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    Friday, May 8, 2020

    Fire Emblem Annette Week, day 2: Disaster (fashion disaster)

    Fire Emblem Annette Week, day 2: Disaster (fashion disaster)


    Annette Week, day 2: Disaster (fashion disaster)

    Posted: 08 May 2020 08:04 AM PDT

    [OC fanart] Mommy Sothis (4)

    Posted: 08 May 2020 11:50 AM PDT

    i doodled sitri and baby byleth for mother’s day ��

    Posted: 08 May 2020 04:56 PM PDT

    FE4 Jugdral Art

    Posted: 08 May 2020 10:41 AM PDT

    Sothis regalia Byleth!

    Posted: 08 May 2020 02:09 PM PDT

    Analysis: Three Houses has only 36 unique maps.

    Posted: 08 May 2020 02:57 PM PDT

    (Heads up – this is without respect to any DLC, so only the base game)

    Tl;dr Three Houses has 36 maps that it uses for 98 story chapters/paralogues, and every route sees at least 3 story maps reused later in the game, with it being possible to see as many as 12 maps reused in one playthrough if the player recruits every student in AM.

    Across all 4 routes of Three Houses, there are only 36 maps in the game that are used. I'm ignoring enemy placements and starting positions and only focusing on the layout/geometry of the map (e.g., the Bridge of Myrdin, despite playing differently in CF compared to the other three routes, is still counted 4 times). The Part 1 overlap is a given, but even in Part 2 most maps are reused in some form or another (and this is ignoring skirmishes and monastery quests, so in a typical playthrough it's liable to be worse).

    With that in mind, Gronder Field and the Sealed Forest where Kronya is fought are the most reused maps in the game, with Gronder Field featuring in two routes after the timeskip and the Sealed Forest being used for two Paralogues (Hubert and Caspar/Mercedes). The overlap of SS and VW's story maps is well known by this point, but it's also worth pointing out that the Blue Lion characters suffers the most from reused paralogue maps, with none of them having a unique map of their own, and three sharing the exact same map (Felix, Sylvain, and Annette/Gilbert), making it an extremely tedious experience to do each of them in an AM run.

    All in all, there are 110 chapters and paralogues in the game that the player will complete across all four routes (if we are considerate and allow them to use a save for the CF/SS split instead of redoing Part 1, it goes down to 98). Across these 110 (or 98) chapters and paralogues though, there are only 6 maps in the game that are not reused:

    • The Tailtean Plains, where Dimitri is fought in chapter 17 of CF
    • The Caledonian Plateau map that is used for VW's finale
    • Rhodos Coast, where Seteth and Flayn's paralogue is
    • Lake Teutates, where Leonie and Linhardt's paralogue is
    • "Empire Territory", which is only used in Ferdinand and Lysithea's paralogue as far as story chapters go (it comes up a lot in skirmishes though)
    • The Sreng region, the one desert map where Claude's paralogue is

    Every other map is used at least twice in the routes or is used for a paralogue as well. Perhaps most disappointingly, only VW has a unique final boss map. The recycling of maps in Three Houses is my biggest gripe with the game, and it is what has kept me off from finishing VW for nearly a year now.

    Now, one might say, "But Cecilyn! Three Houses is an extremely large game! With four routes! And lots of other features!" However, we have had a similarly large game with a similar number of routes available. In Fates (if one only does the Branch of Fate once) there are 97 chapters/paralogues to play across all three routes, and if all overlap is accounted for, there are… Well, 59 maps isn't that much larger than 36, is it? There's not as much repetition, sure, but a good amount of chapters are still reskins like with—oh wait, I forgot the paralogues.

    In total, Fates has 81 unique maps in its three routes. As a proportion of the overall chapter count, it blows Three Houses out of the water, with Fates maps being used an average of 1.2 times (in Three Houses, maps are used an average of 2.7 times). I don't think there is any reasonable excuse for such a precipitous drop in the amount of maps used. For heaven's sake, several other titles that don't have separate routes feature more unique maps than Three Houses. Binding Blade, Blazing Sword, Radiant Dawn, and Awakening all have more unique maps than Three Houses does, despite none of them offering quite the same "choose a story!" experience.

    Put another way: in any single playthrough, a player is likely to see at least 3-4 maps reused in story battles alone, and in the absolute worst of cases (AM with full recruitment) will have 12 story battles that reuse maps which have already been encountered earlier in the route. The only other game with this problem is Gaiden/SoV, which let's face it, is a) an NES game and b) only the second game in the series. Fates reuses only one map in a given playthrough (the prologue and chapter 6), so it avoids this problem entirely, so I think this is the crux of the issue: not only do the four routes in Three Houses share a lot of maps, even within a single route the same maps are used several times.

    I hope this writeup has shed some light on why playing even just a single route of Three Houses can be more tedious than it seems as well as why I still haven't finished the last route of the game after all this time.

    Bonus: a spreadsheet that highlights all the unique maps in Three Houses and Fates, as well as which chapters use them.

    technically the Brionac Plateau (Ashe/Catherine's paralogue) is not reused in the main story, but the player is forced to do a skirmish there in chapter 2 as a tutorial, so it's played multiple times anyway.

    submitted by /u/Cecilyn
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    I posted Batch #1 of these FE3H Pawky charms about half a year ago and now Batch #2 is finally done!

    Posted: 08 May 2020 10:14 AM PDT

    [OC] Mercedes drinking tea

    Posted: 08 May 2020 08:27 AM PDT

    [OC] Drew Bernadetta

    Posted: 08 May 2020 02:40 PM PDT

    More quarantine picrew ladies. Ashen wolves

    Posted: 08 May 2020 12:39 PM PDT

    i drew the golden deer gals!! picked up the game a week ago and i’m loving it so far <3

    Posted: 08 May 2020 12:12 PM PDT

    Lyon got me feelin some type of way

    Posted: 08 May 2020 07:59 PM PDT

    Nsfw(probz not tho?) Camilla's Easter

    Posted: 08 May 2020 04:59 PM PDT

    Fallen Lyon

    Posted: 08 May 2020 05:10 PM PDT

    Flayn's deep dive for sashimi

    Posted: 08 May 2020 09:07 AM PDT

    Gaius Fire Emblem Awakening :)

    Posted: 08 May 2020 08:44 PM PDT

    Fire Emblem Fallen Flame V0.1 is (finally, bloody hell) out!

    Posted: 08 May 2020 06:52 PM PDT

    My Chrom Amiibo from Best Buy came in today and his sword his bent :(

    Posted: 08 May 2020 08:14 PM PDT

    FE lords/leads as vector art

    Posted: 08 May 2020 02:54 PM PDT

    (Serious) What is the argument against the inclusion of casual mode?

    Posted: 08 May 2020 11:33 AM PDT

    Disclaimer: I intend for this post to be a place for serious discussion, not a place for belittling people who like to play the opposite way as you do.

    Something I have trouble understanding is why I've seen people bothered that casual mode is a thing. I perfectly understand why someone would prefer to play classic mode over casual mode (I play on classic myself), but I've encountered arguments against casual mode even existing at all.

    The way I see it, all the inclusion of casual mode does is open up the series to more players. People who want to play Fire Emblem the 'classic' way merely need to press an extra button on the new game screen and boom, there you go.

    So I ask: what is the argument (or arguments) against the inclusion of casual mode?

    submitted by /u/General_Zod_
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    i've never seen thales fan art before so i made some (OC) (Fan Art)

    Posted: 08 May 2020 09:36 AM PDT

    MONTHLY RAGE THREAD

    Posted: 08 May 2020 08:00 AM PDT

    NEVER LATE, ALWAYS 100% ON-TIME: THE MONTHLY RAGE THREAD, WHERE WE SCREAM INTO THE VOID ABOUT FIRE EMBLEM!

    RULES

    1. UPPERCASE LETTERS
    2. FIRE EMBLEM ONLY
    3. BE KIND
    4. TAG SPOILERS

    LAST THREAD

    submitted by /u/LaqOfInterest
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    Was anyone else really impressed with how Sylvain was written?

    Posted: 08 May 2020 07:04 PM PDT

    I really expected to hate Sylvain where I first saw him, given how he is that unreliable flirt archetype. I thought, oh great, another Sain, or Brock from pokemon.

    However, in both my Church and Golden Deer Playthroughs, I recruited him because he joins immediately if you're F!Byleth, and I won't pass up a cavalier to replace some unit I don't like...

    Both times, I really liked his supports. Maybe its due to how convincingly his voice actor sells his lines, both the humorous ones and the ones filled with pain.

    It definitely helps that one of the early story mission centers on him and his brother. Having him wield the Lance of Ruin carries a lot of weight...I can't imagine giving it to anyone else. It felt like the most impactful Hero relic of the few I obtained, besides Blutgang maybe.

    In my playthrough, he married Mercedes and>! it made me cry when I read that in their ending, his son, who succeeded him, bore no crest. !<

    There are other characters that share some of his motivations and such, but I think that contrast between my expectations and reality really made it impactful for me. I'm interested in learning how he is the the Blue Lions route now.

    submitted by /u/Toyotanomiko
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    Since I got so much support on my last post, here’s my Edelgard drawn in an Animal Crossing style!

    Posted: 08 May 2020 09:23 AM PDT

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