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    Thursday, May 13, 2021

    Fire Emblem I drew Tiki

    Fire Emblem I drew Tiki


    I drew Tiki

    Posted: 13 May 2021 12:21 PM PDT

    I drew Shamir, Archer Apart!

    Posted: 13 May 2021 02:16 PM PDT

    F!Grima

    Posted: 13 May 2021 09:24 AM PDT

    New photo of my Felicia cosplay

    Posted: 13 May 2021 04:23 PM PDT

    Eldigan - Violin

    Posted: 13 May 2021 10:36 AM PDT

    playing through SoV right now! felt like doodling these guys instead of actually finishing the game ��

    Posted: 13 May 2021 02:45 PM PDT

    Edelgard over the years

    Posted: 13 May 2021 04:10 PM PDT

    Another Corrin and Camilla Commission by the lovely M_ukkiw via Twitter/Instagram!

    Posted: 13 May 2021 03:04 AM PDT

    FE7 but my friend controls the red units

    Posted: 13 May 2021 11:35 AM PDT

    [OC] FE4 25th Anniversary Fan Event - Iuchar and Larcei

    Posted: 13 May 2021 02:28 PM PDT

    1 billion Zanes versus one of every Fire Emblem character

    Posted: 13 May 2021 10:55 AM PDT

    So today/tomorrow is the anniversary of Fire Emblem: Genealogy of the Holy War, timezones or whatever, and for that I decided that it would be fun to irresponsibly procrastinate with my studying tackle the age-old question of the Fire Emblem franchise, something that has been pondered many times.

    1 billion Zanes versus one of every Fire Emblem character in the franchise at 20/20 promoted (or the equivalent of being maxed out for their game) with unbreakable weapons. Who would win?

    First, let's lay down some schematics. As you likely already know, "Zane" is the name of the first enemy unit in FE4 who has the infamous face. Anyone who's played FE4 knows exactly what face I'm talking about, and while I'm sure it's gone by many names, I'm going to call it Zaneface for the purposes of this question.

    To make things interesting and un-bland, I'm going to diversify up our Zane roster. The one billion Zanes are not going to be homogenous – instead they will be divided up between all the characters with Zaneface in the franchise.

    This includes, but is not necessarily limited to:

    • Zane from Chapter 2 (Duke Knight with a Horseslayer)
    • Papilio(n) from Chapter 3 (Wyvern Rider with a Steel Sword and Renewal Ring)
    • Magorn from Chapter 5 (Wyvern Lord with a Brave Lance and Shield Ring)
    • Harold from Chapter 6 (General with shitty equipment)
    • Coulter from Chapter 8 (Wyvern Rider with a Brave Sword and Javelin)
    • ALSO Coulter from FE5 because easy dividing yes, a Zaneface appeared in two games
    • Musar from Chapter 9 (Mage Knight with Forseti blood, Tornado, Shield Ring)
    • Ridale from Chapter 10 (Paladin, Brave Sword and Power Ring)

    The one billion Zanes will be distributed equally between these eight characters, for 125,000,000 copies of each individual Zane. Now, from these statistics alone it should be 100% obvious that the Zanes are going to win this no matter what. They could very easily take the Fire Emblem universe by storm with this alone.

    Not convinced by common sense? Let me direct you to the next section of this post:

    FREQUENTLY ASKED QUESTIONS

    Question 1: "What's to stop someone with really bloated stats like Maddening Nemesis from killing every single Zane on enemy phase?"

    This is an impossible scenario, and for a clear reason: the Zanes are simply too smart to suicide themselves on player phase.

    Avid FE4 fans may remember the wise words of our lord and savior Ridale:

    Ridale: Well, we've no need to make haste here. Men, move out... but at a leisurely pace.

    And this wouldn't be an accurate death battle without factoring in the personalities of each Zane, right? So for this I have to add an additional clause to the circumstances of our match.

    Leisurely Pace Clause: Because Ridale enters the battle at a leisurely pace, all of the Ridales in the Zane army will not attack on the first player phase of this simulation.

    In actuality, this clause only matters in certain scenarios for reasons I'll get into later. But I wanted to add it anyways for comedy value, and also to artificially lengthen this post and make it seem like a better thought-out essay.

    Question 2: "Some Fire Emblem characters have incredibly inflated stats compared to a lowly Zane. How can the Zanes even win if characters like the Fire Dragon, or some Fates/Awakening/Heroes/3H characters just have too much sheer BST for the Zanes to even do damage to them?"

    This was inevitable considering the stat creep over the years. Seriously, compare endgame stats in like, FE3 with FE3H. Crazy stuff. But naturally, the Zanes can trump this too with a bit of mechanical meddling.

    The thing with FE games is that while they're all part of the same franchise, some of them are very mechanically different. And in an effort to promote representation of every single game in the franchise, I decided against stagnantly limiting our setting to only one Fire Emblem continent.

    Let me introduce you to the next clause of the duel.

    Franchise Crossover Clause: In any given round of combat in this theoretical Zane fight, the combat will be calculated as if it is a fight within the home game of the unit who initiated the combat.

    To clarify, because I know I didn't explain that as well as I could have – if Lyn attacks a Zane on Player Phase, then the battle will be calculated following FE7 statistics. Weapons will have their FE7 hit/weight/crit values, and battle will work according to FE7 mechanics. If Zane attacks Lyn, the battle will be calculated with FE4 statistics.1

    1: All non-FE4 characters will be treated as if they inherently have Pursuit in a fight with a FE4 character.

    This is actually incredibly beneficial to the Zanes, for one huge reason: FE4's battle mechanics. As anyone who has wasted 1 billion hours training up Daisy or Lene would know, FE4's battle system makes it so that a unit will always deal a minimum of 1 damage no matter how weak they are, or how strong the enemy's defenses can be. What this means is that all the Zanes can damage any enemy, no matter how inflated their stats are.

    Overinflated enemy stats will never be a problem as long as there are enough copies of the Zanes to deal sufficient damage to nab a kill. And with 1 billion Zanes to go around there's more than enough points of damage to kill every single Fire Emblem character.

    This does, however, make Coulter FE5 pretty useless because he doesn't have the FE4 battle mechanics attached to him.

    Question 3: "But what about the FE Warriors characters?"

    Per the Franchise Crossover Clause, any FE Warriors character who initiates combat will be able to freely hack and slash away at the 1 billion Zanes until there are none left. I haven't actually played Warriors so correct me if I'm wrong here. Going off this clause, the Zanes kind of have no chance, right?

    WRONG.

    Leadership Star Clause: Leadership stars are universally present on both sides.

    See, there's this little universal stat that almost every Zane has. You may have heard of it, it's called a Leadership Star. 750,000,000 of the Zanes have Leadership Stars in some way, shape or form, with only both forms of Coulter being the exception. This makes Coulter doubly useless. Haha imagine getting orko'd by Forseti Ced lmao

    Those 750,000,000 Zanes have a combined 2,125,000,000 Leadership Stars, and the effectiveness of this is dependent on the system that we're using. If we're going off the FE4 system, then each Zane can receive Leadership Star bonuses within the 21 spaces surrounding them. Leadership Stars in FE4 give a 10% bonus to hit and avoid to all affected parties, and the majority of Zanes have 3 Leadership Stars, so on average, any given Zane will have a 630% bonus to hit and avoid.

    And here's where the leisurely pace clause comes into play again. Ridale, being too smart to blindly suicide on the other Fire Emblem characters, will simply advance rather than getting himself killed. This will make it more likely that Ridale will survive to provide Leadership Star bonuses to the other Zanes. And Ridale has four Leadership Stars, the most of any Zane. As a result, any other Zane surrounded by Ridales will have a maximum of 84 Leadership Stars surrounding them and therefore a permanent bonus of 840% to both hit and avoid.

    And I'm not even getting into the ridiculousness of the Thracia 776 leadership star system. If we're going off the Thracia system, which gives flat universal hit and evade bonuses per leadership star… this means the Zanes collectively have a permanent 6,375,000,000% boost to their hit and evade. In this scenario there is literally no way that even a FE Warriors character will be able to hit the Zanes, even in a hack and slash format. How do you get around a 6 billion percent chance to dodge?

    It doesn't matter whether you calculate it in FE4 or FE5 terms. Leadership Stars make it so that the Zanes will always land their hits and always be able to dodge.

    Collectively, they are invincible. Nobody can stand up to them, not even the Great Gomez. There is no way that the rest of the Fire Emblem universe can stand up to the might of 1 billion people with the exact same Brock eyes, whose only aesthetic difference is the color of their scarves.

    TL:DR 1 billion Zanes is a lot

    The real question that we SHOULD be asking is whether 1 billion Zanes' worth of leadership stars would be enough to trump Blazer hard-coding Galagar's Avoid so that nobody can hit him. Who would win, the unstoppable force or the immovable object?

    ...Probably Blazer. After all, it's foolish to challenge God.

    submitted by /u/BobbyYukitsuki
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    Marianne and Haru (from Persona 5) dressed as ATLA characters [Commission]

    Posted: 13 May 2021 03:02 PM PDT

    Chrobin Office Handshake

    Posted: 13 May 2021 05:48 PM PDT

    Lewyn in the Second Generation: Taking Up a Responsibility at a Cost

    Posted: 13 May 2021 05:43 AM PDT

    Lewyn is one of the few characters who appears in both generations of Fire Emblem: Genealogy of the Holy War. After being a playable character in the first generation, he is an NPC in the second generation who serves the role of tactician to Seliph similarly to what Oifey did in the first generation. However, a lot has changed in terms of character for Lewyn. In this essay, I will outline Lewyn's character arc in the second generation to see what role Lewyn plays in that part of the game. Obviously, look away if you do not want to see FE4/FE5 spoilers.

    ------

    Lewyn first appears in the first generation; if you are not familiar with him there, you can read my existing essay on him here. To summarize his first generation appearance, Lewyn is the heir to the Silessian throne who bears major Forseti blood. Following his father's death, he ran away from Silesse as he feared the responsibility of having to stand up to his greedy uncles who wanted the throne for themselves. He learns the hard way that he has to take up these responsibilities and eventually evolves into a strong prince, the wielder of Forseti, who serves his country.

    The first generation ends with the tragedy at Belhalla, but Lewyn is not killed there. Lewyn's fate is only shown in two scenes within the intro which are unlocked when the game is beaten a certain amount of times. In the first scene, Lewyn is shown fighting Manfroy; it's unclear how or why the two fought. Unfortunately, Manfroy gets lucky and kills Lewyn with Jormungand (on a 23% hit rate), resulting in Lewyn's death. In the next scene, Lewyn is resurrected by Forseti, the dragon who had created the Forseti tome and donated blood to Lewyn's ancestor (Ced). The resurrection of Lewyn comes at a cost: he is forced to give up at least some parts of himself in order for Forseti to accomplish his goals. I will discuss the nature of this cost later on in the piece; for now, we'll move on to seeing Lewyn's interactions in the first generation.

    ------

    Lewyn first re-appears in Chapter 6 after Ganeshire is seized. Here, he meets Seliph who has begun his rebellion against the Empire. Seliph greets him as "King Lewyn," a title which Lewyn rejects:

    Lewyn: Just Lewyn, Seliph... like I've always been. Silesse is just another Imperial conquest now... That's all it's been since the mess in Belhalla. And meanwhile, here I am, still living a pathetic, shameful life for all to see. At least my mother faced Silesse's demise, and her own, with pride and dignity! But me? Nope! I'm still just an idiot bard... Don't listen to what Oifey says of me, Seliph. Just, please... don't call me a king ever again!

    This monologue gives information about what Lewyn was doing during the interwar period. Just as he did prior to the first generation, he ran away from Silesse when things got tough; it's almost as if his arc in the first generation was reversed. After Seliph apologizes, Lewyn switches gears to congratulating Seliph on his rebellion and entrusting Julia to his care. Julia is another thing that Lewyn did in the interwar period: he found her injured and amnesiac in Belhalla several years beforehand and has taken care of her since then. Lewyn taking care of Julia shows that he does have some empathy during the second generation; of course, he has to offload her on Seliph in order to take care of some business in Leonster.

    The business in Leonster is shown at the end of Chapter 14x of FE5. There, Lewyn speaks with Augustus after the city of Tahra fell to Thracian forces. The conversation implies that Lewyn had played a role in Augustus meeting Leif and becoming his advisor. Lewyn also says that he will head to Orgahil, although it is unclear what he would be looking for there with the possible exception of the Tower of Bragi. The fact that Lewyn is able to travel across Jugdral and pull strings to help the rebellions against Jugdral shows that Lewyn is almost a sort of anti-Manfroy in being a mastermind of the rebellion within the shadows.

    Lewyn returns to Seliph's side at the end of Chapter 6. In this conversation, Lewyn fills a role that he will repeat for much of the rest of the second generation: he updates Seliph (and the player) on the geopolitical situation and encourages Seliph to continue his rebellion against the Empire. Seliph is shocked by Lewyn pointing to him as the savior of Jugdral. He tries to object as he sees himself as unworthy, but this is to no avail as Lewyn pushes him to fill the role that he must step up to.

    ------

    In the next few chapters, Lewyn continues to serve in the role of being an advisor to Seliph who gives pertinent information to understanding the situation and nudges him to take the steps to continue the rebellion. One interaction that I must highlight in particular is the conversation that takes place after Seliph seizes the Aed Shrine. In the conversation, Seliph notices evidence of the suffering of the Loptyrians; this leads into what is probably one of the most memorable quotes of the game from Lewyn:

    Lewyn: Yeah... Consider this a lesson, Seliph. Good and evil can't be easily reduced to such simple, black-and-white ideals. If you must hate, hate the evil which lurks in us all, not the individual. Never forget this.

    This shows that Lewyn has somehow, one way or another, gained a newfound understanding of the bigger picture - or perhaps it is not so newfound if one remembers his conversation with Sigurd in Chapter 2.

    There are a few moments where Seliph feels bad for having to fight "innocent" people; here, the older Lewyn has to push back on that. The first moment is in Chapter 7 after Melgen is seized where Seliph laments the deaths of Ishtore and Liza. Lewyn reminds Seliph that even though Ishtore and Liza were good at heart, they still served the Empire's will; in a war, one must be prepared to fight more people than just the "thoroughly evil." The second moment is in Chapter 9 when Seliph complains that fighting against the Empire feels "meaningless." In this conversation, Lewyn snaps at Seliph for complaining. Oifey stands up and tries to defend Seliph, but Seliph still agrees with Lewyn; Lewyn's wise words help Seliph realize that what he has to do is not always going to be easy.

    ------

    This is a good point to discuss Lewyn's relationship with his possible children. Ced and Fee (the children of Erinys) have the most developed relationship with Lewyn, especially since Ced is the only possible son who has a conversation with him during the game. Ced has a conversation with Lewyn via Seliph in Chapter 8. Previously, Ced had come to Munster primarily because of his search for his father. In this conversation, Lewyn takes Ced's anger towards him very casually:

    Ced: Lewyn? I knew it. That's my father…

    Lewyn: Oh, Ced. I guess you've found me. Been a while, huh? How's things?

    Ced: How's things? HOW'S THINGS?! Father, don't you realize? I've been searching for you for all this time! Do you even realize how long it's been since you ran away from home?

    Lewyn: Oh, yeah. I guess it has been a few years... Hey, how's Erinys doing these days?

    Ced: How dare you... Mother is DEAD! All we ever wanted was for her to see you one last time before she died... That's why I've been looking for you!

    He cannot be brought to even shed a tear for his wife who died alone. At the end of the conversation, he tells Ced that he left behind his old life, including his family, "for a reason" and ends the conversation there. Lewyn's conversation with Fee in Chapter 10 proceeds in a similar fashion. Fee is angry at Lewyn because he had completely ignored her up until now. After Fee continues to be angry at him, Lewyn sternly tells her that what happened between him and Erinys is not their children's business and that they should focus on the war. This line reveals Lewyn's true reason as to why he is ignoring his children: he does it intentionally in order to avoid them getting attached to him.

    Lewyn's conversations with Lene and Tinny, his other two possible daughters, proceed in a remarkably different direction. In his conversation with the former, Lene asks him about her parents as she remembered very little of her mother and nothing of her father. The way the conversation ends is deeply ironic when one remembers that Lewyn is her father:

    Lewyn: Lene… You're your own wonderful person. You shouldn't worry too much about who your parents were or what they were like. But I can tell you one thing: Your parents loved you so much, above all else… That will never change. As tragic as their parting with you was, they still watch over you… Even now.

    Lene: Y'know, I think you're right. All my life, even when I was little, I've always felt like someone's been watching over me… That has to be Dad… I just know it! But why… If he's still alive like this, why won't he come out to see me?! I've been waiting all my life for him… I'm… I'm so lonely without him…

    Lewyn: Lene…

    Lewyn says absolutely nothing when Lene cries over never meeting her father. Just as with the Fee and Ced conversations, he knows that he needs to avoid allowing his kids to attach themselves to him; however, in this case Lewyn's inaction works better than Lewyn giving his children the cold shoulder.

    Lewyn learns in his conversation with Tinny that she and Tailtiu had been tortured by Hilda. The graphic details of this are so powerful that it makes Lewyn cry. He tries to hide his tears over his daughter and wife's experiences, but finds himself unable to hold back the emotion. This is important because it shows that Lewyn is still able to express emotion. It may be in an extreme circumstance, but it shows that there is still some humanity within Lewyn.

    ------

    During the Endgame chapter, Lewyn serves primarily as an instrument for the lore of the game to be developed. He dumps several important pieces of information onto Seliph: the true nature of the Miracle of Darna, Loptous' involvement with Julius, and Julia's status as the heir to the Book of Naga. Lewyn plays a more active role in the Epilogue in which he encourages Seliph and the rest of the crusaders on their quest to rebuild Jugdral. For the last time in the game, Lewyn personally encourages Seliph to take on a role which the latter sees himself unworthy of, that being the throne of Grannvale. His conversation with Seliph is an accurate microcosm of the two's interactions throughout the game:

    Seliph: Thank you, Lewyn, but our victory means precious little while our world still lies in ruins. Where do we begin from there?

    Lewyn: There's only one way to rebuild all the sacred lands. Everyone needs to come together and share the work among you. And for that, you'll need a good leader. The crusaders' heirs will be returning home to assume their rightful thrones. And with the proper leadership, they can pool their strengths again to build a new world, one where all can live in happiness.

    Seliph: A new world, you say…

    Lewyn: Yeah, Seliph.. A new world. And your role is the most crucial of all. You'll remain here in Belhalla, and you'll guide the rise of this new world as the King of Grannvale.

    Seliph: Hold on. I'M to be the king?!

    Lewyn: Mm-hmm. After all that's happened, you and Julia are the last living heirs of the blood of Grannvale's kings. The two of you have inherited the last will of all who lost their lives on this path. These souls watch over you, even now. You mustn't forget the light for which they strove.

    Lewyn has different dialogue if Julia died in which he consoles Seliph. Lewyn tells him that he cannot allow Julia's death to have been in vain; he encourages him to carry out what Julia, Sigurd, and Deirdre would have wanted.

    Lewyn's most active role in the epilogue is at the end. Firstly, Lewyn's son (or daughter if his son is dead) will inherit Silesse from him. He will try to have Lewyn return to his position as King, but Lewyn refuses; he tells his children that they have to move on without him as Silesse needs "fresh blood."

    Lewyn: No. My work there is done. I don't belong on the throne. Silesse needs a fresh start with its leadership, just like everywhere else. What Silesse needs is you. It needs to be guided by your youthful hand.

    This parallels the actions of Travant and Arvis earlier in the game; he knew just as they knew that Jugdral will be better off if Seliph's generation is not hindered by his presence. This is why Lewyn tried to push his children away and avoid allowing them to attach themselves to him: he feels that it would be best for him to be out of the picture, even if it is tough on his children.

    ------

    Finally, the epilogue concludes with Lewyn's farewell to Seliph. The entire conversation is as follows:

    Lewyn: Well, Seliph, I guess this is farewell for me as well. I've got a journey of my own to begin…

    Seliph: Thank you, Lewyn… Thank you so much… You've done so much for us, the young generation. You've always guided us… From the bottom of our hearts, thank you.

    Lewyn: I did only my duty, Seliph. I am the wind, a wind fated to guide the beating light of life. And this very light shines on within the hearts of every last one of you.

    Seliph: I understand now… All my life, I've heard tales about how the dragonkin feared becoming entangled in the sorry affairs of mankind. But you were different… You guided us where your kin never would. So long as the world lives on, humanity will never forget your kindness.. Lewyn… No… A hero of a distant land… Forseti of the Wind…

    Lewyn gives his farewell here; he refuses to take credit for his guidance of Seliph as he reduces it to having been a "duty." Lewyn never really was one to take a lot of credit; he always reduced himself, whether it was to being a "feckless minstrel" in the first generation or "the wind fated to guide the light of life" here.

    This conversation also seems to imply that Lewyn has been completely controlled by Forseti during the second generation. This is a complicated topic that is clarified somewhat by developer materials. Forseti as stated above was the god who had given blood to Ced at the Miracle of Darna. According to the FE4 Playing Guide, he already cared more for the humans than the other dragons; not only that, but his holy weapon also imparted a bit of his will onto the user just as Naga does. The same source also discusses Lewyn and notes that as soon as he got Forseti, he came under the influence of the dragon; it says that Lewyn has undergone a "clear change" in personality in the second generation. In FE Treasure, Kaga commented on Lewyn's existence in Generation 2. He says there that Lewyn entered into a geas or pact with Forseti in order to continue living; a result of this geas is that Lewyn is unable to return to the throne in Silesse, likely due to the fact that Forseti was already breaking a taboo by directly intervening in this way. (Kaga also says that the deadlords entered into a geas and hinted at Eyvel's existence in FE5 as well.) Finally, in the FE4 Roundtable Interview Kaga refused to give a definitive answer on whether Lewyn in the second generation actually was Forseti or not as he said that it was "up to the player" to interpret Lewyn's existence there.

    All this is to say is that Lewyn in the second generation is clearly under some sort of influence from Forseti. How much influence Forseti exerts is unclear; it's possible that Forseti could be outright possessing Lewyn, or it could be something less than that. We saw in this discussion that Lewyn had an unusual amount of knowledge as to what was going on which obviously came from Forseti. However, he still expresses human emotions as seen when he got angry at Seliph for not wanting to fight Thracia or when he sheds a tear upon hearing the tale of Tinny and Tailtiu's abuse at the hands of Hilda. Therefore, it's fair to conclude that Lewyn in the second generation retains at least some of his humanity. Forseti still dictates what Lewyn has to do as seen with Lewyn being forced to push away his children, but Lewyn retains his memories and he retains his ability to at least somewhat empathize with other people. It's most likely that Lewyn was not fully possessed; if he was, then Forseti is very cunning with the range of emotions he could display.

    ------

    Lewyn in the second generation is on a mission from Forseti: he must do everything within his power to help see Seliph's war against the Empire to its conclusion. To fulfill this role, Lewyn serves as a mentor who encourages Seliph and pushes him to fulfill his duty to lead the rebellion against the Empire. Lewyn is the catalyst for much of Seliph's character development: he raises up Seliph to become the hero that he needs to be and he exposes Seliph to the reality of war in which he has to fight more people than just the ones who are cartoonishly evil. It is Lewyn's steady hand that guides Seliph through the war, yet Lewyn still refuses to take credit for it and chooses to be humble. The honor of serving on this mission came at a price: it resulted in Lewyn having to detach himself from his own familial attachments as much as possible. To this end, Lewyn is forced to push away his own children; it's a tough decision that Lewyn has to make not only to fulfill the terms of his geas but also because he knows that Jugdral would be better off with him out of the picture.

    How can Lewyn's arc in the second generation be summed up? In some ways, it is a reversal of his arc in the first generation as he pushed away his family - the family which he learned to love - again. But in other ways, it is a continuation of his arc in the first generation. Lewyn took up these responsibilities that he is bound to when presented with the chance to make a difference, even if it required that he made the ultimate sacrifice - the sacrifice of his personal needs in favor of the needs of Jugdral. After an entire arc in the first generation when Lewyn learned to take up responsibility, there was no more fitting end for him than this.

    submitted by /u/Skelezomperman
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    Fisticuffs Felicia

    Posted: 13 May 2021 05:38 PM PDT

    I Drew Flayn :D

    Posted: 13 May 2021 01:25 PM PDT

    Which Fire Emblem title has the most "expendable" cast?

    Posted: 13 May 2021 05:22 PM PDT

    Note: it is not a bad thing for a game to have expendable units.

    I'm curious which FE game has the largest amount of playable units that are considered "expendable," meaning that if they happen to permanently die, the amount the player loses is relatively low.

    For example, it might not be a huge deal if Troude happens to die in Thracia 776 since he's not especially good and has little impact on the story; most players might not want him to die, but you don't lose a whole lot if he does die. Troude is expendable, while a very useful unit with some character interaction like Safy really isn't.

    On the other hand, a game like 3 Houses basically has no expendables; pretty much everyone has lengthy support conversations and will at least appear in cutscenes. In addition, the cast size is so small that any permanent loss can really hurt on the gameplay front, whereas the aforementioned Troude is easily replaced.

    I was just wondering which game had the highest number of these story-irrelevant, mostly-useless characters. I'm thinking Thracia because it seems like there are a lot of situations in the game that can cause death and loss very easily, but I don't have enough experience outside of Jugdral to declare that Thracia is the game that has the most units you can kill without much consequence.

    submitted by /u/Neutron199
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    What localization changes do you actually like?

    Posted: 13 May 2021 04:25 AM PDT

    In the past, it's been clear that localization has made a lot of odd or outright bad decisions that have led to confusing story beats or character moments. What I'm wondering is if there are any localization changes from the Japanese version to your language that you think were actually good. From what I understand, there are a few characters who get their sexual creepiness turned down, which I appreciate.

    submitted by /u/MinishBreloom
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    Theoretical Maximum Death Count in Fire Emblem 11: Shadow Dragon

    Posted: 13 May 2021 07:20 AM PDT

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