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    Wednesday, August 4, 2021

    Fire Emblem I was commissioned by Fiora's voice actor Marin Miller to draw Summer Fiora!

    Fire Emblem I was commissioned by Fiora's voice actor Marin Miller to draw Summer Fiora!


    I was commissioned by Fiora's voice actor Marin Miller to draw Summer Fiora!

    Posted: 04 Aug 2021 04:35 PM PDT

    (OC ART) Pirates Duo Hinoka & Camilla!

    Posted: 04 Aug 2021 01:46 PM PDT

    I drew some Halloween alt doodles

    Posted: 04 Aug 2021 03:53 PM PDT

    [fan art] [OC] mortal savant Edelgard X espeon WIP

    Posted: 04 Aug 2021 04:10 AM PDT

    Marianne fanart I drew

    Posted: 04 Aug 2021 10:56 AM PDT

    My Canas Cosplay!

    Posted: 04 Aug 2021 04:24 PM PDT

    My sister doodled Cecilia

    Posted: 04 Aug 2021 07:46 AM PDT

    Unofficial Gay Fates Add-on just hit 100 added supports!

    Posted: 04 Aug 2021 07:35 PM PDT

    Dark spikes Lysithea!

    Posted: 04 Aug 2021 08:07 PM PDT

    I'm annoyed at how many characters crimes and other awful actions are often ignored by the story

    Posted: 04 Aug 2021 10:13 AM PDT

    So, a while ago I though about how often bandits are shown to be the villains in the opening chapters of pretty much every Fire Emblem game. Then I though about how Dorcas was also a part of the bandit group because he couldn't find work any other way and though about how many other bandits must have also been in such a situation. There's other bandits in FE who become playable characters, but probably the best one is Gomez. Gomez is a part of Dagdar's bandit group and he rebels against Dagdar because obtaining food through legitimate farming does not provide enough. August comments that it is likely that Gomez and the other bandits were abandoned as children due to food shortages and that banditry was their only option for survival and Gomez is shown to be sorry for his actions in his death and release quotes. Gomez is ultimately someone who was forced into a life of banditry through poor luck and must resort to desperate measures in order to survive. And Gomez is ultimately relegated to an optional chapter and isn't talked about much after his Gaiden chapter and Gomez is even shown to be wrong as in Dagdar's ending it's said that the soild was reborn into a rich and feartile farmland so I guess Gomez just wasn't trying hard enough to grow food.

    Then I thought about Selena from Sacred Stones. Selena is one of Grado's Imperial Three and is fiercely loyal to emperor Vigarde due to him sending supplies to her village despite never paying taxes. As such, Selena is ready to fufill any order given to her by the emperor. However, she also meets Myrrh in chapter 13 and Myrrh tells Selena about how Vigarde is likely acting strange because he has been consumed by darkness and the man she is currently following isn't the man she swore her loyalty to. Selena completely believes this and thus allows Myrrh to return to Ephraim, but also challenges him to a battle. Despite believeing Myrrh's words Selena cannot accept that emperor Vigarde isn't the one she is serving currently and unlike Cormag or Duessel she never joins the forces of the goo guys. Selena is ultimately a coward who can't accept hard thruts and decides to commit suicide by battling Ephraim. Sure, she helps villages and lets Myrrh go, but she is ultimately a very weak willed person. But the game disagrees as her death is meant to be a tragedy as Ephraim comments on how sad it is that she died. Sorry, but no. Selena is a coward who doesn't deserve sympathy, she led other soilders to their deaths and would have apparently continued following Lyon's awful oderers if she had won the battle, she doesn't deserve any sympathy. I understand that people complain about alot of Camus characters being dumb, but at least Camus himself had a good reason for his actions,while most other Camuses like Murdock are just doing their jobs and their deaths aren't meant to be seen as a tragedy. Heck, even Brunnya at least lets multiple of her soilders retreat before she dies. Selena apparently leads her entire battalion into death because she was sad.

    This isn't the only case of FE wanting you to feel bad about characters who are honestly just pathetic and unsymphatetic if looked at through any reasonable point of view.

    Berkut despite burning his wife who loved him with all his heart for more power gets a super happy ending as he's carried off to heaven by his wife he burned alive five minutes ago. Do all the soilders Alm killed on his way to Berkut also get super sad endings where they're carried off to heaven despite only doing their jobs? Why are the characters so happy when they kill soilders doing their jobs as shown by how Delthea calls it "wiping the floor with bad guys", so apparently Delthea has no problem killing people, but now everyone is sad for Fernand who is always a douche in the entirety of the story (if you discount the DLC) and Berkut who burned his wife alive?

    Alm: Berkut! Berkut... Why? Someone please tell me... I never got to know you...or my father...\sob**

    And no, I really doubt that the writers meant for Berkut's final moments to be a hallucionation and I'm pretty sure that the Valentia Accordion art book confirms Rinea's ghost to be real.

    Radiant Dawn also loves it's "sympahtetic" villains. In fact RD actually has a good one with Hetzel. Hetzel is a senator who is shown to be a lot kinder than the other senators. He wonders why Ashera would choose him as her champion despite him commiting so many sins, he also heals Rafiel and allows him to return to Srenes Forrest and Rafiel sensed that Hetzel legitemately wanted the best for Rafiel. However, Hetzel is a coward who cannot bring himself to oppose Lekain and the other senators, now this is justifyed as he would likely be assasinated by the senators if he did disobey them, but due to his cowardice Hetzel is ultimately berated by every character besides Tibarn who promises to give Hetzel a quick death. Hetzel is ultimately a villain with an understandable motive and while his cowardice and weak will are deserving of scorn, he at least easy to understand.

    However, Radiant Dawn also has other much less symphatetic villains that it insist are actually really understandable. Lehran/Sephiran is understandable overall, but he still wanted to commit genocide. And he had a while to think over said decision so he was absolutely ready to turn every single beorc and laguz to stone for eternity and the characters are probably a bit too forgiving towards a guy who was planning to commit continent wide genocide. However, we even have a better example as there is Dheginsea. Dheginsea is pretty much the leader of the most powerful nation on Tellius and he decides to not do anything with that power. Sure, laguz and beorc put each other into slavery and there are multiple large wars, but Dheginsea decides to do nothing. Now, this is understandable as he doesn't want to rule overthe other nations and there is a possibility that he wouldn't have enough information to make the correct choices, etc. The whole "with great power comes great responisibility" idea. However, Dheginsea also decides to go a step further and also rewrite history. Yep, he writes that Yune was the goddess of evil and also spread the lie that the branded were "crimes against the goddess". This is much worse as it essentially screws over an entire race, as shown by how the likes of Soren and Stefan were basically banished by the laguz and need to constantly move to other towns or villages so that beorc don't catch on to how they don't age as quickly as beorc do. And all of this is supposed to be admirable. Yes, the guy who did nothing as the continet was going to shit, who rewrote history so that an entire race was screwed over and the guy whose inactions lead to Lehran leaving Goldoa and becoming disatisfyed by the world enough to commit genocide is actually an admirable guy. And this isn't me projectiong or anything. Kurthnaga talks about what an awful burden of pretending that Soren doesn't exist Dheginsea must have suffered, he dis a peaceful death with Yune making amends and even if you have a branded like Stefan in your party they never speak of how awful Dheginsea's actions were. The game despearetyl wants to pretend Dheginsea isn't that bad, despite being such an awful person. I really don't get it.

    What I want is for more consistency by the characters, we can't also be super cheery when killing people mercilessly, but then also sad when a character with a portrait dies. This is why I like Leif. Leif isn't very symphatetic towards enemy soilders or bandits, but he isn't very symphatetic to anyone. He still kills everyone standing in his way mercylessly and despite Travant having some good goals with his actions Leif still kills him without any regrets. Corrin is also consistent suprisingly enough, as they are often shown to heavely dislike killing and are sad when pretty much everyone but the most cartoonishly evil characters die.

    What I'm saying is that I don't want scenes like the beginning of AM post timeskip and beginning of VW post timeskip. In AM Dimitri acknowledges how killing thieves who steal to survive isn't a good thing and calls himself a rat, but then when Claude is ready to do the same thing he makes jokes about digestion and the story treats Dimitri as the more disturbing one. Either killing people is an awful act and a tragedy that we're supposed to take seriously or it's not something we're supposed to take too seriously.

    Ultimately, I want more villains who are actually smphatetic and the story doesn't expect me to feel sad for them just because they were sad or loyal.

    submitted by /u/Every_Computer_935
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    camila and hinoka pirate version

    Posted: 04 Aug 2021 06:46 AM PDT

    After Five Years in the River [Commission] (by @HazuraSinner)

    Posted: 04 Aug 2021 06:04 PM PDT

    How Do We Lose? An analysis on failure states throughout the series.

    Posted: 04 Aug 2021 08:55 AM PDT

    Good morning r/fireemblem, RodmunchPHD back to look at something I've loved throughout the series, losing. As an Ironman & Tagteam Player I've gotten myself into a lot of very tricky situations that I've initially thought "Oh yeah the run dies here, I've got like 2 ideas for this max." Situations like +Def -Spd Adventurer Corrin and Kana being my only units for CQ Hard Endgame, a charge on Macedon Palace with Marth, Barst, and the generics or Archanea, and many more wild scenarios that have made me ask what it really means to lose in a Fire Emblem game. I want to look over the ways I think failing to win an FE game can be fun, engaging, and built into the design really well.

    The Lord Dies

    This one is pretty simple overall & really only applies to Ironman runs, but it's still something I'd consider a failure. The lord dies & you delete your save, simple as that. This section won't take up too much thought just because the player puts this challenge on themselves, but it's at least worth mentioning. Playing an Ironman to the point where your lord has to survive with no deaths at all can be an exhilarating way to engage with FE depending on the game. Sure Birthright won't be all that different when Corrin is already a monster, but someone less consistent like Runan or Roy being the central crux of your game plan makes your planning far more centered around winning before they can die or training them to give them a bit of an edge if they were to fight.

    The Lord's death being the end is also a hard stop point rather than one of the softer stop points later that I'll discuss. Having a hard cut off is at least definitive in that you've lost and is by your own choice which can be fulfilling in its own way. Sure it might've been to a wild crit or something similar, but at least you know it's guaranteed to be over then, unlike our next point…

    Your Units Are Too Weak

    You get to a point in the game where your hit rates are impossible, your damage is super low, and most units get 1 or 2 shot. Without rigging the entire chapter you soon enough realize it's a wash and restart your run. This one is weird because I wouldn't exactly call it a lose condition, but it gets to the point where a victory feels impossible and it's more of a soft loss. Even if it's not technically a loss, it still feels awful because of units not getting stats, good units dying, and the game just becoming a chore more than anything. And yes I know there are maniacs that do 0% H4 New Mystery that could probably emerge from any of these situations with ease, but that's not exactly everybody unfortunately. These situations are extremely unlikely thankfully just because of how many tools most FE games give you, but I've seen enough people making posts on this sub asking if they should restart their game to know it can be an issue.

    The Archanean & Elibean Sidequests

    Now what might be the most interesting way to "lose" an FE game comes from the Archanea Duology and Binding Blade. I'm not trying to devalue the people that don't get the True Ending because killing Zephiel & Hardin is a valid way to end the game, but if you were to get those true endings let's talk about the tools you need to win.

    In FE1 you specifically can only damage Medeus with the Divine Stone, the Regalia, and Falchion. What I love about this though is that all of these devices are fragile. Saving Parthia or Gradivus just for endgame can be difficult with only 17 uses on each. Otherwise you need to keep Bantu alive to recruit Tiki then keep Tiki alive or do the Starlight & Gharnef side quest to actually obtain Falchion. This might be one of my favorite ways to lose an FE because there are a lot of options, you just need to measure out the way you're playing, but it's entirely possible for Medeus to be immune to your entire army & you just sit in front of him vibing till he wants to walk away. FE11 does a similar job except you get Nagi to fight with in case you manage to miss everything I mentioned above which I don't hate, but it lowers the margin for error. Here failure comes in just how much you previously accomplished and whether you managed to bring those tools through to Medeus.

    FE3 does something similar though except it threads through more than the 2nd half of the game. The hunt for the star shards, assembling the orbs for the Binding Shield, getting Starlight from Michalis, and getting Falchion off Gharnef again to kill Medus works as an active process throughout the game to assemble everything you need. What's even better is that you really need Falchion since Mercurius, Parthia, and Gradivus are capped out at 5 damage based on strength caps & Divine Dragons can't damage Medeus here. It solely relies on Marth and the Falchion to damage Medeus. This kind of side quest being the only way to actually get the tools to competently kill Medeus is extremely fun & forces the player to play both the map & the side quest or else they lose out on beating the full game. Losing because you failed to grab one of these various pieces makes FE3 one of my favorites for the fact that losing can occur in almost any chapter from 3 onward when you get your first Star Orb. FE12 does mostly the same except Medeus can be damaged by anything which I'm ok with. Forged Thoron Katarina doesn't ruin the experience or anything, you still had to work for all the spheres and all. Fine change, but the endgame sprint is less of a fight for Marth & just turns into a sprint to make it, Falchion or not.

    FE6 lets you lose in a lot of ways because of the Divine Weapon requirements needing units, time limits, and the weapons still around for Chapter 22's conclusion. Even then you still need to take the Binding Blade from Chapter 21 to Idunn or she'll be far more difficult to kill. In contrast to the Archanea games the actual final boss's threshold isn't the difficulty, but assembling the pieces can be genuinely an issue for a hard run. Personally it can feel bad on a blind run to not realize Jerrot/Zelot was required for Maltet, but the turn limits I'm more a fan of, especially because you get an indicator from the map telling you the Gaiden was missed.

    Overall the way you can lose FE via the built in mechanics exhibits what I love about its design. Sure on its surface FE games play in a simple manner, ram heads until the other guy falls and you go to the next guy while grabbing the villages & chests you need. These games at least force you to move around outside of just Lord to Chair gameplay by putting these small hurdles to jump over & navigate around. You're required to interact with the maps in more ways than just killing enemies. Chapter 9 of FE3 does this perfectly where two star shards are located way out of reach & you're on the Astram soft timer while grabbing both of those & getting Marth back to Khadein. Pushing you out of your comfort zone and putting you in tight spots creates a tension between winning now & finishing the game that I love to see from FE. Losing because you had no Starlight users or had Milady die early on can be fun when you're playing through the game in a fast & loose kind of sense. Sure it can be annoying to miss the Geosphere thief & reset, but if we're talking full on losing & just taking the Hardin kill after that I think these sidequests are completely acceptable and fun to engage with.

    Conclusions

    So why even talk about losing? Nobody likes to lose & it's certainly something strange to talk about in general. What I really wanted to exhibit here in my mild ramblings was that there can be joy in the sense of failure. Knowing you didn't succeed and just taking the save to its natural conclusion can feel bad, but it's almost a kind of continuity to keep up & changes the mood when you do manage the beat the game in a different run. I'm the kind of person that likes to engage with FE from the perspective where victory isn't guaranteed and sometimes I just lead my army to their death and that's completely acceptable & I hope to see more people willing to take on FE in a similar regard.

    I would like to hear from all of you though. How has the threat of failure impacted the way you interact with FE? Have you managed to lose in some way that I hadn't even thought of? Do you think I'm off kilter and I should just start resetting chapters? I'd love to hear what you all have to say about this somewhat under discussed topic.

    submitted by /u/RodmunchPHD
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    A Look at the Perspectives of Dragons on Humans in Archanea

    Posted: 04 Aug 2021 06:25 AM PDT

    One of the interesting elements of the Archanea games is the presence of the dragons. The final boss of all four Archanea games was Medeus, the Prince of the Earth Dragons, however several other dragon characters play a role in the Archanea games as well. In this post I will analyze one of the most interesting characteristics of the dragons, which is their relationship with humans. There is a diverse set of viewpoints on humans among the dragons, with some of the dragons resenting humans, some of them feeling lukewarm, and some liking humans.

    This post assumes that you have played the Archanea and Jugdral games or that you have a basic understanding of their plot; if not, spoilers are ahead.

    ---

    Medeus, the Prince of the Earth Dragons, is best known as being the final boss of the Archanean games; however, there is more to his story than meets the eye. Chronologically, his story begins at the Dragons' War which occurred about 2000 years before Marth's lifetime. Before the war, the Earth Dragons had rejected the solution to the degeneration problem offered by the Divine Dragons, that being the sealing of their powers into a dragonstone in order to assume the humanoid manakete form. The Earth Dragons deemed this to be humiliating as they felt that they were above the humans. Medeus however broke with his kin; he was the only Earth Dragon who created a dragonstone to seal his power into. Afterwards during the subsequent war, Medeus fought against the now-feral Earth Dragons alongside Naga and the Divine Dragons in order to protect humanity.

    After the Dragons' War, Naga assigned Medeus to the task of protecting the Earth Dragons at the Dragons' Table, where they were sealed. According to Xane, it was here that Medeus' opinion towards the humans changed towards one of resentment; this was because he saw humans mistreating the now weakened manaketes. Eventually, he founded the Dolhr Empire to reverse this so it would be the dragons ruling over the humans rather than vice versa.

    This story is an interesting turn of events. In the War of Shadows, the player likely got the impression that Medeus disliked the humans simply because he thought that dragons were better than humans. Xane's added backstory to Medeus shines a different light on him; it shows that he had reason to dislike humans, even if it may not justify his actions against them. Unfortunately this is not explored directly in any interactions between Medeus and anyone else, but it still shows that there is some kind of interesting idea behind him. (It still must be stressed that Medeus did his own cruelty, as seen in when he imprisoned Camus in a cage as a punishment for letting Nyna escape; he is not innocent either.)

    ---

    Medeus' story was told by Xane, the chameleon who had already previously been a part of Marth's army during the War of Shadows. During the War of Shadows, Xane was just one of Marth's soldiers; there was not too much to his story. Xane's involvement in the War of Heroes adds more depth to him. He reveals there that he understands Medeus' point of view; not only that, but he too disliked humans because of what they had done to the manaketes. However, Xane says to Marth that he still followed him because he felt that Marth was different, probably because he feels that Marth has would be nicer towards dragons than most humans. Yet Xane also expands on his thoughts in his base conversation with Kris; there, he says that it is hard for dragons to truly connect with humans because of the difference in the two species' lifespans and that dragons have never been able to truly integrate with humans.

    Gotoh, too, has similar sentiments to Xane that are hinted at. At the beginning of the final chapter of FE11, Gotoh says that he had "washed his hands" of humanity in the past, deeming them foolish. (It is later implied in Chapter 10 of FE12 that Gotoh had founded the city of Khadein in order to teach humanity, only to disappear in frustration after humans started to use magic in war. Gotoh had also been Gharnef's original teacher, and it is likely that Gharnef's jealousy leading him to the Darksphere also contributed to Gotoh losing faith in humanity.) However, Marth changed Gotoh's mind; his pure heart inspired Gotoh as well. Gotoh says to Marth at the end of FE12:

    You have not only saved mankind, but us dragonkin as well.

    Gotoh was convinced that Marth can mend the faults of the past; he is confident that Marth will reconcile dragons and humans, that this was one of his destinies. His side of the human-dragon relationship is a more positive (although still lukewarm) relationship than Medeus' side; while he was initially indifferent to humans, only supporting them because of the word of Naga, he was eventually convinced that Marth could change things and make things better.

    ---

    An alternative viewpoint on humans comes from Naga and Forseti in particular. Naga, the King of the Divine Dragons, was a proponent of the dragonstone solution and she had led the war against the Earth Dragons in order to save humanity from being killed off; according to Xane, this was because she pitied humanity. To that effect, she had not only fought the war but also created the Binding Shield from one fang to seal the Earth Dragons and the Falchion from another fang for humans to use against dragons in the future in an emergency. And of course Naga had also led the Miracle of Darna Dahna, the event in which she along with 11 other dragons donated their blood and a legendary weapon to the 12 crusaders of Jugdral so they could defeat Loptous. Why Naga took pity on humans beyond them being defenseless against the dragons' power is not too clear, but certainly it drove her actions more than it did for others like Gotoh who simply went with what she said.

    Forseti was one of the dragons involved in the Miracle of Dahna, and he took a more hands-on approach to humans than the other dragons. The legendary weapon which he gave to Ced was powerful enough to impart a bit of Forseti's will on the wielder, much like what Naga's legendary weapon does. More famously though, Forseti had intervened to prevent Lewyn from dying at the hands of Manfroy; he allowed Lewyn to continue living albeit at the cost of having to execute Forseti's objectives in orchestrating a defeat of Loptous and their followers. This crossed a line set by Naga that the dragons should limit intervention in the lives of humans as much as possible, only doing it when absolutely necessary. (According to the FE4 Playing Guide, this was simply because Forseti was younger and more sympathetic to humans than other dragons.) Putting his motivations aside, Forseti (and to a lesser degree Naga) show a different viewpoint on the human-dragon relationship: their vision is a world where dragons could operate in the shadows to support humans and help guide them, versus the world where dragons as manaketes outright live alongside humans as we see in the next section with Bantu and Tiki.

    One thing that must be noted is that Naga and Forseti, unlike the others, are not shown to have seen the humans' treatment of the manaketes in Archanea. It's unclear how they would have reacted or whether this would have diminished their warmer feelings towards humanity though.

    ---

    Finally, we must discuss the opinions of regular dragons who were not leaders like Medeus or Naga. Medeus did not form Dolhr on his own; he had the support of other dragons as well. Many other dragons sympathized with Medeus as well and joined in his cause to conquer humanity and rule over them. One dragon who did not join Medeuswas Bantu, who instead went on a journey with Tiki, the daughter of Naga who was sealed because her power could threaten humans. Bantu does not directly voice an opinion on humans, however he sends a message by his behavior towards humans. He does not distance himself from them like the other dragons do; instead, he is perfectly fine to mingle with humans like Marth and Kris, even cordially sharing his cooking with them. Bantu and Tiki show that dragons can in fact be friendly with humans; their outlook on the dragon-human relationship is more optimistic than the outlook that Xane has.

    ---

    In conclusion, the dragons of Archanea have a complex relationship with humans which adds depth to the worldbuilding of those games. Some of this such as Medeus' evolution from aiding humans to conquering them is in the background, and more development is left to be desired. In other cases, these relationships (such as Xane's relationship with humans) adds an interesting veneer to the story of Archanea. Hopefully I have been able to showcase this relationship enough to where it provides for some interesting discussion, and thank you for reading this essay.

    submitted by /u/Skelezomperman
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    Modern Tatiana

    Posted: 04 Aug 2021 01:41 PM PDT

    Beating Three Houses As Only Commoners or Nobles

    Posted: 04 Aug 2021 07:56 PM PDT

    Fire Emblem: The Blazing Blade - Winning Road | Orchestral Cover

    Posted: 04 Aug 2021 06:18 PM PDT

    [OC] My Own Sonya/Kamui Support

    Posted: 04 Aug 2021 04:43 PM PDT

    [OC] My Own Sonya/Kamui Support

    It's a bit shippy, but I hope you like it regardless. I tried to include their lore/ending lore.

    Enjoy!

    https://preview.redd.it/4sahinqrgff71.png?width=1214&format=png&auto=webp&s=331ac87b2a6bd1e51895e1500e3c3232cef00bc1

    submitted by /u/Universal-kun
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    What is the point of Olwen dying for Ilios to be recruited (story wise)?

    Posted: 04 Aug 2021 01:10 PM PDT

    I get that Ilios is supposed to replace Olwen if she died or you didn't recruit her. This is his gameplay purpose. However, in the context of the story, Olwen's death requierment doesn't make any sense.

    Ilios never mentions Olwen. All he wants is to become a noble. Karin also just saw him on the battlefield and asked him to join their side. I don't think that if Olwen is alive she'll think "Well we already have a mage knight. I'm not gonna bother with that grumpy guy who clearly doesn't want to be there", especially since this is war where you want to have as many allies as you can.

    I know Olwen says at the start of the map that she will talk with Kempf to anger him and make him move his army, the game implying she will die after, giving you Ilios as replacement. However, this strategy makes no sense. Kempf comes after Ilios and Ilios' army moves, meaning that unless you warp skip (and if you use warp, why not just warp skip the map?), Ilios is gonna die before Olwen has the chance to talk to Kempf and aggrevate him. The strategy also makes no sense from a tactical point of view. Why would you want the enemies to move if you can remove them easily when they're stationary?

    Again, Ilios' gameplay purpose is obvious, I just don't understand the story reason for Olwen dying in order for him to join you

    submitted by /u/Codrin999
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    Any advice on which fire emblem I should play next?

    Posted: 04 Aug 2021 11:02 AM PDT

    Maybe this belongs in the questions thread, but here I go:

    I just finished my fourth playthrough of Fe3h, which is now one of my favorites games. I wanted to play a fifth time in an harder difficulty, but I wanted to play other entries before that. That's why I wanted to ask you all which entry would be good for a someone that has only played three houses.

    submitted by /u/Maelstorm141
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    Fire Emblem Shadow Dragon Merciless (H5) Warpless/Palla-less 0% Growth LTC Chapter 19

    Posted: 04 Aug 2021 09:05 AM PDT

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