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    Wednesday, July 21, 2021

    Fire Emblem Summer Marianne

    Fire Emblem Summer Marianne


    Summer Marianne

    Posted: 21 Jul 2021 09:09 AM PDT

    Desperation (OC)

    Posted: 21 Jul 2021 11:26 AM PDT

    I drew Lucina, hope this is allowed

    Posted: 21 Jul 2021 05:48 AM PDT

    Byleth fire emblem cosplay by me(Aluctoria)

    Posted: 21 Jul 2021 09:32 AM PDT

    Fluffy Flayn (You can support my twitter @cozybambii)

    Posted: 21 Jul 2021 11:41 AM PDT

    Gunnthra's Summer GBA Adventures

    Posted: 21 Jul 2021 03:40 PM PDT

    Azure Moon Chapter 22 be like:

    Posted: 21 Jul 2021 04:56 PM PDT

    Genny eating flour commission

    Posted: 21 Jul 2021 04:06 PM PDT

    I don't want to fight him!!

    Posted: 21 Jul 2021 06:14 PM PDT

    I finished Fire Emblem: The Sacred Stones on Difficult this morning! This was the team I ended the game with.

    Posted: 21 Jul 2021 05:17 AM PDT

    Cozy FE3H house sweaters to rep your favorite house!

    Posted: 20 Jul 2021 11:34 PM PDT

    Modern Silque

    Posted: 21 Jul 2021 02:45 PM PDT

    Chrom & Lucina ft. Saya by Kiora06

    Posted: 21 Jul 2021 12:15 PM PDT

    Claude makes a good mousepad. Designed by @Identitypullution

    Posted: 21 Jul 2021 07:40 PM PDT

    ways to prevent turtling

    Posted: 21 Jul 2021 04:26 PM PDT

    Hi everyone,

    Im making a fire emblem type game using most of the mechanics from three houses with some mechanics of my own thrown in.

    I need to keep in my back pocket, ways to prevent players from turtling. so far i have the following:

    • having a thief on the map, trying to steal items in chests, even good items like stat boosters.

    • having a messenger move to the back of the map to call for reinforcements

    • have the enemy army perform a pincer move type thing and attack from the front and the back or have the reinforcements come in from the back after a set number of turns or if the player reaches a certain place in the map, ill announce it, i dont want ambush spawns

    • maybe a fire is spreading and the army is running from the fire so they have to keep moving forward.

    are there any more ways, story wise or not that i can make the player active and making decisions? i want to keep the player on their toes, ill throw in a few maps where they can still relax and take their time but i do want them to sometimes be pressured.

    Any suggestions are appreciated!

    submitted by /u/kobebryant1624
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    Regarding the Fates Tier List, Pairings, and Guard Stances - Perhaps Our Philosophy Was Wrong?

    Posted: 21 Jul 2021 06:58 AM PDT

    Recently I saw an interesting series of videos on Lunatic Conquest by Zoran (playlist here) https://www.youtube.com/watch?v=ioee1FkX5-Q&list=PLFud0P_vaA35rsElNohWWPQ6JGXhYP6_t, and I found it quite enlightening to see attack stance being used so much, as well as fluid transitions between attack and guard stance, as well as switching around pair-up partners.

    I also later saw a post he had made on SerenesForest critiquing our original tier list/ranking philosophy from the time Fates came out, suggesting that our thinking was too strongly shaped by Awakening, even where Fates differences were important. (https://forums.serenesforest.net/index.php?/topic/61499-the-lunatic-club-fates/page/42/&tab=comments#comment-5374583) For example, we generally assumed that character would be in the same steady pair-up with their spouse-to-be much of the time, and thus they'd often be locked in guard stances, making it harder for them to build up supports with other characters. In contrast, I saw Zoran's more fluid approach using lots of dual strikes making wider ranges of support building much easier, and enabling lots of Friendship class access too. This also benefitted a lot of early-joiner units a lot in his runs, as they had friendship and/or partner classes that the later-joining prepromotes had to wait a lot longer to get. EDIT: The larger number of unpaired units also enabled Zoran to have a lot more movement flexibility, so far as I saw, as they could move separately if needed and still could pair up as appropriate. Of course, Guard Stance is still quite powerful, but all of this made me wonder if we had overvalued it from the mindset we had going from Awakening.

    I don't claim to have the answers, and Zoran's word isn't gospel either, obviously, but just seeing it made me question so much about what I had assumed about Fates gameplay, tiering, and pairing that I really felt motivated to open a discussion to reexamine what we thought - where we may have went wrong, and in contrast where we may still have been right all along.

    Also, u/Zoran501 so that he knows I'm talking about his ideas.

    submitted by /u/gamefaqs_astrophys
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    (OC) Drew Nyx!

    Posted: 21 Jul 2021 01:12 AM PDT

    To the reddit user Wanderer2691, this is what my team looks like on my MAIN team on FE6 right now! =) Anybody else I may pick is just to fill out my max unit count.

    Posted: 21 Jul 2021 05:23 PM PDT

    Fire Emblem New 3DS changeable backplate

    Posted: 21 Jul 2021 05:09 AM PDT

    Re: Fates, Peri as Camilla's retainer?

    Posted: 21 Jul 2021 11:09 AM PDT

    As someone who has never played Fates... why is Peri not Camilla's retainer instead of Xander?

    Considering that whole Beruka thing (I think she was an assassin and Camilla hired her when Beruka was gonna kill her?) I think Camilla would also be the kind of person who would see a murder-happy nut that doesn't ask questions in a fighting tournament and go, "Hey, she'd make for a great retainer." Peri would be up for it for sure, just like with Xander. And I feel like Camilla wouldn't give a shit about Peri's immature speech. If anything, I think she'd encourage it because of her smother mother tendencies and also seeing it as part of her charm. She'd appreciate the twisted idea of her as a person and still trust her. And Peri has mommy issues and would love the flattery and attention.

    Is Beruka a more interesting character than Peri, to where if we were to have either Beruka OR Peri, that keeping her over Peri would be a better choice? I'm aware that Peri's character is poorly executed, but like, is she unsalvageable in an AU like this one?

    I don't know; I'd just like some other opinions on this topic.

    submitted by /u/Quartz4Quarter
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    I miss spells having narrative weight.

    Posted: 21 Jul 2021 05:41 PM PDT

    Does anyone else miss the time when spells were actual tomes you had to purchase or find, similar to weapons? I love 3H, but it just felt kind of cheap having all of the spells learned through ranks, and excluding dark magic, that anyone can use any kind of magic if they level up Faith or Reason.

    I just miss the time when spells somewhat *mattered*, like Asvel learning to use Grafcalibur from Sety (or Ced or w/e), Forseti being a legendary weapon passed down from Levin to Sety, and Julia being able to yield a spell handed down from a divine dragon. The game made it clear too just how *powerful* these spells were, for good reason; Grafcalibur and Forseti were crazy broken.

    Meanwhile, none of the spells in the more recent games feel as special. Some characters only get access to certain spells, but the game doesn't put any kind of narrative behind it. The closest you get is Thyrsus, which is cool and all, but not quite the same. It also doesn't help that the spells have generic icons, whereas in past games you could actually *see* the differences between them and it felt special somehow to get a tome you've never seen before.

    Idk maybe I'm just being an old whining about better times, going up hills both ways, etc, but I feel like magic took a step down from way back when. Especially when you think someone like Sety, who could essentially wipe out an entire map on his own with Forseti.

    submitted by /u/naginagina
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    I made an adult version of Ylgr

    Posted: 20 Jul 2021 10:57 PM PDT

    If you were to adapt an FE game to film, which story would you follow and why?

    Posted: 21 Jul 2021 11:47 AM PDT

    A Taguel Being Intimidating

    Posted: 21 Jul 2021 10:53 AM PDT

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