enemies are very annoying to deal with so I recommend you Almost never backtrack unless absolutely necessary. (for example, you can go to the seabound shrine to promote atlas) In the LTC route, we even avoid doing seemingly required stuff to avoid map encounters. If you care about turns it's a good idea to basically never backtrack

    If you don't care about turns, any time you are in danger of running out of turnwheels do the same strategy as Zofia castle, retreat to reset the map then go back and fight it again. The enemies you killed stay dead and it will make the game into easy mode.

    Do Alm before Celica, Alm will be transferring the bow of the gods (See my forging guide for details) and that will let Leon go BRR.

    You can choose to skip luthier or recruit him before doing Desaix it depends on if you want to avoid some map encounters or if you want an easier Desaix kill

    After defeating Desaix recruit Mathilda and grab all the stuff in the vault, then go to Zofia castle, give the Pegasus cheese to the cheese taster to get an exotic spice (which sells for 3 gold)

    Go back and forge some weapons, (refer to the forging guide) and beat Tartarrah. Go through Sylvain shrine and pick up the gold coin. Send the (fully forged) Killer bow to Celica and do Celica's act 3

    In Celica's route make sure to go south to Zofia harbor to recruit Palla/Catria, then go west to the mountain village to recruit atlas and give the fish crazy man a dried shieldfish, this will let you get the pegasus cheese. Train genny as much as possible so she hits level 8

    Pegasus Cheese goes to Leon if his speed isn't >=8, otherwise, it goes to your main mage.

    So we have invested all these resources into Leon and our main mage, we've done all this setup for 1 map, that map's name is the attack on the desert stronghold, the strategy for this map is simple.

    Killer bow Go brr.

    Once you trivialized the desert stronghold it's time to decide which one of Sonya or Deen to kill. Kill Sonya if your saber is below level 4, and do whatever if he's above level 4. If you're focused on turns don't go inside the desert stronghold interior as it will cost you turns to map encounters.

    Sonya's/Deen's maps are the only maps in the entire series in which completing the map objective doesn't end the map. This is notable in Sonya's map where you can kill Sonya, and still have multiple enemies on the map (especially if myrmidons stayed on Sonya's map. ) then you can retreat on turn 3 and take the now empty top road up to Grieth.

    After beating Grieth if you retreated on Sonya's map there's yet another trick to avoid map encounters. Go into the interior and recruit est/deen/take the stuff, then if the myrmidons entered Grieth's citadel (the map) walk onto the map and then press exit, you now will enter a wild goose chase with the myrmidon. As long as you don't slow down the myrmidon will never catch you. Remember that enemies can't ambush you when you are standing on a circle like the temple of Mila interior, and that act 3 enemies disappear when act 4 rolls around.

    When you get est remember to feed her combats with the fugue shield, as she'll be a useful swap-bot of cuteness later in the run.

    Act 4

    Now that you're in act 4 it's time to do things that we didn't do in act 3. Namely all the dragon shrine quests like son's journal, and recruiting Nomah/doing silver platter quest. Returning the Fugue shield, and obtaining the Rion shield/Jesse (if you didn't in act 3) Peddle the Rion shield to Alm

    Well distribution

    EXP: Promote Myrmidon/Palla/Catria to their final forms. (Palla/Catria level 12 and Myrmidon level 10)

    Attack: Get Palla or Catria to 17 attack if able using attack wells, if unable consider forging a 12 might silver lance and getting one of them to 15 attack one of them needs that much attack to ORKO Necrodragons. Give any spare attack to your main mage.

    Do all of Celica pre-Duma tower before Alm. Make sure your Dread Fighter is killing the other Dreads since your other units will get wrecked by them. \

    After lost treescape you get to the defense wells, give them to whoever.

    Give the Soma to your main mage

    In order to Kill Jedah use boey with Sagitae or Mae with Aura and equip them with the grimoire ring after pinging jedah 3 times from afar rig a dodge+crit or have them mage ring Jedah to death if you don't want to rig a crit. '

    Alm act 4

    This is the home stretch.

    Now it's time to distribute EXP, Promote Clive and Villager Merc using the EXP wells in Sylvain shrine

    Do not give the Rion shield to lord Rion, that is Silque's property.

    Python: +2 res

    Go from 4-1 to Nuibaba in 1 go, do not go to fear shrine until after Nuibaba. Try to invest every kill you can into your dread fighter, we need to get them to loop back into villager so they can be an archer

    The pegasus cheese from xaizor can go to anyone, Delthea for example can use the steel shield with it, Clive wants 16 speed to double certain enemies, but Zeke can do that. Luthier can use it to double some enemies in a similar manner to delthea

    Depending on how much you fed your merc after beating Nuibaba and Jerome you may need to give the last exp wells to your dread fighter to promote them back into a villager. (at level 10) Otherwise, the last 1-2 exp wells can go to Mathilda/Luthier/Alm/python

    Speed in Fear shrine goes to Zeke and Clive, get either one (or both) to 16 speed, 16 is the magic number to double every gold knight not named Rudolph using a -1 weight weapon. The other units that can use speed are python and luthier. Python wants 10 speed to double bow knights in the last bastion, and luthier wants 11 speed to do the same thing with a mage ring. Delthea wants 14 speed to do the same thing with a Silver shield

    Soma goes to silque for warp range.

    Loop merc into villager and have them promote back into archer in the fear shrine (through the duma lance fight) then in the hexlock shield fight they should be able to solo the map except for 1 random baron which luthier will have to kill then get rescued away. This will let the Villager!merc promote into sniper which with a killer bow he will be an absolute legend in the last bastion.

    Now remember to finish Duma Tower before going past Jerome's map, otherwise, you'll be fighting unnecessary Necrodragons.

    Secret shrine defense wells should go all to Alm so he gets ready for his solo

    Act 5

    Act 5 is barely even an act. You get Mycen who's kinda like a baron on a horse, but there's only 1 real map in act 5, and the other 4 are Alm solo's (where nothing happens) and a kill boss map that's a slow warp skip. Your team for Berkut's map should be pretty easy to construct. Just take the units that are the most promoted and send them off.

    EXP wells: 2 to Alm (to help with his solo)

    In order to stealth the gargoyles on this section after entering the EXP wells make a bookmark the gargoyles will reset their position and you can stealth out if you're very quick about it.

    Join me next time when I cover Forging.

    submitted by /u/ussgordoncaptain2
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    The church hates to see a girlboss winning

    Posted: 13 Feb 2021 05:25 PM PST

    Byleth is grading your tests. What mark will you get?

    Posted: 13 Feb 2021 01:42 AM PST

    [OC] Seiros fanart

    Posted: 13 Feb 2021 01:08 AM PST

    Awakening Lunatic 0% Growths - Chapter 23

    Posted: 13 Feb 2021 10:42 AM PST

    Underrated features you'd like to see return

    Posted: 13 Feb 2021 04:34 PM PST

    In your opinion, what small features, gameplay or story wise, would you like to see return?

    Personally I really want to see the mourning quotes from echoes return. They just made each death so personal.

    submitted by /u/EducatedOrchid
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    Happy (Early) Valentine's Day! I think Lucina loves your gift.

    Posted: 13 Feb 2021 10:52 AM PST

    As bad as I didn’t want to open it; I had to.

    Posted: 13 Feb 2021 07:46 PM PST

    i drew some famous faces as academy students

    Posted: 13 Feb 2021 07:14 PM PST

    I Drew Annie, Bertholdt and Reiner as Academy students! Follow me on IG for more @gudiwave

    Posted: 13 Feb 2021 07:12 PM PST

    Racial slurs in POR and RD are WILD

    Posted: 13 Feb 2021 03:20 PM PST

    Was chatting about some of the terminology in Ike's games. Someone couldn't remember the term "laguz" for beast tribe members. I was suddenly reminded of the term "beorc" for humans and realized how WILD it is that this term was a thing.

    For those that don't know/remember, the context of the term "beorc" is that, in Ike's world, it's the PC term for regular humans (of the non-transforming variety). The reason they don't say "human" is because "human" is a racial slur. It's technically humans' fault- they were racist first- calling laguz "sub-humans". So laguz retaliated by turning the "human" into a racial slur as well. Ike is warned by the laguz Ranulf that if a laguz refers to him as "human" instead of "beorc" that they're being racist.

    I didn't really think much of it at the time but looking back at it later I can't believe they took a term as basic as "human" and made it a racial slur. What do you even do with that??? It's the name of a species - that woud be like making tree a racial slur against tress. How many books would have to be reprinted if "human" suddenly became offensive in our world? Just WILD y'all.

    submitted by /u/rougepirate
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    Please Enjoy my Portrait study I turned into Eirika

    Posted: 13 Feb 2021 01:54 PM PST

    Do you think the next FE entry (be it remake or new title) should have a hub world similar to Fates and Three Houses?

    Posted: 13 Feb 2021 05:57 PM PST

    I really liked the MyCastle in Fates. It was a fun getaway from the brutality of the Conquest maps. It was also really cute to have a little home for ourselves and our spouse!

    And I think garreg mach really helped contribute to more well-rounded side characters since we got to see their opinions on the current plot. The only downside being that I'd probably spend 30 minutes on my explore days trying to talk to everyone and do as much as I can.

    What are your thoughts?

    submitted by /u/dimmidummy
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    [oc fanart] [slight spoilers] Have a setleth meme inspired by a nakey jakey bit

    Posted: 13 Feb 2021 01:29 AM PST

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