Fire Emblem Everyone Plays Fire Emblem - Week of April 16th, 2021 |
- Everyone Plays Fire Emblem - Week of April 16th, 2021
- Tiki telling you everything will be OK?
- I drew Nemesis as The Tower!
- ingrid & riesz
- Ancient Horrors - FE 8 map sprites in FE Fates' style (Chapter 3 + 4)
- A Fodlan mod for Crusader Kings III just released
- Lucina Comic I made! Hope you like :)
- Does anyone else feel like they did say'ri dirty?
- Fun fact: Apparently Northern Thracia's castles are named after Irish provinces/cities
- I commissioned a Byleth x Shamir piece from Vallurite! Source in the comments.
- Looking for feedback, this is for a commission and I don’t play any of the games
- Fire Emblem Heroes - Special Heroes (Childhood Encounter)
- I recently played Vestaria Saga Gaiden: The Holy Sword of Silvanister. Here are my very long-winded thoughts in no particular order.
- What is the mightiest mainline nation in all of FE in the context of their respective games?
- Step 9: Increase employee turnover rate to 100%
- Evidently, I probably wouldn't mind the whole "X number of dead units to get a replacement unit that is mildly tough and serviceable for replacing the lost units" mechanic from Shadow Dragon, if the number was lowered to 5 dead units or so.
- I was one step from becoming a elitist, but 10 minutes in preparation trying to put the units on the right side made me reconsider.
- Kinda having trouble with final battle (BL) because I was an idiot for the past month lol
- Elephants in FE
- Same Name Slam #7: Battle of the Cecils (Cecil vs Cecilia)
- What are some major historical events in the games?
- Revelations Lunatic Negative Growths - Chapter 14
- Vocaloid Lissa (commission by @NaomiSunny121) (x-post from r/IAmNotDelicate)
- Largo (FE9): Glass Cannon of Radiance
Everyone Plays Fire Emblem - Week of April 16th, 2021 Posted: 16 Apr 2021 05:30 PM PDT Welcome to the next installment of EPFE! This is a casual space for discussing any ongoing Fire Emblem (or related games) playthroughs. Screenshots, impressions, frustrations... gameplay stuff that would otherwise be removed as a standalone post under Rule 8 can be shared here. While you can of course ask for advice here, specific questions might get faster responses in the General Question Thread here. As always, remember to tag your spoilers, and have fun! Last week's thread can be found here. [link] [comments] | ||
Tiki telling you everything will be OK? Posted: 16 Apr 2021 09:32 AM PDT
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Posted: 16 Apr 2021 09:59 AM PDT
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Posted: 16 Apr 2021 01:43 AM PDT
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Ancient Horrors - FE 8 map sprites in FE Fates' style (Chapter 3 + 4) Posted: 16 Apr 2021 07:45 AM PDT
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A Fodlan mod for Crusader Kings III just released Posted: 16 Apr 2021 03:12 PM PDT
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Lucina Comic I made! Hope you like :) Posted: 16 Apr 2021 07:49 PM PDT
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Does anyone else feel like they did say'ri dirty? Posted: 16 Apr 2021 04:37 PM PDT You have a late character that is an integral part of awakening. She has some of the most dialogue of a npc in the game, has an interesting story. Why can she marry anyone besides the protagonist. Besides libra I'd argue she is one of the most interesting characters of the campaign. She has more supports than the usual robinmancers but still. They did her dirty in my opinion. [link] [comments] | ||
Fun fact: Apparently Northern Thracia's castles are named after Irish provinces/cities Posted: 16 Apr 2021 08:16 AM PDT
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I commissioned a Byleth x Shamir piece from Vallurite! Source in the comments. Posted: 16 Apr 2021 01:45 AM PDT
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Looking for feedback, this is for a commission and I don’t play any of the games Posted: 16 Apr 2021 08:57 AM PDT | ||
Fire Emblem Heroes - Special Heroes (Childhood Encounter) Posted: 16 Apr 2021 08:01 PM PDT
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Posted: 16 Apr 2021 12:40 PM PDT So, some quick context for the uninitiated before we begin. Vestaria Saga I is a game made by Shouzou Kaga, the creator of Fire Emblem. It got a fantastic translation, released on Steam on the 27th of December, 2019. It's quite a good game despite being in SRPG studio. The Holy Sword of Silvanister, which I'll be calling "Silvanister" or "HSoS" for the majority of the post, is the currently untranslated direct sequel, which follows the adventures of the previous game's main protagonist, Zade, shortly after the previous game's events. I experienced the game's story using the machine translation program Textractor, along with the youtuber Zephgarus's rough translation scripts, which cover nearly 2/3 of the game. I used a spreadsheet, made by Aggro Incarnate, on the occasion that I thought I would easily miss something/was too confused. Most of the game, I played without it. To get presentation out of the way, it's SRPG studio. It doesn't look good. It even lagged a bit in two maps, and crashed twice over the course of my playthrough. These were very rare instances, but they did happen. The soundtrack for HSoS reuses a lot of pieces from Vestaria I's OST, along with a few new pieces to help set the mood of specific scenes. My favorite track that (I don't think) was used in Vestaria I is the track "Remembrance," which only plays twice, and at pivotal moments in the story. So, the story. Despite having my experience be with the rough script translations and the incredibly rough Textractor, it was a very good follow-up to Vestaria I. It did something I hadn't thought the game would attempt to do, and something I haven't really seen many FE(like) stories address: The reasons why a conflict started after the fact, and the meaning behind the conflict. The only FE(likes) I can think of that have done anything similar are Radiant Dawn for its perspective of the Daeins after the Mad King's War, and Berwick Saga for dealing with a centuries-long conflict based on zealotry and fear above all else. The story also picks up on the previous game's hanging threads in a very satisfying way, with some interesting twists and turns along the way. I would be remiss, however, to not mention the worst bit of storytelling in HSoS: A scene that is about 85ish minutes of PURE DIALOGUE. You can skip it or fast-forward through it (takes about 2 minutes to do so), but the information gives in this part of the game is very interesting, and helps make sense of stuff that happens later in the story. A few scenes in particular are essential to understanding some of the smaller details, but you can skip it and probably understand the game's plot. Just... some of the mystery set up in maps like Chapter 2 will fly over the player's head more easily without this. For map design, there exist four broad tiers of maps in the game. There is the top tier, of all the good/great and consistently fun maps in the game. Most of the game, thankfully, falls into this category. Chapters 1, 4-7x, 13, 15-18, and 21-Endgame (25). The second tier is made of maps I still enjoyed despite having some odd flaw or just not being the most interesting, but are not maps I would actually call completely boring. This tier is comprised of Chapters 2, 3, 9, 10, 14, and 19. The third tier is only two maps, and to put it simply, they were boring almost the whole way through. Chapter 12 was a bit better than chapter 8, because it did have a unique threat coming towards you, but most of it was just waiting around. The bottom tier are probably the most sad maps for me, as they're ones where I see what Kaga was going for, but they just fell flat on their face anyway. Chapter 20 was the lesser of two evils here: it's a massive defend map with an insane amount of enemies. It's manageable if you do some Arbalest cheese to stop the thieves from enjoying the wall, but most of the time, it's just bashing your head into a wall and hoping that you'll get rid of enough thieves to make the defense reasonably possible while also exploiting the AI so the one single capture target can get inside. Yes, capturing exists in this game. I'll talk about that later. Chapter 11 was undoubtedly awful, though. If you don't have specific things prepared in the previous map (again, something I'll get to), it's just miserable at the start. And then you have to slog the rest of the map. It's not good, though I kinda see what Kaga was going for. It just fails even harder than Chapter 20, and is a much worse idea. Despite these stinkers, the map design was overall quite good, though, and despite the occasional low lows, the highs were fantastic. Favorite maps were probably Chapters 6, 7x, 17, 21, 24, 25. Now, for the fun stuff. The jank. For it wouldn't be Kaga if it weren't super janky in places. To start, capturing is back! This time, you can only perform it on enemies marked with a star icon next to their name with a specific capture unit (Usually Zade, but sometimes someone else if he's not around). Enemies must be at or below 10HP to be captured, and capturing them usually rewards you with items or a recruitable character. It's a good system, especially on maps where Barzelhen is around. Barzelhen is a meme unit, with a personal axe that makes enemies briefly immortal when he hits them with it. This is the perfect capturing tool, when you have access to it. Which isn't as much as I'd personally like, but oh well. The game also has the Deathmatch skill from Berwick, but it's a universal effect that lasts indefinitely(?). There're only maybe two or three enemies in the whole game with it, or at least, ones where it mattered. One of your units in Chapter 11 gets an Axe that gives them the Deathmatch Skill while they have it equipped, which is very fun to mess with, particularly if you're as stupid a player as I am. Another major funny point of the game is the Impetus Staff. Simply put, this staff refreshes one adjacent unit. It has 8 uses. The twist here is that they are buyable in one of the shops in Chapter 16. So, if you do my preferred strategy of placing the Paragon manual on Barzelhen, who gives you 600 Denarii every level-up, and give one of the units available for the map the Master Haggler's Book, you can buy Impetus staves for about 2700 Denarii a pop, and have the money to buy an insane amount of them. This is hilarious, especially when you've got several staff units in the cast, and a Taskmaster Manual to teach one of your other units to become a refresher. Simply put, this game is hilarious to plan strategies for, since it allows you to do the most stupid and funny things. And now, for the most unique thing about HSoS: The availability system. Simply put, this game's availability is insane. Zade, despite being the Lord, is not present for several missions, and sometimes the game's secondary protagonist, Laurec, is also absent. I can't go into all the details about it, but there are a few points in the game where you're conducting "simultaneous operations." That is, units you deploy in one map cannot be deployed in the other map of the set. It's a very fun system to play around, and what absolutely stuck out to me the most in this game. So, basically, rant over. To give a broad conclusion, Holy Sword of Silvanister is an incredibly strange experience, but one that should be admired for its uniqueness as an experience despite its faults. The day it gets translated (Hopefully Kaga responds to DANGEN soon about a translation), I'm going to buy it, no question. This game, even though I is probably better overall, is my preferred experience of the two because it is so unique and interesting. If you're willing to brave the land of Textractor jank, an old version of SRPG studio, and rough script translations, play this game once you've finished Vestaria I. If you want to wait for the translation, that makes sense. From what I've experienced playing this game, it'll be worth it. EDIT: I completely forgot to talk about some of the outlandish and amazing character/unit designs. u/krimunism covered it very well in his comment, so I'll just add a bit more of my own thoughts. The vast majority of units in the game are pre-promoted, and everyone gets a universal level cap of 30. A few of the unpromoted units can promote through very specific events, which give small boosts and do not reset their level. It's a bit reminiscent of Berwick Saga in that way, but you can get multiple units to cap level much more easily, even when you're going to be using basically everybody. The game also features a few replacement units like VS1 did, but unlike VS1, the replacement units are, to my knowledge, very good. [link] [comments] | ||
What is the mightiest mainline nation in all of FE in the context of their respective games? Posted: 16 Apr 2021 07:36 PM PDT And what other FE nation could reasonably stand a chance against this supposed mightiest nation in all of the FE universe? Also for discussion sake, invincible characters may be considered as every invincible dude has at least one counter that is around to fuck them over. I had a discussion with a few people not too long ago about this topic, and I believe the decision we ultimately came up to was Grannvalle being the mightiest nation in all of Fire Emblem. However, it is possible that other nations like Dohlr, Goldoa and Begnion could potentially last against Grannvalle. Grannvalle is pretty much the dominant super power in all of Jugdral, and they got 6 holy weapons to their land + the staff of flipping off death itself. And one of those holy weapons being the product of the divine goddess of weapon giving. Meanwhile, Dohlr is Medeus' land of dragon bitches. And dragon bitches are tough motherfuckers. While the holy weapons of Jugdral are powerful, The book of Naga would be the only thing that could sweep Dohlr. If Naga's gone, they don't gotta worry too much. Then there's Begnion, the Empire of Showing off too much. Like way too fucking much. They're big, they're bold, and extremely racist. And we all know racism = power. Jokes aside, Begnion is in fact very fucking large, and seems to have a huge disposal of men, money, slaves, and just general shit I guess. There are even quite the number of regalia that Begnion is in possession of. Although the canonical might of their regalia could be called into question, they are still no doubt powerful one of a kind weapons. Weapons in hands of the big empire I will now dub "King Shit". And then there's Goldoa. The land of Stop Signs because no one's fucking moving. Thank god cuz Dheginsea is clearly on some fucking meds with those goddamn stats. Either way, it's no secret the dragon tribe in tellius is pretty mighty, and the only reason they didn't get involved in either war is because they don't wanna raise the closest equivalent to hell. Which is polite that they considered everyone else. Seriously, Dheginsea doesn't even need that cheating "halve attack" that other final bosses tend to have. [link] [comments] | ||
Step 9: Increase employee turnover rate to 100% Posted: 16 Apr 2021 07:24 AM PDT
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Posted: 16 Apr 2021 04:12 PM PDT That is all I had to say because frankly, needing to have 15 units or less by the time that chapter comes around is DOG VOMIT! Do you know how many units you'd have to lose before getting the first real replacement unit during the bulk of the campaign? A lot! Inescapably good units at some point too! And what if you don't lose those units in time and completely miss the chapter? I think if they instead had a low number limit that acknowledged "Hey, our forces took a hit, let's replenish our ranks a bit", it would be way more feasible. After all, what are most players gonna do, lose countless units in quick succession and let that stick? No, some of us might lose a couple of guys here and there on an ironman run, which is to be expected, so having the number be a set low-ish amount would have made the mechanic actually work I feel. It would also flow better and not make the "gains" feel as consolation prize-y Thoughts?. [link] [comments] | ||
Posted: 16 Apr 2021 09:23 AM PDT
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Kinda having trouble with final battle (BL) because I was an idiot for the past month lol Posted: 16 Apr 2021 01:37 PM PDT To start off, I only realised around yesterday(cause I'm real smart) that I managed to eff up most of the progress I was supposed to be making with each character, skill/classes-wise and why my brain decided to reset only now, is a mystery to me as well. My (kinda) excuse is, TH is my first FE game and I may have overlooked some important read kinda game-changing bits(along with previously mentioned): -I recruited no one since I thought I'd focus on my house/this makes no sense, I know that now lol -I started doing quests only after time skip ehe~ -I haven't gone anywhere near blacksmith and just kept buying and switching weapons I had~~ -I did read some people believe master classes aren't worth it, so not sure if it plays a part, but only seveal units reached master class (Dimitri, Byleth/she doesn't count lol, Ingrid, Felix)~~~ -spells? what are those? .-. (I do use some just don't rely on them too much and didn't pay them much attention) Aaand that's about it. I feel really dumb, I focused solely on the story and now I'm here, unable to finish the game lol. Is there a way to get through this or should I just reload the game to maybe right after ts or pre-ts? Also sorry for broken english T^T edit: guys I actually managed to win somehow, with Byleth and Dimitri last two standing T-T thank you everyone for replying, next route I'll be playing properly :3 [link] [comments] | ||
Posted: 16 Apr 2021 09:26 AM PDT
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Same Name Slam #7: Battle of the Cecils (Cecil vs Cecilia) Posted: 16 Apr 2021 06:00 AM PDT Welcome back to the Same Name Slam, the battle to see which character earns the right to be called by their name versus the other characters with the same or similar name. Last time on the Same Name Slam, we had the Battle of the Lindas. The scoring was as follows: In second place with 12 points was Linda! And in first place with 22 points was Linde! Congratulations to Linde! She has earned the title of being the best Linda of Fire Emblem. More detail on scoring can be found in this comment here. On today's episode, we have the Battle of the Cecils! First off, the cavalier from Fire Emblem: (New) Mystery of the Emblem, Cecil! Cecil is one of the three cavaliers who are a part of the 7th Platoon. She appears in the prologue of FE12 and joins Marth alongside the rest of the 7th Platoon in his journey to suppress the rebellion in Grust. Secondly is the valkyrie from Fire Emblem: The Binding Blade, Cecilia! Cecilia is the Mage General of Etruria who also taught Roy and Lilina how to fight. She joins in Chapter 14 after having to flee from Etruria. Just to review, these are the rules:
And just as a reminder, each round lasts 24 hours, and you have to submit a parent-level comment to "vote." Higher effort comments earn 2 points each, while lower effort comments earn 1 point each. Now that the post is done, let's get rolling! [link] [comments] | ||
What are some major historical events in the games? Posted: 16 Apr 2021 02:55 PM PDT [minor echoes spoilers ahead] I was playing echoes when I realized that Gaiden (and echoes) take place a few years after FE1 since Palla, Catria, and Est are in both games (and Zeke I guess) so if it's only a few years after, how does Alm have the Falchion? Turns out there were 2 (which I find BS) but in the Serene's forest post I found, they referenced the Schism, which is apparently some big event where a bunch of countries were made. So that led me to wonder what major events are in fire emblem? I feel like there's more than just the Schism, if so, what are they? [link] [comments] | ||
Revelations Lunatic Negative Growths - Chapter 14 Posted: 16 Apr 2021 10:06 AM PDT
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Vocaloid Lissa (commission by @NaomiSunny121) (x-post from r/IAmNotDelicate) Posted: 15 Apr 2021 08:01 PM PDT
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Largo (FE9): Glass Cannon of Radiance Posted: 16 Apr 2021 07:05 AM PDT We've heard the term "glass cannon" many times in RPGs to explain characters who hit extremely hard yet have abysmal durability. Characters who typically fall into this archetype are squishy mages, and FE is no stranger to this trope. Nearly every FE game has some mage who deals insane damage at the cost of poor durability like Lysithea from 3H, but very rarely do you see physical glass cannons. Some would like to point out Charlotte from Fates, Atlas from Gaiden/SoV, or any archer with Hunter's Volley in SoV or 3H, but one of the more eye-opening physical glass cannons in my FE experience is Largo from PoR. Largo is one of the most fascinating units in the history of Fire Emblem, in my opinion. For those who don't know, Largo is a late-game Berserker from Path of Radiance. He's the husband of Calill as well as the only playable character in Path of Radiance who's not playable in Radiant Dawn. Considering he's both a late-game recruit as well as the only PoR-exclusive unit in the Tellius saga, he exists as an oddity within the greater Tellius cast. A New Recruit Largo joins in Chapter 25 of PoR, meaning he only has 5 chapters left to contribute. He's the only Berserker in either of the Tellius games, and he's the only infantry axe unit in PoR outside of Boyd. He joins with incredible HP and offensive base stats such as 52 HP, 21 Str, 21 Skl, & 20 Spd. Those stats also have growths of 80% HP, 70% Str, 45% Skl, & 45% Spd. As a Berserker, he gets a +15 Crit bonus from his class, so when you factor in his 21 Skl, he has a base Crit of 25 (Crit = Skl/2 + Class Bonus), which is very good in a game where enemies have bad Lck. For reference, he joins during the same chapter as Geoffrey, who has 18 Str, 17 Skl, & 19 Spd, so when you factor in Largo's access to axes, he has immensely better offensive stats than Geoffrey. Of course, anyone who's played PoR knows that Geoffrey is a much better unit than Largo for multiple reasons. For one, Geoffrey is a Paladin, which automatically makes you good in FE9 due to high Movement and Canto. More importantly, Geoffrey has insanely better durability due to having 21 Def & 9 Res at base, so if you give him a Pure Water, he'll have a hard time dying in this enemy phase game. Plus, Paragon allows him to cap his level quickly and take advantage of his great growths despite his limited availability. Bones of Glass On the other hand, Largo has a laughably abysmal 10 Def & 3 Res at base with growths of only 25% Def & 20% Res. That 10 base Def is only 2 more than that of his wife and 2 less than that of Bastian, both of whom are Sages that join earlier. In fact, Calill joins your team 5 chapters before Largo does, meaning she can easily reach (or even surpass) his 10 Def by the time he joins due to her 40% Def growth. Yes, Largo has much more HP than either of the pre-promoted Sages, but the point is that none of them are reliable on enemy phase. All three of them are player phase units, but the Sages at least have the advantage of using high-level magic versus enemies who typically have less Res than Def. Largo is different from a typical glass cannon in that despite his abysmal Def & Res, his HP is actually extremely good. 52 HP is extremely high, and one may think that alone makes him very durable, but that high HP stat is extremely deceptive due to how much damage he takes from late-game enemies, which is all he'll be facing once he joins. If not for his high HP, he'd be Micaiah but without the Res. It's actually quite entertaining to see this ripped pelt-wearing dude swing his axe around while his massive HP bar gets depleted at record speed like MC Hammer's bank account. He's at his best in his join chapter (the boulder map) where enemies generally have Atk in the low 20s and aren't very threatening, but after that, every map from Chapter 26 ("Clash!") onwards consists of mainly physical enemies whose Atk ranges from the mid-20s to low 30s. Enemy Breakdown In Chapter 26, Warriors and Tigers average around 30 Atk, meaning they do about 20 damage to base Largo thus 3-shotting him, though Laguzguard can help with beast laguz. Paladins range from 25 to 30 Atk, meaning they either 3HKO or 4HKO him. The lowest Atk from physical units are Swordmasters and Snipers whose Atk approximately ranges from 21 to 26, but they all have a minimum of 24 Crit; therefore, with Largo's bad base Lck of 12, the Swordmasters and Snipers will likely have >10% Crit chances on him at all times, which is incredibly scary given that Largo isn't much of a dodgetank vs. those specific enemies. Considering those enemies normally 4HKO him, a crit would deplete nearly all of his HP. One major benefit for Largo is that his 20 AS is good enough to not be doubled by any generic enemy in the game besides a singular Endgame Swordmaster with 26 AS. With that being said, he should also be wary of any Swordmaster with a Brave Sword as a two hits with one crit will almost certainly one-round him. Considering the low enemy quality in FE9, he has the blessing of not getting doubled, but his low Def, Res, & Lck make him a liability on enemy phase against nearly all physical enemies (who'll either have high Atk or high Crit) as well as all magic enemies (beware the siege tomes). With his 20 AS & 12 Lck at base, his 52 Avo (62 Avo with WTA) is decent on paper, but without supports, it's not very reliable given his poor Def & Res. Speaking of his 3 Res, Sages absolutely eat him alive. Most Sages will have Atk in the mid-to-high 20s. Even if he uses a Pure Water, that +7 Res boost will merely make it resemble his 10 Def, meaning he'll still take as much magic damage as he normally takes physical damage (which is already a lot). Thankfully, he can two-shot Sages on player phase with the Brave Axe to avoid counters, but he can also one-round Sages with Hand Axes in case they attack him on enemy phase. With that being said, the biggest worry for him in terms of magic is watching out for the siege tomes. If you plan on baiting even a single enemy with Largo, you must make sure he isn't in range of a Blizzard, Meteor, or Bolting as that will approximately deplete his HP in half. The Endgame Bolting Sage in particular can two-shot him without a Pure Water. The strongest generic physical enemy type would be the dragons in the final 2 chapters whose Atk approximately ranges from 43 to 48, thus being able to 2-shot him; however, I'm not going to hold that against him too much since dragons would two-shot most units, including some of the Paladins. Plus, dragons take up a small minority of the enemies, so as long as you're careful, you can take care of them with Thunder magic at range or Ike with Ragnell. You could give Largo the Laguzguard if you want to feed him some dragon kills, but considering how tanky dragons are (29 to 33 Def), you'd need plenty of Str level-ups to do significant damage with a Killer Axe (21 base Str + 12 Mt = 33 Atk). Support Bonuses Largo has supports with Mia, Muarim, Devdan, and Tauroneo. Largo has Wind affinity (+2.5 Hit/Avo), Mia & Devdan have Fire affinity (+0.5 Atk & +2.5 Hit), and Muarim & Tauroneo have Thunder affinity (+0.5 Def & +2.5 Avo). With Fire and Thunder support partners, Largo basically has two paths he can go in: offense or evasion. He can either go all Fire (+2 Atk, +25 Hit, & +12 Avo at A/B Fire) or all Thunder (+2 Def, +12 Hit, & +25 Avo at A/B Thunder). If you want to min-max his offense, go all Fire with Mia & Devdan. If you want to maximize his evasion, go all Thunder with Muarim & Tauroneo, but Muarim might be an issue since he has laguz movement. One major issue with his supports is that none of his support partners are considered top-tier endgame units, so boosting Largo's supports would mean having to field at least one of the others. All of his C/B/A supports unlock after 1/2/3 chapters, respectively. If you field him in Chapter 25 with all 4 of his support partners, he can get 4 Cs by "Clash!" and get support bonuses of +1 Atk, +1 Def, +15 Hit, & +15 Avo when within 3 spaces of all partners. While you can sort of get away with this strategy in Chapter 26 due to the map's large deployment limit, every chapter afterwards becomes less optimal unless you're willing to give 5 late-game slots to Largo, Mia, Muarim, Devdan, and Tauroneo. Skill Build Given his tendency to lose tons of HP, he would work as a candidate for skills like Wrath and/or Resolve. Sure, anyone would be good with Wrath/Resolve, but Largo's large HP pool along with his low Def means he can easily reach <=50% HP within 2 battles at minimum. While Resolve (which multiplies Str, Skl, & Spd by 1.5) would increase his Spd by at least 10 (meaning 20 extra Avo), a big issue with this build is that Largo could still get killed by a single random magic hit or enemy crit. Compared to Tauroneo who has Resolve, Largo doesn't have as much wiggle room due to his lower Def. More importantly, Resolve is only available for the final two maps, and it's an incredibly useful skill that could be given to any of your frontline units, so unless you want to build a busted Largo, you're better off giving it to Ike, Ena/Nasir, a Paladin, etc. Another possibility is the Vantage/Wrath combo. Since Vantage works 100% of the time in PoR as long as you can counter, that would easily negate the amount of damage he takes on enemy phase. Given that Largo starts with 25 Crit at base, Wrath would raise his Crit to least 75. He comes with a Short Axe, but if you forge a max-Mt, max-Hit Hand Axe and gain several points of Str, a Vantage/Wrath Largo would have the potential to one-shot every generic enemy besides Generals and dragons. The biggest flaw with a Vantage/Wrath build is that you won't always have a 100% crit rate in battle unless you equip a Killer Axe. If Largo misses or doesn't get a crit while in Wrath range, the enemy could easily damage and/or kill him when it's their turn. Conclusion Berserkers in FE traditionally have great HP and offense with no defense, but Largo stands out by being the definition of a min-max Berserker. His offensive stats let him double most enemies for the remainder of the game and one-round a large portion of them, yet his defensive stats resemble that of a Sage (being worse than Bastian's and even a trained Calill's). His extremely high HP is the one durability stat that makes him usable as he doesn't have the luxury of one-rounding enemies from range like magical nukes do. To make a modern comparison, Largo would be the answer to the question: "What if Lysithea had Raphael's HP?" When you couple his absence as a playable character in RD along with the fact that many people probably don't use him due to already having a crowded roster (as well as a trained Boyd) by the late stages of PoR, Largo leaves an odd gameplay legacy in the Tellius saga that's limited to just 5 maps in PoR. There are many units whom I didn't use in PoR that got moments to shine in RD, but if you missed out on Largo in PoR, you never got the opportunity to appreciate him in RD. Some say he wasn't playable in RD due to the Berserker class being absent, but the game could've easily made him a Reaver who joins Tibarn's army in Part 4 when Geoffrey and Bastian bring Amy to see Calill. All of these unique circumstances give me a fondness for Largo and what he means to Tellius. Despite his gameplay absence in the sequel, I'm glad he got to be a great dad to Amy. It's hard not to love the big guy. I would love to see Mekkah do a WAIFU analysis of Largo similar to his one about Gareth (who only exists for 2 chapters in RD), though I doubt that'll happen. What do you all think of Largo? Are any of you as fascinated with him as I am? [link] [comments] |
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