Fire Emblem My Tharja cosplay! Have a nice day (self) |
- My Tharja cosplay! Have a nice day (self)
- (OC) Buff Shiba Inu Edelgard meme!
- Sothis
- [OC] no more bernie bear
- I did a simple costest of my Brave Camilla! She is not finish yet! [Self]
- Twin Crests, Two Flames (dannex009)
- School life
- Bernie painted
- [OC] Byleth (alt expression in comments)
- I drew the duo from the future
- |OC| That One Klutzy Maid
- [OC] I think about dimileth’s heigh difference all the time
- "Claude/Dimitri/Edelgard are war criminals"
- My girlfriend gave me permission to post her drawing of Tharja from a few years ago
- Today is my 9 year anniversary with my long-distance boyfriend. To celebrate I made him some board games we can play together based off of FE4. This helps me learn his favorite cast too since I have memory issues!
- This is the best description of how I play Three Houses I could possibly imagine. From a tor.com op-ed, link in comments.
- Speed drawing challenge -Blue Lion boys
- Marisithea (Marianne x Lysithea personality swap)
- Felicia Fanart (Fire Emblem Fatess) [OC]
- I found some fire emblem masking tape !
- Dancing Summer Duo
- 3H is pretty cool. The class system isn't. Here's two and a half thousand words.
- Canas with a sword
- The reason why Roy is the best lord.
My Tharja cosplay! Have a nice day (self) Posted: 23 Jun 2020 06:04 AM PDT
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(OC) Buff Shiba Inu Edelgard meme! Posted: 23 Jun 2020 11:47 AM PDT
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Posted: 23 Jun 2020 03:12 PM PDT | ||
Posted: 23 Jun 2020 12:51 PM PDT
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I did a simple costest of my Brave Camilla! She is not finish yet! [Self] Posted: 23 Jun 2020 01:16 PM PDT
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Twin Crests, Two Flames (dannex009) Posted: 23 Jun 2020 06:44 AM PDT
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Posted: 23 Jun 2020 10:16 AM PDT
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Posted: 23 Jun 2020 10:26 AM PDT
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[OC] Byleth (alt expression in comments) Posted: 23 Jun 2020 12:05 PM PDT
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I drew the duo from the future Posted: 23 Jun 2020 01:49 PM PDT
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Posted: 23 Jun 2020 11:15 AM PDT
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[OC] I think about dimileth’s heigh difference all the time Posted: 23 Jun 2020 11:02 AM PDT
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"Claude/Dimitri/Edelgard are war criminals" Posted: 23 Jun 2020 03:20 PM PDT motherfucker this is literally a series where you use child soldiers but somehow war crimes are an issue now? [link] [comments] | ||
My girlfriend gave me permission to post her drawing of Tharja from a few years ago Posted: 23 Jun 2020 02:43 PM PDT
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Posted: 23 Jun 2020 07:50 PM PDT
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Posted: 23 Jun 2020 09:55 AM PDT
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Speed drawing challenge -Blue Lion boys Posted: 22 Jun 2020 08:06 PM PDT
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Marisithea (Marianne x Lysithea personality swap) Posted: 23 Jun 2020 06:30 PM PDT
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Felicia Fanart (Fire Emblem Fatess) [OC] Posted: 23 Jun 2020 04:03 AM PDT
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I found some fire emblem masking tape ! Posted: 23 Jun 2020 08:25 AM PDT
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Posted: 23 Jun 2020 12:12 PM PDT
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3H is pretty cool. The class system isn't. Here's two and a half thousand words. Posted: 23 Jun 2020 07:26 PM PDT The root of the problem is that the class and skill system in 3H punish versatility in an environment which seems like it was supposed to encourage it. The main conceit of the weapon system in 3H is that anyone can enter any* class and use any** weapon, no matter what. The first issue of this is the asterisks before. Gender locked classes are back in this installment (after being absent from fates) meaning that you, for example, cannot class Edelgard into a war master (master gauntlets), while you similarly cannot class Ferdinand into a Pegasus Knight. This means that while promising full customization, it actually has some rather stupid restrictions, not to mention what they did to any extra classes. The second asterisk is the fact that, despite arguably being the system that would benefit the most from being able to be used regardless of class, Magic is entirely unusable if you are not in a magic class. Additionally, magic also runs on an entirely different system from standard weaponry; Instead of having items that can be passed between characters and permanently break when they hit 0 durability, but can be restored at the smithy, characters have Spell Lists. First, spells have much lower durability, but that durability recharges between maps- so Warp can only be used once, but it can be used once every map. Secondly, a character can only learn what magic is in their spell list, no matter what, meaning that Felix cannot learn excalibur, Linhardt cannot learn Dark Spikes Τ, and Lysithea cannot learn Recover. That second part is the part to keep in mind, however, since it ties well into my issues with the class and skill system and how they punish branching out. Each class comes with 3 class skills, and characters can equip up to 5 skills on top of that. Let's say you want to specialize in... Swords. Your class skills may look like [Swordfaire], [Sword Crit+10], with a whatever third skill. Your personal skill list may look like Sword Prowess, Swordfaire, Sword crit +10, Axebreaker, and some random fourth skill (let's say Pavise.) If you want to also be good at magic, first you must be in a magic class (so say goodbye to either your strength growth or your speed growth- or both), then you're gonna have to dedicate two slots to faire skills for Black tomefaire and Swordfaire (and tough luck if you're a Dark magic user, since you don't get boosts from every single magic class except for 4 of them, two of them male-locked, when only one male gets dark magic and two females get it), and then you put on sword crit+10- and whoops, no space for black magic crit+10, or your extra skill from before. So you go on to personal skill list, and you grab sword prowess, reason, sword crit+10, black magic crit+10, and whoops you only have space for one -faire skill and no space for a breaker or a misc skill, so you end up just being kinda worse at swords and magic than anyone who just picked one. Now, this wouldn't be a problem if the game ever actually gave you a bonus for branching out like this. Unfortunately, there is no weapon triangle, and I don't particularly recall any lopsided defenses except for pegasus knights, and those are so far out of the league of any regular enemy while also being weak to the strongest class in the game they're not worth talking about. The main gist is that there really isn't a reason to use an axe over a sword if you're already good at swords; it isn't like that lance user is going to suddenly lose 40% hit because you swapped what weapon you were holding. And beyond even that you're weaker, let's say you didn't power up your reason before you found out you wanted to be a caster. That means you need to train your reason all the way from the base level to a high enough level the game will even allow you to try out for the class that lets you use it, and you better not neglect your sword training, or it will lock you out because you don't have enough of that. Since higher tier classes have better growths, not only does being good at multiple things make you weaker skillwise, it also makes your stats lower too. And what's the point of being able to use a cool axe if staying with swords does more damage, hits more often, and is more likely to crit, and also makes you get hit less, and- you get it. Exacerbating this issue is the skill Authority, which is insanely overpowered. more authority means you can equip higher level battalions, which give you insane gambits that can neutralize entire swaths of enemies while massively boosting your stats. for example, Alliance Sages, a B-rank caster battalion, gives +8 mag, +5 hit, +5 crit, +6 res, and +7 charm. Sure, you lose 10 avoid, but for boosts like that? Alliance Master Archers, another B-Rank battalion, is +4 str, +15 crit, +10 avoid, +4 def, and +7 charm... for the cost of -1 magic. the Cichol Wyvern Co., an A-Rank flier battalion, gives +7 str, +15 hit, +15 crit, +5 avoid, +6 def, +1 res, and +10 charm, while the Black Eagle Heavy Axes has -10 avoid for +7 str, +10 crit, +8 def, and +2 res, easily making any unit tanky. The stats from these mean that once you have good enough skills to get into your preferred lategame class, just start grinding your weapon rank till S+ and your authority until A. And this isn't even getting into my problems on the classes in and of themself. There are classes like Brigand that are just straight up better to be in than almost any other class of that level, basically no matter what you are. It has the highest strength growth of any of the intermediate classes, the best HP growth, and doesn't hurt your spd or dex at all. Additionally, it has Death Blow as the reward for mastering the class - this is just a flat +6 strength on player phase, for no cost, which is insane for any physical class well into the lategame, where it can be over a 15% increase in strength half the time just because you feel like it. The biggest difference is in the Master classes, however. I wrote a tier list a bit back (and still agree with it) but the gist of it is - Bow knight is insanely overpowered, having 8 movement along with bowrange+2 means that you essentially have a range of 12- but they also have one of the strongest skills in all of fire emblem, canto. This means that you can shoot someone from 4 distance and run 8 spaces away if you want to, or move up to snipe the enemy on the edge of a formation before running to safety. The game does make your attacks less accurate at bonus range.... except for the fact that the archer line naturally picks up hit+20, and provides you with a useless advanced class, meaning you can grab that on top of death blow with no real opportunity cost. This isn't even talking about the many archer skills that boost your range; it's telling that the three recruitable units who naturally lean into the archer line all have pretty poor growths across the board except for dex, with strength typically sitting around 35%. for reference- Annette, a primary caster, has 30%. So does Hubert. and Linhardt. and Lorenz, a mixed attacker, has 40%/40%. Meanwhile, Holy knight exists. Let me list out the advantages it gives over, say, Gremory, or Bishop, or Dark knight. yup, there's the list. It's empty. This class is so useless that there isn't a single person who actually wants to go into it- Mortal Savant may suck, but at least felix is good in it. Holy knight is an offensive faith magic class. You may know that faith is the support magic. How about another list - this one for characters that a) have a good magic growth, b) have good offensive faith magic, c) don't have good offensive reason magic, and d) aren't just better off playing support as a gremory or bishop. yeah, that's another empty list. Turns out that nosferatu sucks and no one* actually learns more than one other offensive faith spell. whoops! And before you ask- that asterisk is for Lysithea, who.. learns warp, on top of Swarm, Luna, Dark spikes, and Hades. And she has so much offensive power that any boosts are actually wasted, meaning her best class is gremory, since that lets her get 2x uses on all of her weapons of mass destruction, which again includes the best spell in the game, warp. *So how do we fix this? * First off- weapon triangle. This just should never have been removed, but it at base means that, for a sword user, there is reason to be good at axes; if someone with a spear charges you, swapping to an axe suddenly boosts your hit/avoid rate by like 40% or something. Further beyond this depends on what weapon triangle we actually use, but my preferred one is the Fates weapon triangle, which colored the 1-2 ranged weapons. This serves dual purpose. Being colored means bows actually have a disadvantage against certain enemies (most notably, mages), and it lets us color Faith magic blue, to distinguish it from reason magic, and would you look at that we finally have a reason to use holy knight. Now, I'm not gonna stop there. Magic still has lots of problems. If I was to keep the current system, I'd combine dark tomefaire/black tomefaire into "reasonfaire," so lysithea no longer gets screwed out of skill bonuses. I'm not, but more on this later. Remove gender locks on classes, so hubert can live his dream of riding a pegasus. And... revamp the faith magic into two lists, "Support" and "Smite." Support is your standard support list- restore, physic, warp, but having 5 slots dedicated to it allows us more freedom with what we give people, allowing us to put non-useless status effects into play. From fates- the Hexing rod, while strong, could be exceptionally useful in deepening the strategy, if you limit it to 1 use/map. Freeze could be useful, as gambits already freeze but have limited range and uses, and there are battalions that do not have offensive gambits. We could even add some staves from other games, like heroes- Melancholy to reduce critical rate on enemies, long-range stat boosts, or Trilemma to amplify the weapon triangle. Smite is where you put the offensive tomes. Nosferatu gets moved here, along with Seraphim and Abraxas. But then you can put Lightning, Divine, Purge, Aura. Really make faith magic come into its own. Maybe you could make the main conceit of faith magic that it's weaker, but imparts negative effects onto enemies? I know I just mentioned status staves, but this could be stat seals, or the like. Dark magic can keep the stat debuffs, since that has greater power than faith magic at the cost of not granting access to the support list- Or, you could have faith magic be specialized. Lower mt, but more spells are "effective" damage. Or spells that buff the user / allies near the user when cast. There is so much room for cool effects here. But if we really want to fix the underlying issue with classes, I think they deserve a full overhaul. I designed one in the past that I'll outline here. First, using weapons outside of your class is actively punished. Yes, I know that it's supposed to be rewarded- stay with me here. I'll get to it later. The class system is also overhauled, but at base, everyone only has access to Single-Skill "Base" Classes. The weapon classes obviously do not penalize you for using the weapon, but I think there should also be "base" classes for different movement types, that lightly penalize you for using all weapons. The point of this, however, is that each base class grants you points towards the Mastery of that skill, and when you hit certain points of mastery in multiple areas, you get access to Combo classes, which are good in multiple things, and have better stat growths - but perhaps, lesser mastery growths. I think these Combo classes should have the standard class mastery on top of skill mastery, but have completing them not only grant you an equippable skill, but also a permanent small boost to your growths. The more you master skills, and the more skills you master, the better classes open up. I would imagine classes like Master of Arms, Great Knight, and Wyvern Lord would be the final tier, each requiring mastery of many types. Master of Arms, for example, requiring mastery in all base weapon types. Great knight, Axes, Lances, Cavalry, and Armor. Wyvern lord could substitute bows from MoA for Flier mastery. And these would have very powerful class skills, like Physfaire from MoA, or Trample. Higher level "base" classes could grant more mastery for their skills with only small changes in stat growths, incentivizing swapping between combo classes for stats and skills, and base classes to unlock more combo classes. And here's the later - Actually make dark and black magic seperate stats and give characters spell lists in both. (I actually like spell lists, to a degree. I think low-use spells that can be passed around like equipment is cool but shrug on how good it would be compared to this.) Mastering Support, Smite, Dark, and Black magic would allow someone into Archsage. Now, there are a few more things you can do with magic. You can let any class use magic at a penalty like any other weapon. You can let classes use magic, but less of it, like 1/2 or 1/4, rounded down. But one thing I heard that I really liked was infusing. Simply put- once you hit a mastery rank in magic and your weapon of choice, you can "Infuse" spells into your weapons. This will eat more durability and use uses of the spell, but impart abilities from the spell into your attack. low level spells could simply make you do slightly more damage and substitute a part of your opponent's def with their res, but higher mastery would let you put Berserk on your bow, or Luna on your lance. There's obviously more to this idea that I haven't thought about - I did write it down in an afternoon half a year ago, and I can't actually test any of it in action - but it's just... 3H is almost so cool, and I wish it didn't drop the ball so hard on one of the features that seemed the coolest. (oh, and btw, original thread here.) [link] [comments] | ||
Posted: 23 Jun 2020 12:07 PM PDT
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The reason why Roy is the best lord. Posted: 23 Jun 2020 08:17 PM PDT Roy is a true reflection of what it means to be royalty, and here's why. First of all, his base stats are absolute garbage, and his growths aren't good enough to reflect how comically underpowered and behind he is the moment you boot up the game. This requires everyone else around him to do essentially all of the work while having Roy take almost all of the credit by doing things like requiring him to occupy a seized area for it be considered an actual victory. Even if he applies himself as best as he can, his very late promotion time means he'll always be caught lagging behind his peers. This is unfortunately caused by what we can assume to be generations of inbreeding. Eliwood was also rather weak, so he likely did have his father and mother be related as well. Though it does appear that Eliwood may have broken off the cycle of siblings getting too close by the end of FE7, Roy simply is too weak for that to be the case. As such, it's assumed that Roy is actually the illegitimate child of Eliwood and his niece that was looking absolutely fetching while cleaning the wounds on her club foot one Summer's afternoon. Roy's foil in the game is Zephiel whom is absolutely hated by his father. This is of course due to the fact that Zephiel's father accidentally forgot to take precaution when he was cheating on his sister with one of the maids. Thus Zephiel was born into the world as the currently least inbred member of Royalty. Zephiel's status as not being inbred gave him immense power that he used to actually contribute to his goals personally instead of having everyone else do everything for him, heresy for royalty. Thus, in order to strike down Zephiel's impure, mixed-family tree blood; Roy took up the sword of privilege, later renamed to the Binding Blade. This overwhelming privilege allowed Roy to challenge Zephiel head-on, even though, mathematically speaking, Roy had never truly done anything useful in his entire life. After dealing with this impure royal, Roy then went on to eliminate almost the entire minority race of dragons, sparing only 2 in the process. Though, by proper slow-burn genocide tactics, left only women to survive so that they would not be able to breed, and thus their race would end with them. Thus, Roy cemented himself as the greatest Royal to ever live. [link] [comments] |
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